<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <Import Project="$(SolutionDir)common\vsprops\BaseProjectConfig.props" />
  <Import Project="$(SolutionDir)common\vsprops\WinSDK.props" />
  <PropertyGroup Label="Globals">
    <ProjectGuid>{4639972E-424E-4E13-8B07-CA403C481346}</ProjectGuid>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
    <WholeProgramOptimization Condition="$(Configuration.Contains(Release))">true</WholeProgramOptimization>
    <UseDebugLibraries Condition="$(Configuration.Contains(Debug))">true</UseDebugLibraries>
    <UseDebugLibraries Condition="!$(Configuration.Contains(Debug))">false</UseDebugLibraries>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
    <Import Project="$(VCTargetsPath)\BuildCustomizations\masm.props" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets">
    <Import Project="vsprops\CommonLibrary.props" />
    <Import Project="vsprops\3rdpartyDeps.props" />
    <Import Project="vsprops\pthreads.props" />
    <Import Condition="$(Configuration.Contains(Debug))" Project="vsprops\CodeGen_Debug.props" />
    <Import Condition="$(Configuration.Contains(Devel))" Project="vsprops\CodeGen_Devel.props" />
    <Import Condition="$(Configuration.Contains(Release))" Project="vsprops\CodeGen_Release.props" />
    <Import Condition="!$(Configuration.Contains(Release))" Project="vsprops\IncrementalLinking.props" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup>
    <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
  </PropertyGroup>
  <ItemDefinitionGroup>
    <ClCompile>
      <AdditionalIncludeDirectories>$(SolutionDir)3rdparty\glad\include;$(SolutionDir)3rdparty\glslang\glslang;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <ExceptionHandling>Async</ExceptionHandling>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <ForcedIncludeFiles>PrecompiledHeader.h</ForcedIncludeFiles>
      <PrecompiledHeaderFile>PrecompiledHeader.h</PrecompiledHeaderFile>
      <PreprocessorDefinitions>WIN32_LEAN_AND_MEAN;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ObjectFileName>$(IntDir)%(RelativeDir)</ObjectFileName>
    </ClCompile>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClCompile Include="AlignedMalloc.cpp" />
    <ClCompile Include="Console.cpp" />
    <ClCompile Include="D3D11\ShaderCache.cpp" />
    <ClCompile Include="D3D11\ShaderCompiler.cpp" />
    <ClCompile Include="Exceptions.cpp" />
    <ClCompile Include="FastFormatString.cpp" />
    <ClCompile Include="FastJmp.cpp">
      <ExcludedFromBuild>true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="GL\Context.cpp" />
    <ClCompile Include="GL\ContextWGL.cpp" />
    <ClCompile Include="GL\Program.cpp" />
    <ClCompile Include="GL\ShaderCache.cpp" />
    <ClCompile Include="GL\StreamBuffer.cpp" />
    <ClCompile Include="FileSystem.cpp" />
    <ClCompile Include="IniInterface.cpp" />
    <ClCompile Include="MD5Digest.cpp" />
    <ClCompile Include="ProgressCallback.cpp" />
    <ClCompile Include="pxStreams.cpp" />
    <ClCompile Include="pxTranslate.cpp" />
    <ClCompile Include="StringUtil.cpp" />
    <ClCompile Include="SettingsWrapper.cpp" />
    <ClCompile Include="Timer.cpp" />
    <ClCompile Include="VirtualMemory.cpp" />
    <ClCompile Include="Vulkan\vk_mem_alloc.cpp" />
    <ClCompile Include="Vulkan\Builders.cpp" />
    <ClCompile Include="Vulkan\Context.cpp" />
    <ClCompile Include="Vulkan\Loader.cpp" />
    <ClCompile Include="Vulkan\ShaderCache.cpp" />
    <ClCompile Include="Vulkan\ShaderCompiler.cpp" />
    <ClCompile Include="Vulkan\StreamBuffer.cpp" />
    <ClCompile Include="Vulkan\SwapChain.cpp" />
    <ClCompile Include="Vulkan\Texture.cpp" />
    <ClCompile Include="Vulkan\Util.cpp" />
    <ClCompile Include="WindowInfo.cpp" />
    <ClCompile Include="PathUtils.cpp" />
    <ClCompile Include="Perf.cpp" />
    <ClCompile Include="PrecompiledHeader.cpp">
      <PrecompiledHeader>Create</PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="StringHelpers.cpp" />
    <ClCompile Include="Linux\LnxHostSys.cpp" />
    <ClCompile Include="Linux\LnxMisc.cpp" />
    <ClCompile Include="Linux\LnxThreads.cpp" />
    <ClCompile Include="Windows\WinHostSys.cpp" />
    <ClCompile Include="Windows\WinMisc.cpp" />
    <ClCompile Include="Windows\WinThreads.cpp" />
    <ClCompile Include="Misc.cpp" />
    <ClCompile Include="Mutex.cpp" />
    <ClCompile Include="RwMutex.cpp" />
    <ClCompile Include="Semaphore.cpp" />
    <ClCompile Include="ThreadTools.cpp" />
    <ClCompile Include="emitter\bmi.cpp" />
    <ClCompile Include="emitter\cpudetect.cpp" />
    <ClCompile Include="emitter\fpu.cpp" />
    <ClCompile Include="emitter\groups.cpp" />
    <ClCompile Include="emitter\jmp.cpp" />
    <ClCompile Include="emitter\legacy.cpp" />
    <ClCompile Include="emitter\legacy_sse.cpp" />
    <ClCompile Include="emitter\movs.cpp" />
    <ClCompile Include="emitter\simd.cpp" />
    <ClCompile Include="emitter\x86emitter.cpp" />
    <ClCompile Include="emitter\LnxCpuDetect.cpp" />
    <ClCompile Include="emitter\WinCpuDetect.cpp" />
  </ItemGroup>
  <ItemGroup>
    <None Include="EventSource.inl" />
    <MASM Include="FastJmp.asm" />
    <None Include="Vulkan\EntryPoints.inl" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="Align.h" />
    <ClInclude Include="AlignedMalloc.h" />
    <ClInclude Include="BitCast.h" />
    <ClInclude Include="D3D11\ShaderCache.h" />
    <ClInclude Include="D3D11\ShaderCompiler.h" />
    <ClInclude Include="EmbeddedImage.h" />
    <ClInclude Include="boost_spsc_queue.hpp" />
    <ClInclude Include="FastJmp.h" />
    <ClInclude Include="GL\Context.h" />
    <ClInclude Include="GL\ContextWGL.h" />
    <ClInclude Include="GL\Program.h" />
    <ClInclude Include="GL\ShaderCache.h" />
    <ClInclude Include="GL\StreamBuffer.h" />
    <ClInclude Include="FileSystem.h" />
    <ClInclude Include="HashCombine.h" />
    <ClInclude Include="MD5Digest.h" />
    <ClInclude Include="ProgressCallback.h" />
    <ClInclude Include="ScopedGuard.h" />
    <ClInclude Include="StringUtil.h" />
    <ClInclude Include="SettingsInterface.h" />
    <ClInclude Include="SettingsWrapper.h" />
    <ClInclude Include="ThreadingInternal.h" />
    <ClInclude Include="Assertions.h" />
    <ClInclude Include="Console.h" />
    <ClInclude Include="Dependencies.h" />
    <ClInclude Include="EventSource.h" />
    <ClInclude Include="Exceptions.h" />
    <ClInclude Include="General.h" />
    <ClInclude Include="MathUtils.h" />
    <ClInclude Include="MemcpyFast.h" />
    <ClInclude Include="Path.h" />
    <ClInclude Include="PrecompiledHeader.h" />
    <ClInclude Include="RedtapeWindows.h" />
    <ClInclude Include="SafeArray.h" />
    <ClInclude Include="StringHelpers.h" />
    <ClInclude Include="Timer.h" />
    <ClInclude Include="Vulkan\Builders.h" />
    <ClInclude Include="Vulkan\Context.h" />
    <ClInclude Include="Vulkan\EntryPoints.h" />
    <ClInclude Include="Vulkan\Loader.h" />
    <ClInclude Include="Vulkan\ShaderCache.h" />
    <ClInclude Include="Vulkan\ShaderCompiler.h" />
    <ClInclude Include="Vulkan\StreamBuffer.h" />
    <ClInclude Include="Vulkan\SwapChain.h" />
    <ClInclude Include="Vulkan\Texture.h" />
    <ClInclude Include="Vulkan\Util.h" />
    <ClInclude Include="WindowInfo.h" />
    <ClInclude Include="wxBaseTools.h" />
    <ClInclude Include="Threading.h" />
    <ClInclude Include="PersistentThread.h" />
    <ClInclude Include="RwMutex.h" />
    <ClInclude Include="emitter\implement\bmi.h" />
    <ClInclude Include="emitter\cpudetect_internal.h" />
    <ClInclude Include="emitter\instructions.h" />
    <ClInclude Include="emitter\internal.h" />
    <ClInclude Include="emitter\legacy_instructions.h" />
    <ClInclude Include="emitter\legacy_internal.h" />
    <ClInclude Include="emitter\legacy_types.h" />
    <ClInclude Include="emitter\tools.h" />
    <ClInclude Include="emitter\x86emitter.h" />
    <ClInclude Include="emitter\x86types.h" />
    <ClInclude Include="emitter\implement\dwshift.h" />
    <ClInclude Include="emitter\implement\group1.h" />
    <ClInclude Include="emitter\implement\group2.h" />
    <ClInclude Include="emitter\implement\group3.h" />
    <ClInclude Include="emitter\implement\helpers.h" />
    <ClInclude Include="emitter\implement\incdec.h" />
    <ClInclude Include="emitter\implement\jmpcall.h" />
    <ClInclude Include="emitter\implement\movs.h" />
    <ClInclude Include="emitter\implement\test.h" />
    <ClInclude Include="emitter\implement\xchg.h" />
    <ClInclude Include="emitter\implement\simd_arithmetic.h" />
    <ClInclude Include="emitter\implement\simd_comparisons.h" />
    <ClInclude Include="emitter\implement\simd_helpers.h" />
    <ClInclude Include="emitter\implement\simd_moremovs.h" />
    <ClInclude Include="emitter\implement\simd_shufflepack.h" />
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="..\3rdparty\glad\glad.vcxproj">
      <Project>{c0293b32-5acf-40f0-aa6c-e6da6f3bf33a}</Project>
    </ProjectReference>
    <ProjectReference Include="..\3rdparty\glslang\glslang.vcxproj">
      <Project>{ef6834a9-11f3-4331-bc34-21b325abb180}</Project>
    </ProjectReference>
    <ProjectReference Include="..\3rdparty\pthreads4w\build\pthreads4w.vcxproj">
      <Project>{0fae817d-9a32-4830-857e-81da57246e16}</Project>
    </ProjectReference>
    <ProjectReference Include="..\3rdparty\wxwidgets3.0\build\msw\wx30_base.vcxproj">
      <Project>{3fcc50c2-81e9-5db2-b8d8-2129427568b1}</Project>
    </ProjectReference>
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
    <Import Project="$(VCTargetsPath)\BuildCustomizations\masm.targets" />
  </ImportGroup>
</Project>
