mgba/include
Antonio Niño Díaz c0cfa602af GBA Audio: Fix reads from CH3 Wave RAM
The previous code always read the state of bank 0. The correct behaviour
is to read from the bank that isn't selected. Most likely, no game has
ever tried to read from this RAM and verify the values because the
values are destroyed as soon as the channel starts to play the desired
sound.

Writes were done correctly: The values are saved to the bank that isn't
selected.

Also, when the sound hardware is off, it acts like bank 0 has been
selected in register SOUND3CNT_L.
2021-03-27 13:46:07 -07:00
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mgba GBA Audio: Fix reads from CH3 Wave RAM 2021-03-27 13:46:07 -07:00
mgba-util Switch: Optimize font rendering (fixes #2078) 2021-03-24 19:13:59 -07:00