mgba/src/platform/sdl/gl-common.c

47 lines
1.7 KiB
C

/* Copyright (c) 2013-2015 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "main.h"
void GBASDLGLCommonSwap(struct VideoBackend* context) {
struct SDLSoftwareRenderer* renderer = (struct SDLSoftwareRenderer*) context->user;
#if SDL_VERSION_ATLEAST(2, 0, 0)
SDL_GL_SwapWindow(renderer->window);
#else
SDL_GL_SwapBuffers();
#endif
}
void GBASDLGLCommonInit(struct SDLSoftwareRenderer* renderer) {
#ifndef COLOR_16_BIT
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
#else
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
#ifdef COLOR_5_6_5
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 6);
#else
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
#endif
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
#endif
#if SDL_VERSION_ATLEAST(2, 0, 0)
renderer->window = SDL_CreateWindow(projectName, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, renderer->viewportWidth, renderer->viewportHeight, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | (SDL_WINDOW_FULLSCREEN_DESKTOP * renderer->player.fullscreen));
renderer->glCtx = SDL_GL_CreateContext(renderer->window);
SDL_GL_SetSwapInterval(1);
SDL_GetWindowSize(renderer->window, &renderer->viewportWidth, &renderer->viewportHeight);
renderer->player.window = renderer->window;
#else
SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1);
#ifdef COLOR_16_BIT
SDL_SetVideoMode(renderer->viewportWidth, renderer->viewportHeight, 16, SDL_OPENGL);
#else
SDL_SetVideoMode(renderer->viewportWidth, renderer->viewportHeight, 32, SDL_OPENGL);
#endif
#endif
}