mirror of https://github.com/mgba-emu/mgba.git
575 lines
18 KiB
C
575 lines
18 KiB
C
/* Copyright (c) 2013-2016 Jeffrey Pfau
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include <mgba/core/thread.h>
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#include <mgba/core/core.h>
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#include <mgba/core/serialize.h>
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#include <mgba-util/patch.h>
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#include <mgba-util/vfs.h>
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#include <signal.h>
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#ifndef DISABLE_THREADING
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static const float _defaultFPSTarget = 60.f;
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#ifdef USE_PTHREADS
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static pthread_key_t _contextKey;
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static pthread_once_t _contextOnce = PTHREAD_ONCE_INIT;
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static void _createTLS(void) {
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pthread_key_create(&_contextKey, 0);
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}
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#elif _WIN32
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static DWORD _contextKey;
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static INIT_ONCE _contextOnce = INIT_ONCE_STATIC_INIT;
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static BOOL CALLBACK _createTLS(PINIT_ONCE once, PVOID param, PVOID* context) {
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UNUSED(once);
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UNUSED(param);
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UNUSED(context);
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_contextKey = TlsAlloc();
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return TRUE;
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}
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#endif
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static void _mCoreLog(struct mLogger* logger, int category, enum mLogLevel level, const char* format, va_list args);
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static void _changeState(struct mCoreThread* threadContext, enum mCoreThreadState newState, bool broadcast) {
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MutexLock(&threadContext->stateMutex);
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threadContext->state = newState;
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if (broadcast) {
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ConditionWake(&threadContext->stateCond);
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}
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MutexUnlock(&threadContext->stateMutex);
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}
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static void _waitOnInterrupt(struct mCoreThread* threadContext) {
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while (threadContext->state == THREAD_INTERRUPTED || threadContext->state == THREAD_INTERRUPTING) {
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ConditionWait(&threadContext->stateCond, &threadContext->stateMutex);
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}
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}
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static void _waitUntilNotState(struct mCoreThread* threadContext, enum mCoreThreadState oldState) {
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MutexLock(&threadContext->sync.videoFrameMutex);
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bool videoFrameWait = threadContext->sync.videoFrameWait;
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threadContext->sync.videoFrameWait = false;
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MutexUnlock(&threadContext->sync.videoFrameMutex);
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while (threadContext->state == oldState) {
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MutexUnlock(&threadContext->stateMutex);
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if (!MutexTryLock(&threadContext->sync.videoFrameMutex)) {
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ConditionWake(&threadContext->sync.videoFrameRequiredCond);
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MutexUnlock(&threadContext->sync.videoFrameMutex);
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}
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if (!MutexTryLock(&threadContext->sync.audioBufferMutex)) {
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ConditionWake(&threadContext->sync.audioRequiredCond);
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MutexUnlock(&threadContext->sync.audioBufferMutex);
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}
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MutexLock(&threadContext->stateMutex);
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ConditionWake(&threadContext->stateCond);
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}
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MutexLock(&threadContext->sync.videoFrameMutex);
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threadContext->sync.videoFrameWait = videoFrameWait;
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MutexUnlock(&threadContext->sync.videoFrameMutex);
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}
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static void _pauseThread(struct mCoreThread* threadContext) {
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threadContext->state = THREAD_PAUSING;
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_waitUntilNotState(threadContext, THREAD_PAUSING);
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}
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void _frameStarted(void* context) {
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struct mCoreThread* thread = context;
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if (!thread) {
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return;
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}
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if (thread->core->opts.rewindEnable && thread->core->opts.rewindBufferCapacity > 0) {
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if (thread->state != THREAD_REWINDING) {
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mCoreRewindAppend(&thread->rewind, thread->core);
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} else if (thread->state == THREAD_REWINDING) {
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if (!mCoreRewindRestore(&thread->rewind, thread->core)) {
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mCoreRewindAppend(&thread->rewind, thread->core);
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}
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}
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}
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}
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void _frameEnded(void* context) {
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struct mCoreThread* thread = context;
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if (!thread) {
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return;
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}
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if (thread->frameCallback) {
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thread->frameCallback(thread);
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}
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}
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void _crashed(void* context) {
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struct mCoreThread* thread = context;
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if (!thread) {
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return;
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}
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_changeState(thread, THREAD_CRASHED, true);
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}
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static THREAD_ENTRY _mCoreThreadRun(void* context) {
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struct mCoreThread* threadContext = context;
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#ifdef USE_PTHREADS
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pthread_once(&_contextOnce, _createTLS);
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pthread_setspecific(_contextKey, threadContext);
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#elif _WIN32
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InitOnceExecuteOnce(&_contextOnce, _createTLS, NULL, 0);
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TlsSetValue(_contextKey, threadContext);
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#endif
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ThreadSetName("CPU Thread");
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#if !defined(_WIN32) && defined(USE_PTHREADS)
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sigset_t signals;
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sigemptyset(&signals);
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pthread_sigmask(SIG_SETMASK, &signals, 0);
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#endif
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struct mCore* core = threadContext->core;
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struct mCoreCallbacks callbacks = {
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.videoFrameStarted = _frameStarted,
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.videoFrameEnded = _frameEnded,
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.coreCrashed = _crashed,
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.context = threadContext
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};
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core->addCoreCallbacks(core, &callbacks);
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core->setSync(core, &threadContext->sync);
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core->reset(core);
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struct mLogFilter filter;
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if (!threadContext->logger.d.filter) {
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threadContext->logger.d.filter = &filter;
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mLogFilterInit(threadContext->logger.d.filter);
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mLogFilterLoad(threadContext->logger.d.filter, &core->config);
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}
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if (core->opts.rewindEnable && core->opts.rewindBufferCapacity > 0) {
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mCoreRewindContextInit(&threadContext->rewind, core->opts.rewindBufferCapacity);
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threadContext->rewind.stateFlags = core->opts.rewindSave ? SAVESTATE_SAVEDATA : 0;
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}
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_changeState(threadContext, THREAD_RUNNING, true);
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if (threadContext->startCallback) {
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threadContext->startCallback(threadContext);
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}
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if (threadContext->resetCallback) {
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threadContext->resetCallback(threadContext);
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}
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while (threadContext->state < THREAD_EXITING) {
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#ifdef USE_DEBUGGERS
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struct mDebugger* debugger = core->debugger;
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if (debugger) {
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mDebuggerRun(debugger);
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if (debugger->state == DEBUGGER_SHUTDOWN) {
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_changeState(threadContext, THREAD_EXITING, false);
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}
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} else
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#endif
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{
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while (threadContext->state <= THREAD_MAX_RUNNING) {
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core->runLoop(core);
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}
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}
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int resetScheduled = 0;
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MutexLock(&threadContext->stateMutex);
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while (threadContext->state > THREAD_MAX_RUNNING && threadContext->state < THREAD_EXITING) {
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if (threadContext->state == THREAD_PAUSING) {
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threadContext->state = THREAD_PAUSED;
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ConditionWake(&threadContext->stateCond);
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}
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if (threadContext->state == THREAD_INTERRUPTING) {
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threadContext->state = THREAD_INTERRUPTED;
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ConditionWake(&threadContext->stateCond);
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}
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if (threadContext->state == THREAD_RUN_ON) {
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if (threadContext->run) {
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threadContext->run(threadContext);
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}
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threadContext->state = threadContext->savedState;
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ConditionWake(&threadContext->stateCond);
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}
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if (threadContext->state == THREAD_RESETING) {
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threadContext->state = THREAD_RUNNING;
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resetScheduled = 1;
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}
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while (threadContext->state == THREAD_PAUSED || threadContext->state == THREAD_INTERRUPTED || threadContext->state == THREAD_WAITING) {
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ConditionWait(&threadContext->stateCond, &threadContext->stateMutex);
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}
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}
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MutexUnlock(&threadContext->stateMutex);
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if (resetScheduled) {
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core->reset(core);
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if (threadContext->resetCallback) {
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threadContext->resetCallback(threadContext);
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}
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}
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}
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while (threadContext->state < THREAD_SHUTDOWN) {
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_changeState(threadContext, THREAD_SHUTDOWN, false);
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}
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if (core->opts.rewindEnable) {
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mCoreRewindContextDeinit(&threadContext->rewind);
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}
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if (threadContext->cleanCallback) {
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threadContext->cleanCallback(threadContext);
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}
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core->clearCoreCallbacks(core);
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threadContext->logger.d.filter = NULL;
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return 0;
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}
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bool mCoreThreadStart(struct mCoreThread* threadContext) {
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threadContext->state = THREAD_INITIALIZED;
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threadContext->logger.p = threadContext;
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if (!threadContext->logger.d.log) {
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threadContext->logger.d.log = _mCoreLog;
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threadContext->logger.d.filter = NULL;
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}
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if (!threadContext->sync.fpsTarget) {
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threadContext->sync.fpsTarget = _defaultFPSTarget;
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}
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MutexInit(&threadContext->stateMutex);
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ConditionInit(&threadContext->stateCond);
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MutexInit(&threadContext->sync.videoFrameMutex);
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ConditionInit(&threadContext->sync.videoFrameAvailableCond);
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ConditionInit(&threadContext->sync.videoFrameRequiredCond);
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MutexInit(&threadContext->sync.audioBufferMutex);
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ConditionInit(&threadContext->sync.audioRequiredCond);
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threadContext->interruptDepth = 0;
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#ifdef USE_PTHREADS
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sigset_t signals;
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sigemptyset(&signals);
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sigaddset(&signals, SIGINT);
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sigaddset(&signals, SIGTRAP);
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pthread_sigmask(SIG_BLOCK, &signals, 0);
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#endif
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threadContext->sync.audioWait = threadContext->core->opts.audioSync;
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threadContext->sync.videoFrameWait = threadContext->core->opts.videoSync;
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threadContext->sync.fpsTarget = threadContext->core->opts.fpsTarget;
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MutexLock(&threadContext->stateMutex);
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ThreadCreate(&threadContext->thread, _mCoreThreadRun, threadContext);
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while (threadContext->state < THREAD_RUNNING) {
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ConditionWait(&threadContext->stateCond, &threadContext->stateMutex);
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}
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MutexUnlock(&threadContext->stateMutex);
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return true;
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}
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bool mCoreThreadHasStarted(struct mCoreThread* threadContext) {
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bool hasStarted;
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MutexLock(&threadContext->stateMutex);
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hasStarted = threadContext->state > THREAD_INITIALIZED;
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MutexUnlock(&threadContext->stateMutex);
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return hasStarted;
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}
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bool mCoreThreadHasExited(struct mCoreThread* threadContext) {
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bool hasExited;
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MutexLock(&threadContext->stateMutex);
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hasExited = threadContext->state > THREAD_EXITING;
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MutexUnlock(&threadContext->stateMutex);
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return hasExited;
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}
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bool mCoreThreadHasCrashed(struct mCoreThread* threadContext) {
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bool hasExited;
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MutexLock(&threadContext->stateMutex);
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hasExited = threadContext->state == THREAD_CRASHED;
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MutexUnlock(&threadContext->stateMutex);
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return hasExited;
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}
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void mCoreThreadMarkCrashed(struct mCoreThread* threadContext) {
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MutexLock(&threadContext->stateMutex);
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threadContext->state = THREAD_CRASHED;
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MutexUnlock(&threadContext->stateMutex);
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}
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void mCoreThreadEnd(struct mCoreThread* threadContext) {
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MutexLock(&threadContext->stateMutex);
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_waitOnInterrupt(threadContext);
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threadContext->state = THREAD_EXITING;
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ConditionWake(&threadContext->stateCond);
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MutexUnlock(&threadContext->stateMutex);
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MutexLock(&threadContext->sync.audioBufferMutex);
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threadContext->sync.audioWait = 0;
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ConditionWake(&threadContext->sync.audioRequiredCond);
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MutexUnlock(&threadContext->sync.audioBufferMutex);
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MutexLock(&threadContext->sync.videoFrameMutex);
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threadContext->sync.videoFrameWait = false;
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threadContext->sync.videoFrameOn = false;
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ConditionWake(&threadContext->sync.videoFrameRequiredCond);
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ConditionWake(&threadContext->sync.videoFrameAvailableCond);
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MutexUnlock(&threadContext->sync.videoFrameMutex);
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}
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void mCoreThreadReset(struct mCoreThread* threadContext) {
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MutexLock(&threadContext->stateMutex);
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if (threadContext->state == THREAD_INTERRUPTED || threadContext->state == THREAD_INTERRUPTING) {
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threadContext->savedState = THREAD_RESETING;
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} else {
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threadContext->state = THREAD_RESETING;
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}
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ConditionWake(&threadContext->stateCond);
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MutexUnlock(&threadContext->stateMutex);
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}
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void mCoreThreadJoin(struct mCoreThread* threadContext) {
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ThreadJoin(threadContext->thread);
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MutexDeinit(&threadContext->stateMutex);
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ConditionDeinit(&threadContext->stateCond);
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MutexDeinit(&threadContext->sync.videoFrameMutex);
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ConditionWake(&threadContext->sync.videoFrameAvailableCond);
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ConditionDeinit(&threadContext->sync.videoFrameAvailableCond);
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ConditionWake(&threadContext->sync.videoFrameRequiredCond);
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ConditionDeinit(&threadContext->sync.videoFrameRequiredCond);
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ConditionWake(&threadContext->sync.audioRequiredCond);
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ConditionDeinit(&threadContext->sync.audioRequiredCond);
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MutexDeinit(&threadContext->sync.audioBufferMutex);
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}
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bool mCoreThreadIsActive(struct mCoreThread* threadContext) {
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return threadContext->state >= THREAD_RUNNING && threadContext->state < THREAD_EXITING;
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}
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void mCoreThreadInterrupt(struct mCoreThread* threadContext) {
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if (!threadContext) {
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return;
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}
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MutexLock(&threadContext->stateMutex);
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++threadContext->interruptDepth;
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if (threadContext->interruptDepth > 1 || !mCoreThreadIsActive(threadContext)) {
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MutexUnlock(&threadContext->stateMutex);
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return;
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}
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threadContext->savedState = threadContext->state;
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_waitOnInterrupt(threadContext);
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threadContext->state = THREAD_INTERRUPTING;
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ConditionWake(&threadContext->stateCond);
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_waitUntilNotState(threadContext, THREAD_INTERRUPTING);
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MutexUnlock(&threadContext->stateMutex);
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}
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void mCoreThreadInterruptFromThread(struct mCoreThread* threadContext) {
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if (!threadContext) {
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return;
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}
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MutexLock(&threadContext->stateMutex);
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++threadContext->interruptDepth;
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if (threadContext->interruptDepth > 1 || !mCoreThreadIsActive(threadContext)) {
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MutexUnlock(&threadContext->stateMutex);
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return;
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}
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threadContext->savedState = threadContext->state;
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threadContext->state = THREAD_INTERRUPTING;
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ConditionWake(&threadContext->stateCond);
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MutexUnlock(&threadContext->stateMutex);
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}
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void mCoreThreadContinue(struct mCoreThread* threadContext) {
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if (!threadContext) {
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return;
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}
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MutexLock(&threadContext->stateMutex);
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--threadContext->interruptDepth;
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if (threadContext->interruptDepth < 1 && mCoreThreadIsActive(threadContext)) {
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threadContext->state = threadContext->savedState;
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ConditionWake(&threadContext->stateCond);
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}
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MutexUnlock(&threadContext->stateMutex);
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}
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void mCoreThreadRunFunction(struct mCoreThread* threadContext, void (*run)(struct mCoreThread*)) {
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MutexLock(&threadContext->stateMutex);
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threadContext->run = run;
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_waitOnInterrupt(threadContext);
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threadContext->savedState = threadContext->state;
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threadContext->state = THREAD_RUN_ON;
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ConditionWake(&threadContext->stateCond);
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_waitUntilNotState(threadContext, THREAD_RUN_ON);
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MutexUnlock(&threadContext->stateMutex);
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}
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void mCoreThreadPause(struct mCoreThread* threadContext) {
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bool frameOn = threadContext->sync.videoFrameOn;
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MutexLock(&threadContext->stateMutex);
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_waitOnInterrupt(threadContext);
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if (threadContext->state == THREAD_RUNNING) {
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_pauseThread(threadContext);
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threadContext->frameWasOn = frameOn;
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frameOn = false;
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}
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MutexUnlock(&threadContext->stateMutex);
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mCoreSyncSetVideoSync(&threadContext->sync, frameOn);
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}
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void mCoreThreadUnpause(struct mCoreThread* threadContext) {
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bool frameOn = threadContext->sync.videoFrameOn;
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MutexLock(&threadContext->stateMutex);
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_waitOnInterrupt(threadContext);
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if (threadContext->state == THREAD_PAUSED || threadContext->state == THREAD_PAUSING) {
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threadContext->state = THREAD_RUNNING;
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ConditionWake(&threadContext->stateCond);
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frameOn = threadContext->frameWasOn;
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}
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MutexUnlock(&threadContext->stateMutex);
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mCoreSyncSetVideoSync(&threadContext->sync, frameOn);
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}
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bool mCoreThreadIsPaused(struct mCoreThread* threadContext) {
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bool isPaused;
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MutexLock(&threadContext->stateMutex);
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if (threadContext->state == THREAD_INTERRUPTED || threadContext->state == THREAD_INTERRUPTING) {
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isPaused = threadContext->savedState == THREAD_PAUSED;
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} else {
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isPaused = threadContext->state == THREAD_PAUSED;
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}
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MutexUnlock(&threadContext->stateMutex);
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return isPaused;
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}
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void mCoreThreadTogglePause(struct mCoreThread* threadContext) {
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bool frameOn = threadContext->sync.videoFrameOn;
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MutexLock(&threadContext->stateMutex);
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_waitOnInterrupt(threadContext);
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if (threadContext->state == THREAD_PAUSED || threadContext->state == THREAD_PAUSING) {
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threadContext->state = THREAD_RUNNING;
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ConditionWake(&threadContext->stateCond);
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frameOn = threadContext->frameWasOn;
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} else if (threadContext->state == THREAD_RUNNING) {
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_pauseThread(threadContext);
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threadContext->frameWasOn = frameOn;
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frameOn = false;
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}
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MutexUnlock(&threadContext->stateMutex);
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mCoreSyncSetVideoSync(&threadContext->sync, frameOn);
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}
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void mCoreThreadPauseFromThread(struct mCoreThread* threadContext) {
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bool frameOn = true;
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MutexLock(&threadContext->stateMutex);
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if (threadContext->state == THREAD_RUNNING || (threadContext->state == THREAD_INTERRUPTING && threadContext->savedState == THREAD_RUNNING)) {
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threadContext->state = THREAD_PAUSING;
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frameOn = false;
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}
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MutexUnlock(&threadContext->stateMutex);
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mCoreSyncSetVideoSync(&threadContext->sync, frameOn);
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}
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void mCoreThreadSetRewinding(struct mCoreThread* threadContext, bool rewinding) {
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MutexLock(&threadContext->stateMutex);
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if (rewinding && (threadContext->state == THREAD_REWINDING || (threadContext->state == THREAD_INTERRUPTING && threadContext->savedState == THREAD_REWINDING))) {
|
|
MutexUnlock(&threadContext->stateMutex);
|
|
return;
|
|
}
|
|
if (!rewinding && (threadContext->state == THREAD_RUNNING || (threadContext->state == THREAD_INTERRUPTING && threadContext->savedState == THREAD_RUNNING))) {
|
|
MutexUnlock(&threadContext->stateMutex);
|
|
return;
|
|
}
|
|
_waitOnInterrupt(threadContext);
|
|
if (rewinding && threadContext->state == THREAD_RUNNING) {
|
|
threadContext->state = THREAD_REWINDING;
|
|
}
|
|
if (!rewinding && threadContext->state == THREAD_REWINDING) {
|
|
threadContext->state = THREAD_RUNNING;
|
|
}
|
|
MutexUnlock(&threadContext->stateMutex);
|
|
}
|
|
|
|
void mCoreThreadWaitFromThread(struct mCoreThread* threadContext) {
|
|
MutexLock(&threadContext->stateMutex);
|
|
if ((threadContext->state == THREAD_INTERRUPTED || threadContext->state == THREAD_INTERRUPTING) && threadContext->savedState == THREAD_RUNNING) {
|
|
threadContext->savedState = THREAD_WAITING;
|
|
} else if (threadContext->state == THREAD_RUNNING) {
|
|
threadContext->state = THREAD_WAITING;
|
|
}
|
|
MutexUnlock(&threadContext->stateMutex);
|
|
}
|
|
|
|
void mCoreThreadStopWaiting(struct mCoreThread* threadContext) {
|
|
MutexLock(&threadContext->stateMutex);
|
|
if ((threadContext->state == THREAD_INTERRUPTED || threadContext->state == THREAD_INTERRUPTING) && threadContext->savedState == THREAD_WAITING) {
|
|
threadContext->savedState = THREAD_RUNNING;
|
|
} else if (threadContext->state == THREAD_WAITING) {
|
|
threadContext->state = THREAD_RUNNING;
|
|
ConditionWake(&threadContext->stateCond);
|
|
}
|
|
MutexUnlock(&threadContext->stateMutex);
|
|
}
|
|
|
|
#ifdef USE_PTHREADS
|
|
struct mCoreThread* mCoreThreadGet(void) {
|
|
pthread_once(&_contextOnce, _createTLS);
|
|
return pthread_getspecific(_contextKey);
|
|
}
|
|
#elif _WIN32
|
|
struct mCoreThread* mCoreThreadGet(void) {
|
|
InitOnceExecuteOnce(&_contextOnce, _createTLS, NULL, 0);
|
|
return TlsGetValue(_contextKey);
|
|
}
|
|
#else
|
|
struct mCoreThread* mCoreThreadGet(void) {
|
|
return NULL;
|
|
}
|
|
#endif
|
|
|
|
#else
|
|
struct mCoreThread* mCoreThreadGet(void) {
|
|
return NULL;
|
|
}
|
|
#endif
|
|
|
|
static void _mCoreLog(struct mLogger* logger, int category, enum mLogLevel level, const char* format, va_list args) {
|
|
UNUSED(logger);
|
|
UNUSED(level);
|
|
printf("%s: ", mLogCategoryName(category));
|
|
vprintf(format, args);
|
|
printf("\n");
|
|
}
|
|
|
|
struct mLogger* mCoreThreadLogger(void) {
|
|
struct mCoreThread* thread = mCoreThreadGet();
|
|
if (thread) {
|
|
return &thread->logger.d;
|
|
}
|
|
return NULL;
|
|
}
|
|
|