Split open_agb_firm.c into more .c files. A long overdue change.

This commit is contained in:
profi200 2023-09-19 20:48:07 +02:00
parent ddba28b226
commit e77b04f089
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GPG Key ID: FD2BAB7782919B0A
5 changed files with 511 additions and 453 deletions

42
include/arm11/config.h Normal file
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@ -0,0 +1,42 @@
#pragma once
#include "types.h"
#include "oaf_error_codes.h"
typedef struct
{
// [general]
u8 backlight; // Both LCDs.
u8 backlightSteps;
bool directBoot;
bool useGbaDb;
// [video]
u8 scaler; // 0 = 1:1, 1 = bilinear (GPU) x1.5, 2 = matrix (hardware) x1.5.
float gbaGamma;
float lcdGamma;
float contrast;
float brightness;
// [audio]
u8 audioOut; // 0 = auto, 1 = speakers, 2 = headphones.
s8 volume; // -128 = muted, -127 - 48 = -63.5 - +24 dB.
// Higher than 48 = volume control via slider.
// [input]
u32 buttonMaps[10]; // A, B, Select, Start, Right, Left, Up, Down, R, L.
// [game]
u8 saveSlot;
u8 saveType;
// [advanced]
bool saveOverride;
u16 defaultSave;
} OafConfig;
//static_assert(sizeof(OafConfig) == 76, "nope");
Result parseOafConfig(const char *const path, OafConfig *const cfg, const bool newCfgOnError);

19
include/arm11/save_type.h Normal file
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@ -0,0 +1,19 @@
#pragma once
#include <assert.h>
#include "types.h"
#include "arm11/config.h"
typedef struct
{
u8 sha1[20];
char serial[4];
u32 attr;
} GbaDbEntry;
static_assert(sizeof(GbaDbEntry) == 28, "Error: GBA DB entry struct is not packed!");
u16 detectSaveType(const u32 romSize, const u16 defaultSave);
u16 getSaveType(const OafConfig *const cfg, const u32 romSize, const char *const savePath);

150
source/arm11/config.c Normal file
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@ -0,0 +1,150 @@
#include <stdlib.h>
#include <string.h>
#include "types.h"
#include "arm11/config.h"
#include "inih/ini.h"
#include "util.h"
#include "fsutil.h"
#define INI_BUF_SIZE (1024u)
// Note: Keep this synchronized with g_oafConfig.
#define DEFAULT_CONFIG "[general]\n" \
"backlight=64\n" \
"backlightSteps=5\n" \
"directBoot=false\n" \
"useGbaDb=true\n\n" \
"[video]\n" \
"scaler=2\n" \
"gbaGamma=2.2\n" \
"lcdGamma=1.54\n" \
"contrast=1.0\n" \
"brightness=0.0\n\n" \
"[audio]\n" \
"audioOut=0\n" \
"volume=127\n\n" \
"[advanced]\n" \
"saveOverride=false\n" \
"defaultSave=14"
static u32 parseButtons(const char *str)
{
if(str == NULL || *str == '\0') return 0;
char buf[32]; // Should be enough for all useful mappings.
buf[31] = '\0';
strncpy(buf, str, 31);
char *bufPtr = buf;
static const char *const buttonStrLut[32] =
{
"A", "B", "SELECT", "START", "RIGHT", "LEFT", "UP", "DOWN",
"R", "L", "X", "Y", "", "", "ZL", "ZR",
"", "", "", "", "TOUCH", "", "", "",
"CS_RIGHT", "CS_LEFT", "CS_UP", "CS_DOWN", "CP_RIGHT", "CP_LEFT", "CP_UP", "CP_DOWN"
};
u32 map = 0;
while(1)
{
char *const nextDelimiter = strchr(bufPtr, ',');
if(nextDelimiter != NULL) *nextDelimiter = '\0';
unsigned i = 0;
while(i < 32 && strcmp(buttonStrLut[i], bufPtr) != 0) ++i;
if(i == 32) break;
map |= 1u<<i;
if(nextDelimiter == NULL) break;
bufPtr = nextDelimiter + 1; // Skip delimiter.
}
// Empty strings will match the entry for bit 12.
return map & ~(1u<<12);
}
static int cfgIniCallback(void* user, const char* section, const char* name, const char* value)
{
OafConfig *const config = (OafConfig*)user;
if(strcmp(section, "general") == 0)
{
if(strcmp(name, "backlight") == 0)
config->backlight = (u8)strtoul(value, NULL, 10);
else if(strcmp(name, "backlightSteps") == 0)
config->backlightSteps = (u8)strtoul(value, NULL, 10);
else if(strcmp(name, "directBoot") == 0)
config->directBoot = (strcmp(value, "false") == 0 ? false : true);
else if(strcmp(name, "useGbaDb") == 0)
config->useGbaDb = (strcmp(value, "true") == 0 ? true : false);
}
else if(strcmp(section, "video") == 0)
{
if(strcmp(name, "scaler") == 0)
config->scaler = (u8)strtoul(value, NULL, 10);
else if(strcmp(name, "gbaGamma") == 0)
config->gbaGamma = str2float(value);
else if(strcmp(name, "lcdGamma") == 0)
config->lcdGamma = str2float(value);
else if(strcmp(name, "contrast") == 0)
config->contrast = str2float(value);
else if(strcmp(name, "brightness") == 0)
config->brightness = str2float(value);
}
else if(strcmp(section, "audio") == 0)
{
if(strcmp(name, "audioOut") == 0)
config->audioOut = (u8)strtoul(value, NULL, 10);
else if(strcmp(name, "volume") == 0)
config->volume = (s8)strtol(value, NULL, 10);
}
else if(strcmp(section, "input") == 0)
{
const u32 button = parseButtons(name) & 0x3FFu; // Only allow GBA buttons.
if(button != 0)
{
// If the config option happens to abuse parseButtons() we will only use the highest bit.
const u32 shift = 31u - __builtin_clzl(button);
const u32 map = parseButtons(value);
config->buttonMaps[shift] = map;
}
}
else if(strcmp(section, "game") == 0)
{
if(strcmp(name, "saveSlot") == 0)
config->saveSlot = (u8)strtoul(value, NULL, 10);
if(strcmp(name, "saveType") == 0)
config->saveType = (u8)strtoul(value, NULL, 10);
}
else if(strcmp(section, "advanced") == 0)
{
if(strcmp(name, "saveOverride") == 0)
config->saveOverride = (strcmp(value, "false") == 0 ? false : true);
if(strcmp(name, "defaultSave") == 0)
config->defaultSave = (u16)strtoul(value, NULL, 10);
}
else return 0; // Error.
return 1; // 1 is no error? Really?
}
// TODO: Instead of writing a hardcoded string turn default config into a string.
Result parseOafConfig(const char *const path, OafConfig *const cfg, const bool newCfgOnError)
{
char *iniBuf = (char*)calloc(INI_BUF_SIZE, 1);
if(iniBuf == NULL) return RES_OUT_OF_MEM;
Result res = fsQuickRead(path, iniBuf, INI_BUF_SIZE - 1);
if(res == RES_OK) ini_parse_string(iniBuf, cfgIniCallback, cfg);
else if(newCfgOnError)
{
const char *const defaultConfig = DEFAULT_CONFIG;
res = fsQuickWrite(path, defaultConfig, strlen(defaultConfig));
}
free(iniBuf);
return res;
}

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@ -20,94 +20,36 @@
#include <stdlib.h>
#include <string.h>
#include "types.h"
#include "oaf_error_codes.h"
#include "arm_intrinsic.h"
#include "arm11/config.h"
#include "util.h"
#include "drivers/sha.h"
#include "arm11/drivers/hid.h"
#include "arm11/drivers/lgy11.h"
#include "drivers/lgy_common.h"
#include "arm11/drivers/lgyfb.h"
#include "arm11/console.h"
#include "arm11/fmt.h"
#include "drivers/gfx.h"
#include "arm_intrinsic.h"
#include "oaf_error_codes.h"
#include "fs.h"
#include "fsutil.h"
#include "inih/ini.h"
#include "arm11/filebrowser.h"
#include "arm11/fmt.h"
#include "arm11/drivers/lcd.h"
#include "arm11/gpu_cmd_lists.h"
#include "arm11/drivers/codec.h"
#include "arm11/drivers/lgyfb.h"
#include "drivers/gfx.h"
#include "arm11/drivers/mcu.h"
#include "arm11/patch.h"
#include "kernel.h"
#include "kevent.h"
#include "arm11/gpu_cmd_lists.h"
#include "arm11/drivers/hid.h"
#include "arm11/filebrowser.h"
#include "arm11/drivers/codec.h"
#include "arm11/save_type.h"
#include "arm11/patch.h"
#define OAF_WORK_DIR "sdmc:/3ds/open_agb_firm"
#define OAF_SAVE_DIR "saves" // Relative to work dir.
#define INI_BUF_SIZE (1024u)
#define DEFAULT_CONFIG "[general]\n" \
"backlight=64\n" \
"backlightSteps=5\n" \
"directBoot=false\n" \
"useGbaDb=true\n\n" \
"[video]\n" \
"scaler=2\n" \
"gbaGamma=2.2\n" \
"lcdGamma=1.54\n" \
"contrast=1.0\n" \
"brightness=0.0\n\n" \
"[audio]\n" \
"audioOut=0\n" \
"volume=127\n\n" \
"[advanced]\n" \
"saveOverride=false\n" \
"defaultSave=14"
#define OAF_WORK_DIR "sdmc:/3ds/open_agb_firm"
#define OAF_SAVE_DIR "saves" // Relative to work dir.
typedef struct
{
// [general]
u8 backlight; // Both LCDs.
u8 backlightSteps;
bool directBoot;
bool useGbaDb;
// [video]
u8 scaler; // 0 = 1:1, 1 = bilinear (GPU) x1.5, 2 = matrix (hardware) x1.5.
float gbaGamma;
float lcdGamma;
float contrast;
float brightness;
// [audio]
u8 audioOut; // 0 = auto, 1 = speakers, 2 = headphones.
s8 volume; // -128 = muted, -127 - 48 = -63.5 - +24 dB.
// Higher than 48 = volume control via slider.
// [input]
u32 buttonMaps[10]; // A, B, Select, Start, Right, Left, Up, Down, R, L.
// [game]
u8 saveSlot;
u8 saveType;
// [advanced]
bool saveOverride;
u16 defaultSave;
} OafConfig;
typedef struct
{
u8 sha1[20];
char serial[4];
u32 attr;
} GbaDbEntry;
static_assert(sizeof(GbaDbEntry) == 28, "Error: GBA DB entry struct is not packed!");
// Default config.
// Note: Keep this synchronized with DEFAULT_CONFIG in config.c.
static OafConfig g_oafConfig =
{
// [general]
@ -188,9 +130,9 @@ static u32 fixRomPadding(u32 romFileSize)
static Result loadGbaRom(const char *const path, u32 *const romSizeOut)
{
Result res;
FHandle f;
if((res = fOpen(&f, path, FA_OPEN_EXISTING | FA_READ)) == RES_OK)
Result res = fOpen(&f, path, FA_OPEN_EXISTING | FA_READ);
if(res == RES_OK)
{
u32 fileSize = fSize(f);
if(fileSize > LGY_MAX_ROM_SIZE)
@ -203,257 +145,13 @@ static Result loadGbaRom(const char *const path, u32 *const romSizeOut)
res = fRead(f, (u8*)LGY_ROM_LOC, fileSize, &read);
fClose(f);
if(read == fileSize) *romSizeOut = fixRomPadding(fileSize); //, path);
if(read == fileSize) *romSizeOut = fixRomPadding(fileSize);
}
return res;
}
static u16 checkSaveOverride(u32 gameCode) // Save type overrides for modern homebrew.
{
switch (gameCode & 0xFFu)
{
case '1': return SAVE_TYPE_EEPROM_64k; // Homebrew using EEPROM.
case '2': return SAVE_TYPE_SRAM_256k; // Homebrew using SRAM.
case '3': return SAVE_TYPE_FLASH_512k_PSC_RTC; // Homebrew using FLASH-64.
case '4': return SAVE_TYPE_FLASH_1m_MRX_RTC; // Homebrew using FLASH-128.
case 'F': return SAVE_TYPE_EEPROM_8k; // Classic NES Series.
case 'S': return SAVE_TYPE_SRAM_256k; // Homebrew using SRAM (Butano games).
}
return 0xFF;
}
static u16 detectSaveType(u32 romSize)
{
const u32 *romPtr = (u32*)LGY_ROM_LOC;
u16 saveType;
if((saveType = checkSaveOverride(romPtr[0xAC / 4])) != 0xFF)
{
debug_printf("Serial in override list.\n"
"saveType: %u\n", saveType);
return saveType;
}
// Code based on: https://github.com/Gericom/GBARunner2/blob/master/arm9/source/save/Save.vram.cpp
romPtr += 0xE4 / 4; // Skip headers.
const u16 defaultSave = g_oafConfig.defaultSave;
if(defaultSave > SAVE_TYPE_NONE)
saveType = SAVE_TYPE_NONE;
else
saveType = defaultSave;
for(; romPtr < (u32*)(LGY_ROM_LOC + romSize); romPtr++)
{
u32 tmp = *romPtr;
// "EEPR" "FLAS" "SRAM"
if(tmp == 0x52504545u || tmp == 0x53414C46u || tmp == 0x4D415253u)
{
static const struct
{
const char *str;
u16 saveType;
} saveTypeLut[25] =
{
// EEPROM
// Assume common sizes for popular games to aid ROM hacks.
{"EEPROM_V111", SAVE_TYPE_EEPROM_8k},
{"EEPROM_V120", SAVE_TYPE_EEPROM_8k},
{"EEPROM_V121", SAVE_TYPE_EEPROM_64k},
{"EEPROM_V122", SAVE_TYPE_EEPROM_8k},
{"EEPROM_V124", SAVE_TYPE_EEPROM_64k},
{"EEPROM_V125", SAVE_TYPE_EEPROM_8k},
{"EEPROM_V126", SAVE_TYPE_EEPROM_8k},
// FLASH
// Assume they all have RTC.
{"FLASH_V120", SAVE_TYPE_FLASH_512k_PSC_RTC},
{"FLASH_V121", SAVE_TYPE_FLASH_512k_PSC_RTC},
{"FLASH_V123", SAVE_TYPE_FLASH_512k_PSC_RTC},
{"FLASH_V124", SAVE_TYPE_FLASH_512k_PSC_RTC},
{"FLASH_V125", SAVE_TYPE_FLASH_512k_PSC_RTC},
{"FLASH_V126", SAVE_TYPE_FLASH_512k_PSC_RTC},
{"FLASH512_V130", SAVE_TYPE_FLASH_512k_PSC_RTC},
{"FLASH512_V131", SAVE_TYPE_FLASH_512k_PSC_RTC},
{"FLASH512_V133", SAVE_TYPE_FLASH_512k_PSC_RTC},
{"FLASH1M_V102", SAVE_TYPE_FLASH_1m_MRX_RTC},
{"FLASH1M_V103", SAVE_TYPE_FLASH_1m_MRX_RTC},
// FRAM & SRAM
{"SRAM_F_V100", SAVE_TYPE_SRAM_256k},
{"SRAM_F_V102", SAVE_TYPE_SRAM_256k},
{"SRAM_F_V103", SAVE_TYPE_SRAM_256k},
{"SRAM_V110", SAVE_TYPE_SRAM_256k},
{"SRAM_V111", SAVE_TYPE_SRAM_256k},
{"SRAM_V112", SAVE_TYPE_SRAM_256k},
{"SRAM_V113", SAVE_TYPE_SRAM_256k}
};
for(u32 i = 0; i < 25; i++)
{
const char *const str = saveTypeLut[i].str;
u16 tmpSaveType = saveTypeLut[i].saveType;
if(memcmp(romPtr, str, strlen(str)) == 0)
{
if(tmpSaveType == SAVE_TYPE_EEPROM_8k || tmpSaveType == SAVE_TYPE_EEPROM_64k)
{
// If ROM bigger than 16 MiB --> SAVE_TYPE_EEPROM_8k_2 or SAVE_TYPE_EEPROM_64k_2.
if(romSize > 0x1000000) tmpSaveType++;
}
debug_printf("SDK save string: %s\n"
"saveType: %u\n", str, tmpSaveType);
return tmpSaveType;
}
}
}
}
debug_printf("saveType: %u\n", saveType);
return saveType;
}
// Search for entry with first u64 of the SHA1 = x using binary search.
static Result searchGbaDb(u64 x, GbaDbEntry *const db, s32 *const entryPos)
{
debug_printf("Database search: '%016" PRIX64 "'\n", __builtin_bswap64(x));
Result res;
FHandle f;
if((res = fOpen(&f, "gba_db.bin", FA_OPEN_EXISTING | FA_READ)) == RES_OK)
{
s32 l = 0;
s32 r = fSize(f) / sizeof(GbaDbEntry) - 1; // TODO: Check for 0!
while(1)
{
const s32 mid = l + (r - l) / 2;
debug_printf("l: %ld r: %ld mid: %ld\n", l, r, mid);
if((res = fLseek(f, sizeof(GbaDbEntry) * mid)) != RES_OK) break;
if((res = fRead(f, db, sizeof(GbaDbEntry), NULL)) != RES_OK) break;
const u64 tmp = *(u64*)db->sha1; // Unaligned access.
if(tmp == x)
{
*entryPos = mid; // TODO: Remove.
break;
}
if(r <= l)
{
debug_printf("Not found!\n");
res = RES_NOT_FOUND;
break;
}
if(tmp > x) r = mid - 1;
else l = mid + 1;
}
fClose(f);
}
return res;
}
static u16 getSaveType(u32 romSize, const char *const savePath)
{
FILINFO fi;
const bool saveOverride = g_oafConfig.saveOverride;
const u16 autoSaveType = detectSaveType(romSize);
const bool saveExists = fStat(savePath, &fi) == RES_OK;
u64 sha1[3];
sha((u32*)LGY_ROM_LOC, romSize, (u32*)sha1, SHA_IN_BIG | SHA_1_MODE, SHA_OUT_BIG);
Result res;
GbaDbEntry dbEntry;
s32 dbPos = -1;
u16 saveType = SAVE_TYPE_NONE;
res = searchGbaDb(*sha1, &dbEntry, &dbPos);
if(res == RES_OK) saveType = dbEntry.attr & 0xFu;
else if(!saveOverride && res == RES_NOT_FOUND) return autoSaveType;
else if(res != RES_NOT_FOUND)
{
ee_puts("Could not access gba_db.bin! Press any button to continue.");
printErrorWaitInput(res, 0);
return autoSaveType;
}
debug_printf("saveType: %u\n", saveType);
if(!saveOverride) goto end;
consoleClear();
ee_printf("==Save Type Override Menu==\n"
"Save file: %s\n"
"Save type (autodetected): %u\n"
"Save type (from gba_db.bin): ", (saveExists ? "Found" : "Not found"), autoSaveType);
if(res == RES_NOT_FOUND)
ee_puts("Not found");
else
ee_printf("%u\n", saveType);
ee_puts("\n"
"=Save Types=\n"
" EEPROM 8k (0, 1)\n"
" EEPROM 64k (2, 3)\n"
" Flash 512k RTC (4, 6, 8)\n"
" Flash 512k (5, 7, 9)\n"
" Flash 1m RTC (10, 12)\n"
" Flash 1m (11, 13)\n"
" SRAM 256k (14)\n"
" None (15)\n\n"
"=Controls=\n"
"Up/Down: Navigate\n"
"A: Select\n"
"X: Delete save file");
static const u8 saveTypeCursorLut[16] = {0, 0, 1, 1, 2, 3, 2, 3, 2, 3, 4, 5, 4, 5, 6, 7};
u8 oldCursor = 0;
u8 cursor;
if(!g_oafConfig.useGbaDb || res == RES_NOT_FOUND)
cursor = saveTypeCursorLut[autoSaveType];
else
cursor = saveTypeCursorLut[saveType];
while(1)
{
ee_printf("\x1b[%u;H ", oldCursor + 6);
ee_printf("\x1b[%u;H>", cursor + 6);
oldCursor = cursor;
u32 kDown;
do
{
GFX_waitForVBlank0();
hidScanInput();
if(hidGetExtraKeys(0) & (KEY_POWER_HELD | KEY_POWER)) goto end;
kDown = hidKeysDown();
} while(kDown == 0);
if((kDown & KEY_DUP) && cursor > 0) cursor--;
else if((kDown & KEY_DDOWN) && cursor < 7) cursor++;
else if(kDown & KEY_X)
{
fUnlink(savePath);
ee_printf("\x1b[1;11HDeleted ");
}
else if(kDown & KEY_A) break;
}
static const u8 cursorSaveTypeLut[8] = {0, 2, 8, 9, 10, 11, 14, 15};
saveType = cursorSaveTypeLut[cursor];
if(saveType == SAVE_TYPE_EEPROM_8k || saveType == SAVE_TYPE_EEPROM_64k)
{
// If ROM bigger than 16 MiB --> SAVE_TYPE_EEPROM_8k_2 or SAVE_TYPE_EEPROM_64k_2.
if(romSize > 0x1000000) saveType++;
}
end:
return saveType;
}
static void adjustGammaTableForGba(void)
{
const float gbaGamma = g_oafConfig.gbaGamma;
@ -548,125 +246,6 @@ static void gbaGfxHandler(void *args)
taskExit();
}
static u32 parseButtons(const char *str)
{
if(str == NULL || *str == '\0') return 0;
char buf[32]; // Should be enough for all useful mappings.
buf[31] = '\0';
strncpy(buf, str, 31);
char *bufPtr = buf;
static const char *const buttonStrLut[32] =
{
"A", "B", "SELECT", "START", "RIGHT", "LEFT", "UP", "DOWN",
"R", "L", "X", "Y", "", "", "ZL", "ZR",
"", "", "", "", "TOUCH", "", "", "",
"CS_RIGHT", "CS_LEFT", "CS_UP", "CS_DOWN", "CP_RIGHT", "CP_LEFT", "CP_UP", "CP_DOWN"
};
u32 map = 0;
while(1)
{
char *const nextDelimiter = strchr(bufPtr, ',');
if(nextDelimiter != NULL) *nextDelimiter = '\0';
unsigned i = 0;
while(i < 32 && strcmp(buttonStrLut[i], bufPtr) != 0) ++i;
if(i == 32) break;
map |= 1u<<i;
if(nextDelimiter == NULL) break;
bufPtr = nextDelimiter + 1; // Skip delimiter.
}
// Empty strings will match the entry for bit 12.
return map & ~(1u<<12);
}
static int cfgIniCallback(void* user, const char* section, const char* name, const char* value)
{
OafConfig *const config = (OafConfig*)user;
if(strcmp(section, "general") == 0)
{
if(strcmp(name, "backlight") == 0)
config->backlight = (u8)strtoul(value, NULL, 10);
else if(strcmp(name, "backlightSteps") == 0)
config->backlightSteps = (u8)strtoul(value, NULL, 10);
else if(strcmp(name, "directBoot") == 0)
config->directBoot = (strcmp(value, "false") == 0 ? false : true);
else if(strcmp(name, "useGbaDb") == 0)
config->useGbaDb = (strcmp(value, "true") == 0 ? true : false);
}
else if(strcmp(section, "video") == 0)
{
if(strcmp(name, "scaler") == 0)
config->scaler = (u8)strtoul(value, NULL, 10);
else if(strcmp(name, "gbaGamma") == 0)
config->gbaGamma = str2float(value);
else if(strcmp(name, "lcdGamma") == 0)
config->lcdGamma = str2float(value);
else if(strcmp(name, "contrast") == 0)
config->contrast = str2float(value);
else if(strcmp(name, "brightness") == 0)
config->brightness = str2float(value);
}
else if(strcmp(section, "audio") == 0)
{
if(strcmp(name, "audioOut") == 0)
config->audioOut = (u8)strtoul(value, NULL, 10);
else if(strcmp(name, "volume") == 0)
config->volume = (s8)strtol(value, NULL, 10);
}
else if(strcmp(section, "input") == 0)
{
const u32 button = parseButtons(name) & 0x3FFu; // Only allow GBA buttons.
if(button != 0)
{
// If the config option happens to abuse parseButtons() we will only use the highest bit.
const u32 shift = 31u - __builtin_clzl(button);
const u32 map = parseButtons(value);
config->buttonMaps[shift] = map;
}
}
else if(strcmp(section, "game") == 0)
{
if(strcmp(name, "saveSlot") == 0)
config->saveSlot = (u8)strtoul(value, NULL, 10);
if(strcmp(name, "saveType") == 0)
config->saveType = (u8)strtoul(value, NULL, 10);
}
else if(strcmp(section, "advanced") == 0)
{
if(strcmp(name, "saveOverride") == 0)
config->saveOverride = (strcmp(value, "false") == 0 ? false : true);
if(strcmp(name, "defaultSave") == 0)
config->defaultSave = (u16)strtoul(value, NULL, 10);
}
else return 0; // Error.
return 1; // 1 is no error? Really?
}
static Result parseOafConfig(const char *const path, const bool writeDefaultCfg)
{
char *iniBuf = (char*)calloc(INI_BUF_SIZE, 1);
if(iniBuf == NULL) return RES_OUT_OF_MEM;
Result res = fsQuickRead(path, iniBuf, INI_BUF_SIZE - 1);
if(res == RES_OK) ini_parse_string(iniBuf, cfgIniCallback, &g_oafConfig);
else if(writeDefaultCfg)
{
const char *const defaultConfig = DEFAULT_CONFIG;
res = fsQuickWrite(path, defaultConfig, strlen(defaultConfig));
}
free(iniBuf);
return res;
}
void changeBacklight(s16 amount)
{
u8 min, max;
@ -737,7 +316,8 @@ static Result showFileBrowser(char romAndSavePath[512])
do
{
// Get last ROM launch path.
if((res = fsLoadPathFromFile("lastdir.txt", lastDir)) != RES_OK)
res = fsLoadPathFromFile("lastdir.txt", lastDir);
if(res != RES_OK)
{
if(res == RES_FR_NO_FILE) strcpy(lastDir, "sdmc:/");
else break;
@ -745,11 +325,13 @@ static Result showFileBrowser(char romAndSavePath[512])
// Show file browser.
*romAndSavePath = '\0';
if((res = browseFiles(lastDir, romAndSavePath)) == RES_FR_NO_PATH)
res = browseFiles(lastDir, romAndSavePath);
if(res == RES_FR_NO_PATH)
{
// Second chance in case the last dir has been deleted.
strcpy(lastDir, "sdmc:/");
if((res = browseFiles(lastDir, romAndSavePath)) != RES_OK) break;
res = browseFiles(lastDir, romAndSavePath);
if(res != RES_OK) break;
}
else if(res != RES_OK) break;
@ -808,14 +390,18 @@ Result oafParseConfigEarly(void)
do
{
// Create the work dir and switch to it.
if((res = fsMakePath(OAF_WORK_DIR)) != RES_OK && res != RES_FR_EXIST) break;
if((res = fChdir(OAF_WORK_DIR)) != RES_OK) break;
res = fsMakePath(OAF_WORK_DIR);
if(res != RES_OK && res != RES_FR_EXIST) break;
res = fChdir(OAF_WORK_DIR);
if(res != RES_OK) break;
// Create the saves folder.
if((res = fMkdir(OAF_SAVE_DIR)) != RES_OK && res != RES_FR_EXIST) break;
res = fMkdir(OAF_SAVE_DIR);
if(res != RES_OK && res != RES_FR_EXIST) break;
// Parse the config.
res = parseOafConfig("config.ini", true);
res = parseOafConfig("config.ini", &g_oafConfig, true);
} while(0);
return res;
@ -880,9 +466,11 @@ Result oafInitAndRun(void)
{
// Try to load the ROM path from autoboot.txt.
// If this file doesn't exist show the file browser.
if((res = fsLoadPathFromFile("autoboot.txt", filePath)) == RES_FR_NO_FILE)
res = fsLoadPathFromFile("autoboot.txt", filePath);
if(res == RES_FR_NO_FILE)
{
if((res = showFileBrowser(filePath)) != RES_OK || *filePath == '\0') break;
res = showFileBrowser(filePath);
if(res != RES_OK || *filePath == '\0') break;
ee_puts("Loading...");
}
else if(res != RES_OK) break;
@ -894,11 +482,13 @@ Result oafInitAndRun(void)
// Load the ROM file.
u32 romSize;
if((res = loadGbaRom(filePath, &romSize)) != RES_OK) break;
res = loadGbaRom(filePath, &romSize);
if(res != RES_OK) break;
// Load the per-game config.
rom2GameCfgPath(filePath);
if((res = parseOafConfig(filePath, false)) != RES_OK && res != RES_FR_NO_FILE) break;
res = parseOafConfig(filePath, &g_oafConfig, false);
if(res != RES_OK && res != RES_FR_NO_FILE) break;
// Adjust the path for the save file and get save type.
gameCfg2SavePath(filePath, g_oafConfig.saveSlot);
@ -906,9 +496,9 @@ Result oafInitAndRun(void)
if(g_oafConfig.saveType != 0xFF)
saveType = g_oafConfig.saveType;
else if(g_oafConfig.useGbaDb || g_oafConfig.saveOverride)
saveType = getSaveType(romSize, filePath);
saveType = getSaveType(&g_oafConfig, romSize, filePath);
else
saveType = detectSaveType(romSize);
saveType = detectSaveType(romSize, g_oafConfig.defaultSave);
patchRom(romFilePath, &romSize);
free(romFilePath);
@ -918,7 +508,8 @@ Result oafInitAndRun(void)
CODEC_setVolumeOverride(g_oafConfig.volume);
// Prepare ARM9 for GBA mode + save loading.
if((res = LGY_prepareGbaMode(g_oafConfig.directBoot, saveType, filePath)) == RES_OK)
res = LGY_prepareGbaMode(g_oafConfig.directBoot, saveType, filePath);
if(res == RES_OK)
{
#ifdef NDEBUG
// Force black and turn the backlight off on the bottom screen.

256
source/arm11/save_type.c Normal file
View File

@ -0,0 +1,256 @@
#include <string.h>
#include "types.h"
#include "arm11/save_type.h"
#include "drivers/lgy_common.h"
#include "arm11/fmt.h"
#include "fs.h"
#include "drivers/sha.h"
#include "oaf_error_codes.h"
#include "arm11/console.h"
#include "drivers/gfx.h"
#include "arm11/drivers/hid.h"
static u16 checkSaveOverride(const u32 gameCode) // Save type overrides for modern homebrew.
{
switch (gameCode & 0xFFu)
{
case '1': return SAVE_TYPE_EEPROM_64k; // Homebrew using EEPROM.
case '2': return SAVE_TYPE_SRAM_256k; // Homebrew using SRAM.
case '3': return SAVE_TYPE_FLASH_512k_PSC_RTC; // Homebrew using FLASH-64.
case '4': return SAVE_TYPE_FLASH_1m_MRX_RTC; // Homebrew using FLASH-128.
case 'F': return SAVE_TYPE_EEPROM_8k; // Classic NES Series.
case 'S': return SAVE_TYPE_SRAM_256k; // Homebrew using SRAM (Butano games).
}
return 0xFF;
}
u16 detectSaveType(const u32 romSize, const u16 defaultSave)
{
const u32 *romPtr = (u32*)LGY_ROM_LOC;
u16 saveType = checkSaveOverride(romPtr[0xAC / 4]);
if(saveType != 0xFF)
{
debug_printf("Serial in override list.\n"
"saveType: %u\n", saveType);
return saveType;
}
// Code based on: https://github.com/Gericom/GBARunner2/blob/master/arm9/source/save/Save.vram.cpp
romPtr += 0xE4 / 4; // Skip headers.
if(defaultSave > SAVE_TYPE_NONE)
saveType = SAVE_TYPE_NONE;
else
saveType = defaultSave;
for(; romPtr < (u32*)(LGY_ROM_LOC + romSize); romPtr++)
{
u32 tmp = *romPtr;
// "EEPR" "FLAS" "SRAM"
if(tmp == 0x52504545u || tmp == 0x53414C46u || tmp == 0x4D415253u)
{
static const struct
{
const char *str;
u16 saveType;
} saveTypeLut[25] =
{
// EEPROM
// Assume common sizes for popular games to aid ROM hacks.
{"EEPROM_V111", SAVE_TYPE_EEPROM_8k},
{"EEPROM_V120", SAVE_TYPE_EEPROM_8k},
{"EEPROM_V121", SAVE_TYPE_EEPROM_64k},
{"EEPROM_V122", SAVE_TYPE_EEPROM_8k},
{"EEPROM_V124", SAVE_TYPE_EEPROM_64k},
{"EEPROM_V125", SAVE_TYPE_EEPROM_8k},
{"EEPROM_V126", SAVE_TYPE_EEPROM_8k},
// FLASH
// Assume they all have RTC.
{"FLASH_V120", SAVE_TYPE_FLASH_512k_PSC_RTC},
{"FLASH_V121", SAVE_TYPE_FLASH_512k_PSC_RTC},
{"FLASH_V123", SAVE_TYPE_FLASH_512k_PSC_RTC},
{"FLASH_V124", SAVE_TYPE_FLASH_512k_PSC_RTC},
{"FLASH_V125", SAVE_TYPE_FLASH_512k_PSC_RTC},
{"FLASH_V126", SAVE_TYPE_FLASH_512k_PSC_RTC},
{"FLASH512_V130", SAVE_TYPE_FLASH_512k_PSC_RTC},
{"FLASH512_V131", SAVE_TYPE_FLASH_512k_PSC_RTC},
{"FLASH512_V133", SAVE_TYPE_FLASH_512k_PSC_RTC},
{"FLASH1M_V102", SAVE_TYPE_FLASH_1m_MRX_RTC},
{"FLASH1M_V103", SAVE_TYPE_FLASH_1m_MRX_RTC},
// FRAM & SRAM
{"SRAM_F_V100", SAVE_TYPE_SRAM_256k},
{"SRAM_F_V102", SAVE_TYPE_SRAM_256k},
{"SRAM_F_V103", SAVE_TYPE_SRAM_256k},
{"SRAM_V110", SAVE_TYPE_SRAM_256k},
{"SRAM_V111", SAVE_TYPE_SRAM_256k},
{"SRAM_V112", SAVE_TYPE_SRAM_256k},
{"SRAM_V113", SAVE_TYPE_SRAM_256k}
};
for(u32 i = 0; i < 25; i++)
{
const char *const str = saveTypeLut[i].str;
u16 tmpSaveType = saveTypeLut[i].saveType;
if(memcmp(romPtr, str, strlen(str)) == 0)
{
if(tmpSaveType == SAVE_TYPE_EEPROM_8k || tmpSaveType == SAVE_TYPE_EEPROM_64k)
{
// If ROM bigger than 16 MiB --> SAVE_TYPE_EEPROM_8k_2 or SAVE_TYPE_EEPROM_64k_2.
if(romSize > 0x1000000) tmpSaveType++;
}
debug_printf("SDK save string: %s\n"
"saveType: %u\n", str, tmpSaveType);
return tmpSaveType;
}
}
}
}
debug_printf("saveType: %u\n", saveType);
return saveType;
}
// Search for entry with first u64 of the SHA1 = x using binary search.
static Result searchGbaDb(const u64 x, GbaDbEntry *const db, s32 *const entryPos)
{
debug_printf("Database search: '%016" PRIX64 "'\n", __builtin_bswap64(x));
Result res;
FHandle f;
if((res = fOpen(&f, "gba_db.bin", FA_OPEN_EXISTING | FA_READ)) == RES_OK)
{
s32 l = 0;
s32 r = fSize(f) / sizeof(GbaDbEntry) - 1; // TODO: Check for 0!
while(1)
{
const s32 mid = l + (r - l) / 2;
debug_printf("l: %ld r: %ld mid: %ld\n", l, r, mid);
if((res = fLseek(f, sizeof(GbaDbEntry) * mid)) != RES_OK) break;
if((res = fRead(f, db, sizeof(GbaDbEntry), NULL)) != RES_OK) break;
const u64 tmp = *(u64*)db->sha1; // Unaligned access.
if(tmp == x)
{
*entryPos = mid; // TODO: Remove.
break;
}
if(r <= l)
{
debug_printf("Not found!\n");
res = RES_NOT_FOUND;
break;
}
if(tmp > x) r = mid - 1;
else l = mid + 1;
}
fClose(f);
}
return res;
}
u16 getSaveType(const OafConfig *const cfg, const u32 romSize, const char *const savePath)
{
FILINFO fi;
const bool saveOverride = cfg->saveOverride;
const u16 autoSaveType = detectSaveType(romSize, cfg->defaultSave);
const bool saveExists = fStat(savePath, &fi) == RES_OK;
u64 sha1[3];
sha((u32*)LGY_ROM_LOC, romSize, (u32*)sha1, SHA_IN_BIG | SHA_1_MODE, SHA_OUT_BIG);
Result res;
GbaDbEntry dbEntry;
s32 dbPos = -1;
u16 saveType = SAVE_TYPE_NONE;
res = searchGbaDb(*sha1, &dbEntry, &dbPos);
if(res == RES_OK) saveType = dbEntry.attr & 0xFu;
else if(!saveOverride && res == RES_NOT_FOUND) return autoSaveType;
else if(res != RES_NOT_FOUND)
{
ee_puts("Could not access gba_db.bin! Press any button to continue.");
printErrorWaitInput(res, 0);
return autoSaveType;
}
debug_printf("saveType: %u\n", saveType);
if(!saveOverride) goto end;
consoleClear();
ee_printf("==Save Type Override Menu==\n"
"Save file: %s\n"
"Save type (autodetected): %u\n"
"Save type (from gba_db.bin): ", (saveExists ? "Found" : "Not found"), autoSaveType);
if(res == RES_NOT_FOUND)
ee_puts("Not found");
else
ee_printf("%u\n", saveType);
ee_puts("\n"
"=Save Types=\n"
" EEPROM 8k (0, 1)\n"
" EEPROM 64k (2, 3)\n"
" Flash 512k RTC (4, 6, 8)\n"
" Flash 512k (5, 7, 9)\n"
" Flash 1m RTC (10, 12)\n"
" Flash 1m (11, 13)\n"
" SRAM 256k (14)\n"
" None (15)\n\n"
"=Controls=\n"
"Up/Down: Navigate\n"
"A: Select\n"
"X: Delete save file");
static const u8 saveTypeCursorLut[16] = {0, 0, 1, 1, 2, 3, 2, 3, 2, 3, 4, 5, 4, 5, 6, 7};
u8 oldCursor = 0;
u8 cursor;
if(!cfg->useGbaDb || res == RES_NOT_FOUND)
cursor = saveTypeCursorLut[autoSaveType];
else
cursor = saveTypeCursorLut[saveType];
while(1)
{
ee_printf("\x1b[%u;H ", oldCursor + 6);
ee_printf("\x1b[%u;H>", cursor + 6);
oldCursor = cursor;
u32 kDown;
do
{
GFX_waitForVBlank0();
hidScanInput();
if(hidGetExtraKeys(0) & (KEY_POWER_HELD | KEY_POWER)) goto end;
kDown = hidKeysDown();
} while(kDown == 0);
if((kDown & KEY_DUP) && cursor > 0) cursor--;
else if((kDown & KEY_DDOWN) && cursor < 7) cursor++;
else if(kDown & KEY_X)
{
fUnlink(savePath);
ee_printf("\x1b[1;11HDeleted ");
}
else if(kDown & KEY_A) break;
}
static const u8 cursorSaveTypeLut[8] = {0, 2, 8, 9, 10, 11, 14, 15};
saveType = cursorSaveTypeLut[cursor];
if(saveType == SAVE_TYPE_EEPROM_8k || saveType == SAVE_TYPE_EEPROM_64k)
{
// If ROM bigger than 16 MiB --> SAVE_TYPE_EEPROM_8k_2 or SAVE_TYPE_EEPROM_64k_2.
if(romSize > 0x1000000) saveType++;
}
end:
return saveType;
}