mgba/src/platform/qt/CoreController.cpp

917 lines
26 KiB
C++

/* Copyright (c) 2013-2017 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "CoreController.h"
#include "ConfigController.h"
#include "InputController.h"
#include "LogController.h"
#include "MultiplayerController.h"
#include "Override.h"
#include <QDateTime>
#include <QMutexLocker>
#include <mgba/core/serialize.h>
#include <mgba/feature/video-logger.h>
#ifdef M_CORE_GBA
#include <mgba/internal/gba/gba.h>
#include <mgba/internal/gba/renderers/cache-set.h>
#include <mgba/internal/gba/sharkport.h>
#endif
#ifdef M_CORE_GB
#include <mgba/internal/gb/gb.h>
#include <mgba/internal/gb/renderers/cache-set.h>
#endif
#include <mgba-util/math.h>
#include <mgba-util/vfs.h>
#define AUTOSAVE_GRANULARITY 600
using namespace QGBA;
CoreController::CoreController(mCore* core, QObject* parent)
: QObject(parent)
, m_saveStateFlags(SAVESTATE_SCREENSHOT | SAVESTATE_SAVEDATA | SAVESTATE_CHEATS | SAVESTATE_RTC)
, m_loadStateFlags(SAVESTATE_SCREENSHOT | SAVESTATE_RTC)
{
m_threadContext.core = core;
m_threadContext.userData = this;
QSize size(256, 512);
m_buffers[0].resize(size.width() * size.height() * sizeof(color_t));
m_buffers[1].resize(size.width() * size.height() * sizeof(color_t));
m_buffers[0].fill(0xFF);
m_buffers[1].fill(0xFF);
m_activeBuffer = &m_buffers[0];
m_completeBuffer = m_buffers[0];
m_threadContext.core->setVideoBuffer(m_threadContext.core, reinterpret_cast<color_t*>(m_activeBuffer->data()), size.width());
m_resetActions.append([this]() {
if (m_autoload) {
mCoreLoadState(m_threadContext.core, 0, m_loadStateFlags);
}
});
m_threadContext.startCallback = [](mCoreThread* context) {
CoreController* controller = static_cast<CoreController*>(context->userData);
switch (context->core->platform(context->core)) {
#ifdef M_CORE_GBA
case PLATFORM_GBA:
context->core->setPeripheral(context->core, mPERIPH_GBA_LUMINANCE, controller->m_inputController->luminance());
break;
#endif
default:
break;
}
controller->updateFastForward();
if (controller->m_multiplayer) {
controller->m_multiplayer->attachGame(controller);
}
QMetaObject::invokeMethod(controller, "started");
};
m_threadContext.resetCallback = [](mCoreThread* context) {
CoreController* controller = static_cast<CoreController*>(context->userData);
for (auto action : controller->m_resetActions) {
action();
}
if (controller->m_override) {
controller->m_override->identify(context->core);
controller->m_override->apply(context->core);
}
controller->m_resetActions.clear();
controller->m_activeBuffer = &controller->m_buffers[0];
context->core->setVideoBuffer(context->core, reinterpret_cast<color_t*>(controller->m_activeBuffer->data()), controller->screenDimensions().width());
controller->finishFrame();
};
m_threadContext.frameCallback = [](mCoreThread* context) {
CoreController* controller = static_cast<CoreController*>(context->userData);
if (controller->m_autosaveCounter == AUTOSAVE_GRANULARITY) {
if (controller->m_autosave) {
mCoreSaveState(context->core, 0, controller->m_saveStateFlags);
}
controller->m_autosaveCounter = 0;
}
++controller->m_autosaveCounter;
controller->finishFrame();
};
m_threadContext.cleanCallback = [](mCoreThread* context) {
CoreController* controller = static_cast<CoreController*>(context->userData);
if (controller->m_autosave) {
mCoreSaveState(context->core, 0, controller->m_saveStateFlags);
}
controller->clearMultiplayerController();
QMetaObject::invokeMethod(controller, "stopping");
};
m_threadContext.pauseCallback = [](mCoreThread* context) {
CoreController* controller = static_cast<CoreController*>(context->userData);
QMetaObject::invokeMethod(controller, "paused");
};
m_threadContext.unpauseCallback = [](mCoreThread* context) {
CoreController* controller = static_cast<CoreController*>(context->userData);
QMetaObject::invokeMethod(controller, "unpaused");
};
m_threadContext.logger.d.log = [](mLogger* logger, int category, enum mLogLevel level, const char* format, va_list args) {
mThreadLogger* logContext = reinterpret_cast<mThreadLogger*>(logger);
mCoreThread* context = logContext->p;
static const char* savestateMessage = "State %i saved";
static const char* loadstateMessage = "State %i loaded";
static const char* savestateFailedMessage = "State %i failed to load";
static int biosCat = -1;
static int statusCat = -1;
if (!context) {
return;
}
CoreController* controller = static_cast<CoreController*>(context->userData);
QString message;
if (biosCat < 0) {
biosCat = mLogCategoryById("gba.bios");
}
if (statusCat < 0) {
statusCat = mLogCategoryById("core.status");
}
#ifdef M_CORE_GBA
if (level == mLOG_STUB && category == biosCat) {
va_list argc;
va_copy(argc, args);
int immediate = va_arg(argc, int);
va_end(argc);
QMetaObject::invokeMethod(controller, "unimplementedBiosCall", Q_ARG(int, immediate));
} else
#endif
if (category == statusCat) {
// Slot 0 is reserved for suspend points
if (strncmp(loadstateMessage, format, strlen(loadstateMessage)) == 0) {
va_list argc;
va_copy(argc, args);
int slot = va_arg(argc, int);
va_end(argc);
if (slot == 0) {
format = "Loaded suspend state";
}
} else if (strncmp(savestateFailedMessage, format, strlen(savestateFailedMessage)) == 0 || strncmp(savestateMessage, format, strlen(savestateMessage)) == 0) {
va_list argc;
va_copy(argc, args);
int slot = va_arg(argc, int);
va_end(argc);
if (slot == 0) {
return;
}
}
message = QString().vsprintf(format, args);
QMetaObject::invokeMethod(controller, "statusPosted", Q_ARG(const QString&, message));
}
message = QString().vsprintf(format, args);
QMetaObject::invokeMethod(controller, "logPosted", Q_ARG(int, level), Q_ARG(int, category), Q_ARG(const QString&, message));
if (level == mLOG_FATAL) {
mCoreThreadMarkCrashed(controller->thread());
QMetaObject::invokeMethod(controller, "crashed", Q_ARG(const QString&, QString().vsprintf(format, args)));
}
};
}
CoreController::~CoreController() {
endVideoLog();
stop();
disconnect();
mCoreThreadJoin(&m_threadContext);
if (m_cacheSet) {
mCacheSetDeinit(m_cacheSet.get());
m_cacheSet.reset();
}
mCoreConfigDeinit(&m_threadContext.core->config);
m_threadContext.core->deinit(m_threadContext.core);
}
const color_t* CoreController::drawContext() {
QMutexLocker locker(&m_mutex);
return reinterpret_cast<const color_t*>(m_completeBuffer.constData());
}
bool CoreController::isPaused() {
return mCoreThreadIsPaused(&m_threadContext);
}
bool CoreController::hasStarted() {
return mCoreThreadHasStarted(&m_threadContext);
}
mPlatform CoreController::platform() const {
return m_threadContext.core->platform(m_threadContext.core);
}
QSize CoreController::screenDimensions() const {
unsigned width, height;
m_threadContext.core->desiredVideoDimensions(m_threadContext.core, &width, &height);
return QSize(width, height);
}
void CoreController::loadConfig(ConfigController* config) {
Interrupter interrupter(this);
m_loadStateFlags = config->getOption("loadStateExtdata", m_loadStateFlags).toInt();
m_saveStateFlags = config->getOption("saveStateExtdata", m_saveStateFlags).toInt();
m_fastForwardRatio = config->getOption("fastForwardRatio", m_fastForwardRatio).toFloat();
m_videoSync = config->getOption("videoSync", m_videoSync).toInt();
m_audioSync = config->getOption("audioSync", m_audioSync).toInt();
m_fpsTarget = config->getOption("fpsTarget").toFloat();
m_autosave = config->getOption("autosave", false).toInt();
m_autoload = config->getOption("autoload", true).toInt();
m_autofireThreshold = config->getOption("autofireThreshold", m_autofireThreshold).toInt();
m_fastForwardVolume = config->getOption("fastForwardVolume", -1).toInt();
m_fastForwardMute = config->getOption("fastForwardMute", -1).toInt();
mCoreConfigCopyValue(&m_threadContext.core->config, config->config(), "volume");
mCoreConfigCopyValue(&m_threadContext.core->config, config->config(), "mute");
mCoreLoadForeignConfig(m_threadContext.core, config->config());
if (hasStarted()) {
updateFastForward();
mCoreThreadRewindParamsChanged(&m_threadContext);
}
}
#ifdef USE_DEBUGGERS
void CoreController::setDebugger(mDebugger* debugger) {
Interrupter interrupter(this);
if (debugger) {
mDebuggerAttach(debugger, m_threadContext.core);
mDebuggerEnter(debugger, DEBUGGER_ENTER_ATTACHED, 0);
} else {
m_threadContext.core->detachDebugger(m_threadContext.core);
}
}
#endif
void CoreController::setMultiplayerController(MultiplayerController* controller) {
if (controller == m_multiplayer) {
return;
}
clearMultiplayerController();
m_multiplayer = controller;
if (!mCoreThreadHasStarted(&m_threadContext)) {
return;
}
mCoreThreadRunFunction(&m_threadContext, [](mCoreThread* thread) {
CoreController* controller = static_cast<CoreController*>(thread->userData);
controller->m_multiplayer->attachGame(controller);
});
}
void CoreController::clearMultiplayerController() {
if (!m_multiplayer) {
return;
}
m_multiplayer->detachGame(this);
m_multiplayer = nullptr;
}
mCacheSet* CoreController::graphicCaches() {
if (m_cacheSet) {
return m_cacheSet.get();
}
Interrupter interrupter(this);
switch (platform()) {
#ifdef M_CORE_GBA
case PLATFORM_GBA: {
GBA* gba = static_cast<GBA*>(m_threadContext.core->board);
m_cacheSet = std::make_unique<mCacheSet>();
GBAVideoCacheInit(m_cacheSet.get());
GBAVideoCacheAssociate(m_cacheSet.get(), &gba->video);
break;
}
#endif
#ifdef M_CORE_GB
case PLATFORM_GB: {
GB* gb = static_cast<GB*>(m_threadContext.core->board);
m_cacheSet = std::make_unique<mCacheSet>();
GBVideoCacheInit(m_cacheSet.get());
GBVideoCacheAssociate(m_cacheSet.get(), &gb->video);
break;
}
#endif
default:
return nullptr;
}
return m_cacheSet.get();
}
void CoreController::setOverride(std::unique_ptr<Override> override) {
Interrupter interrupter(this);
m_override = std::move(override);
m_override->identify(m_threadContext.core);
}
void CoreController::setInputController(InputController* inputController) {
m_inputController = inputController;
m_threadContext.core->setPeripheral(m_threadContext.core, mPERIPH_ROTATION, m_inputController->rotationSource());
m_threadContext.core->setPeripheral(m_threadContext.core, mPERIPH_RUMBLE, m_inputController->rumble());
m_threadContext.core->setPeripheral(m_threadContext.core, mPERIPH_IMAGE_SOURCE, m_inputController->imageSource());
}
void CoreController::setLogger(LogController* logger) {
disconnect(m_log);
m_log = logger;
m_threadContext.logger.d.filter = logger->filter();
connect(this, &CoreController::logPosted, m_log, &LogController::postLog);
}
void CoreController::start() {
if (!m_patched) {
mCoreAutoloadPatch(m_threadContext.core);
}
if (!mCoreThreadStart(&m_threadContext)) {
emit failed();
emit stopping();
}
}
void CoreController::stop() {
setSync(false);
#ifdef USE_DEBUGGERS
setDebugger(nullptr);
#endif
setPaused(false);
mCoreThreadEnd(&m_threadContext);
emit stopping();
}
void CoreController::reset() {
bool wasPaused = isPaused();
setPaused(false);
Interrupter interrupter(this);
mCoreThreadReset(&m_threadContext);
if (wasPaused) {
setPaused(true);
}
}
void CoreController::setPaused(bool paused) {
if (paused == isPaused()) {
return;
}
if (paused) {
QMutexLocker locker(&m_mutex);
m_frameActions.append([this]() {
mCoreThreadPauseFromThread(&m_threadContext);
});
} else {
mCoreThreadUnpause(&m_threadContext);
}
}
void CoreController::frameAdvance() {
QMutexLocker locker(&m_mutex);
m_frameActions.append([this]() {
mCoreThreadPauseFromThread(&m_threadContext);
});
setPaused(false);
}
void CoreController::setSync(bool sync) {
if (sync) {
m_threadContext.impl->sync.audioWait = m_audioSync;
m_threadContext.impl->sync.videoFrameWait = m_videoSync;
} else {
m_threadContext.impl->sync.audioWait = false;
m_threadContext.impl->sync.videoFrameWait = false;
}
}
void CoreController::setRewinding(bool rewind) {
if (!m_threadContext.core->opts.rewindEnable) {
return;
}
if (rewind && m_multiplayer && m_multiplayer->attached() > 1) {
return;
}
if (rewind && isPaused()) {
setPaused(false);
// TODO: restore autopausing
}
mCoreThreadSetRewinding(&m_threadContext, rewind);
}
void CoreController::rewind(int states) {
{
Interrupter interrupter(this);
if (!states) {
states = INT_MAX;
}
for (int i = 0; i < states; ++i) {
if (!mCoreRewindRestore(&m_threadContext.impl->rewind, m_threadContext.core)) {
break;
}
}
}
emit frameAvailable();
emit rewound();
}
void CoreController::setFastForward(bool enable) {
if (m_fastForward == enable) {
return;
}
m_fastForward = enable;
updateFastForward();
emit fastForwardChanged(enable);
}
void CoreController::forceFastForward(bool enable) {
if (m_fastForwardForced == enable) {
return;
}
m_fastForwardForced = enable;
updateFastForward();
emit fastForwardChanged(enable || m_fastForward);
}
void CoreController::loadState(int slot) {
if (slot > 0 && slot != m_stateSlot) {
m_stateSlot = slot;
m_backupSaveState.clear();
}
mCoreThreadRunFunction(&m_threadContext, [](mCoreThread* context) {
CoreController* controller = static_cast<CoreController*>(context->userData);
if (!controller->m_backupLoadState.isOpen()) {
controller->m_backupLoadState = VFileMemChunk(nullptr, 0);
}
mCoreSaveStateNamed(context->core, controller->m_backupLoadState, controller->m_saveStateFlags);
if (mCoreLoadState(context->core, controller->m_stateSlot, controller->m_loadStateFlags)) {
emit controller->frameAvailable();
emit controller->stateLoaded();
}
});
}
void CoreController::loadState(const QString& path) {
m_statePath = path;
mCoreThreadRunFunction(&m_threadContext, [](mCoreThread* context) {
CoreController* controller = static_cast<CoreController*>(context->userData);
VFile* vf = VFileDevice::open(controller->m_statePath, O_RDONLY);
if (!vf) {
return;
}
if (!controller->m_backupLoadState.isOpen()) {
controller->m_backupLoadState = VFileMemChunk(nullptr, 0);
}
mCoreSaveStateNamed(context->core, controller->m_backupLoadState, controller->m_saveStateFlags);
if (mCoreLoadStateNamed(context->core, vf, controller->m_loadStateFlags)) {
emit controller->frameAvailable();
emit controller->stateLoaded();
}
vf->close(vf);
});
}
void CoreController::saveState(int slot) {
if (slot > 0) {
m_stateSlot = slot;
}
mCoreThreadRunFunction(&m_threadContext, [](mCoreThread* context) {
CoreController* controller = static_cast<CoreController*>(context->userData);
VFile* vf = mCoreGetState(context->core, controller->m_stateSlot, false);
if (vf) {
controller->m_backupSaveState.resize(vf->size(vf));
vf->read(vf, controller->m_backupSaveState.data(), controller->m_backupSaveState.size());
vf->close(vf);
}
mCoreSaveState(context->core, controller->m_stateSlot, controller->m_saveStateFlags);
});
}
void CoreController::saveState(const QString& path) {
m_statePath = path;
mCoreThreadRunFunction(&m_threadContext, [](mCoreThread* context) {
CoreController* controller = static_cast<CoreController*>(context->userData);
VFile* vf = VFileDevice::open(controller->m_statePath, O_RDONLY);
if (vf) {
controller->m_backupSaveState.resize(vf->size(vf));
vf->read(vf, controller->m_backupSaveState.data(), controller->m_backupSaveState.size());
vf->close(vf);
}
vf = VFileDevice::open(controller->m_statePath, O_WRONLY | O_CREAT | O_TRUNC);
if (!vf) {
return;
}
mCoreSaveStateNamed(context->core, vf, controller->m_saveStateFlags);
vf->close(vf);
});
}
void CoreController::loadBackupState() {
if (!m_backupLoadState.isOpen()) {
return;
}
mCoreThreadRunFunction(&m_threadContext, [](mCoreThread* context) {
CoreController* controller = static_cast<CoreController*>(context->userData);
controller->m_backupLoadState.seek(0);
if (mCoreLoadStateNamed(context->core, controller->m_backupLoadState, controller->m_loadStateFlags)) {
mLOG(STATUS, INFO, "Undid state load");
controller->frameAvailable();
controller->stateLoaded();
}
controller->m_backupLoadState.close();
});
}
void CoreController::saveBackupState() {
if (m_backupSaveState.isEmpty()) {
return;
}
mCoreThreadRunFunction(&m_threadContext, [](mCoreThread* context) {
CoreController* controller = static_cast<CoreController*>(context->userData);
VFile* vf = mCoreGetState(context->core, controller->m_stateSlot, true);
if (vf) {
vf->write(vf, controller->m_backupSaveState.constData(), controller->m_backupSaveState.size());
vf->close(vf);
mLOG(STATUS, INFO, "Undid state save");
}
controller->m_backupSaveState.clear();
});
}
void CoreController::loadSave(const QString& path, bool temporary) {
m_resetActions.append([this, path, temporary]() {
VFile* vf = VFileDevice::open(path, temporary ? O_RDONLY : O_RDWR);
if (!vf) {
LOG(QT, ERROR) << tr("Failed to open save file: %1").arg(path);
return;
}
if (temporary) {
m_threadContext.core->loadTemporarySave(m_threadContext.core, vf);
} else {
m_threadContext.core->loadSave(m_threadContext.core, vf);
}
});
reset();
}
void CoreController::loadPatch(const QString& patchPath) {
Interrupter interrupter(this);
VFile* patch = VFileDevice::open(patchPath, O_RDONLY);
if (patch) {
m_threadContext.core->loadPatch(m_threadContext.core, patch);
m_patched = true;
patch->close(patch);
}
if (mCoreThreadHasStarted(&m_threadContext)) {
reset();
}
}
void CoreController::replaceGame(const QString& path) {
QFileInfo info(path);
if (!info.isReadable()) {
LOG(QT, ERROR) << tr("Failed to open game file: %1").arg(path);
return;
}
QString fname = info.canonicalFilePath();
Interrupter interrupter(this);
mDirectorySetDetachBase(&m_threadContext.core->dirs);
mCoreLoadFile(m_threadContext.core, fname.toUtf8().constData());
}
void CoreController::yankPak() {
#ifdef M_CORE_GBA
if (platform() != PLATFORM_GBA) {
return;
}
Interrupter interrupter(this);
GBAYankROM(static_cast<GBA*>(m_threadContext.core->board));
#endif
}
void CoreController::addKey(int key) {
m_activeKeys |= 1 << key;
}
void CoreController::clearKey(int key) {
m_activeKeys &= ~(1 << key);
}
void CoreController::setAutofire(int key, bool enable) {
if (key >= 32 || key < 0) {
return;
}
m_autofire[key] = enable;
m_autofireStatus[key] = 0;
}
#ifdef USE_PNG
void CoreController::screenshot() {
mCoreThreadRunFunction(&m_threadContext, [](mCoreThread* context) {
mCoreTakeScreenshot(context->core);
});
}
#endif
void CoreController::setRealTime() {
m_threadContext.core->rtc.override = RTC_NO_OVERRIDE;
}
void CoreController::setFixedTime(const QDateTime& time) {
m_threadContext.core->rtc.override = RTC_FIXED;
m_threadContext.core->rtc.value = time.toMSecsSinceEpoch();
}
void CoreController::setFakeEpoch(const QDateTime& time) {
m_threadContext.core->rtc.override = RTC_FAKE_EPOCH;
m_threadContext.core->rtc.value = time.toMSecsSinceEpoch();
}
void CoreController::importSharkport(const QString& path) {
#ifdef M_CORE_GBA
if (platform() != PLATFORM_GBA) {
return;
}
VFile* vf = VFileDevice::open(path, O_RDONLY);
if (!vf) {
LOG(QT, ERROR) << tr("Failed to open snapshot file for reading: %1").arg(path);
return;
}
Interrupter interrupter(this);
GBASavedataImportSharkPort(static_cast<GBA*>(m_threadContext.core->board), vf, false);
vf->close(vf);
#endif
}
void CoreController::exportSharkport(const QString& path) {
#ifdef M_CORE_GBA
if (platform() != PLATFORM_GBA) {
return;
}
VFile* vf = VFileDevice::open(path, O_WRONLY | O_CREAT | O_TRUNC);
if (!vf) {
LOG(QT, ERROR) << tr("Failed to open snapshot file for writing: %1").arg(path);
return;
}
Interrupter interrupter(this);
GBASavedataExportSharkPort(static_cast<GBA*>(m_threadContext.core->board), vf);
vf->close(vf);
#endif
}
void CoreController::attachPrinter() {
#ifdef M_CORE_GB
if (platform() != PLATFORM_GB) {
return;
}
GB* gb = static_cast<GB*>(m_threadContext.core->board);
clearMultiplayerController();
GBPrinterCreate(&m_printer.d);
m_printer.parent = this;
m_printer.d.print = [](GBPrinter* printer, int height, const uint8_t* data) {
QGBPrinter* qPrinter = reinterpret_cast<QGBPrinter*>(printer);
QImage image(GB_VIDEO_HORIZONTAL_PIXELS, height, QImage::Format_Indexed8);
QVector<QRgb> colors;
colors.append(qRgb(0xF8, 0xF8, 0xF8));
colors.append(qRgb(0xA8, 0xA8, 0xA8));
colors.append(qRgb(0x50, 0x50, 0x50));
colors.append(qRgb(0x00, 0x00, 0x00));
image.setColorTable(colors);
for (int y = 0; y < height; ++y) {
for (int x = 0; x < GB_VIDEO_HORIZONTAL_PIXELS; x += 4) {
uint8_t byte = data[(x + y * GB_VIDEO_HORIZONTAL_PIXELS) / 4];
image.setPixel(x + 0, y, (byte & 0xC0) >> 6);
image.setPixel(x + 1, y, (byte & 0x30) >> 4);
image.setPixel(x + 2, y, (byte & 0x0C) >> 2);
image.setPixel(x + 3, y, (byte & 0x03) >> 0);
}
}
QMetaObject::invokeMethod(qPrinter->parent, "imagePrinted", Q_ARG(const QImage&, image));
};
Interrupter interrupter(this);
GBSIOSetDriver(&gb->sio, &m_printer.d.d);
#endif
}
void CoreController::detachPrinter() {
#ifdef M_CORE_GB
if (platform() != PLATFORM_GB) {
return;
}
Interrupter interrupter(this);
GB* gb = static_cast<GB*>(m_threadContext.core->board);
GBPrinterDonePrinting(&m_printer.d);
GBSIOSetDriver(&gb->sio, nullptr);
#endif
}
void CoreController::endPrint() {
#ifdef M_CORE_GB
if (platform() != PLATFORM_GB) {
return;
}
Interrupter interrupter(this);
GBPrinterDonePrinting(&m_printer.d);
#endif
}
void CoreController::setAVStream(mAVStream* stream) {
Interrupter interrupter(this);
m_threadContext.core->setAVStream(m_threadContext.core, stream);
}
void CoreController::clearAVStream() {
Interrupter interrupter(this);
m_threadContext.core->setAVStream(m_threadContext.core, nullptr);
}
void CoreController::clearOverride() {
m_override.reset();
}
void CoreController::startVideoLog(const QString& path) {
if (m_vl) {
return;
}
Interrupter interrupter(this);
m_vl = mVideoLogContextCreate(m_threadContext.core);
m_vlVf = VFileDevice::open(path, O_WRONLY | O_CREAT | O_TRUNC);
mVideoLogContextSetOutput(m_vl, m_vlVf);
mVideoLogContextWriteHeader(m_vl, m_threadContext.core);
}
void CoreController::endVideoLog() {
if (!m_vl) {
return;
}
Interrupter interrupter(this);
mVideoLogContextDestroy(m_threadContext.core, m_vl);
if (m_vlVf) {
m_vlVf->close(m_vlVf);
m_vlVf = nullptr;
}
m_vl = nullptr;
}
void CoreController::updateKeys() {
int activeKeys = m_activeKeys | updateAutofire() | m_inputController->pollEvents();
m_threadContext.core->setKeys(m_threadContext.core, activeKeys);
}
int CoreController::updateAutofire() {
int active = 0;
for (int k = 0; k < 32; ++k) {
if (!m_autofire[k]) {
continue;
}
++m_autofireStatus[k];
if (m_autofireStatus[k] >= 2 * m_autofireThreshold) {
m_autofireStatus[k] = 0;
} else if (m_autofireStatus[k] >= m_autofireThreshold) {
active |= 1 << k;
}
}
return active;
}
void CoreController::finishFrame() {
QMutexLocker locker(&m_mutex);
memcpy(m_completeBuffer.data(), m_activeBuffer->constData(), m_activeBuffer->size());
// TODO: Generalize this to triple buffering?
m_activeBuffer = &m_buffers[0];
if (m_activeBuffer == m_completeBuffer) {
m_activeBuffer = &m_buffers[1];
}
// Copy contents to avoid issues when doing frameskip
memcpy(m_activeBuffer->data(), m_completeBuffer.constData(), m_activeBuffer->size());
m_threadContext.core->setVideoBuffer(m_threadContext.core, reinterpret_cast<color_t*>(m_activeBuffer->data()), screenDimensions().width());
for (auto& action : m_frameActions) {
action();
}
m_frameActions.clear();
updateKeys();
QMetaObject::invokeMethod(this, "frameAvailable");
}
void CoreController::updateFastForward() {
if (m_fastForward || m_fastForwardForced) {
if (m_fastForwardVolume >= 0) {
m_threadContext.core->opts.volume = m_fastForwardVolume;
}
if (m_fastForwardMute >= 0) {
m_threadContext.core->opts.mute = m_fastForwardMute;
}
if (m_fastForwardRatio > 0) {
m_threadContext.impl->sync.fpsTarget = m_fpsTarget * m_fastForwardRatio;
} else {
setSync(false);
}
} else {
if (!mCoreConfigGetIntValue(&m_threadContext.core->config, "volume", &m_threadContext.core->opts.volume)) {
m_threadContext.core->opts.volume = 0x100;
}
int fakeBool = 0;
mCoreConfigGetIntValue(&m_threadContext.core->config, "mute", &fakeBool);
m_threadContext.core->opts.mute = fakeBool;
m_threadContext.impl->sync.fpsTarget = m_fpsTarget;
setSync(true);
}
// XXX: Have a way of just updating volume
switch (platform()) {
#ifdef M_CORE_GBA
case PLATFORM_GBA: {
GBA* gba = static_cast<GBA*>(m_threadContext.core->board);
if (m_threadContext.core->opts.mute) {
gba->audio.masterVolume = 0;
} else {
gba->audio.masterVolume = m_threadContext.core->opts.volume;
}
break;
}
#endif
#ifdef M_CORE_GB
case PLATFORM_GB: {
GB* gb = static_cast<GB*>(m_threadContext.core->board);
if (m_threadContext.core->opts.mute) {
gb->audio.masterVolume = 0;
} else {
gb->audio.masterVolume = m_threadContext.core->opts.volume;
}
break;
}
#endif
default:
break;
}
}
CoreController::Interrupter::Interrupter(CoreController* parent, bool fromThread)
: m_parent(parent)
{
if (!m_parent->thread()->impl) {
return;
}
if (!fromThread) {
mCoreThreadInterrupt(m_parent->thread());
} else {
mCoreThreadInterruptFromThread(m_parent->thread());
}
}
CoreController::Interrupter::Interrupter(std::shared_ptr<CoreController> parent, bool fromThread)
: m_parent(parent.get())
{
if (!m_parent->thread()->impl) {
return;
}
if (!fromThread) {
mCoreThreadInterrupt(m_parent->thread());
} else {
mCoreThreadInterruptFromThread(m_parent->thread());
}
}
CoreController::Interrupter::Interrupter(const Interrupter& other)
: m_parent(other.m_parent)
{
if (!m_parent->thread()->impl) {
return;
}
mCoreThreadInterrupt(m_parent->thread());
}
CoreController::Interrupter::~Interrupter() {
if (!m_parent->thread()->impl) {
return;
}
mCoreThreadContinue(m_parent->thread());
}