mgba/src/platform/qt/BattleChipView.cpp

253 lines
7.7 KiB
C++

/* Copyright (c) 2013-2019 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "BattleChipView.h"
#include "ConfigController.h"
#include "CoreController.h"
#include "GBAApp.h"
#include "ShortcutController.h"
#include "Window.h"
#include <QtAlgorithms>
#include <QFile>
#include <QFontMetrics>
#include <QMessageBox>
#include <QMultiMap>
#include <QResource>
#include <QSettings>
#include <QStringList>
using namespace QGBA;
BattleChipView::BattleChipView(std::shared_ptr<CoreController> controller, Window* window, QWidget* parent)
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint)
, m_controller(controller)
, m_window(window)
{
QResource::registerResource(GBAApp::dataDir() + "/chips.rcc", "/exe");
QResource::registerResource(ConfigController::configDir() + "/chips.rcc", "/exe");
m_ui.setupUi(this);
char title[9];
CoreController::Interrupter interrupter(m_controller);
mCore* core = m_controller->thread()->core;
title[8] = '\0';
core->getGameCode(core, title);
QString qtitle(title);
#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
int size = QFontMetrics(QFont()).height() / ((int) ceil(devicePixelRatioF()) * 12);
#else
int size = QFontMetrics(QFont()).height() / (devicePixelRatio() * 12);
#endif
m_ui.chipList->setIconSize(m_ui.chipList->iconSize() * size);
m_ui.chipList->setGridSize(m_ui.chipList->gridSize() * size);
connect(m_ui.chipId, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged), m_ui.inserted, [this]() {
m_ui.inserted->setChecked(Qt::Unchecked);
});
connect(m_ui.chipName, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), m_ui.chipId, [this](int id) {
m_ui.chipId->setValue(m_chipIndexToId[id]);
});
connect(m_ui.inserted, &QAbstractButton::toggled, this, &BattleChipView::insertChip);
connect(m_ui.insert, &QAbstractButton::clicked, this, &BattleChipView::reinsert);
connect(m_ui.add, &QAbstractButton::clicked, this, &BattleChipView::addChip);
connect(m_ui.remove, &QAbstractButton::clicked, this, &BattleChipView::removeChip);
connect(controller.get(), &CoreController::stopping, this, &QWidget::close);
connect(m_ui.save, &QAbstractButton::clicked, this, &BattleChipView::saveDeck);
connect(m_ui.load, &QAbstractButton::clicked, this, &BattleChipView::loadDeck);
connect(m_ui.buttonBox->button(QDialogButtonBox::Reset), &QAbstractButton::clicked, m_ui.chipList, &QListWidget::clear);
connect(m_ui.gateBattleChip, &QAbstractButton::toggled, this, [this](bool on) {
if (on) {
setFlavor(GBA_FLAVOR_BATTLECHIP_GATE);
}
});
connect(m_ui.gateProgress, &QAbstractButton::toggled, this, [this](bool on) {
if (on) {
setFlavor(GBA_FLAVOR_PROGRESS_GATE);
}
});
connect(m_ui.gateBeastLink, &QAbstractButton::toggled, this, [this, qtitle](bool on) {
if (on) {
if (qtitle.endsWith('E') || qtitle.endsWith('P')) {
setFlavor(GBA_FLAVOR_BEAST_LINK_GATE_US);
} else {
setFlavor(GBA_FLAVOR_BEAST_LINK_GATE);
}
}
});
connect(m_controller.get(), &CoreController::frameAvailable, this, &BattleChipView::advanceFrameCounter);
connect(m_ui.chipList, &QListWidget::itemClicked, this, [this](QListWidgetItem* item) {
QVariant chip = item->data(Qt::UserRole);
bool blocked = m_ui.chipId->blockSignals(true);
m_ui.chipId->setValue(chip.toInt());
m_ui.chipId->blockSignals(blocked);
reinsert();
});
m_controller->attachBattleChipGate();
setFlavor(4);
if (qtitle.startsWith("AGB-B4B") || qtitle.startsWith("AGB-B4W") || qtitle.startsWith("AGB-BR4") || qtitle.startsWith("AGB-BZ3")) {
m_ui.gateBattleChip->setChecked(Qt::Checked);
} else if (qtitle.startsWith("AGB-BRB") || qtitle.startsWith("AGB-BRK")) {
m_ui.gateProgress->setChecked(Qt::Checked);
} else if (qtitle.startsWith("AGB-BR5") || qtitle.startsWith("AGB-BR6")) {
m_ui.gateBeastLink->setChecked(Qt::Checked);
}
}
BattleChipView::~BattleChipView() {
m_controller->detachBattleChipGate();
}
void BattleChipView::setFlavor(int flavor) {
m_controller->setBattleChipFlavor(flavor);
loadChipNames(flavor);
}
void BattleChipView::insertChip(bool inserted) {
bool blocked = m_ui.inserted->blockSignals(true);
m_ui.inserted->setChecked(inserted);
m_ui.inserted->blockSignals(blocked);
if (inserted) {
m_controller->setBattleChipId(m_ui.chipId->value());
} else {
m_controller->setBattleChipId(0);
}
}
void BattleChipView::reinsert() {
if (m_ui.inserted->isChecked()) {
insertChip(false);
m_next = true;
m_frameCounter = UNINSERTED_TIME;
} else {
insertChip(true);
}
m_window->setWindowState(m_window->windowState() & ~Qt::WindowActive);
m_window->setWindowState(m_window->windowState() | Qt::WindowActive);
}
void BattleChipView::addChip() {
int insertedChip = m_ui.chipId->value();
if (insertedChip < 1) {
return;
}
addChipId(insertedChip);
}
void BattleChipView::addChipId(int id) {
QListWidgetItem* add = new QListWidgetItem(m_chipIdToName[id]);
add->setData(Qt::UserRole, id);
QString path = QString(":/exe/exe%1/%2.png").arg(m_flavor).arg(id, 3, 10, QLatin1Char('0'));
if (!QFile(path).exists()) {
path = QString(":/exe/exe%1/placeholder.png").arg(m_flavor);
}
add->setIcon(QPixmap(path).scaled(m_ui.chipList->iconSize()));
m_ui.chipList->addItem(add);
}
void BattleChipView::removeChip() {
qDeleteAll(m_ui.chipList->selectedItems());
}
void BattleChipView::loadChipNames(int flavor) {
QStringList chipNames;
chipNames.append(tr("(None)"));
m_chipIndexToId.clear();
m_chipIdToName.clear();
if (flavor == GBA_FLAVOR_BEAST_LINK_GATE_US) {
flavor = GBA_FLAVOR_BEAST_LINK_GATE;
}
m_flavor = flavor;
QFile file(QString(":/exe/exe%1/chip-names.txt").arg(flavor));
file.open(QIODevice::ReadOnly | QIODevice::Text);
int id = 0;
while (true) {
QByteArray line = file.readLine();
if (line.isEmpty()) {
break;
}
++id;
if (line.trimmed().isEmpty()) {
continue;
}
QString name = QString::fromUtf8(line).trimmed();
m_chipIndexToId[chipNames.length()] = id;
m_chipIdToName[id] = name;
chipNames.append(name);
}
m_ui.chipName->clear();
m_ui.chipName->addItems(chipNames);
}
void BattleChipView::advanceFrameCounter() {
if (m_frameCounter == 0) {
insertChip(m_next);
}
if (m_frameCounter >= 0) {
--m_frameCounter;
}
}
void BattleChipView::saveDeck() {
QString filename = GBAApp::app()->getSaveFileName(this, tr("Select deck file"), tr(("BattleChip deck file (*.deck)")));
if (filename.isEmpty()) {
return;
}
QStringList deck;
for (int i = 0; i < m_ui.chipList->count(); ++i) {
deck.append(m_ui.chipList->item(i)->data(Qt::UserRole).toString());
}
QSettings ini(filename, QSettings::IniFormat);
ini.clear();
ini.beginGroup("BattleChipDeck");
ini.setValue("version", m_flavor);
ini.setValue("deck", deck.join(','));
ini.sync();
}
void BattleChipView::loadDeck() {
QString filename = GBAApp::app()->getOpenFileName(this, tr("Select deck file"), tr(("BattleChip deck file (*.deck)")));
if (filename.isEmpty()) {
return;
}
QSettings ini(filename, QSettings::IniFormat);
ini.beginGroup("BattleChipDeck");
int flavor = ini.value("version").toInt();
if (flavor != m_flavor) {
QMessageBox* error = new QMessageBox(this);
error->setIcon(QMessageBox::Warning);
error->setStandardButtons(QMessageBox::Ok);
error->setWindowTitle(tr("Incompatible deck"));
error->setText(tr("The selected deck is not compatible with this Chip Gate"));
error->setAttribute(Qt::WA_DeleteOnClose);
error->show();
return;
}
m_ui.chipList->clear();
QStringList deck = ini.value("deck").toString().split(',');
for (const auto& item : deck) {
bool ok;
int id = item.toInt(&ok);
if (ok) {
addChipId(id);
}
}
}