README improvements (#33)
This commit is contained in:
parent
49820dc108
commit
1fcf024520
69
README.md
69
README.md
|
@ -1,42 +1,79 @@
|
|||
# open_agb_firm
|
||||
|
||||
open_agb_firm is a bare metal app for running GBA homebrew/games using the 3DS builtin GBA hardware.
|
||||
open_agb_firm is a bare metal app for running GBA games and homebrew using the 3DS builtin GBA hardware.
|
||||
|
||||
## Disclaimer
|
||||
We are not responsible for any damage that may occur to your system as a direct or indirect result of you using open_agb_firm.
|
||||
open_agb_firm is currently in alpha. While open_agb_firm is relatively stable, there are few quirks that have yet to be fixed. See [Known issues](#known-issues) and [Troubleshooting](#troubleshooting) for more information.
|
||||
|
||||
Additionally, we are not responsible for any damage that may occur to your system as a direct or indirect result of you using open_agb_firm.
|
||||
|
||||
## How to build
|
||||
To compile open_agb_firm you need
|
||||
To compile open_agb_firm, the following needs to be installed:
|
||||
* [devkitARM](https://sourceforge.net/projects/devkitpro/)
|
||||
* [Corelink DMA-330 assembler](https://github.com/profi200/dma330as)
|
||||
* [CTR firm builder](https://github.com/derrekr/ctr_firm_builder)
|
||||
|
||||
installed in your system. Additionally you need 7-Zip or on Linux p7z installed to make release builds. Also make sure the CTR firm builder and dma330as binaries are in your $PATH environment variable and accessible to the Makefile. Build open_agb_firm as debug build via `make` or as release build via `make release`.
|
||||
Additionally, 7-Zip (or on Linux, p7zip) needs to be installed to make release builds. Also make sure the dma330as and CTR firm builder binaries are in the $PATH environment variable and accessible to the Makefile. Build open_agb_firm as a debug build via `make` or as a release build via `make release`.
|
||||
|
||||
## How to use
|
||||
The process to set up and launch open_agb_firm is similar that of [GodMode9](https://github.com/d0k3/GodMode9).
|
||||
* Download the [latest release](https://github.com/profi200/open_agb_firm/releases/latest) and extract it to obtain `open_agb_firm.firm`.
|
||||
* Copy the `open_agb_firm.firm` file to your 3DS's SD card at `/luma/payloads` if using Luma3DS or elsewhere if using fastboot3DS.
|
||||
* Launch open_agb_firm using Luma3DS by holding START while booting your 3DS or assign the firm to a slot if you're using fastboot3DS.
|
||||
* After open_agb_firm launches, use the file browser to navigate to a .GBA ROM to run.
|
||||
|
||||
## Controls
|
||||
A/B/L/R/START/SELECT - GBA buttons, respectively
|
||||
|
||||
SELECT+Y - Dump screen output to `/3ds/open_agb_firm/texture_dump.bmp`*\
|
||||
*If the screen output freezes, press HOME to fix it. This is a hard to track down bug that will be fixed.
|
||||
|
||||
Hold the power button to turn off the 3DS.
|
||||
|
||||
## Configuration
|
||||
|
||||
Settings are stored in `/3ds/open_agb_firm/config.ini`.
|
||||
|
||||
### General
|
||||
`u8 backlight` - Backlight brightness (default: `40`, max: `64`)
|
||||
|
||||
`bool biosIntro` - Show GBA BIOS intro at game startup (default: `true`)
|
||||
|
||||
### Video
|
||||
`float inGamma` - Set gamma (default: `2.2`)
|
||||
|
||||
`float outGamma` - Specify screen gamma (default: `1.54`)*\
|
||||
*Default setting based on o3DS LCD. For raw GBA colors, set to `2.2`.
|
||||
|
||||
`float contrast` - Set gain (default: `1.0`)
|
||||
|
||||
`float brightness` - Set lift (default: `0.0`)
|
||||
|
||||
## Known issues
|
||||
This section is reserved for a listing of known issues. At present only this remains:
|
||||
* Sleep mode is not fully implemented.
|
||||
* Save type detection may still fail for certain games using EEPROM.
|
||||
* No settings (including brightness control), no cheats and other enhancements.
|
||||
* Lack of settings (including brightness control).
|
||||
* No cheats or other enhancements.
|
||||
|
||||
If you happen to stumble over another bug, please open an issue in the [official open_agb_firm repo on GitHub](https://github.com/profi200/open_agb_firm/issues) or contact me via other platforms.
|
||||
If you happen to stumble over another bug, please [open an issue](https://github.com/profi200/open_agb_firm/issues) or contact profi200 via other platforms.
|
||||
|
||||
## Troubleshooting
|
||||
Known problems and their solutions.
|
||||
|
||||
Problem: The game crashes/shows white or blackscreens or shows a savegame corrupt message.\
|
||||
Solution: Try to delete the savegame file. If this doesn't help, [report the issue](https://github.com/profi200/open_agb_firm/issues).\
|
||||
Note: EEPROM saves made by some emulators are incompatible because they have every 8 byte block endian swapped. [This tool](https://gist.github.com/profi200/e06794d7561ed552c518b4b0b2f5f2f6) can fix affected saves.
|
||||
|
||||
## Hardware limitations
|
||||
This is a list of limitations we can't solve in software or are very hard to work around. This doesn't mean it will never happen (unless stated otherwise).
|
||||
* 64 MiB (512 mbit) games. Not possible to support.
|
||||
* Games with extra hardware built into the cartridge (except Real-Time Clock). Patches are required.
|
||||
* GBA Serial port (aka. Link Cable).
|
||||
* GBA Serial port (aka Link Cable).
|
||||
* 64 KiB (512 kbit) SRAM (homebrew games/emulators). Not possible to support.
|
||||
* Can't switch back to 3DS mode from GBA mode requiring a reboot for booting a different game.
|
||||
* Can't switch back to 3DS mode from GBA mode, requiring a reboot for booting a different game.
|
||||
* Savestates. Very difficult to implement because no direct hardware access.
|
||||
|
||||
## Troubleshooting
|
||||
Known problems and the solution.
|
||||
|
||||
Problem: The game crashes/shows white or blackscreens or shows a savegame corrupt message.\
|
||||
Solution: Try to delete the savegame file. If this doesn't help report the issue.\
|
||||
Note: EEPROM saves made by some emulators are incompatible because they have every 8 bytes block endian swapped.
|
||||
|
||||
## License
|
||||
You may use this under the terms of the GNU General Public License GPL v3 or under the terms of any later revisions of the GPL. Refer to the provided `LICENSE.txt` file for further information.
|
||||
|
||||
|
@ -56,4 +93,4 @@ You may use this under the terms of the GNU General Public License GPL v3 or und
|
|||
* **endrift, Extrems and all the other people in #mgba on Freenode**
|
||||
* ...everyone who contributed to **3dbrew.org**
|
||||
|
||||
Copyright (C) 2020 derrek, profi200, d0k3
|
||||
Copyright (C) 2021 derrek, profi200, d0k3
|
||||
|
|
Loading…
Reference in New Issue