mgba/include/mgba-util/platform/3ds/threading.h

111 lines
2.3 KiB
C

/* Copyright (c) 2013-2015 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef N3DS_THREADING_H
#define N3DS_THREADING_H
#include <mgba-util/common.h>
#include <3ds.h>
#include <malloc.h>
#define THREAD_ENTRY void
typedef ThreadFunc ThreadEntry;
typedef LightLock Mutex;
typedef struct {
Mutex mutex;
Handle semaphore;
u32 waiting;
} Condition;
static inline int MutexInit(Mutex* mutex) {
LightLock_Init(mutex);
return 0;
}
static inline int MutexDeinit(Mutex* mutex) {
UNUSED(mutex);
return 0;
}
static inline int MutexLock(Mutex* mutex) {
LightLock_Lock(mutex);
return 0;
}
static inline int MutexTryLock(Mutex* mutex) {
return LightLock_TryLock(mutex);
}
static inline int MutexUnlock(Mutex* mutex) {
LightLock_Unlock(mutex);
return 0;
}
static inline int ConditionInit(Condition* cond) {
Result res = MutexInit(&cond->mutex);
if (res) {
return res;
}
res = svcCreateSemaphore(&cond->semaphore, 0, 1);
cond->waiting = 0;
return res;
}
static inline int ConditionDeinit(Condition* cond) {
return svcCloseHandle(cond->semaphore);
}
static inline int ConditionWait(Condition* cond, Mutex* mutex) {
MutexLock(&cond->mutex);
++cond->waiting;
MutexUnlock(mutex);
MutexUnlock(&cond->mutex);
svcWaitSynchronization(cond->semaphore, U64_MAX);
MutexLock(mutex);
return 0;
}
static inline int ConditionWaitTimed(Condition* cond, Mutex* mutex, int32_t timeoutMs) {
MutexLock(&cond->mutex);
++cond->waiting;
MutexUnlock(mutex);
MutexUnlock(&cond->mutex);
svcWaitSynchronization(cond->semaphore, timeoutMs * 10000000LL);
MutexLock(mutex);
return 0;
}
static inline int ConditionWake(Condition* cond) {
MutexLock(&cond->mutex);
if (cond->waiting) {
--cond->waiting;
s32 count = 0;
svcReleaseSemaphore(&count, cond->semaphore, 1);
}
MutexUnlock(&cond->mutex);
return 0;
}
static inline int ThreadCreate(Thread* thread, ThreadEntry entry, void* context) {
if (!entry || !thread) {
return 1;
}
*thread = threadCreate(entry, context, 0x8000, 0x18, 2, true);
return !*thread;
}
static inline int ThreadJoin(Thread thread) {
return threadJoin(thread, U64_MAX);
}
static inline void ThreadSetName(const char* name) {
UNUSED(name);
// Unimplemented
}
#endif