mirror of https://github.com/mgba-emu/mgba.git
917 lines
26 KiB
C++
917 lines
26 KiB
C++
/* Copyright (c) 2013-2017 Jeffrey Pfau
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "CoreController.h"
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#include "ConfigController.h"
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#include "InputController.h"
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#include "LogController.h"
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#include "MultiplayerController.h"
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#include "Override.h"
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#include <QDateTime>
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#include <QMutexLocker>
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#include <mgba/core/serialize.h>
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#include <mgba/feature/video-logger.h>
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#ifdef M_CORE_GBA
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#include <mgba/internal/gba/gba.h>
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#include <mgba/internal/gba/renderers/cache-set.h>
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#include <mgba/internal/gba/sharkport.h>
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#endif
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#ifdef M_CORE_GB
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#include <mgba/internal/gb/gb.h>
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#include <mgba/internal/gb/renderers/cache-set.h>
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#endif
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#include <mgba-util/math.h>
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#include <mgba-util/vfs.h>
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#define AUTOSAVE_GRANULARITY 600
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using namespace QGBA;
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CoreController::CoreController(mCore* core, QObject* parent)
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: QObject(parent)
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, m_saveStateFlags(SAVESTATE_SCREENSHOT | SAVESTATE_SAVEDATA | SAVESTATE_CHEATS | SAVESTATE_RTC)
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, m_loadStateFlags(SAVESTATE_SCREENSHOT | SAVESTATE_RTC)
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{
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m_threadContext.core = core;
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m_threadContext.userData = this;
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QSize size(256, 512);
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m_buffers[0].resize(size.width() * size.height() * sizeof(color_t));
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m_buffers[1].resize(size.width() * size.height() * sizeof(color_t));
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m_buffers[0].fill(0xFF);
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m_buffers[1].fill(0xFF);
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m_activeBuffer = &m_buffers[0];
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m_completeBuffer = m_buffers[0];
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m_threadContext.core->setVideoBuffer(m_threadContext.core, reinterpret_cast<color_t*>(m_activeBuffer->data()), size.width());
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m_resetActions.append([this]() {
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if (m_autoload) {
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mCoreLoadState(m_threadContext.core, 0, m_loadStateFlags);
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}
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});
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m_threadContext.startCallback = [](mCoreThread* context) {
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CoreController* controller = static_cast<CoreController*>(context->userData);
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switch (context->core->platform(context->core)) {
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#ifdef M_CORE_GBA
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case PLATFORM_GBA:
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context->core->setPeripheral(context->core, mPERIPH_GBA_LUMINANCE, controller->m_inputController->luminance());
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break;
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#endif
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default:
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break;
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}
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controller->updateFastForward();
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if (controller->m_multiplayer) {
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controller->m_multiplayer->attachGame(controller);
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}
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QMetaObject::invokeMethod(controller, "started");
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};
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m_threadContext.resetCallback = [](mCoreThread* context) {
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CoreController* controller = static_cast<CoreController*>(context->userData);
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for (auto action : controller->m_resetActions) {
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action();
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}
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if (controller->m_override) {
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controller->m_override->identify(context->core);
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controller->m_override->apply(context->core);
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}
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controller->m_resetActions.clear();
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controller->m_activeBuffer = &controller->m_buffers[0];
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context->core->setVideoBuffer(context->core, reinterpret_cast<color_t*>(controller->m_activeBuffer->data()), controller->screenDimensions().width());
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controller->finishFrame();
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};
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m_threadContext.frameCallback = [](mCoreThread* context) {
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CoreController* controller = static_cast<CoreController*>(context->userData);
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if (controller->m_autosaveCounter == AUTOSAVE_GRANULARITY) {
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if (controller->m_autosave) {
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mCoreSaveState(context->core, 0, controller->m_saveStateFlags);
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}
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controller->m_autosaveCounter = 0;
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}
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++controller->m_autosaveCounter;
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controller->finishFrame();
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};
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m_threadContext.cleanCallback = [](mCoreThread* context) {
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CoreController* controller = static_cast<CoreController*>(context->userData);
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if (controller->m_autosave) {
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mCoreSaveState(context->core, 0, controller->m_saveStateFlags);
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}
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controller->clearMultiplayerController();
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QMetaObject::invokeMethod(controller, "stopping");
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};
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m_threadContext.pauseCallback = [](mCoreThread* context) {
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CoreController* controller = static_cast<CoreController*>(context->userData);
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QMetaObject::invokeMethod(controller, "paused");
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};
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m_threadContext.unpauseCallback = [](mCoreThread* context) {
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CoreController* controller = static_cast<CoreController*>(context->userData);
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QMetaObject::invokeMethod(controller, "unpaused");
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};
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m_threadContext.logger.d.log = [](mLogger* logger, int category, enum mLogLevel level, const char* format, va_list args) {
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mThreadLogger* logContext = reinterpret_cast<mThreadLogger*>(logger);
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mCoreThread* context = logContext->p;
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static const char* savestateMessage = "State %i saved";
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static const char* loadstateMessage = "State %i loaded";
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static const char* savestateFailedMessage = "State %i failed to load";
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static int biosCat = -1;
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static int statusCat = -1;
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if (!context) {
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return;
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}
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CoreController* controller = static_cast<CoreController*>(context->userData);
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QString message;
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if (biosCat < 0) {
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biosCat = mLogCategoryById("gba.bios");
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}
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if (statusCat < 0) {
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statusCat = mLogCategoryById("core.status");
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}
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#ifdef M_CORE_GBA
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if (level == mLOG_STUB && category == biosCat) {
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va_list argc;
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va_copy(argc, args);
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int immediate = va_arg(argc, int);
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va_end(argc);
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QMetaObject::invokeMethod(controller, "unimplementedBiosCall", Q_ARG(int, immediate));
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} else
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#endif
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if (category == statusCat) {
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// Slot 0 is reserved for suspend points
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if (strncmp(loadstateMessage, format, strlen(loadstateMessage)) == 0) {
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va_list argc;
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va_copy(argc, args);
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int slot = va_arg(argc, int);
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va_end(argc);
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if (slot == 0) {
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format = "Loaded suspend state";
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}
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} else if (strncmp(savestateFailedMessage, format, strlen(savestateFailedMessage)) == 0 || strncmp(savestateMessage, format, strlen(savestateMessage)) == 0) {
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va_list argc;
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va_copy(argc, args);
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int slot = va_arg(argc, int);
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va_end(argc);
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if (slot == 0) {
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return;
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}
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}
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message = QString().vsprintf(format, args);
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QMetaObject::invokeMethod(controller, "statusPosted", Q_ARG(const QString&, message));
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}
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message = QString().vsprintf(format, args);
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QMetaObject::invokeMethod(controller, "logPosted", Q_ARG(int, level), Q_ARG(int, category), Q_ARG(const QString&, message));
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if (level == mLOG_FATAL) {
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mCoreThreadMarkCrashed(controller->thread());
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QMetaObject::invokeMethod(controller, "crashed", Q_ARG(const QString&, QString().vsprintf(format, args)));
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}
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};
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}
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CoreController::~CoreController() {
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endVideoLog();
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stop();
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disconnect();
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mCoreThreadJoin(&m_threadContext);
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if (m_cacheSet) {
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mCacheSetDeinit(m_cacheSet.get());
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m_cacheSet.reset();
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}
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mCoreConfigDeinit(&m_threadContext.core->config);
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m_threadContext.core->deinit(m_threadContext.core);
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}
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const color_t* CoreController::drawContext() {
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QMutexLocker locker(&m_mutex);
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return reinterpret_cast<const color_t*>(m_completeBuffer.constData());
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}
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bool CoreController::isPaused() {
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return mCoreThreadIsPaused(&m_threadContext);
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}
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bool CoreController::hasStarted() {
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return mCoreThreadHasStarted(&m_threadContext);
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}
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mPlatform CoreController::platform() const {
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return m_threadContext.core->platform(m_threadContext.core);
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}
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QSize CoreController::screenDimensions() const {
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unsigned width, height;
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m_threadContext.core->desiredVideoDimensions(m_threadContext.core, &width, &height);
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return QSize(width, height);
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}
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void CoreController::loadConfig(ConfigController* config) {
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Interrupter interrupter(this);
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m_loadStateFlags = config->getOption("loadStateExtdata", m_loadStateFlags).toInt();
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m_saveStateFlags = config->getOption("saveStateExtdata", m_saveStateFlags).toInt();
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m_fastForwardRatio = config->getOption("fastForwardRatio", m_fastForwardRatio).toFloat();
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m_videoSync = config->getOption("videoSync", m_videoSync).toInt();
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m_audioSync = config->getOption("audioSync", m_audioSync).toInt();
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m_fpsTarget = config->getOption("fpsTarget").toFloat();
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m_autosave = config->getOption("autosave", false).toInt();
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m_autoload = config->getOption("autoload", true).toInt();
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m_autofireThreshold = config->getOption("autofireThreshold", m_autofireThreshold).toInt();
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m_fastForwardVolume = config->getOption("fastForwardVolume", -1).toInt();
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m_fastForwardMute = config->getOption("fastForwardMute", -1).toInt();
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mCoreConfigCopyValue(&m_threadContext.core->config, config->config(), "volume");
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mCoreConfigCopyValue(&m_threadContext.core->config, config->config(), "mute");
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mCoreLoadForeignConfig(m_threadContext.core, config->config());
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if (hasStarted()) {
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updateFastForward();
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mCoreThreadRewindParamsChanged(&m_threadContext);
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}
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}
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#ifdef USE_DEBUGGERS
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void CoreController::setDebugger(mDebugger* debugger) {
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Interrupter interrupter(this);
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if (debugger) {
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mDebuggerAttach(debugger, m_threadContext.core);
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mDebuggerEnter(debugger, DEBUGGER_ENTER_ATTACHED, 0);
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} else {
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m_threadContext.core->detachDebugger(m_threadContext.core);
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}
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}
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#endif
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void CoreController::setMultiplayerController(MultiplayerController* controller) {
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if (controller == m_multiplayer) {
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return;
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}
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clearMultiplayerController();
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m_multiplayer = controller;
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if (!mCoreThreadHasStarted(&m_threadContext)) {
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return;
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}
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mCoreThreadRunFunction(&m_threadContext, [](mCoreThread* thread) {
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CoreController* controller = static_cast<CoreController*>(thread->userData);
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controller->m_multiplayer->attachGame(controller);
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});
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}
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void CoreController::clearMultiplayerController() {
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if (!m_multiplayer) {
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return;
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}
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m_multiplayer->detachGame(this);
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m_multiplayer = nullptr;
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}
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mCacheSet* CoreController::graphicCaches() {
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if (m_cacheSet) {
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return m_cacheSet.get();
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}
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Interrupter interrupter(this);
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switch (platform()) {
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#ifdef M_CORE_GBA
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case PLATFORM_GBA: {
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GBA* gba = static_cast<GBA*>(m_threadContext.core->board);
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m_cacheSet = std::make_unique<mCacheSet>();
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GBAVideoCacheInit(m_cacheSet.get());
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GBAVideoCacheAssociate(m_cacheSet.get(), &gba->video);
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break;
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}
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#endif
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#ifdef M_CORE_GB
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case PLATFORM_GB: {
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GB* gb = static_cast<GB*>(m_threadContext.core->board);
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m_cacheSet = std::make_unique<mCacheSet>();
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GBVideoCacheInit(m_cacheSet.get());
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GBVideoCacheAssociate(m_cacheSet.get(), &gb->video);
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break;
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}
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#endif
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default:
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return nullptr;
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}
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return m_cacheSet.get();
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}
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void CoreController::setOverride(std::unique_ptr<Override> override) {
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Interrupter interrupter(this);
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m_override = std::move(override);
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m_override->identify(m_threadContext.core);
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}
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void CoreController::setInputController(InputController* inputController) {
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m_inputController = inputController;
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m_threadContext.core->setPeripheral(m_threadContext.core, mPERIPH_ROTATION, m_inputController->rotationSource());
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m_threadContext.core->setPeripheral(m_threadContext.core, mPERIPH_RUMBLE, m_inputController->rumble());
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m_threadContext.core->setPeripheral(m_threadContext.core, mPERIPH_IMAGE_SOURCE, m_inputController->imageSource());
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}
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void CoreController::setLogger(LogController* logger) {
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disconnect(m_log);
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m_log = logger;
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m_threadContext.logger.d.filter = logger->filter();
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connect(this, &CoreController::logPosted, m_log, &LogController::postLog);
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}
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void CoreController::start() {
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if (!m_patched) {
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mCoreAutoloadPatch(m_threadContext.core);
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}
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if (!mCoreThreadStart(&m_threadContext)) {
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emit failed();
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emit stopping();
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}
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}
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void CoreController::stop() {
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setSync(false);
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#ifdef USE_DEBUGGERS
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setDebugger(nullptr);
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#endif
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setPaused(false);
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mCoreThreadEnd(&m_threadContext);
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emit stopping();
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}
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void CoreController::reset() {
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bool wasPaused = isPaused();
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setPaused(false);
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Interrupter interrupter(this);
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mCoreThreadReset(&m_threadContext);
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if (wasPaused) {
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setPaused(true);
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}
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}
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void CoreController::setPaused(bool paused) {
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if (paused == isPaused()) {
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return;
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}
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if (paused) {
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QMutexLocker locker(&m_mutex);
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m_frameActions.append([this]() {
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mCoreThreadPauseFromThread(&m_threadContext);
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});
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} else {
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mCoreThreadUnpause(&m_threadContext);
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}
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}
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void CoreController::frameAdvance() {
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QMutexLocker locker(&m_mutex);
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m_frameActions.append([this]() {
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mCoreThreadPauseFromThread(&m_threadContext);
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});
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setPaused(false);
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}
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void CoreController::setSync(bool sync) {
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if (sync) {
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m_threadContext.impl->sync.audioWait = m_audioSync;
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m_threadContext.impl->sync.videoFrameWait = m_videoSync;
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} else {
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m_threadContext.impl->sync.audioWait = false;
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m_threadContext.impl->sync.videoFrameWait = false;
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}
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}
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void CoreController::setRewinding(bool rewind) {
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if (!m_threadContext.core->opts.rewindEnable) {
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return;
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}
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if (rewind && m_multiplayer && m_multiplayer->attached() > 1) {
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return;
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}
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if (rewind && isPaused()) {
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setPaused(false);
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// TODO: restore autopausing
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}
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mCoreThreadSetRewinding(&m_threadContext, rewind);
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}
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void CoreController::rewind(int states) {
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{
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Interrupter interrupter(this);
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if (!states) {
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states = INT_MAX;
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}
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for (int i = 0; i < states; ++i) {
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if (!mCoreRewindRestore(&m_threadContext.impl->rewind, m_threadContext.core)) {
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break;
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}
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}
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}
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emit frameAvailable();
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emit rewound();
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}
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void CoreController::setFastForward(bool enable) {
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if (m_fastForward == enable) {
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return;
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}
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m_fastForward = enable;
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updateFastForward();
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emit fastForwardChanged(enable);
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}
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void CoreController::forceFastForward(bool enable) {
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if (m_fastForwardForced == enable) {
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return;
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}
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m_fastForwardForced = enable;
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updateFastForward();
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emit fastForwardChanged(enable || m_fastForward);
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}
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void CoreController::loadState(int slot) {
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if (slot > 0 && slot != m_stateSlot) {
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m_stateSlot = slot;
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m_backupSaveState.clear();
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}
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mCoreThreadRunFunction(&m_threadContext, [](mCoreThread* context) {
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CoreController* controller = static_cast<CoreController*>(context->userData);
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if (!controller->m_backupLoadState.isOpen()) {
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controller->m_backupLoadState = VFileMemChunk(nullptr, 0);
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}
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mCoreSaveStateNamed(context->core, controller->m_backupLoadState, controller->m_saveStateFlags);
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if (mCoreLoadState(context->core, controller->m_stateSlot, controller->m_loadStateFlags)) {
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emit controller->frameAvailable();
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emit controller->stateLoaded();
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}
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});
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}
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void CoreController::loadState(const QString& path) {
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m_statePath = path;
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mCoreThreadRunFunction(&m_threadContext, [](mCoreThread* context) {
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CoreController* controller = static_cast<CoreController*>(context->userData);
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VFile* vf = VFileDevice::open(controller->m_statePath, O_RDONLY);
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if (!vf) {
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return;
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}
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if (!controller->m_backupLoadState.isOpen()) {
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controller->m_backupLoadState = VFileMemChunk(nullptr, 0);
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}
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mCoreSaveStateNamed(context->core, controller->m_backupLoadState, controller->m_saveStateFlags);
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if (mCoreLoadStateNamed(context->core, vf, controller->m_loadStateFlags)) {
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emit controller->frameAvailable();
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emit controller->stateLoaded();
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}
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vf->close(vf);
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});
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}
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void CoreController::saveState(int slot) {
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if (slot > 0) {
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m_stateSlot = slot;
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}
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mCoreThreadRunFunction(&m_threadContext, [](mCoreThread* context) {
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CoreController* controller = static_cast<CoreController*>(context->userData);
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VFile* vf = mCoreGetState(context->core, controller->m_stateSlot, false);
|
|
if (vf) {
|
|
controller->m_backupSaveState.resize(vf->size(vf));
|
|
vf->read(vf, controller->m_backupSaveState.data(), controller->m_backupSaveState.size());
|
|
vf->close(vf);
|
|
}
|
|
mCoreSaveState(context->core, controller->m_stateSlot, controller->m_saveStateFlags);
|
|
});
|
|
}
|
|
|
|
void CoreController::saveState(const QString& path) {
|
|
m_statePath = path;
|
|
mCoreThreadRunFunction(&m_threadContext, [](mCoreThread* context) {
|
|
CoreController* controller = static_cast<CoreController*>(context->userData);
|
|
VFile* vf = VFileDevice::open(controller->m_statePath, O_RDONLY);
|
|
if (vf) {
|
|
controller->m_backupSaveState.resize(vf->size(vf));
|
|
vf->read(vf, controller->m_backupSaveState.data(), controller->m_backupSaveState.size());
|
|
vf->close(vf);
|
|
}
|
|
vf = VFileDevice::open(controller->m_statePath, O_WRONLY | O_CREAT | O_TRUNC);
|
|
if (!vf) {
|
|
return;
|
|
}
|
|
mCoreSaveStateNamed(context->core, vf, controller->m_saveStateFlags);
|
|
vf->close(vf);
|
|
});
|
|
}
|
|
|
|
void CoreController::loadBackupState() {
|
|
if (!m_backupLoadState.isOpen()) {
|
|
return;
|
|
}
|
|
|
|
mCoreThreadRunFunction(&m_threadContext, [](mCoreThread* context) {
|
|
CoreController* controller = static_cast<CoreController*>(context->userData);
|
|
controller->m_backupLoadState.seek(0);
|
|
if (mCoreLoadStateNamed(context->core, controller->m_backupLoadState, controller->m_loadStateFlags)) {
|
|
mLOG(STATUS, INFO, "Undid state load");
|
|
controller->frameAvailable();
|
|
controller->stateLoaded();
|
|
}
|
|
controller->m_backupLoadState.close();
|
|
});
|
|
}
|
|
|
|
void CoreController::saveBackupState() {
|
|
if (m_backupSaveState.isEmpty()) {
|
|
return;
|
|
}
|
|
|
|
mCoreThreadRunFunction(&m_threadContext, [](mCoreThread* context) {
|
|
CoreController* controller = static_cast<CoreController*>(context->userData);
|
|
VFile* vf = mCoreGetState(context->core, controller->m_stateSlot, true);
|
|
if (vf) {
|
|
vf->write(vf, controller->m_backupSaveState.constData(), controller->m_backupSaveState.size());
|
|
vf->close(vf);
|
|
mLOG(STATUS, INFO, "Undid state save");
|
|
}
|
|
controller->m_backupSaveState.clear();
|
|
});
|
|
}
|
|
|
|
void CoreController::loadSave(const QString& path, bool temporary) {
|
|
m_resetActions.append([this, path, temporary]() {
|
|
VFile* vf = VFileDevice::open(path, temporary ? O_RDONLY : O_RDWR);
|
|
if (!vf) {
|
|
LOG(QT, ERROR) << tr("Failed to open save file: %1").arg(path);
|
|
return;
|
|
}
|
|
|
|
if (temporary) {
|
|
m_threadContext.core->loadTemporarySave(m_threadContext.core, vf);
|
|
} else {
|
|
m_threadContext.core->loadSave(m_threadContext.core, vf);
|
|
}
|
|
});
|
|
reset();
|
|
}
|
|
|
|
void CoreController::loadPatch(const QString& patchPath) {
|
|
Interrupter interrupter(this);
|
|
VFile* patch = VFileDevice::open(patchPath, O_RDONLY);
|
|
if (patch) {
|
|
m_threadContext.core->loadPatch(m_threadContext.core, patch);
|
|
m_patched = true;
|
|
patch->close(patch);
|
|
}
|
|
if (mCoreThreadHasStarted(&m_threadContext)) {
|
|
reset();
|
|
}
|
|
}
|
|
|
|
void CoreController::replaceGame(const QString& path) {
|
|
QFileInfo info(path);
|
|
if (!info.isReadable()) {
|
|
LOG(QT, ERROR) << tr("Failed to open game file: %1").arg(path);
|
|
return;
|
|
}
|
|
QString fname = info.canonicalFilePath();
|
|
Interrupter interrupter(this);
|
|
mDirectorySetDetachBase(&m_threadContext.core->dirs);
|
|
mCoreLoadFile(m_threadContext.core, fname.toUtf8().constData());
|
|
}
|
|
|
|
void CoreController::yankPak() {
|
|
#ifdef M_CORE_GBA
|
|
if (platform() != PLATFORM_GBA) {
|
|
return;
|
|
}
|
|
Interrupter interrupter(this);
|
|
GBAYankROM(static_cast<GBA*>(m_threadContext.core->board));
|
|
#endif
|
|
}
|
|
|
|
void CoreController::addKey(int key) {
|
|
m_activeKeys |= 1 << key;
|
|
}
|
|
|
|
void CoreController::clearKey(int key) {
|
|
m_activeKeys &= ~(1 << key);
|
|
}
|
|
|
|
void CoreController::setAutofire(int key, bool enable) {
|
|
if (key >= 32 || key < 0) {
|
|
return;
|
|
}
|
|
|
|
m_autofire[key] = enable;
|
|
m_autofireStatus[key] = 0;
|
|
}
|
|
|
|
#ifdef USE_PNG
|
|
void CoreController::screenshot() {
|
|
mCoreThreadRunFunction(&m_threadContext, [](mCoreThread* context) {
|
|
mCoreTakeScreenshot(context->core);
|
|
});
|
|
}
|
|
#endif
|
|
|
|
void CoreController::setRealTime() {
|
|
m_threadContext.core->rtc.override = RTC_NO_OVERRIDE;
|
|
}
|
|
|
|
void CoreController::setFixedTime(const QDateTime& time) {
|
|
m_threadContext.core->rtc.override = RTC_FIXED;
|
|
m_threadContext.core->rtc.value = time.toMSecsSinceEpoch();
|
|
}
|
|
|
|
void CoreController::setFakeEpoch(const QDateTime& time) {
|
|
m_threadContext.core->rtc.override = RTC_FAKE_EPOCH;
|
|
m_threadContext.core->rtc.value = time.toMSecsSinceEpoch();
|
|
}
|
|
|
|
void CoreController::importSharkport(const QString& path) {
|
|
#ifdef M_CORE_GBA
|
|
if (platform() != PLATFORM_GBA) {
|
|
return;
|
|
}
|
|
VFile* vf = VFileDevice::open(path, O_RDONLY);
|
|
if (!vf) {
|
|
LOG(QT, ERROR) << tr("Failed to open snapshot file for reading: %1").arg(path);
|
|
return;
|
|
}
|
|
Interrupter interrupter(this);
|
|
GBASavedataImportSharkPort(static_cast<GBA*>(m_threadContext.core->board), vf, false);
|
|
vf->close(vf);
|
|
#endif
|
|
}
|
|
|
|
void CoreController::exportSharkport(const QString& path) {
|
|
#ifdef M_CORE_GBA
|
|
if (platform() != PLATFORM_GBA) {
|
|
return;
|
|
}
|
|
VFile* vf = VFileDevice::open(path, O_WRONLY | O_CREAT | O_TRUNC);
|
|
if (!vf) {
|
|
LOG(QT, ERROR) << tr("Failed to open snapshot file for writing: %1").arg(path);
|
|
return;
|
|
}
|
|
Interrupter interrupter(this);
|
|
GBASavedataExportSharkPort(static_cast<GBA*>(m_threadContext.core->board), vf);
|
|
vf->close(vf);
|
|
#endif
|
|
}
|
|
|
|
void CoreController::attachPrinter() {
|
|
#ifdef M_CORE_GB
|
|
if (platform() != PLATFORM_GB) {
|
|
return;
|
|
}
|
|
GB* gb = static_cast<GB*>(m_threadContext.core->board);
|
|
clearMultiplayerController();
|
|
GBPrinterCreate(&m_printer.d);
|
|
m_printer.parent = this;
|
|
m_printer.d.print = [](GBPrinter* printer, int height, const uint8_t* data) {
|
|
QGBPrinter* qPrinter = reinterpret_cast<QGBPrinter*>(printer);
|
|
QImage image(GB_VIDEO_HORIZONTAL_PIXELS, height, QImage::Format_Indexed8);
|
|
QVector<QRgb> colors;
|
|
colors.append(qRgb(0xF8, 0xF8, 0xF8));
|
|
colors.append(qRgb(0xA8, 0xA8, 0xA8));
|
|
colors.append(qRgb(0x50, 0x50, 0x50));
|
|
colors.append(qRgb(0x00, 0x00, 0x00));
|
|
image.setColorTable(colors);
|
|
for (int y = 0; y < height; ++y) {
|
|
for (int x = 0; x < GB_VIDEO_HORIZONTAL_PIXELS; x += 4) {
|
|
uint8_t byte = data[(x + y * GB_VIDEO_HORIZONTAL_PIXELS) / 4];
|
|
image.setPixel(x + 0, y, (byte & 0xC0) >> 6);
|
|
image.setPixel(x + 1, y, (byte & 0x30) >> 4);
|
|
image.setPixel(x + 2, y, (byte & 0x0C) >> 2);
|
|
image.setPixel(x + 3, y, (byte & 0x03) >> 0);
|
|
}
|
|
}
|
|
QMetaObject::invokeMethod(qPrinter->parent, "imagePrinted", Q_ARG(const QImage&, image));
|
|
};
|
|
Interrupter interrupter(this);
|
|
GBSIOSetDriver(&gb->sio, &m_printer.d.d);
|
|
#endif
|
|
}
|
|
|
|
void CoreController::detachPrinter() {
|
|
#ifdef M_CORE_GB
|
|
if (platform() != PLATFORM_GB) {
|
|
return;
|
|
}
|
|
Interrupter interrupter(this);
|
|
GB* gb = static_cast<GB*>(m_threadContext.core->board);
|
|
GBPrinterDonePrinting(&m_printer.d);
|
|
GBSIOSetDriver(&gb->sio, nullptr);
|
|
#endif
|
|
}
|
|
|
|
void CoreController::endPrint() {
|
|
#ifdef M_CORE_GB
|
|
if (platform() != PLATFORM_GB) {
|
|
return;
|
|
}
|
|
Interrupter interrupter(this);
|
|
GBPrinterDonePrinting(&m_printer.d);
|
|
#endif
|
|
}
|
|
|
|
void CoreController::setAVStream(mAVStream* stream) {
|
|
Interrupter interrupter(this);
|
|
m_threadContext.core->setAVStream(m_threadContext.core, stream);
|
|
}
|
|
|
|
void CoreController::clearAVStream() {
|
|
Interrupter interrupter(this);
|
|
m_threadContext.core->setAVStream(m_threadContext.core, nullptr);
|
|
}
|
|
|
|
void CoreController::clearOverride() {
|
|
m_override.reset();
|
|
}
|
|
|
|
void CoreController::startVideoLog(const QString& path) {
|
|
if (m_vl) {
|
|
return;
|
|
}
|
|
|
|
Interrupter interrupter(this);
|
|
m_vl = mVideoLogContextCreate(m_threadContext.core);
|
|
m_vlVf = VFileDevice::open(path, O_WRONLY | O_CREAT | O_TRUNC);
|
|
mVideoLogContextSetOutput(m_vl, m_vlVf);
|
|
mVideoLogContextWriteHeader(m_vl, m_threadContext.core);
|
|
}
|
|
|
|
void CoreController::endVideoLog() {
|
|
if (!m_vl) {
|
|
return;
|
|
}
|
|
|
|
Interrupter interrupter(this);
|
|
mVideoLogContextDestroy(m_threadContext.core, m_vl);
|
|
if (m_vlVf) {
|
|
m_vlVf->close(m_vlVf);
|
|
m_vlVf = nullptr;
|
|
}
|
|
m_vl = nullptr;
|
|
}
|
|
|
|
void CoreController::updateKeys() {
|
|
int activeKeys = m_activeKeys | updateAutofire() | m_inputController->pollEvents();
|
|
m_threadContext.core->setKeys(m_threadContext.core, activeKeys);
|
|
}
|
|
|
|
int CoreController::updateAutofire() {
|
|
int active = 0;
|
|
for (int k = 0; k < 32; ++k) {
|
|
if (!m_autofire[k]) {
|
|
continue;
|
|
}
|
|
++m_autofireStatus[k];
|
|
if (m_autofireStatus[k] >= 2 * m_autofireThreshold) {
|
|
m_autofireStatus[k] = 0;
|
|
} else if (m_autofireStatus[k] >= m_autofireThreshold) {
|
|
active |= 1 << k;
|
|
}
|
|
}
|
|
return active;
|
|
}
|
|
|
|
void CoreController::finishFrame() {
|
|
QMutexLocker locker(&m_mutex);
|
|
memcpy(m_completeBuffer.data(), m_activeBuffer->constData(), m_activeBuffer->size());
|
|
|
|
// TODO: Generalize this to triple buffering?
|
|
m_activeBuffer = &m_buffers[0];
|
|
if (m_activeBuffer == m_completeBuffer) {
|
|
m_activeBuffer = &m_buffers[1];
|
|
}
|
|
// Copy contents to avoid issues when doing frameskip
|
|
memcpy(m_activeBuffer->data(), m_completeBuffer.constData(), m_activeBuffer->size());
|
|
m_threadContext.core->setVideoBuffer(m_threadContext.core, reinterpret_cast<color_t*>(m_activeBuffer->data()), screenDimensions().width());
|
|
|
|
for (auto& action : m_frameActions) {
|
|
action();
|
|
}
|
|
m_frameActions.clear();
|
|
updateKeys();
|
|
|
|
QMetaObject::invokeMethod(this, "frameAvailable");
|
|
}
|
|
|
|
void CoreController::updateFastForward() {
|
|
if (m_fastForward || m_fastForwardForced) {
|
|
if (m_fastForwardVolume >= 0) {
|
|
m_threadContext.core->opts.volume = m_fastForwardVolume;
|
|
}
|
|
if (m_fastForwardMute >= 0) {
|
|
m_threadContext.core->opts.mute = m_fastForwardMute;
|
|
}
|
|
if (m_fastForwardRatio > 0) {
|
|
m_threadContext.impl->sync.fpsTarget = m_fpsTarget * m_fastForwardRatio;
|
|
} else {
|
|
setSync(false);
|
|
}
|
|
} else {
|
|
if (!mCoreConfigGetIntValue(&m_threadContext.core->config, "volume", &m_threadContext.core->opts.volume)) {
|
|
m_threadContext.core->opts.volume = 0x100;
|
|
}
|
|
int fakeBool = 0;
|
|
mCoreConfigGetIntValue(&m_threadContext.core->config, "mute", &fakeBool);
|
|
m_threadContext.core->opts.mute = fakeBool;
|
|
m_threadContext.impl->sync.fpsTarget = m_fpsTarget;
|
|
setSync(true);
|
|
}
|
|
// XXX: Have a way of just updating volume
|
|
switch (platform()) {
|
|
#ifdef M_CORE_GBA
|
|
case PLATFORM_GBA: {
|
|
GBA* gba = static_cast<GBA*>(m_threadContext.core->board);
|
|
if (m_threadContext.core->opts.mute) {
|
|
gba->audio.masterVolume = 0;
|
|
} else {
|
|
gba->audio.masterVolume = m_threadContext.core->opts.volume;
|
|
}
|
|
break;
|
|
}
|
|
#endif
|
|
#ifdef M_CORE_GB
|
|
case PLATFORM_GB: {
|
|
GB* gb = static_cast<GB*>(m_threadContext.core->board);
|
|
if (m_threadContext.core->opts.mute) {
|
|
gb->audio.masterVolume = 0;
|
|
} else {
|
|
gb->audio.masterVolume = m_threadContext.core->opts.volume;
|
|
}
|
|
break;
|
|
}
|
|
#endif
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
CoreController::Interrupter::Interrupter(CoreController* parent, bool fromThread)
|
|
: m_parent(parent)
|
|
{
|
|
if (!m_parent->thread()->impl) {
|
|
return;
|
|
}
|
|
if (!fromThread) {
|
|
mCoreThreadInterrupt(m_parent->thread());
|
|
} else {
|
|
mCoreThreadInterruptFromThread(m_parent->thread());
|
|
}
|
|
}
|
|
|
|
CoreController::Interrupter::Interrupter(std::shared_ptr<CoreController> parent, bool fromThread)
|
|
: m_parent(parent.get())
|
|
{
|
|
if (!m_parent->thread()->impl) {
|
|
return;
|
|
}
|
|
if (!fromThread) {
|
|
mCoreThreadInterrupt(m_parent->thread());
|
|
} else {
|
|
mCoreThreadInterruptFromThread(m_parent->thread());
|
|
}
|
|
}
|
|
|
|
CoreController::Interrupter::Interrupter(const Interrupter& other)
|
|
: m_parent(other.m_parent)
|
|
{
|
|
if (!m_parent->thread()->impl) {
|
|
return;
|
|
}
|
|
mCoreThreadInterrupt(m_parent->thread());
|
|
}
|
|
|
|
CoreController::Interrupter::~Interrupter() {
|
|
if (!m_parent->thread()->impl) {
|
|
return;
|
|
}
|
|
mCoreThreadContinue(m_parent->thread());
|
|
}
|