Updated bitmap.h with comments.
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@ -36,18 +36,18 @@ typedef struct
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} PACKED BmpHeader;
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static_assert(sizeof(BmpHeader) == 14);
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/*typedef enum
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typedef enum
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{
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BI_RGB = 0x0000,
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BI_RLE8 = 0x0001,
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BI_RLE4 = 0x0002,
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BI_BITFIELDS = 0x0003,
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BI_JPEG = 0x0004,
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BI_PNG = 0x0005,
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BI_CMYK = 0x000B,
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BI_CMYKRLE8 = 0x000C,
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BI_CMYKRLE4 = 0x000D
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} Compression;*/
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BI_RGB = 0u,
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BI_RLE8 = 1u, // 8 bit per pixel only.
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BI_RLE4 = 2u, // 4 bit per pixel only.
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BI_BITFIELDS = 3u, // BitmapV2Infoheader RGB masks, BitmapV3Infoheader+ RGBA masks.
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BI_JPEG = 4u, // BitmapV4Infoheader+.
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BI_PNG = 5u, // BitmapV4Infoheader+.
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BI_CMYK = 11u, // Only Windows Metafile (WMF) CMYK.
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BI_CMYKRLE8 = 12u, // Only Windows Metafile (WMF) CMYK.
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BI_CMYKRLE4 = 13u // Only Windows Metafile (WMF) CMYK.
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} BitmapCompr;
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typedef struct
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{
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@ -56,8 +56,8 @@ typedef struct
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s32 height; // If >=0, pixel lines are in order bottom to top. Otherwise top to bottom.
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u16 colorPlanes; // Must be 1.
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u16 bitsPerPixel; // 1, 4, 8, 16, 24, 32.
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u32 compression;
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u32 imageSize; // Can be 0 if compression is 0.
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u32 compression; // See BitmapCompr enum.
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u32 imageSize; // Can be 0 if compression is BI_RGB.
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s32 xPixelsPerMeter;
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s32 yPixelsPerMeter;
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u32 colorsUsed;
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@ -69,18 +69,20 @@ typedef struct
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{
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BmpHeader header;
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Bitmapinfoheader dib;
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u32 rMask; // Optional.
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u32 gMask; // Optional.
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u32 bMask; // Optional.
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} PACKED BmpV1WithMasks;
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static_assert(sizeof(BmpV1WithMasks) == 0x42);
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} PACKED BmpV1;
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static_assert(sizeof(BmpV1) == 0x36);
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// Note: Technically this is BMP V2 but we use the shorter Bitmapinfoheader (V1).
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// The color masks are only needed for compression BI_BITFIELDS.
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typedef struct
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{
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BmpHeader header;
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Bitmapinfoheader dib;
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} PACKED BmpV1;
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static_assert(sizeof(BmpV1) == 0x36);
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u32 rMask;
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u32 gMask;
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u32 bMask;
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} PACKED BmpV1WithMasks;
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static_assert(sizeof(BmpV1WithMasks) == 0x42);
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#ifdef __cplusplus
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} // extern "C"
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@ -202,7 +202,7 @@ static Result dumpFrameTex(void)
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.height = -160,
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.colorPlanes = 1,
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.bitsPerPixel = 16,
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.compression = 3, // Bitfields.
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.compression = BI_BITFIELDS,
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.imageSize = 240 * 160 * 2,
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.xPixelsPerMeter = 0,
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.yPixelsPerMeter = 0,
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