open_agb_firm/source/arm11/hardware/gfx.c

598 lines
18 KiB
C

/*
* This file is part of fastboot 3DS
* Copyright (C) 2017 derrek, profi200
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <string.h>
#include <stdatomic.h>
#include "types.h"
#include "mem_map.h"
#include "hardware/gfx.h"
#include "mmio.h"
#include "arm11/hardware/i2c.h"
#include "arm11/hardware/mcu.h"
#include "arm11/debug.h"
#include "arm11/hardware/interrupt.h"
#include "arm11/hardware/timer.h"
#include "arm.h"
#include "util.h"
#include "arm11/allocator/vram.h"
#include "arm11/hardware/gpu_init_list.h"
#define PDN_REGS_BASE (IO_MEM_ARM9_ARM11 + 0x40000)
#define REG_PDN_GPU_CNT *((vu32*)(PDN_REGS_BASE + 0x1200))
// LCD/ABL regs.
#define LCD_REGS_BASE (IO_MEM_ARM11_ONLY + 0x2000)
#define REG_LCD_ABL0_CNT *((vu32*)(LCD_REGS_BASE + 0x200)) // Bit 0 enables ABL aka power saving mode.
#define REG_LCD_ABL0_FILL *((vu32*)(LCD_REGS_BASE + 0x204))
#define REG_LCD_ABL0_LIGHT *((vu32*)(LCD_REGS_BASE + 0x240))
#define REG_LCD_ABL0_LIGHT_PWM *((vu32*)(LCD_REGS_BASE + 0x244))
#define REG_LCD_ABL1_CNT *((vu32*)(LCD_REGS_BASE + 0xA00)) // Bit 0 enables ABL aka power saving mode.
#define REG_LCD_ABL1_FILL *((vu32*)(LCD_REGS_BASE + 0xA04))
#define REG_LCD_ABL1_LIGHT *((vu32*)(LCD_REGS_BASE + 0xA40))
#define REG_LCD_ABL1_LIGHT_PWM *((vu32*)(LCD_REGS_BASE + 0xA44))
#define GX_REGS_BASE (IO_MEM_ARM11_ONLY + 0x200000)
#define REG_GX_GPU_CLK *((vu32*)(GX_REGS_BASE + 0x0004)) // ?
// PSC (memory fill) regs.
#define REG_GX_PSC_FILL0_S_ADR *((vu32*)(GX_REGS_BASE + 0x0010)) // Start address
#define REG_GX_PSC_FILL0_E_ADR *((vu32*)(GX_REGS_BASE + 0x0014)) // End address
#define REG_GX_PSC_FILL0_VAL *((vu32*)(GX_REGS_BASE + 0x0018)) // Fill value
#define REG_GX_PSC_FILL0_CNT *((vu32*)(GX_REGS_BASE + 0x001C))
#define REG_GX_PSC_FILL1_S_ADR *((vu32*)(GX_REGS_BASE + 0x0020))
#define REG_GX_PSC_FILL1_E_ADR *((vu32*)(GX_REGS_BASE + 0x0024))
#define REG_GX_PSC_FILL1_VAL *((vu32*)(GX_REGS_BASE + 0x0028))
#define REG_GX_PSC_FILL1_CNT *((vu32*)(GX_REGS_BASE + 0x002C))
#define REG_GX_PSC_UNK *((vu32*)(GX_REGS_BASE + 0x0030)) // ? gsp mudule only changes bit 8-11.
#define REG_GX_PSC_STAT *((vu32*)(GX_REGS_BASE + 0x0034))
// PDC0 (top screen display controller) regs.
#define REG_LCD_PDC0_G_TBL_IDX *((vu32*)(GX_REGS_BASE + 0x0480)) // Gamma table index.
#define REG_LCD_PDC0_G_TBL_FIFO *((vu32*)(GX_REGS_BASE + 0x0484)) // Gamma table FIFO.
// PDC1 (bottom screen display controller) regs.
#define REG_LCD_PDC1_G_TBL_IDX *((vu32*)(GX_REGS_BASE + 0x0580)) // Gamma table index.
#define REG_LCD_PDC1_G_TBL_FIFO *((vu32*)(GX_REGS_BASE + 0x0584)) // Gamma table FIFO.
// PPF (transfer engine) regs.
#define REG_GX_PPF_IN_ADR *((vu32*)(GX_REGS_BASE + 0x0C00))
#define REG_GX_PPF_OUT_ADR *((vu32*)(GX_REGS_BASE + 0x0C04))
#define REG_GX_PPF_DT_OUTDIM *((vu32*)(GX_REGS_BASE + 0x0C08)) // Display transfer output dimensions.
#define REG_GX_PPF_DT_INDIM *((vu32*)(GX_REGS_BASE + 0x0C0C)) // Display transfer input dimensions.
#define REG_GX_PPF_CFG *((vu32*)(GX_REGS_BASE + 0x0C10))
#define REG_GX_PPF_UNK14 *((vu32*)(GX_REGS_BASE + 0x0C14)) // Transfer interval?
#define REG_GX_PPF_CNT *((vu32*)(GX_REGS_BASE + 0x0C18))
#define REG_GX_PPF_UNK1C *((vu32*)(GX_REGS_BASE + 0x0C1C)) // ?
#define REG_GX_PPF_LEN *((vu32*)(GX_REGS_BASE + 0x0C20)) // Texture copy size in bytes.
#define REG_GX_PPF_TC_INDIM *((vu32*)(GX_REGS_BASE + 0x0C24)) // Texture copy input width and gap in 16 byte units.
#define REG_GX_PPF_TC_OUTDIM *((vu32*)(GX_REGS_BASE + 0x0C28)) // Texture copy output width and gap in 16 byte units.
// P3D (GPU) regs.
#define REG_GX_P3D_UNK *((vu32*)(GX_REGS_BASE + 0x1000)) // GSP writes 0 before running a cmd list.
#define REG_GX_P3D_LIST_SIZE *((vu32*)(GX_REGS_BASE + 0x18E0)) // cmd list length in 8 bytes units. Must be aligned to 16.
#define REG_GX_P3D_LIST_ADR *((vu32*)(GX_REGS_BASE + 0x18E8)) // cmd list address / 8. Must be aligned to 16.
#define REG_GX_P3D_LIST_RUN *((vu32*)(GX_REGS_BASE + 0x18F0)) // Start list processing by writing 1.
static struct
{
u16 lcdIds; // Bits 0-7 top screen, 8-15 bottom screen.
bool lcdIdsRead;
u8 lcdPower; // 1 = on. Bit 4 top light, bit 2 bottom light, bit 0 LCDs.
u8 lcdLights[2]; // LCD backlight brightness. Top, bottom.
bool events[6];
u32 swap; // Currently active framebuffer.
void *framebufs[2][4]; // For each screen A1, A2, B1, B2
u32 strides[2]; // Top, bottom
u32 formats[2]; // Top, bottom
} g_gfxState = {0};
static u32 fmt2PixSize(GfxFbFmt fmt);
static void setupFramebufs(GfxFbFmt fmtTop, GfxFbFmt fmtBot);
static void deallocFramebufs(void);
static void setupDislayController(u8 lcd);
static void resetLcdsMaybe(void);
static void waitLcdsReady(void);
static void gfxIrqHandler(u32 intSource);
void GFX_init(GfxFbFmt fmtTop, GfxFbFmt fmtBot)
{
setupFramebufs(fmtTop, fmtBot);
*((vu32*)0x10140140) = 0; // REG_CFG11_GPUPROT
// Reset
REG_PDN_GPU_CNT = 0x10000;
wait(12);
REG_PDN_GPU_CNT = 0x1007F;
REG_GX_GPU_CLK = 0x100;
REG_GX_PSC_UNK = 0;
REG_GX_PSC_FILL0_CNT = 0;
REG_GX_PSC_FILL1_CNT = 0;
REG_GX_PPF_CNT = 0;
// LCD framebuffer setup.
setupDislayController(0);
setupDislayController(1);
*((vu32*)0x10400478) = 0x70100; // Framebuffer select 0.
*((vu32*)0x10400578) = 0x70100; // Framebuffer select 0.
*((vu32*)0x10400474) = 0x10501; // Start
*((vu32*)0x10400574) = 0x10501; // Start
// LCD reg setup.
REG_LCD_ABL0_FILL = 1u<<24; // Force blackscreen
REG_LCD_ABL1_FILL = 1u<<24; // Force blackscreen
*((vu32*)0x10202000) = 0;
*((vu32*)0x10202004) = 0xA390A39;
*((vu32*)0x10202014) = 0;
*((vu32*)0x1020200C) = 0x10001;
// Register IRQ handlers.
IRQ_registerHandler(IRQ_PSC0, 14, 0, true, gfxIrqHandler);
IRQ_registerHandler(IRQ_PSC1, 14, 0, true, gfxIrqHandler);
IRQ_registerHandler(IRQ_PDC0, 14, 0, true, gfxIrqHandler);
//IRQ_registerHandler(IRQ_PDC1, 14, 0, true, gfxIrqHandler);
IRQ_registerHandler(IRQ_PPF, 14, 0, true, gfxIrqHandler);
IRQ_registerHandler(IRQ_P3D, 14, 0, true, gfxIrqHandler);
// Clear entire VRAM.
GX_memoryFill((u32*)VRAM_BANK0, 1u<<9, VRAM_SIZE / 2, 0,
(u32*)VRAM_BANK1, 1u<<9, VRAM_SIZE / 2, 0);
// Backlight and other stuff.
REG_LCD_ABL0_LIGHT = 0;
REG_LCD_ABL0_CNT = 0;
REG_LCD_ABL0_LIGHT_PWM = 0;
REG_LCD_ABL1_LIGHT = 0;
REG_LCD_ABL1_CNT = 0;
REG_LCD_ABL1_LIGHT_PWM = 0;
*((vu32*)0x10202014) = 1;
*((vu32*)0x1020200C) = 0;
TIMER_sleepMs(10);
resetLcdsMaybe();
MCU_controlLCDPower(2u); // Power on LCDs.
if(MCU_waitEvents(0x3Fu<<24) != 2u<<24) panic();
// The transfer engine is (sometimes) borked on screen init.
// Doing a dummy texture copy fixes it.
// TODO: Proper fix.
//GX_textureCopy((u32*)RENDERBUF_TOP, 0, (u32*)RENDERBUF_BOT, 0, 16);
waitLcdsReady();
REG_LCD_ABL0_LIGHT_PWM = 0x1023E;
REG_LCD_ABL1_LIGHT_PWM = 0x1023E;
MCU_controlLCDPower(0x28u); // Power on backlights.
if(MCU_waitEvents(0x3Fu<<24) != 0x28u<<24) panic();
g_gfxState.lcdPower = 0x15; // All on.
// Make sure the fills finished.
GFX_waitForEvent(GFX_EVENT_PSC0, false);
GFX_waitForEvent(GFX_EVENT_PSC1, false);
REG_LCD_ABL0_FILL = 0;
REG_LCD_ABL1_FILL = 0;
}
void GFX_deinit(void)
{
const u8 power = g_gfxState.lcdPower;
if(power & ~1u) // Poweroff backlights if on.
{
MCU_controlLCDPower(power & ~1u);
if(MCU_waitEvents(0x3Fu<<24) != (power & ~1u)<<24) panic();
}
if(power & 1u) // Poweroff LCDs if on.
{
MCU_controlLCDPower(1u);
if(MCU_waitEvents(0x3Fu<<24) != 1u<<24) panic();
}
GFX_setBrightness(0, 0);
REG_LCD_ABL0_LIGHT_PWM = 0;
REG_LCD_ABL1_LIGHT_PWM = 0;
*((vu32*)0x1020200C) = 0x10001;
*((vu32*)0x10202014) = 0;
REG_GX_PSC_UNK = 0xF00;
REG_GX_GPU_CLK = 0;
REG_PDN_GPU_CNT = 0x10001;
deallocFramebufs();
IRQ_unregisterHandler(IRQ_PSC0);
IRQ_unregisterHandler(IRQ_PSC1);
IRQ_unregisterHandler(IRQ_PDC0);
//IRQ_unregisterHandler(IRQ_PDC1);
IRQ_unregisterHandler(IRQ_PPF);
IRQ_unregisterHandler(IRQ_P3D);
}
void GFX_gpuInit(void)
{
REG_GX_GPU_CLK = 0x70100;
*((vu32*)0x10400050) = 0x22221200;
*((vu32*)0x10400054) = 0xFF2;
*((vu32*)0x10401000) = 0;
*((vu32*)0x10401080) = 0x12345678;
*((vu32*)0x104010C0) = 0xFFFFFFF0;
*((vu32*)0x104010D0) = 1;
GX_processCommandList(29824, (u32*)gpuInitList);
GFX_waitForEvent(GFX_EVENT_P3D, false);
}
void GFX_setFramebufFmt(GfxFbFmt fmtTop, GfxFbFmt fmtBot)
{
REG_LCD_ABL0_FILL = 1u<<24; // Force blackscreen
REG_LCD_ABL1_FILL = 1u<<24; // Force blackscreen
if(fmtTop < (g_gfxState.formats[0] & 7u) || fmtBot < (g_gfxState.formats[1] & 7u))
{
deallocFramebufs();
setupFramebufs(fmtTop, fmtBot);
}
// Update PDC regs.
*((vu32*)0x10400468) = (u32)g_gfxState.framebufs[0][0];
*((vu32*)0x1040046C) = (u32)g_gfxState.framebufs[0][1];
*((vu32*)0x10400494) = (u32)g_gfxState.framebufs[0][2];
*((vu32*)0x10400498) = (u32)g_gfxState.framebufs[0][3];
*((vu32*)0x10400490) = g_gfxState.strides[0];
*((vu32*)0x10400470) = g_gfxState.formats[0];
*((vu32*)0x10400568) = (u32)g_gfxState.framebufs[1][0];
*((vu32*)0x1040056C) = (u32)g_gfxState.framebufs[1][1];
*((vu32*)0x10400594) = (u32)g_gfxState.framebufs[1][2];
*((vu32*)0x10400598) = (u32)g_gfxState.framebufs[1][3];
*((vu32*)0x10400590) = g_gfxState.strides[1];
*((vu32*)0x10400570) = g_gfxState.formats[1];
REG_LCD_ABL0_FILL = 0;
REG_LCD_ABL1_FILL = 0;
}
static u32 fmt2PixSize(GfxFbFmt fmt)
{
u32 size;
switch(fmt)
{
case GFX_RGBA8:
size = 4;
break;
case GFX_BGR8:
size = 3;
break;
default: // 2 = RGB565, 3 = RGB5A1, 4 = RGBA4
size = 2;
}
return size;
}
static void setupFramebufs(GfxFbFmt fmtTop, GfxFbFmt fmtBot)
{
const u32 topPixSize = fmt2PixSize(fmtTop);
const u32 botPixSize = fmt2PixSize(fmtBot);
g_gfxState.strides[0] = 240u * topPixSize; // No gap.
g_gfxState.strides[1] = 240u * botPixSize; // No gap.
const u32 topSize = 400 * 240 * topPixSize;
const u32 botSize = 320 * 240 * botPixSize;
g_gfxState.framebufs[0][0] = vramAlloc(topSize); // Top A1 (3D left eye)
void *botPtr = vramAlloc(botSize);
g_gfxState.framebufs[1][0] = botPtr; // Bottom A1
g_gfxState.framebufs[1][2] = botPtr; // Bottom B1 (unused)
g_gfxState.framebufs[0][2] = vramAlloc(topSize); // Top B1 (3D right eye)
g_gfxState.framebufs[0][1] = vramAlloc(topSize); // Top A2 (3D left eye)
botPtr = vramAlloc(botSize);
g_gfxState.framebufs[1][1] = botPtr; // Bottom A2
g_gfxState.framebufs[1][3] = botPtr; // Bottom B2 (unused)
g_gfxState.framebufs[0][3] = vramAlloc(topSize); // Top B2 (3D right eye)
g_gfxState.formats[0] = 0<<16 | 3<<8 | 1<<6 | 0<<4 | fmtTop;
g_gfxState.formats[1] = 0<<16 | 3<<8 | 0<<6 | 0<<4 | fmtBot;
}
static void deallocFramebufs(void)
{
vramFree(g_gfxState.framebufs[0][3]);
vramFree(g_gfxState.framebufs[1][1]);
vramFree(g_gfxState.framebufs[0][1]);
vramFree(g_gfxState.framebufs[0][2]);
vramFree(g_gfxState.framebufs[1][0]);
vramFree(g_gfxState.framebufs[0][0]);
}
static void setupDislayController(u8 lcd)
{
if(lcd > 1) return;
static const u32 displayCfgs[2][24] =
{
{
// PDC0 regs 0-0x4C.
450, 209, 449, 449, 0, 207, 209, 453<<16 | 449,
1<<16 | 0, 413, 2, 402, 402, 402, 1, 2,
406<<16 | 402, 0, 0<<4 | 0, 0<<16 | 0xFF<<8 | 0,
// PDC0 regs 0x5C-0x64.
400<<16 | 240, // Width and height.
449<<16 | 209,
402<<16 | 2,
// PDC0 reg 0x9C.
0<<16 | 0
},
{
// PDC1 regs 0-0x4C.
450, 209, 449, 449, 205, 207, 209, 453<<16 | 449,
1<<16 | 0, 413, 82, 402, 402, 79, 80, 82,
408<<16 | 404, 0, 1<<4 | 1, 0<<16 | 0<<8 | 0xFF,
// PDC1 regs 0x5C-0x64.
320<<16 | 240, // Width and height.
449<<16 | 209,
402<<16 | 82,
// PDC1 reg 0x9C.
0<<16 | 0
}
};
const u32 *const cfg = displayCfgs[lcd];
vu32 *const regs = (vu32*)(GX_REGS_BASE + 0x400 + (0x100u * lcd));
iomemcpy(regs, cfg, 0x50); // PDC regs 0-0x4C.
iomemcpy(regs + 23, &cfg[20], 0xC); // PDC regs 0x5C-0x64.
regs[36] = g_gfxState.strides[lcd]; // PDC reg 0x90 stride.
regs[39] = cfg[23]; // PDC reg 0x9C.
// PDC regs 0x68, 0x6C, 0x94, 0x98 and 0x70.
regs[26] = (u32)g_gfxState.framebufs[lcd][0]; // Framebuffer A first address.
regs[27] = (u32)g_gfxState.framebufs[lcd][1]; // Framebuffer A second address.
regs[37] = (u32)g_gfxState.framebufs[lcd][2]; // Framebuffer B first address.
regs[38] = (u32)g_gfxState.framebufs[lcd][3]; // Framebuffer B second address.
regs[28] = g_gfxState.formats[lcd]; // Format
regs[32] = 0; // Gamma table index 0.
for(u32 i = 0; i < 256; i++) regs[33] = 0x10101u * i;
}
static u16 getLcdIds(void)
{
u16 ids;
if(!g_gfxState.lcdIdsRead)
{
g_gfxState.lcdIdsRead = true;
u16 top, bot;
I2C_writeReg(I2C_DEV_LCD0, 0x40, 0xFF);
I2C_readRegBuf(I2C_DEV_LCD0, 0x40, (u8*)&top, 2);
I2C_writeReg(I2C_DEV_LCD1, 0x40, 0xFF);
I2C_readRegBuf(I2C_DEV_LCD1, 0x40, (u8*)&bot, 2);
ids = top>>8;
ids |= bot & 0xFF00u;
g_gfxState.lcdIds = ids;
}
else ids = g_gfxState.lcdIds;
return ids;
}
static void resetLcdsMaybe(void)
{
const u16 ids = getLcdIds();
// Top screen
if(ids & 0xFFu) I2C_writeReg(I2C_DEV_LCD0, 0xFE, 0xAA);
else
{
I2C_writeReg(I2C_DEV_LCD0, 0x11, 0x10);
I2C_writeReg(I2C_DEV_LCD0, 0x50, 1);
}
// Bottom screen
if(ids>>8) I2C_writeReg(I2C_DEV_LCD1, 0xFE, 0xAA);
else I2C_writeReg(I2C_DEV_LCD1, 0x11, 0x10);
I2C_writeReg(I2C_DEV_LCD0, 0x60, 0);
I2C_writeReg(I2C_DEV_LCD1, 0x60, 0);
I2C_writeReg(I2C_DEV_LCD0, 1, 0x10);
I2C_writeReg(I2C_DEV_LCD1, 1, 0x10);
}
static void waitLcdsReady(void)
{
const u16 ids = getLcdIds();
if((ids & 0xFFu) == 0 || (ids>>8) == 0) // Unknown LCD?
{
TIMER_sleepMs(150);
}
else
{
u32 i = 0;
do
{
u16 top, bot;
I2C_writeReg(I2C_DEV_LCD0, 0x40, 0x62);
I2C_readRegBuf(I2C_DEV_LCD0, 0x40, (u8*)&top, 2);
I2C_writeReg(I2C_DEV_LCD1, 0x40, 0x62);
I2C_readRegBuf(I2C_DEV_LCD1, 0x40, (u8*)&bot, 2);
if((top>>8) == 1 && (bot>>8) == 1) break;
TIMER_sleepTicks(TIMER_FREQ(1, 1000) * 33.333f);
i++;
} while(i < 10);
}
}
void GFX_setBrightness(u8 top, u8 bot)
{
if(top > 64 || bot > 64) return;
g_gfxState.lcdLights[0] = top;
g_gfxState.lcdLights[1] = bot;
REG_LCD_ABL0_LIGHT = top;
REG_LCD_ABL1_LIGHT = bot;
}
void GFX_setForceBlack(bool top, bool bot)
{
REG_LCD_ABL0_FILL = top<<24; // Force blackscreen
REG_LCD_ABL1_FILL = bot<<24; // Force blackscreen
}
void* GFX_getFramebuffer(u8 screen)
{
return g_gfxState.framebufs[screen][g_gfxState.swap ^ 1u];
}
void GFX_swapFramebufs(void)
{
u32 swap = g_gfxState.swap;
swap ^= 1u;
g_gfxState.swap = swap;
swap |= 0x70000u; // Acknowledge IRQs.
*((vu32*)0x10400478) = swap;
*((vu32*)0x10400578) = swap;
}
void GFX_waitForEvent(GfxEvent event, bool discard)
{
bool *const events = g_gfxState.events;
if(discard) atomic_store_explicit(&events[event], false, memory_order_relaxed);
while(!atomic_load_explicit(&events[event], memory_order_relaxed)) __wfe();
atomic_store_explicit(&events[event], false, memory_order_relaxed);
}
static void gfxIrqHandler(u32 intSource)
{
bool *const events = g_gfxState.events;
atomic_store_explicit(&events[intSource - IRQ_PSC0], true, memory_order_relaxed);
}
void GX_memoryFill(u32 *buf0a, u32 buf0v, u32 buf0Sz, u32 val0, u32 *buf1a, u32 buf1v, u32 buf1Sz, u32 val1)
{
if(buf0a)
{
REG_GX_PSC_FILL0_S_ADR = (u32)buf0a>>3;
REG_GX_PSC_FILL0_E_ADR = ((u32)buf0a + buf0Sz)>>3;
REG_GX_PSC_FILL0_VAL = val0;
REG_GX_PSC_FILL0_CNT = buf0v | 1u; // Pattern + start
}
if(buf1a)
{
REG_GX_PSC_FILL1_S_ADR = (u32)buf1a>>3;
REG_GX_PSC_FILL1_E_ADR = ((u32)buf1a + buf1Sz)>>3;
REG_GX_PSC_FILL1_VAL = val1;
REG_GX_PSC_FILL1_CNT = buf1v | 1u; // Pattern + start
}
}
// Example: GX_displayTransfer(in, 160u<<16 | 240u, out, 160u<<16 | 240u, 2u<<12 | 2u<<8);
// Copy and unswizzle GBA sized frame in RGB565.
void GX_displayTransfer(const u32 *const in, u32 indim, u32 *out, u32 outdim, u32 flags)
{
if(!in || !out) return;
REG_GX_PPF_IN_ADR = (u32)in>>3;
REG_GX_PPF_OUT_ADR = (u32)out>>3;
REG_GX_PPF_DT_INDIM = indim;
REG_GX_PPF_DT_OUTDIM = outdim;
REG_GX_PPF_CFG = flags;
REG_GX_PPF_UNK14 = 0;
REG_GX_PPF_CNT = 1;
}
// Example: GX_textureCopy(in, (240 * 2)<<12 | (240 * 2)>>4, out, (240 * 2)<<12 | (240 * 2)>>4, 240 * 400);
// Copies every second line of a 240x400 framebuffer.
void GX_textureCopy(const u32 *const in, u32 indim, u32 *out, u32 outdim, u32 size)
{
if(!in || !out) return;
REG_GX_PPF_IN_ADR = (u32)in>>3;
REG_GX_PPF_OUT_ADR = (u32)out>>3;
REG_GX_PPF_CFG = 1u<<3;
REG_GX_PPF_LEN = size;
REG_GX_PPF_TC_INDIM = indim;
REG_GX_PPF_TC_OUTDIM = outdim;
REG_GX_PPF_CNT = 1;
}
void GX_processCommandList(u32 size, const u32 *const cmdList)
{
REG_GX_P3D_UNK = 0; // Acknowledge last P3D?
while(REG_GX_PSC_STAT & 1u<<31) wait(0x30);
REG_GX_P3D_LIST_SIZE = size>>3;
REG_GX_P3D_LIST_ADR = (u32)cmdList>>3;
REG_GX_P3D_LIST_RUN = 1;
}
// TODO: Sleep mode stuff needs some work.
/*void GFX_enterLowPowerState(void)
{
REG_LCD_ABL0_FILL = 1u<<24; // Force blackscreen
REG_LCD_ABL1_FILL = 1u<<24; // Force blackscreen
GFX_waitForEvent(GFX_EVENT_PDC0, true);
// Stop PDCs.
*((vu32*)0x10400474) = 0x700; // Stop
*((vu32*)0x10400574) = 0x700; // Stop
*((vu32*)0x10400478) = 0x70100;
*((vu32*)0x10400578) = 0x70100;
REG_GX_PSC_UNK = 0xF00;
REG_PDN_GPU_CNT = 0x7F;
}
void GFX_returnFromLowPowerState(void)
{
REG_PDN_GPU_CNT = 0x1007F;
REG_GX_PSC_UNK = 0;
//REG_GX_GPU_CLK = 0x70100;
REG_GX_PSC_FILL0_CNT = 0;
REG_GX_PSC_FILL1_CNT = 0;
// *((vu32*)0x10400050) = 0x22221200;
// *((vu32*)0x10400054) = 0xFF2;
setupDislayController(0);
setupDislayController(1);
const u32 swap = 0x70100 | g_gfxState.swap;
*((vu32*)0x10400478) = swap;
*((vu32*)0x10400578) = swap;
*((vu32*)0x10400474) = 0x10501; // Start
*((vu32*)0x10400574) = 0x10501; // Start
REG_LCD_ABL0_FILL = 0;
REG_LCD_ABL1_FILL = 0;
}*/