mgba/src/gba/serialize.c

197 lines
7.9 KiB
C

/* Copyright (c) 2013-2016 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include <mgba/internal/gba/serialize.h>
#include <mgba/internal/arm/macros.h>
#include <mgba/internal/gba/io.h>
#include <mgba-util/memory.h>
#include <mgba-util/vfs.h>
#include <fcntl.h>
const uint32_t GBA_SAVESTATE_MAGIC = 0x01000000;
const uint32_t GBA_SAVESTATE_VERSION = 0x00000003;
mLOG_DEFINE_CATEGORY(GBA_STATE, "GBA Savestate", "gba.serialize");
struct GBABundledState {
struct GBASerializedState* state;
struct mStateExtdata* extdata;
};
void GBASerialize(struct GBA* gba, struct GBASerializedState* state) {
STORE_32(GBA_SAVESTATE_MAGIC + GBA_SAVESTATE_VERSION, 0, &state->versionMagic);
STORE_32(gba->biosChecksum, 0, &state->biosChecksum);
STORE_32(gba->romCrc32, 0, &state->romCrc32);
STORE_32(gba->timing.masterCycles, 0, &state->masterCycles);
if (gba->memory.rom) {
state->id = ((struct GBACartridge*) gba->memory.rom)->id;
memcpy(state->title, ((struct GBACartridge*) gba->memory.rom)->title, sizeof(state->title));
} else {
state->id = 0;
memset(state->title, 0, sizeof(state->title));
}
int i;
for (i = 0; i < 16; ++i) {
STORE_32(gba->cpu->gprs[i], i * sizeof(state->cpu.gprs[0]), state->cpu.gprs);
}
STORE_32(gba->cpu->cpsr.packed, 0, &state->cpu.cpsr.packed);
STORE_32(gba->cpu->spsr.packed, 0, &state->cpu.spsr.packed);
STORE_32(gba->cpu->cycles, 0, &state->cpu.cycles);
STORE_32(gba->cpu->nextEvent, 0, &state->cpu.nextEvent);
for (i = 0; i < 6; ++i) {
int j;
for (j = 0; j < 7; ++j) {
STORE_32(gba->cpu->bankedRegisters[i][j], (i * 7 + j) * sizeof(gba->cpu->bankedRegisters[0][0]), state->cpu.bankedRegisters);
}
STORE_32(gba->cpu->bankedSPSRs[i], i * sizeof(gba->cpu->bankedSPSRs[0]), state->cpu.bankedSPSRs);
}
STORE_32(gba->memory.biosPrefetch, 0, &state->biosPrefetch);
STORE_32(gba->cpu->prefetch[0], 0, state->cpuPrefetch);
STORE_32(gba->cpu->prefetch[1], 4, state->cpuPrefetch);
STORE_32(gba->memory.lastPrefetchedPc, 0, &state->lastPrefetchedPc);
GBASerializedMiscFlags miscFlags = 0;
miscFlags = GBASerializedMiscFlagsSetHalted(miscFlags, gba->cpu->halted);
miscFlags = GBASerializedMiscFlagsSetPOSTFLG(miscFlags, gba->memory.io[REG_POSTFLG >> 1] & 1);
if (mTimingIsScheduled(&gba->timing, &gba->irqEvent)) {
miscFlags = GBASerializedMiscFlagsFillIrqPending(miscFlags);
STORE_32(gba->irqEvent.when - mTimingCurrentTime(&gba->timing), 0, &state->nextIrq);
}
STORE_32(miscFlags, 0, &state->miscFlags);
GBAMemorySerialize(&gba->memory, state);
GBAIOSerialize(gba, state);
GBAVideoSerialize(&gba->video, state);
GBAAudioSerialize(&gba->audio, state);
GBASavedataSerialize(&gba->memory.savedata, state);
}
bool GBADeserialize(struct GBA* gba, const struct GBASerializedState* state) {
bool error = false;
int32_t check;
uint32_t ucheck;
LOAD_32(ucheck, 0, &state->versionMagic);
if (ucheck > GBA_SAVESTATE_MAGIC + GBA_SAVESTATE_VERSION) {
mLOG(GBA_STATE, WARN, "Invalid or too new savestate: expected %08X, got %08X", GBA_SAVESTATE_MAGIC + GBA_SAVESTATE_VERSION, ucheck);
error = true;
} else if (ucheck < GBA_SAVESTATE_MAGIC) {
mLOG(GBA_STATE, WARN, "Invalid savestate: expected %08X, got %08X", GBA_SAVESTATE_MAGIC + GBA_SAVESTATE_VERSION, ucheck);
error = true;
} else if (ucheck < GBA_SAVESTATE_MAGIC + GBA_SAVESTATE_VERSION) {
mLOG(GBA_STATE, WARN, "Old savestate: expected %08X, got %08X, continuing anyway", GBA_SAVESTATE_MAGIC + GBA_SAVESTATE_VERSION, ucheck);
}
LOAD_32(ucheck, 0, &state->biosChecksum);
if (ucheck != gba->biosChecksum) {
mLOG(GBA_STATE, WARN, "Savestate created using a different version of the BIOS: expected %08X, got %08X", gba->biosChecksum, ucheck);
uint32_t pc;
LOAD_32(pc, ARM_PC * sizeof(state->cpu.gprs[0]), state->cpu.gprs);
if (pc < SIZE_BIOS && pc >= 0x20) {
error = true;
}
}
if (gba->memory.rom && (state->id != ((struct GBACartridge*) gba->memory.rom)->id || memcmp(state->title, ((struct GBACartridge*) gba->memory.rom)->title, sizeof(state->title)))) {
mLOG(GBA_STATE, WARN, "Savestate is for a different game");
error = true;
} else if (!gba->memory.rom && state->id != 0) {
mLOG(GBA_STATE, WARN, "Savestate is for a game, but no game loaded");
error = true;
}
LOAD_32(ucheck, 0, &state->romCrc32);
if (ucheck != gba->romCrc32) {
mLOG(GBA_STATE, WARN, "Savestate is for a different version of the game");
}
LOAD_32(check, 0, &state->cpu.cycles);
if (check < 0) {
mLOG(GBA_STATE, WARN, "Savestate is corrupted: CPU cycles are negative");
error = true;
}
if (check >= (int32_t) GBA_ARM7TDMI_FREQUENCY) {
mLOG(GBA_STATE, WARN, "Savestate is corrupted: CPU cycles are too high");
error = true;
}
LOAD_32(check, ARM_PC * sizeof(state->cpu.gprs[0]), state->cpu.gprs);
int region = (check >> BASE_OFFSET);
if ((region == REGION_CART0 || region == REGION_CART1 || region == REGION_CART2) && ((check - WORD_SIZE_ARM) & SIZE_CART0) >= gba->memory.romSize - WORD_SIZE_ARM) {
mLOG(GBA_STATE, WARN, "Savestate created using a differently sized version of the ROM");
error = true;
}
if (error) {
return false;
}
mTimingClear(&gba->timing);
LOAD_32(gba->timing.masterCycles, 0, &state->masterCycles);
size_t i;
for (i = 0; i < 16; ++i) {
LOAD_32(gba->cpu->gprs[i], i * sizeof(gba->cpu->gprs[0]), state->cpu.gprs);
}
LOAD_32(gba->cpu->cpsr.packed, 0, &state->cpu.cpsr.packed);
LOAD_32(gba->cpu->spsr.packed, 0, &state->cpu.spsr.packed);
LOAD_32(gba->cpu->cycles, 0, &state->cpu.cycles);
LOAD_32(gba->cpu->nextEvent, 0, &state->cpu.nextEvent);
for (i = 0; i < 6; ++i) {
int j;
for (j = 0; j < 7; ++j) {
LOAD_32(gba->cpu->bankedRegisters[i][j], (i * 7 + j) * sizeof(gba->cpu->bankedRegisters[0][0]), state->cpu.bankedRegisters);
}
LOAD_32(gba->cpu->bankedSPSRs[i], i * sizeof(gba->cpu->bankedSPSRs[0]), state->cpu.bankedSPSRs);
}
gba->cpu->privilegeMode = gba->cpu->cpsr.priv;
gba->cpu->memory.setActiveRegion(gba->cpu, gba->cpu->gprs[ARM_PC]);
if (state->biosPrefetch) {
LOAD_32(gba->memory.biosPrefetch, 0, &state->biosPrefetch);
}
LOAD_32(gba->memory.lastPrefetchedPc, 0, &state->lastPrefetchedPc);
if (gba->cpu->cpsr.t) {
gba->cpu->executionMode = MODE_THUMB;
if (state->cpuPrefetch[0] && state->cpuPrefetch[1]) {
LOAD_32(gba->cpu->prefetch[0], 0, state->cpuPrefetch);
LOAD_32(gba->cpu->prefetch[1], 4, state->cpuPrefetch);
gba->cpu->prefetch[0] &= 0xFFFF;
gba->cpu->prefetch[1] &= 0xFFFF;
} else {
// Maintain backwards compat
LOAD_16(gba->cpu->prefetch[0], (gba->cpu->gprs[ARM_PC] - WORD_SIZE_THUMB) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
LOAD_16(gba->cpu->prefetch[1], (gba->cpu->gprs[ARM_PC]) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
}
} else {
gba->cpu->executionMode = MODE_ARM;
if (state->cpuPrefetch[0] && state->cpuPrefetch[1]) {
LOAD_32(gba->cpu->prefetch[0], 0, state->cpuPrefetch);
LOAD_32(gba->cpu->prefetch[1], 4, state->cpuPrefetch);
} else {
// Maintain backwards compat
LOAD_32(gba->cpu->prefetch[0], (gba->cpu->gprs[ARM_PC] - WORD_SIZE_ARM) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
LOAD_32(gba->cpu->prefetch[1], (gba->cpu->gprs[ARM_PC]) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
}
}
GBASerializedMiscFlags miscFlags = 0;
LOAD_32(miscFlags, 0, &state->miscFlags);
gba->cpu->halted = GBASerializedMiscFlagsGetHalted(miscFlags);
gba->memory.io[REG_POSTFLG >> 1] = GBASerializedMiscFlagsGetPOSTFLG(miscFlags);
if (GBASerializedMiscFlagsIsIrqPending(miscFlags)) {
int32_t when;
LOAD_32(when, 0, &state->nextIrq);
mTimingSchedule(&gba->timing, &gba->irqEvent, when);
}
GBAVideoDeserialize(&gba->video, state);
GBAMemoryDeserialize(&gba->memory, state);
GBAIODeserialize(gba, state);
GBAAudioDeserialize(&gba->audio, state);
GBASavedataDeserialize(&gba->memory.savedata, state);
gba->timing.reroot = gba->timing.root;
gba->timing.root = NULL;
return true;
}