mgba/src/feature/gui/gui-runner.c

799 lines
27 KiB
C

/* Copyright (c) 2013-2016 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "gui-runner.h"
#include <mgba/core/core.h>
#include <mgba/core/serialize.h>
#include "feature/gui/gui-config.h"
#include "feature/gui/cheats.h"
#include <mgba/internal/gba/gba.h>
#include <mgba/internal/gba/input.h>
#include <mgba/gba/interface.h>
#include <mgba-util/gui/file-select.h>
#include <mgba-util/gui/font.h>
#include <mgba-util/gui/menu.h>
#include <mgba-util/memory.h>
#include <mgba-util/png-io.h>
#include <mgba-util/vfs.h>
#include <sys/time.h>
mLOG_DECLARE_CATEGORY(GUI_RUNNER);
mLOG_DEFINE_CATEGORY(GUI_RUNNER, "GUI Runner", "gui.runner");
#define AUTOSAVE_GRANULARITY 600
#define FPS_GRANULARITY 30
#define FPS_BUFFER_SIZE 4
enum {
RUNNER_CONTINUE = 1,
RUNNER_EXIT,
RUNNER_SAVE_STATE,
RUNNER_LOAD_STATE,
RUNNER_SCREENSHOT,
RUNNER_CONFIG,
RUNNER_RESET,
RUNNER_CHEATS,
RUNNER_COMMAND_MASK = 0xFFFF
};
#define RUNNER_STATE(X) ((X) << 16)
enum {
SCREENSHOT_VALID = 0x10000,
SCREENSHOT_INVALID = 0x20000,
};
static const struct mInputPlatformInfo _mGUIKeyInfo = {
.platformName = "gui",
.keyId = (const char*[GUI_INPUT_MAX]) {
"Select",
"Back",
"Cancel",
"Up",
"Down",
"Left",
"Right",
[mGUI_INPUT_INCREASE_BRIGHTNESS] = "Increase solar brightness",
[mGUI_INPUT_DECREASE_BRIGHTNESS] = "Decrease solar brightness",
[mGUI_INPUT_SCREEN_MODE] = "Screen mode",
[mGUI_INPUT_SCREENSHOT] = "Take screenshot",
[mGUI_INPUT_FAST_FORWARD_HELD] = "Fast forward (held)",
[mGUI_INPUT_FAST_FORWARD_TOGGLE] = "Fast forward (toggle)",
[mGUI_INPUT_MUTE_TOGGLE] = "Mute (toggle)",
},
.nKeys = GUI_INPUT_MAX
};
static void _log(struct mLogger*, int category, enum mLogLevel level, const char* format, va_list args);
static struct mGUILogger {
struct mLogger d;
struct VFile* vf;
int logLevel;
} logger = {
.d = {
.log = _log
},
.vf = NULL,
.logLevel = 0
};
static bool _testExtensions(const char* name) {
char ext[PATH_MAX] = {};
separatePath(name, NULL, NULL, ext);
if (!strncmp(ext, "sav", PATH_MAX)) {
return false;
}
if (!strncmp(ext, "png", PATH_MAX)) {
return false;
}
if (!strncmp(ext, "ini", PATH_MAX)) {
return false;
}
if (!strncmp(ext, "cheats", PATH_MAX)) {
return false;
}
if (!strncmp(ext, "ss", 2)) {
return false;
}
return true;
}
static void _drawBackground(struct GUIBackground* background, void* context) {
UNUSED(context);
struct mGUIBackground* gbaBackground = (struct mGUIBackground*) background;
if (gbaBackground->p->drawFrame) {
gbaBackground->p->drawFrame(gbaBackground->p, true);
}
}
static void _drawState(struct GUIBackground* background, void* id) {
struct mGUIBackground* gbaBackground = (struct mGUIBackground*) background;
unsigned stateId = ((uint32_t) id) >> 16;
if (gbaBackground->p->drawScreenshot) {
unsigned w, h;
gbaBackground->p->core->desiredVideoDimensions(gbaBackground->p->core, &w, &h);
size_t size = w * h * BYTES_PER_PIXEL;
if (size != gbaBackground->imageSize) {
mappedMemoryFree(gbaBackground->image, gbaBackground->imageSize);
gbaBackground->image = NULL;
}
if (gbaBackground->image && gbaBackground->screenshotId == (stateId | SCREENSHOT_VALID)) {
gbaBackground->p->drawScreenshot(gbaBackground->p, gbaBackground->image, w, h, true);
return;
} else if (gbaBackground->screenshotId != (stateId | SCREENSHOT_INVALID)) {
struct VFile* vf = mCoreGetState(gbaBackground->p->core, stateId, false);
color_t* pixels = gbaBackground->image;
if (!pixels) {
pixels = anonymousMemoryMap(size);
gbaBackground->image = pixels;
gbaBackground->imageSize = size;
}
bool success = false;
if (vf && isPNG(vf) && pixels) {
png_structp png = PNGReadOpen(vf, PNG_HEADER_BYTES);
png_infop info = png_create_info_struct(png);
png_infop end = png_create_info_struct(png);
if (png && info && end) {
success = PNGReadHeader(png, info);
success = success && PNGReadPixels(png, info, pixels, w, h, w);
success = success && PNGReadFooter(png, end);
}
PNGReadClose(png, info, end);
}
if (vf) {
vf->close(vf);
}
if (success) {
gbaBackground->p->drawScreenshot(gbaBackground->p, pixels, w, h, true);
gbaBackground->screenshotId = stateId | SCREENSHOT_VALID;
} else {
gbaBackground->screenshotId = stateId | SCREENSHOT_INVALID;
}
}
if (gbaBackground->p->drawFrame && gbaBackground->screenshotId == (stateId | SCREENSHOT_INVALID)) {
gbaBackground->p->drawFrame(gbaBackground->p, true);
}
}
}
static void _updateLux(struct GBALuminanceSource* lux) {
UNUSED(lux);
}
static uint8_t _readLux(struct GBALuminanceSource* lux) {
struct mGUIRunnerLux* runnerLux = (struct mGUIRunnerLux*) lux;
int value = 0x16;
if (runnerLux->luxLevel > 0) {
value += GBA_LUX_LEVELS[runnerLux->luxLevel - 1];
}
return 0xFF - value;
}
static void _tryAutosave(struct mGUIRunner* runner) {
int autosave = false;
mCoreConfigGetIntValue(&runner->config, "autosave", &autosave);
if (!autosave) {
return;
}
#ifdef DISABLE_THREADING
mCoreSaveState(runner->core, 0, SAVESTATE_SAVEDATA | SAVESTATE_RTC | SAVESTATE_METADATA);
#else
MutexLock(&runner->autosave.mutex);
if (!runner->autosave.buffer) {
runner->autosave.buffer = VFileMemChunk(NULL, 0);
}
runner->autosave.core = runner->core;
mCoreSaveStateNamed(runner->core, runner->autosave.buffer, SAVESTATE_SAVEDATA | SAVESTATE_RTC | SAVESTATE_METADATA);
ConditionWake(&runner->autosave.cond);
MutexUnlock(&runner->autosave.mutex);
#endif
}
void mGUIInit(struct mGUIRunner* runner, const char* port) {
GUIInit(&runner->params);
runner->port = port;
runner->core = NULL;
runner->luminanceSource.d.readLuminance = _readLux;
runner->luminanceSource.d.sample = _updateLux;
runner->luminanceSource.luxLevel = 0;
runner->background.d.draw = _drawBackground;
runner->background.p = runner;
runner->fps = 0;
runner->lastFpsCheck = 0;
runner->totalDelta = 0;
CircleBufferInit(&runner->fpsBuffer, FPS_BUFFER_SIZE * sizeof(uint32_t));
mInputMapInit(&runner->params.keyMap, &_mGUIKeyInfo);
mCoreConfigInit(&runner->config, runner->port);
// TODO: Do we need to load more defaults?
mCoreConfigSetDefaultIntValue(&runner->config, "volume", 0x100);
mCoreConfigSetDefaultValue(&runner->config, "idleOptimization", "detect");
mCoreConfigSetDefaultIntValue(&runner->config, "autoload", true);
#ifdef DISABLE_THREADING
mCoreConfigSetDefaultIntValue(&runner->config, "autosave", false);
#else
mCoreConfigSetDefaultIntValue(&runner->config, "autosave", true);
#endif
mCoreConfigSetDefaultIntValue(&runner->config, "showOSD", true);
mCoreConfigLoad(&runner->config);
mCoreConfigGetIntValue(&runner->config, "logLevel", &logger.logLevel);
char path[PATH_MAX];
mCoreConfigDirectory(path, PATH_MAX);
strncat(path, PATH_SEP "log", PATH_MAX - strlen(path));
logger.vf = VFileOpen(path, O_CREAT | O_WRONLY | O_APPEND);
mLogSetDefaultLogger(&logger.d);
const char* lastPath = mCoreConfigGetValue(&runner->config, "lastDirectory");
if (lastPath) {
struct VDir* dir = VDirOpen(lastPath);
if (dir) {
dir->close(dir);
strncpy(runner->params.currentPath, lastPath, PATH_MAX - 1);
runner->params.currentPath[PATH_MAX - 1] = '\0';
}
}
#ifndef DISABLE_THREADING
if (!runner->autosave.running) {
runner->autosave.running = true;
runner->autosave.core = NULL;
MutexInit(&runner->autosave.mutex);
ConditionInit(&runner->autosave.cond);
ThreadCreate(&runner->autosave.thread, mGUIAutosaveThread, &runner->autosave);
}
#endif
}
void mGUIDeinit(struct mGUIRunner* runner) {
#ifndef DISABLE_THREADING
MutexLock(&runner->autosave.mutex);
runner->autosave.running = false;
ConditionWake(&runner->autosave.cond);
MutexUnlock(&runner->autosave.mutex);
ThreadJoin(&runner->autosave.thread);
ConditionDeinit(&runner->autosave.cond);
MutexDeinit(&runner->autosave.mutex);
if (runner->autosave.buffer) {
runner->autosave.buffer->close(runner->autosave.buffer);
}
#endif
if (runner->teardown) {
runner->teardown(runner);
}
CircleBufferDeinit(&runner->fpsBuffer);
mInputMapDeinit(&runner->params.keyMap);
mCoreConfigDeinit(&runner->config);
if (logger.vf) {
logger.vf->close(logger.vf);
logger.vf = NULL;
}
}
static void _log(struct mLogger* logger, int category, enum mLogLevel level, const char* format, va_list args) {
struct mGUILogger* guiLogger = (struct mGUILogger*) logger;
if (!guiLogger->vf) {
return;
}
if (!(guiLogger->logLevel & level)) {
return;
}
char log[256] = {0};
vsnprintf(log, sizeof(log) - 1, format, args);
char log2[256] = {0};
size_t len = snprintf(log2, sizeof(log2) - 1, "%s: %s\n", mLogCategoryName(category), log);
if (len >= sizeof(log2)) {
len = sizeof(log2) - 1;
}
if (guiLogger->vf->write(guiLogger->vf, log2, len) < 0) {
char path[PATH_MAX];
mCoreConfigDirectory(path, PATH_MAX);
strncat(path, PATH_SEP "log", PATH_MAX - strlen(path));
guiLogger->vf->close(guiLogger->vf);
guiLogger->vf = VFileOpen(path, O_CREAT | O_WRONLY | O_APPEND);
if (guiLogger->vf->write(guiLogger->vf, log2, len) < 0) {
guiLogger->vf->close(guiLogger->vf);
guiLogger->vf = NULL;
}
}
#ifdef GEKKO
puts(log2);
#endif
}
static void _updateLoading(size_t read, size_t size, void* context) {
struct mGUIRunner* runner = context;
runner->params.drawStart();
if (runner->params.guiPrepare) {
runner->params.guiPrepare();
}
GUIFontPrintf(runner->params.font, runner->params.width / 2, (GUIFontHeight(runner->params.font) + runner->params.height) / 2, GUI_ALIGN_HCENTER, 0xFFFFFFFF, "Loading...%i%%", 100 * read / size);
if (runner->params.guiFinish) {
runner->params.guiFinish();
}
runner->params.drawEnd();
}
void mGUIRun(struct mGUIRunner* runner, const char* path) {
struct mGUIBackground drawState = {
.d = {
.draw = _drawState
},
.p = runner,
.image = 0,
.screenshotId = 0
};
struct GUIMenu pauseMenu = {
.title = "Game Paused",
.index = 0,
.background = &runner->background.d
};
struct GUIMenu stateSaveMenu = {
.title = "Save state",
.index = 0,
.background = &drawState.d
};
struct GUIMenu stateLoadMenu = {
.title = "Load state",
.index = 0,
.background = &drawState.d
};
GUIMenuItemListInit(&pauseMenu.items, 0);
GUIMenuItemListInit(&stateSaveMenu.items, 9);
GUIMenuItemListInit(&stateLoadMenu.items, 10);
*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Unpause", .data = GUI_V_U(RUNNER_CONTINUE) };
*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Save state", .submenu = &stateSaveMenu };
*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Load state", .submenu = &stateLoadMenu };
*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 1", .data = GUI_V_U(RUNNER_SAVE_STATE | RUNNER_STATE(1)) };
*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 2", .data = GUI_V_U(RUNNER_SAVE_STATE | RUNNER_STATE(2)) };
*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 3", .data = GUI_V_U(RUNNER_SAVE_STATE | RUNNER_STATE(3)) };
*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 4", .data = GUI_V_U(RUNNER_SAVE_STATE | RUNNER_STATE(4)) };
*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 5", .data = GUI_V_U(RUNNER_SAVE_STATE | RUNNER_STATE(5)) };
*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 6", .data = GUI_V_U(RUNNER_SAVE_STATE | RUNNER_STATE(6)) };
*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 7", .data = GUI_V_U(RUNNER_SAVE_STATE | RUNNER_STATE(7)) };
*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 8", .data = GUI_V_U(RUNNER_SAVE_STATE | RUNNER_STATE(8)) };
*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 9", .data = GUI_V_U(RUNNER_SAVE_STATE | RUNNER_STATE(9)) };
*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "Autosave", .data = GUI_V_U(RUNNER_LOAD_STATE | RUNNER_STATE(0)) };
*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 1", .data = GUI_V_U(RUNNER_LOAD_STATE | RUNNER_STATE(1)) };
*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 2", .data = GUI_V_U(RUNNER_LOAD_STATE | RUNNER_STATE(2)) };
*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 3", .data = GUI_V_U(RUNNER_LOAD_STATE | RUNNER_STATE(3)) };
*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 4", .data = GUI_V_U(RUNNER_LOAD_STATE | RUNNER_STATE(4)) };
*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 5", .data = GUI_V_U(RUNNER_LOAD_STATE | RUNNER_STATE(5)) };
*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 6", .data = GUI_V_U(RUNNER_LOAD_STATE | RUNNER_STATE(6)) };
*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 7", .data = GUI_V_U(RUNNER_LOAD_STATE | RUNNER_STATE(7)) };
*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 8", .data = GUI_V_U(RUNNER_LOAD_STATE | RUNNER_STATE(8)) };
*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 9", .data = GUI_V_U(RUNNER_LOAD_STATE | RUNNER_STATE(9)) };
*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Take screenshot", .data = GUI_V_U(RUNNER_SCREENSHOT) };
if (runner->params.getText) {
*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Cheats", .data = GUI_V_U(RUNNER_CHEATS) };
}
*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Configure", .data = GUI_V_U(RUNNER_CONFIG) };
*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Reset game", .data = GUI_V_U(RUNNER_RESET) };
*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Exit game", .data = GUI_V_U(RUNNER_EXIT) };
runner->params.drawStart();
if (runner->params.guiPrepare) {
runner->params.guiPrepare();
}
GUIFontPrint(runner->params.font, runner->params.width / 2, (GUIFontHeight(runner->params.font) + runner->params.height) / 2, GUI_ALIGN_HCENTER, 0xFFFFFFFF, "Loading...");
if (runner->params.guiFinish) {
runner->params.guiFinish();
}
runner->params.drawEnd();
bool found = false;
mLOG(GUI_RUNNER, INFO, "Attempting to load %s", path);
runner->core = mCoreFind(path);
if (runner->core) {
mLOG(GUI_RUNNER, INFO, "Found core");
runner->core->init(runner->core);
mCoreInitConfig(runner->core, runner->port);
mInputMapInit(&runner->core->inputMap, &GBAInputInfo);
struct VFile* rom = mDirectorySetOpenPath(&runner->core->dirs, path, runner->core->isROM);
if (runner->setFrameLimiter) {
runner->setFrameLimiter(runner, false);
}
found = mCorePreloadVFCB(runner->core, rom, _updateLoading, runner);
if (runner->setFrameLimiter) {
runner->setFrameLimiter(runner, true);
}
#ifdef FIXED_ROM_BUFFER
extern size_t romBufferSize;
if (!found && rom && (size_t) rom->size(rom) > romBufferSize) {
found = runner->core->loadROM(runner->core, rom);
}
#endif
if (!found) {
if (rom) {
rom->close(rom);
}
mLOG(GUI_RUNNER, WARN, "Failed to load %s!", path);
mCoreConfigDeinit(&runner->core->config);
runner->core->deinit(runner->core);
}
}
if (!found) {
mLOG(GUI_RUNNER, WARN, "Failed to find core for %s!", path);
GUIShowMessageBox(&runner->params, GUI_MESSAGE_BOX_OK, 240, "Load failed!");
return;
}
if (runner->core->platform(runner->core) == mPLATFORM_GBA) {
runner->core->setPeripheral(runner->core, mPERIPH_GBA_LUMINANCE, &runner->luminanceSource.d);
}
mLOG(GUI_RUNNER, DEBUG, "Loading config...");
mCoreLoadForeignConfig(runner->core, &runner->config);
mLOG(GUI_RUNNER, DEBUG, "Loading save...");
mCoreAutoloadSave(runner->core);
mCoreAutoloadCheats(runner->core);
if (runner->setup) {
mLOG(GUI_RUNNER, DEBUG, "Setting up runner...");
runner->setup(runner);
}
if (runner->config.port && runner->keySources) {
mLOG(GUI_RUNNER, DEBUG, "Loading key sources for %s...", runner->config.port);
size_t i;
for (i = 0; runner->keySources[i].id; ++i) {
mInputMapLoad(&runner->core->inputMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
}
}
mLOG(GUI_RUNNER, DEBUG, "Reseting...");
runner->core->reset(runner->core);
mLOG(GUI_RUNNER, DEBUG, "Reset!");
int autoload = false;
mCoreConfigGetIntValue(&runner->config, "autoload", &autoload);
if (autoload) {
mCoreLoadState(runner->core, 0, SAVESTATE_SCREENSHOT | SAVESTATE_RTC);
}
int showOSD = true;
mCoreConfigGetIntValue(&runner->config, "showOSD", &showOSD);
int drawFps = false;
mCoreConfigGetIntValue(&runner->config, "fpsCounter", &drawFps);
int mute = false;
mCoreConfigGetIntValue(&runner->config, "mute", &mute);
int fastForwardMute = false;
mCoreConfigGetIntValue(&runner->config, "fastForwardMute", &fastForwardMute);
bool running = true;
#ifndef DISABLE_THREADING
MutexLock(&runner->autosave.mutex);
runner->autosave.core = runner->core;
MutexUnlock(&runner->autosave.mutex);
#endif
if (runner->gameLoaded) {
runner->gameLoaded(runner);
}
mLOG(GUI_RUNNER, INFO, "Game starting");
runner->fps = 0;
while (running) {
CircleBufferClear(&runner->fpsBuffer);
runner->totalDelta = 0;
struct timeval tv;
gettimeofday(&tv, 0);
runner->lastFpsCheck = 1000000LL * tv.tv_sec + tv.tv_usec;
int frame = 0;
bool fastForward = false;
while (running) {
if (runner->running) {
running = runner->running(runner);
if (!running) {
break;
}
}
uint32_t guiKeys;
uint32_t heldKeys;
GUIPollInput(&runner->params, &guiKeys, &heldKeys);
if (guiKeys & (1 << GUI_INPUT_CANCEL)) {
break;
}
if (guiKeys & (1 << mGUI_INPUT_INCREASE_BRIGHTNESS)) {
if (runner->luminanceSource.luxLevel < 10) {
++runner->luminanceSource.luxLevel;
}
}
if (guiKeys & (1 << mGUI_INPUT_DECREASE_BRIGHTNESS)) {
if (runner->luminanceSource.luxLevel > 0) {
--runner->luminanceSource.luxLevel;
}
}
if (guiKeys & (1 << mGUI_INPUT_SCREEN_MODE) && runner->incrementScreenMode) {
runner->incrementScreenMode(runner);
}
if (guiKeys & (1 << mGUI_INPUT_SCREENSHOT)) {
mCoreTakeScreenshot(runner->core);
}
bool muteTogglePressed = guiKeys & (1 << mGUI_INPUT_MUTE_TOGGLE);
if (muteTogglePressed) {
mute = !mute;
mCoreConfigSetUIntValue(&runner->config, "mute", mute);
runner->core->reloadConfigOption(runner->core, "mute", &runner->config);
}
if (guiKeys & (1 << mGUI_INPUT_FAST_FORWARD_TOGGLE)) {
fastForward = !fastForward;
}
bool fastForwarding = fastForward || (heldKeys & (1 << mGUI_INPUT_FAST_FORWARD_HELD));
if (runner->setFrameLimiter) {
if (fastForwarding) {
if (fastForwardMute && !mute && !muteTogglePressed) {
mCoreConfigSetUIntValue(&runner->core->config, "mute", fastForwardMute);
runner->core->reloadConfigOption(runner->core, "mute", NULL);
}
runner->setFrameLimiter(runner, false);
} else {
runner->setFrameLimiter(runner, true);
if (fastForwardMute && !mute && !muteTogglePressed) {
mCoreConfigSetUIntValue(&runner->core->config, "mute", !fastForwardMute);
runner->core->reloadConfigOption(runner->core, "mute", NULL);
}
}
}
uint16_t keys = runner->pollGameInput(runner);
if (runner->prepareForFrame) {
runner->prepareForFrame(runner);
}
runner->core->setKeys(runner->core, keys);
runner->core->runFrame(runner->core);
if (runner->drawFrame) {
runner->params.drawStart();
runner->drawFrame(runner, false);
if (showOSD || drawFps) {
if (runner->params.guiPrepare) {
runner->params.guiPrepare();
}
if (drawFps) {
GUIFontPrintf(runner->params.font, 0, GUIFontHeight(runner->params.font), GUI_ALIGN_LEFT, 0x7FFFFFFF, "%.2f fps", runner->fps);
}
if (showOSD) {
unsigned origin = runner->params.width - GUIFontHeight(runner->params.font) / 2;
unsigned w;
if (fastForward || (heldKeys & (1 << mGUI_INPUT_FAST_FORWARD_HELD))) {
GUIFontDrawIcon(runner->params.font, origin, GUIFontHeight(runner->params.font) / 2, GUI_ALIGN_RIGHT, 0, 0x7FFFFFFF, GUI_ICON_STATUS_FAST_FORWARD);
GUIFontIconMetrics(runner->params.font, GUI_ICON_STATUS_FAST_FORWARD, &w, NULL);
origin -= w + GUIFontHeight(runner->params.font) / 2;
}
if (runner->core->opts.mute) {
GUIFontDrawIcon(runner->params.font, origin, GUIFontHeight(runner->params.font) / 2, GUI_ALIGN_RIGHT, 0, 0x7FFFFFFF, GUI_ICON_STATUS_MUTE);
GUIFontIconMetrics(runner->params.font, GUI_ICON_STATUS_MUTE, &w, NULL);
origin -= w + GUIFontHeight(runner->params.font) / 2;
}
}
if (runner->params.guiFinish) {
runner->params.guiFinish();
}
}
runner->params.drawEnd();
++frame;
if (frame % FPS_GRANULARITY == 0) {
if (drawFps) {
struct timeval tv;
gettimeofday(&tv, 0);
uint64_t t = 1000000LL * tv.tv_sec + tv.tv_usec;
uint64_t delta = t - runner->lastFpsCheck;
runner->lastFpsCheck = t;
if (delta > 0x7FFFFFFFLL) {
CircleBufferClear(&runner->fpsBuffer);
runner->fps = 0;
}
if (CircleBufferSize(&runner->fpsBuffer) == CircleBufferCapacity(&runner->fpsBuffer)) {
int32_t last;
CircleBufferRead32(&runner->fpsBuffer, &last);
runner->totalDelta -= last;
}
CircleBufferWrite32(&runner->fpsBuffer, delta);
runner->totalDelta += delta;
runner->fps = (CircleBufferSize(&runner->fpsBuffer) * FPS_GRANULARITY * 1000000.0f) / (runner->totalDelta * sizeof(uint32_t));
}
}
if (frame % (AUTOSAVE_GRANULARITY * (fastForwarding ? 2 : 1)) == 0) {
_tryAutosave(runner);
}
if (frame == FPS_GRANULARITY * AUTOSAVE_GRANULARITY) {
frame = 0;
}
}
}
if (!running) {
break;
}
if (runner->paused) {
runner->paused(runner);
}
if (runner->setFrameLimiter) {
runner->setFrameLimiter(runner, true);
}
GUIInvalidateKeys(&runner->params);
uint32_t keys = 0xFFFFFFFF; // Huge hack to avoid an extra variable!
struct GUIMenuItem* item;
enum GUIMenuExitReason reason = GUIShowMenu(&runner->params, &pauseMenu, &item);
if (reason == GUI_MENU_EXIT_ACCEPT && item->data.type == GUI_VARIANT_UNSIGNED) {
switch (item->data.v.u & RUNNER_COMMAND_MASK) {
case RUNNER_EXIT:
running = false;
keys = 0;
break;
case RUNNER_RESET:
runner->core->reset(runner->core);
break;
case RUNNER_SAVE_STATE:
// If we are saving state, then the screenshot stored for the state previously should no longer be considered up-to-date.
// Therefore, mark it as stale so that at draw time we load the new save state's screenshot.
((struct mGUIBackground*) stateSaveMenu.background)->screenshotId |= SCREENSHOT_INVALID;
mCoreSaveState(runner->core, item->data.v.u >> 16, SAVESTATE_SCREENSHOT | SAVESTATE_SAVEDATA | SAVESTATE_RTC | SAVESTATE_METADATA);
break;
case RUNNER_LOAD_STATE:
mCoreLoadState(runner->core, item->data.v.u >> 16, SAVESTATE_SCREENSHOT | SAVESTATE_RTC);
break;
case RUNNER_SCREENSHOT:
mCoreTakeScreenshot(runner->core);
break;
case RUNNER_CONFIG:
mGUIShowConfig(runner, runner->configExtra, runner->nConfigExtra);
break;
case RUNNER_CHEATS:
mGUIShowCheats(runner);
break;
case RUNNER_CONTINUE:
break;
}
}
int frames = 0;
GUIPollInput(&runner->params, 0, &keys);
while (keys && frames < 30) {
#ifdef __3DS__
if (!frames) {
#endif
runner->params.drawStart();
runner->drawFrame(runner, true);
runner->params.drawEnd();
#ifdef __3DS__
} else {
// XXX: Why does this fix #1294?
usleep(15000);
}
#endif
++frames;
GUIPollInput(&runner->params, 0, &keys);
}
if (runner->unpaused) {
runner->unpaused(runner);
}
mCoreConfigGetIntValue(&runner->config, "fpsCounter", &drawFps);
mCoreConfigGetIntValue(&runner->config, "showOSD", &showOSD);
mCoreConfigGetIntValue(&runner->config, "mute", &mute);
mCoreConfigGetIntValue(&runner->config, "fastForwardMute", &fastForwardMute);
#ifdef M_CORE_GB
if (runner->core->platform(runner->core) == mPLATFORM_GB) {
runner->core->reloadConfigOption(runner->core, "gb.pal", &runner->config);
}
#endif
}
mLOG(GUI_RUNNER, DEBUG, "Shutting down...");
if (runner->gameUnloaded) {
runner->gameUnloaded(runner);
}
#ifndef DISABLE_THREADING
MutexLock(&runner->autosave.mutex);
runner->autosave.core = NULL;
MutexUnlock(&runner->autosave.mutex);
#endif
int autosave = false;
mCoreConfigGetIntValue(&runner->config, "autosave", &autosave);
if (autosave) {
mCoreSaveState(runner->core, 0, SAVESTATE_SAVEDATA | SAVESTATE_RTC | SAVESTATE_METADATA);
}
mLOG(GUI_RUNNER, DEBUG, "Unloading game...");
runner->core->unloadROM(runner->core);
drawState.screenshotId = 0;
if (drawState.image) {
mappedMemoryFree(drawState.image, drawState.imageSize);
}
if (runner->config.port) {
mLOG(GUI_RUNNER, DEBUG, "Saving key sources...");
if (runner->keySources) {
size_t i;
for (i = 0; runner->keySources[i].id; ++i) {
mInputMapSave(&runner->core->inputMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
mInputMapSave(&runner->params.keyMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
}
}
mCoreConfigSave(&runner->config);
}
mInputMapDeinit(&runner->core->inputMap);
mLOG(GUI_RUNNER, DEBUG, "Deinitializing core...");
mCoreConfigDeinit(&runner->core->config);
runner->core->deinit(runner->core);
runner->core = NULL;
GUIMenuItemListDeinit(&pauseMenu.items);
GUIMenuItemListDeinit(&stateSaveMenu.items);
GUIMenuItemListDeinit(&stateLoadMenu.items);
mLOG(GUI_RUNNER, INFO, "Game stopped!");
}
void mGUIRunloop(struct mGUIRunner* runner) {
if (runner->keySources) {
mLOG(GUI_RUNNER, DEBUG, "Loading key sources for %s...", runner->config.port);
size_t i;
for (i = 0; runner->keySources[i].id; ++i) {
mInputMapLoad(&runner->params.keyMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
}
}
while (!runner->running || runner->running(runner)) {
char path[PATH_MAX];
const char* preselect = mCoreConfigGetValue(&runner->config, "lastGame");
if (preselect) {
preselect = strrchr(preselect, '/');
}
if (preselect) {
++preselect;
}
if (!GUISelectFile(&runner->params, path, sizeof(path), _testExtensions, NULL, preselect)) {
break;
}
mCoreConfigSetValue(&runner->config, "lastDirectory", runner->params.currentPath);
mCoreConfigSetValue(&runner->config, "lastGame", path);
mCoreConfigSave(&runner->config);
mGUIRun(runner, path);
}
}
#ifndef DISABLE_THREADING
THREAD_ENTRY mGUIAutosaveThread(void* context) {
struct mGUIAutosaveContext* autosave = context;
MutexLock(&autosave->mutex);
while (autosave->running) {
ConditionWait(&autosave->cond, &autosave->mutex);
if (autosave->running && autosave->core) {
if (!autosave->buffer) {
continue;
}
struct VFile* vf = mCoreGetState(autosave->core, 0, true);
if (!vf) {
continue;
}
void* mem = autosave->buffer->map(autosave->buffer, autosave->buffer->size(autosave->buffer), MAP_READ);
vf->write(vf, mem, autosave->buffer->size(autosave->buffer));
autosave->buffer->unmap(autosave->buffer, mem, autosave->buffer->size(autosave->buffer));
vf->close(vf);
}
}
MutexUnlock(&autosave->mutex);
}
#endif