mirror of https://github.com/mgba-emu/mgba.git
1599 lines
77 KiB
Plaintext
1599 lines
77 KiB
Plaintext
0.9.0: (Future)
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Features:
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- e-Reader card scanning
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- WebP and APNG recording
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- Separate overrides for GBC games that can also run on SGB or regular GB
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- Mute option in homebrew ports
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- Status indicators for fast-forward and mute in homebrew ports
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- Read-only support for MBC6 flash memory
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- New unlicensed GB mappers: Pokémon Jade/Diamond, BBD, and Hitek
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- Stack tracing tools in ARM debugger (by ahigerd)
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- Command scripts for CLI debugger (by ahigerd)
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- ARM disassembler now resolves addresses to symbol names
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- Add Game Boy Player feature support to ports
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- Individual window types can now be toggled in GBA debugging views
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Emulation fixes:
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- ARM: Fix ALU reading PC after shifting
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- ARM: Fix STR storing PC after address calculation
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- ARM: Fix Addressing mode 1 shifter on rs == pc (fixes mgba.io/i/1926)
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- GB: Partially fix timing for skipped BIOS
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- GB Audio: Fix serializing sweep time
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- GB MBC: Fix MBC1 mode changing behavior
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- GB MBC: Fix some MBC3 bit masking
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- GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
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- GBA: Fix timing advancing too quickly in rare cases
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- GBA: Clear GBP connection on reset
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- GBA Audio: Revamp FIFO emulation (fixes mgba.io/i/356, mgba.io/i/875, mgba.io/i/1847)
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- GBA BIOS: Implement dummy sound driver calls
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- GBA BIOS: Improve HLE BIOS timing
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- GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
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- GBA BIOS: Make HLE BIOS calls interruptable (fixes mgba.io/i/1711 and mgba.io/i/1823)
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- GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
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- GBA DMA: Fix ordering and timing of overlapping DMAs
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- GBA I/O: Green swap register should be readable
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- GBA Memory: Improve gamepak prefetch timing
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- GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
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- GBA Memory: Improve robustness of Matrix memory support
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- GBA Memory: Mark Famicom Mini games 22 through 28 as non-mirroring
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- GBA SIO: Fix copying Normal mode transfer values
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- GBA SIO: Fix Normal mode being totally broken (fixes mgba.io/i/1800)
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- GBA SIO: Fix deseralizing SIO registers
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- GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
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- GBA Video: Fix Hblank timing
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- GBA Video: Implement green swap (fixes mgba.io/i/1609)
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- GBA Video: Emulate sprite cycle limits in OpenGL renderer (fixes mgba.io/i/1635)
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- SM83: Emulate HALT bug
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Other fixes:
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- 3DS: Fix thread cleanup
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- All: Improve export headers (fixes mgba.io/i/1738)
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- CMake: Fix build with downstream minizip that exports incompatible symbols
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- Core: Ensure ELF regions can be written before trying
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- Core: Fix threading improperly setting paused state while interrupted
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- Debugger: Don't skip undefined instructions when debugger attached
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- Debugger: Close trace log when done tracing
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- FFmpeg: Fix some small memory leaks
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- FFmpeg: Fix encoding of time base
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- mGUI: Don't attempt to preload files larger than can fit in RAM
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- Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
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- Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
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- Qt: Fix a race condition in the frame inspector
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- Qt: Load/save bytes from memory viewer in the order visible (fixes mgba.io/i/1900)
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- Qt: Fix running proxied video if it gets pushed to the main thread
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- Qt: Fix game display sometimes disappearing after closing load/save state screen
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- Qt: Fix cancelling pausing before the frame ends
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- SM83: Simplify register pair access on big endian
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- SM83: Disassemble STOP as one byte
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- Wii: Fix crash on unloading irregularly sized GBA ROMs
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Misc:
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- 3DS: Use "wide mode" where applicable for slightly better filtering
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- Core: Add savedataUpdated callback
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- Core: Add shutdown callback
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- Core: Rework thread state synchronization
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- GB: Allow pausing event loop while CPU is blocked
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- GB: Add support for sleep and shutdown callbacks
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- GBA: Allow pausing event loop while CPU is blocked
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- GBA BIOS: Division by zero should emit a FATAL error
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- GBA Video: Convert OpenGL VRAM texture to integer
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- Debugger: Keep track of global cycle count
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- FFmpeg: Add looping option for GIF/APNG
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- mGUI: Show battery percentage
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- Qt: Renderer can be changed while a game is running
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- Qt: Add hex index to palette view
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- Qt: Add transformation matrix info to sprite view
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- Qt: Memory viewer now supports editing decimal values directly (closes mgba.io/i/1705)
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- Qt: Add copy button to GB printer dialog
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- Qt: Window title updates can be disabled (closes mgba.io/i/1912)
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- Qt: Redo OpenGL context thread handling (fixes mgba.io/i/1724)
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- Util: Reset vector size on deinit
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- VFS: Change semantics of VFile.sync on mapped files (fixes mgba.io/i/1730)
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0.8.4: (2020-10-29)
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Emulation fixes:
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- GB Audio: Fix initial sweep state
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- GB Audio: Fix deserializing audio channels 2 and 3
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- GB Audio: Fix deserializing while audio was disabled (fixes mgba.io/i/1305)
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- GB Video: Fix drawing background when window is force-disabled by frontend
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- GB, GBA Video: Copy disable flags when drawing scanlines in proxy when not blocking
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- GBA Audio: Fix deserializing SOUNDCNT_L
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- GBA Audio: Fix stereo in XQ audio
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- GBA Audio: Fix volume/mute in XQ audio (fixes mgba.io/i/1864)
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- GBA Hardware: Fix GB Player detection on big endian platforms
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- GBA Video: Invalidate map cache when modifying BGCNT (fixes mgba.io/i/1846)
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- GBA Video: Don't draw sprites using unmapped VRAM in GL renderer (fixes mgba.io/i/1865)
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- GBA Video: Fix rare regression blending semitransparent sprites (fixes mgba.io/i/1876)
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- GBA Video: Do not affect OBJ pixel priority when writing OBJWIN (fixes mgba.io/i/1890)
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- GBA Video: Fix deferred blending when OBJWIN matches window (fixes mgba.io/i/1905)
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- GBA Video: Fix mode 4 transparency in OpenGL (fixes mgba.io/i/1907)
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Other fixes:
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- 3DS: Redo video sync to be more precise
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- 3DS: Fix crash with libctru 2.0 when exiting
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- ARM Decoder: Fix decoding pre-indexed writeback instructions (fixes mgba.io/i/1915)
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- Core: Fix reported ROM size when a fixed buffer size is used
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- Core: Fix memory leak loading ELF files
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- GBA: Disable more checks when loading GS save with checks disabled (fixes mgba.io/i/1851)
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- GBA: Fix endianness issues in renderer proxy
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- GBA Core: Fix memory leak when loading symbols
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- GBA Serialize: Ensure program counter is aligned when loading
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- Qt: Add dummy English translation file (fixes mgba.io/i/1469)
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- Qt: Fix Battle Chip view not displaying chips on some DPI settings
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- Qt: Fix camera image being upside-down sometimes (fixes mgba.io/i/829 again)
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- Qt: Fix drawing on macOS break when using OpenGL (fixes mgba.io/i/1899)
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- Qt: Fix stride changing when toggling SGB borders (fixes mgba.io/i/1898)
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- Qt: Fix aliasing on background logo (fixes mgba.io/i/1886)
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- mGUI: Fix closing down a game if an exit is signalled
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- mGUI: Fix cycling through config setting states with accept button
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- mVL: Fix injecting accidentally draining non-injection buffer
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- VFS: Fix directory node listing on some filesystems
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Misc:
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- GBA Video: Improve speed of window texture generation on AMD
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- Vita: Clear both buffers when loading a game
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0.8.3: (2020-08-03)
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Emulation fixes:
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- ARM: Fix LDM^ writeback to user-mode register
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- ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
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- ARM: Fix edge case with Thumb SBC flags (fixes mgba.io/i/1818)
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- GB MBC: Fix MBC1 RAM enable bit selection
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- GB MBC: Fix MBC2 bit selection
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- GB Memory: Fix OAM DMA from top 8 kB
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- GB Video: Always initialize palette
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- GBA Savedata: Fix potential corruption when loading a 1Mbit flash save
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- GBA Video: Fix invalid read in mode 4 mosaic
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- GBA Video: Fix color of disabled screen
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- SM83: Fix flags on little endian PowerPC
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Other fixes:
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- 3DS: Fix garbage on borders of scaled screens
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- All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
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- All: Correct more format strings on Windows (fixes mgba.io/i/1817)
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- ARM: Fix decoder detection of branches with ALU and LDR instrctions
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- CMake: Fix build with libzip 1.7
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- CMake: Add missing dllexports.h file to dev installation
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- GB Core: Fix extracting SRAM when none is present
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- GBA: Fix leak if attempting to load BIOS multiple times
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- GBA Memory: Fix instability on Wii when using AGBPrint
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- GBA Savedata: Fix extracting save when not yet configured in-game
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- Qt: Fix file handle leak on opening an invalid ROM
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- Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
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- Qt: Add missing option for Wisdom Tree in overrides list
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- Qt: Fix stability regression on AMD drivers (fixes mgba.io/i/1791)
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- Util: Fix crash if PNG header fails to write
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- Vita: Fix flickering when using frameskip (fixes mgba.io/i/1822)
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- Wii: Fix pixelated filtering on interframe blending (fixes mgba.io/i/1830)
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Misc:
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- FFmpeg: Use range coder for FFV1 to reduce output size
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- Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
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- Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
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0.8.2: (2020-06-14)
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Emulation fixes:
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- ARM: Fix timing on Thumb shift instructions
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- GB: Fix GBC game registers after skipping BIOS
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- GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
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- GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
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- GBA: Add missing RTC overrides for Legendz games
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- GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
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- GBA SIO: Fix Multiplayer busy bit
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- GBA SIO: Fix double-unloading active driver
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- GBA Timers: Fix deserializing count-up timers
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- GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
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- GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
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- GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
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- GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
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- GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
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- GBA Video: Fix sprite/backdrop blending regression
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Other fixes:
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- 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
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- ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
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- ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
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- CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
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- Core: Fix ELF loading regression (fixes mgba.io/i/1669)
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- Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
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- GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
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- GBA: Reject incorrectly sized BIOSes
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- GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
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- Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
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- Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
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Misc:
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- 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
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- GBA Serialize: Only flunk BIOS check if official BIOS was expected
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- Qt: Disable Replace ROM option when no game loaded
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- Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
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- Qt: Set icon for Discord Rich Presence
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- Qt: Show a warning when save file can't be opened
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0.8.1: (2020-02-16)
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Emulation fixes:
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- GB Serialize: Fix timing bug loading channel 4 timing
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- GBA: Fix multiboot entry point while skipping BIOS
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- GBA BIOS: Fix undefined instruction HLE behavior
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- GBA DMA: Fix invalid audio DMA parameters
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- GBA Memory: Misaligned SRAM writes are ignored
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- GBA Serialize: Fix serializing DMA transfer register
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- GBA Serialize: Fix audio DMA timing deserialization
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- GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
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- GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
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- GBA Video: Fix OpenGL sprite flag priority
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Other fixes:
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- Core: Fix race condition initializing thread proxy
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- Core: Fix integer overflow in ELF loading
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- FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
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- FFmpeg: Disallow recording video with no audio nor video
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- GBA: Automatically skip BIOS for multiboot ROMs
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- Qt: Only dynamically reset video scale if a game is running
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- Qt: Fix race condition with proxied video events
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- Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
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- Qt: Fix missing OSD messages
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- Qt: Fix crash unloading shaders
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- Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
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- Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
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- Qt: Fix window title not updating after shutting down game
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- Qt: Fix GIF view not allowing manual filename entry
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- Qt: Fix non-GB build (fixes mgba.io/i/1664)
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- Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
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- Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
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- SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
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- Util: Fix crash reading invalid ELFs
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- VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
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Misc:
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- FFmpeg: Add more presets
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- Qt: Fix non-SDL build (fixes mgba.io/i/1656)
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- SDL: Use DirectSound audio driver by default on Windows
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- Switch: Make OpenGL scale adjustable while running
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0.8.0: (2020-01-21)
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Features:
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- Improved logging configuration
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- One-Player BattleChip/Progress/Beast Link Gate support
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- Add Game Boy Color palettes for original Game Boy games
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- Debugger: Add unary operators and memory dereferencing
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- GB: Expose platform information to CLI debugger
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- Support Discord Rich Presence
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- Debugger: Add tracing to file
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- Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
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- OpenGL renderer with high-resolution upscaling support
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- Experimental high level "XQ" audio for most GBA games
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- Interframe blending for games that use flicker effects
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- Frame inspector for dissecting and debugging rendering
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- Switch: Option to use built-in brightness sensor for Boktai
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- Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
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- Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
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- Cheats: Add support for loading Libretro-style cht files
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- GBA Cheats: Add support for loading EZ Flash-style cht files
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- Support for unlicensed Wisdom Tree Game Boy mapper
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- Qt: Add export button for tile view (closes mgba.io/i/1507)
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- Qt: Add recent game list clearing (closes mgba.io/i/1380)
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- GB: Yanking gamepak now supported
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- Qt: Memory range dumping (closes mgba.io/i/1298)
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Emulation fixes:
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- GB: Fix using boot ROM with MMM01 games
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- GB Audio: Only reset channel 3 sample in DMG mode
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- GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
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- GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
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- GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
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- GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
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- GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
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- GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
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- GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
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- GB Video: Fix color scaling in AGB mode
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- GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
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- GBA: Reset now reloads multiboot ROMs
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- GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
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Other fixes:
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- Core: Improved lockstep driver reliability (Le Hoang Quyen)
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- FFmpeg: Drain recording buffers
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- GB: Fix reading ROM immediately after unmapping BIOS
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- GB SIO: Fix lockstep failing games aren't reloaded
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- GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
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- Libretro: Fix crash changing allowing opposing directions (hhromic)
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- Qt: Fix some Qt display driver race conditions
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- Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
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- Qt: Only show emulator restart warning once per settings saving
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- Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
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- Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
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- Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
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Misc:
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- CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
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- Core: Add keysRead callback
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- Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
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- Core: Add more memory search ops (closes mgba.io/i/1510)
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- Debugger: Make tracing compatible with breakpoints/watchpoints
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- Debugger: Print breakpoint/watchpoint number when inserting
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- Feature: Switch from ImageMagick to FFmpeg for GIF generation
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- FFmpeg: Support audio-only recording
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- GB Memory: Support running from blocked memory
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- GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
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- GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
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- GBA Savedata: EEPROM performance fixes
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- GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
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- Debugger: Add breakpoint and watchpoint listing
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- mGUI: Remember name and position of last loaded game
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- OpenGL: Only resize textures when needed
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- Qt: Don't unload ROM immediately if it crashes
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- Qt: Support switching webcams
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- Qt: Cap window size on start to monitor size
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- Qt: Open a message box for Qt frontend errors
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- Qt: Increase maximum magnifications and scaling
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- Qt: Add native FPS button to settings view
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- Qt: Improve sync code
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- Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
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- Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
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- Qt: Remove What's This icon from dialogs
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- Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
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- Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
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- Qt: Show list of all sprites in sprite view
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- Qt: Add option for disabling OSD messages
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- Qt, OpenGL: Disable integer scaling for dimensions that don't fit
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- SM83: Support PC-relative opcode decoding
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- Switch: Dynamic display resizing
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- Switch: Support file associations
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- Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
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Changes from beta 1:
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Emulation fixes:
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- ARM: Fix STR writeback pipeline stage
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- ARM: Partially fix LDM/STM writeback with empty register list
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- ARM: Fix stepping when events are pending
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- GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
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- GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
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- GBA Timers: Improve timer startup emulation
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- GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
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- GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
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- GBA Video: Fix effects blending improperly in some non-last windows
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- GBA Video: Copy higher priority target 1 flag
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Other fixes:
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- 3DS: Fix screen darkening (fixes mgba.io/i/1562)
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- Core: Fix uninitialized memory issues with graphics caches
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- Core: Return null for out of bounds cached tile VRAM querying
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- GBA Video: Fix OpenGL fragment data binding
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- GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
|
|
- Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
|
|
- OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
|
|
- Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
|
|
- Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
|
|
- Qt: Fix several cases where shader selections don't get saved
|
|
- Qt: Fix division by zero error in invalid TilePainter state
|
|
- Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
|
|
- Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
|
|
- Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
|
|
- Qt: Fix inability to clear default keybindings
|
|
- Qt: Release held actions if they get rebound
|
|
- Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
|
|
- Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
|
|
- Vita: Fix analog controls (fixes mgba.io/i/1554)
|
|
- Wii: Fix game fast-forwarding after slowing down
|
|
- Wii: Improve audio buffering (fixes mgba.io/i/1617)
|
|
Misc:
|
|
- GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
|
|
- GBA: Trim non-movie ROMs to 32 MiB if applicable
|
|
- GBA Audio: Redo channel 4 batching for GBA only
|
|
- GBA I/O: Stop logging several harmless invalid register reads
|
|
- GBA Video: Changing OpenGL scaling no longer requires restart
|
|
- Debugger: Separate aliases from main commands
|
|
- Debugger: Print break-/watchpoint ID when breaking in CLI
|
|
- Debugger: Minor interface cleanup
|
|
- SDL: Use controller GUID instead of name
|
|
- SM83: Rename LR35902 to SM83
|
|
- Tools: Allow using threaded renderer in perf.py
|
|
- Tools: Clean up unused argument in mgba-perf
|
|
|
|
0.8 beta 1: (2019-10-20)
|
|
- Initial beta for 0.8
|
|
|
|
0.7.3: (2019-09-15)
|
|
Emulation fixes:
|
|
- GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
|
|
- GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
|
|
- GB Audio: Improve channel 4 supersampling
|
|
- GB Printer: Reset printer buffer index after printing
|
|
- GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
|
|
- GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
|
|
- GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
|
|
- GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
|
|
- GBA Memory: Fix STM/LDM to invalid VRAM
|
|
- GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
|
|
- GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
|
|
Other fixes:
|
|
- Core: Fix crashes if core directories aren't set
|
|
- Core: Fix crash when exiting game with cheats loaded
|
|
- GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
|
|
- GBA Cheats: Fix PARv3 Thumb hooks
|
|
- GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
|
|
- Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
|
|
- Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
|
|
- Qt: Fix race conditions initializing GDB stub
|
|
- Qt: Improve cheat view UX
|
|
- Libretro: Fix crash changing allowing opposing directions (hhromic)
|
|
- mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
|
|
- Switch: Fix threading-related crash on second launch
|
|
Misc:
|
|
- Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
|
|
- Qt: Show error message if file failed to load
|
|
|
|
0.7.2: (2019-05-25)
|
|
Emulation fixes:
|
|
- GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
|
|
- GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
|
|
- GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
|
|
- GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
|
|
- GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
|
|
- GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
|
|
- GBA Memory: Fix writing to OBJ memory in modes 3 and 5
|
|
- GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
|
|
- GBA Video: Fix scanline cache with scale factor change edge cases
|
|
- GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
|
|
- GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
|
|
Other fixes:
|
|
- 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
|
|
- All: Fix several memory leaks
|
|
- GB Core: Fix toggling WIN and OBJ being swapped
|
|
- GBA: Fix skipping BIOS on irregularly sized ROMs
|
|
- CMake: Fix .deb imagemagick dependencies
|
|
- FFmpeg: Improve initialization reliability and cleanup
|
|
- FFmpeg: Fix audio conversion producing gaps
|
|
- LR35902: Fix disassembly of several CB-prefix instructions
|
|
- LR35902: Fix trailing whitespace in disassembly
|
|
- Qt: More app metadata fixes
|
|
- Qt: Fix load recent from archive (fixes mgba.io/i/1325)
|
|
- Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
|
|
- Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
|
|
- Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
|
|
- Qt: Fix adjusting magnification in tile viewer when not fitting to window
|
|
- Qt: Fix bounded fast forward with Qt Multimedia
|
|
- Qt: Fix saving settings with native FPS target
|
|
- Wii: Fix aspect ratio (fixes mgba.io/i/500)
|
|
Misc:
|
|
- Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
|
|
- Qt: Improve camera initialization
|
|
- Vita: Improved frame drawing speed
|
|
|
|
0.7.1: (2019-02-24)
|
|
Bugfixes:
|
|
- 3DS: Work around menu freezing (fixes mgba.io/i/1294)
|
|
- GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
|
|
- GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
|
|
- GB, GBA Serialize: Fix loading two states in a row
|
|
- GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
|
|
- GBA DMA: Fix Display Start DMAs
|
|
- GBA DMA: Fix DMA start/end timing
|
|
- GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
|
|
- GBA Memory: Fix a few AGBPrint crashes
|
|
- GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
|
|
- GBA SIO: Prevent writing read-only multiplayer bits
|
|
- GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
|
|
- Python: Fix crash when deleting files owned by library
|
|
- Python: Make sure GB link object isn't GC'd before GB object
|
|
- PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
|
|
- Qt: Fix tile and sprite views not always displaying at first
|
|
- Qt: Fix audio context holding onto closed game controller
|
|
- Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
|
|
- Qt: Fix window icon on X11
|
|
- Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
|
|
- Switch: Fix final cleanup (fixes mgba.io/i/1283)
|
|
- Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
|
|
Misc:
|
|
- GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
|
|
- Qt: Updated Italian translation (by Vecna)
|
|
|
|
0.7.0: (2019-01-26)
|
|
Features:
|
|
- ELF support
|
|
- Game Boy Camera support
|
|
- Qt: Set default Game Boy colors
|
|
- Game Boy Printer support
|
|
- Super Game Boy support
|
|
- Customizable autofire speed
|
|
- Ability to set default Game Boy model
|
|
- Map viewer
|
|
- Automatic cheat loading and saving
|
|
- GameShark and Action Replay button support
|
|
- AGBPrint support
|
|
- Debugger: Conditional breakpoints and watchpoints
|
|
- Ability to select GB/GBC/SGB BIOS on console ports
|
|
- Optional automatic state saving/loading
|
|
- Access to ur0 and uma0 partitions on the Vita
|
|
- Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
|
|
- GBA: ARMIPS/A22i-style and ELF symbol table support
|
|
- Initial Switch port
|
|
Bugfixes:
|
|
- ARM: Fix MSR when T bit is set
|
|
- Core: Fix audio sync breaking when interrupted
|
|
- Core: Fix ordering events when scheduling during events
|
|
- FFmpeg: Fix encoding audio/video queue issues
|
|
- GB: Revamp IRQ handling based on new information
|
|
- GB: Fix IRQ disabling on the same T-cycle as an assert
|
|
- GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
|
|
- GB Audio: Clock frame events on DIV
|
|
- GB Audio: Fix channel 3 reset value
|
|
- GB Audio: Fix channel 4 initial LFSR
|
|
- GB Audio: Fix channel 1, 2 and 4 reset timing
|
|
- GB I/O: DMA register is R/W
|
|
- GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
|
|
- GB, GBA Savedata: Fix savestate loading overwriting saves on reset
|
|
- GB, GBA Savedata: Fix unmasking savedata crash
|
|
- GB Serialize: Fix audio state loading
|
|
- GB Serialize: Fix game title check
|
|
- GB Serialize: Fix IRQ pending/EI pending confusion
|
|
- GB Timer: Minor accuracy improvements
|
|
- GB Video: Fix dot clock timing being slightly wrong
|
|
- GB Video: Fix loading states while in mode 3
|
|
- GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
|
|
- GB Video: Fix SCX timing
|
|
- GB, GBA Video: Don't call finishFrame twice in thread proxy
|
|
- GBA: Reset WAITCNT properly
|
|
- GBA BIOS: Fix BitUnPack final byte
|
|
- GBA BIOS: Fix BitUnPack narrowing
|
|
- GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
|
|
- GBA DMA: Fix temporal sorting of DMAs of different priorities
|
|
- GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
|
|
- GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
|
|
- GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
|
|
- GBA Savedata: Fix savedata modified time updating when read-only
|
|
- GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
|
|
- GBA Serialize: Fix loading states in Hblank
|
|
- GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
|
|
- GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
|
|
- GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
|
|
- GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
|
|
- GBA Video: Start timing mid-scanline when skipping BIOS
|
|
- GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
|
|
- GBA Video: Make layer disabling work consistently
|
|
- PSP2: Fix more issues causing poor audio
|
|
- Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
|
|
- Qt: Improve FPS timer stability
|
|
- Util: Fix wrapping edge cases in RingFIFO
|
|
Misc:
|
|
- 3DS: Remove deprecated CSND interface
|
|
- All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
|
|
- Core: Remove broken option for whether rewinding restores save games
|
|
- Feature: Added loading savestates from command line
|
|
- FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
|
|
- FFmpeg: Support lossless h.264 encoding
|
|
- FFmpeg: Support lossless VP9 encoding
|
|
- GBA Cheats: Allow multiple ROM patches in the same slot
|
|
- GB: Skip BIOS option now works
|
|
- GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
|
|
- GB Audio: Improved audio quality
|
|
- GB, GBA Audio: Increase max audio volume
|
|
- GB MBC: Remove erroneous bank 0 wrapping
|
|
- GB Video: Darken colors in GBA mode
|
|
- GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
|
|
- GBA: Implement display start DMAs
|
|
- GBA: Improve multiboot image detection
|
|
- GBA Memory: 64 MiB GBA Video cartridge support
|
|
- GBA Savedata: Remove ability to disable realistic timing
|
|
- GBA Timer: Use global cycles for timers
|
|
- Libretro: Add frameskip option
|
|
- mGUI: Add fast forward toggle
|
|
- PSP2: Use system enter key by default
|
|
- Python: Integrate tests from cinema test suite
|
|
- Qt: Redo GameController into multiple classes
|
|
- Qt: Prevent window from being created off-screen
|
|
- Qt: Add option to disable FPS display
|
|
- Qt: Options to mess around with layer placement
|
|
- Qt: Add load alternate save option
|
|
- Qt: Allow pausing game at load (fixes mgba.io/i/1129)
|
|
- Qt: Clean up FPS target UI (fixes mgba.io/i/436)
|
|
- Test: Restructure test suite into multiple executables
|
|
- Util: Don't build crc32 if the function already exists
|
|
- Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
|
|
Changes from beta 1:
|
|
Features:
|
|
- Libretro: Add Game Boy cheat support
|
|
- Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
|
|
- Switch: Rumble support
|
|
- Switch: Rotation support
|
|
- Switch: Screen stretching options
|
|
- Qt: State file load/save menu options
|
|
- Windows installer
|
|
- Tile viewer now has adjustable width
|
|
- Python: Experimental audio API
|
|
Bugfixes:
|
|
- 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
|
|
- Core: Remember to deinit proxy ring FIFO
|
|
- Core: Reroot timing list when (de)scheduling
|
|
- GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
|
|
- GB MBC: Fix MBC30 SRAM
|
|
- GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
|
|
- GB Video: Fix SGB border hole size
|
|
- GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
|
|
- GBA: Fix GB Player features
|
|
- GBA I/O: SOUNDCNT_HI is readable when sound is off
|
|
- GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
|
|
- GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
|
|
- Libretro: Fix adding codes with hooks
|
|
- PSP2: Fix audio crackling after fast forward
|
|
- PSP2: Fix audio crackling when buffer is full
|
|
- Qt: Fix jumbled background when paused
|
|
- Qt: Fix FPS counter on Windows
|
|
- Qt: Fix focus issues with load/save state overlay
|
|
- Switch: Fix incorrect mapping for fast forward cap
|
|
- Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
|
|
- PSP2: Fix tearing issues (fixes mgba.io/i/1211)
|
|
- Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
|
|
- Qt: Grab focus when game starts (fixes mgba.io/i/804)
|
|
- Qt: Ensure FATAL logs reach log view
|
|
- SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
|
|
Misc:
|
|
- CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
|
|
- Debugger: Minor text fixes
|
|
- Debugger: Readability improvements (fixes mgba.io/i/1238)
|
|
- GB: Improved SGB2 support
|
|
- GB Audio: Skip frame if enabled when clock is high
|
|
- Libretro: Reduce rumble callbacks
|
|
- mGUI: Add SGB border configuration option
|
|
- mGUI: Add support for different settings types
|
|
- Python: Minor API improvements
|
|
- Qt: Ensure camera image is valid
|
|
- Qt: Debugger console history
|
|
- Qt: Detect presence of GL_ARB_framebuffer_object
|
|
- Qt: Minor memory view tweaks
|
|
- Res: Improve modeling of AGB/AGS screen in shaders
|
|
- Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
|
|
- Wii: Expose stretch configuration in settings
|
|
- Wii: Stretch now sets pixel-accurate mode size cap
|
|
|
|
0.7 beta 1: (2018-09-24)
|
|
- Initial beta for 0.7
|
|
|
|
0.6.3: (2018-04-14)
|
|
Bugfixes:
|
|
- GB Audio: Revert unsigned audio changes
|
|
- GB Video: Fix bad merge (fixes mgba.io/i/1040)
|
|
- GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
|
|
|
|
0.6.2: (2018-04-03)
|
|
Bugfixes:
|
|
- Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
|
|
- 3DS: Fix opening files in directory names with trailing slashes
|
|
- LR35902: Fix watchpoints not reporting new value
|
|
- GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
|
|
- GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
|
|
- GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
|
|
- GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
|
|
- GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
|
|
- GBA: Fix SharkPort saves for EEPROM games
|
|
- GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
|
|
- GBA BIOS: Fix incorrect exit condition in LZ77
|
|
- GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
|
|
- GBA Cheats: Fix slide codes not initializing properly
|
|
- GBA DMA: ROM reads are forced to increment
|
|
- GBA Hardware: RTC accuracy improvements
|
|
- GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
|
|
- GBA Memory: Fix copy-on-write memory leak
|
|
- GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
|
|
- GBA Savedata: Fix crash when resizing flash
|
|
- GBA Video: Force align 256-color tiles
|
|
- GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
|
|
- PSP2: Fix issues causing poor audio
|
|
- Python: Fix package directory
|
|
- Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
|
|
- Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
|
|
- Wii: Fix screen tear when unpausing
|
|
- Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
|
|
Misc:
|
|
- 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
|
|
- GB MBC: Remove erroneous bank 0 wrapping
|
|
- GBA: Improve multiboot image detection
|
|
- PSP2: Use system enter key by default
|
|
|
|
0.6.1: (2017-10-01)
|
|
Bugfixes:
|
|
- GB, GBA: Fix crashes when attempting to identify null VFiles
|
|
- GB, GBA: Fix sync to video with frameskip
|
|
- GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
|
|
- GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
|
|
- GB Core: Fix palette loading when loading a foreign config
|
|
- GB MBC: Pocket Cam memory should be accessible without enabling
|
|
- GB MBC: Fix SRAM sizes 4 and 5
|
|
- GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
|
|
- GB MBC: Fix RTC loading when file size is off
|
|
- GB Memory: Initialize peripheral pointers
|
|
- GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
|
|
- GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
|
|
- GB Memory: Actually load latch time from savestate
|
|
- GB Serialize: Fix deserializing video STAT
|
|
- GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
|
|
- GB Video: Fix potential hang when ending mode 0
|
|
- GB Video: Fix read mode when enabling LCD
|
|
- GBA: Reset active region as needed when loading a ROM
|
|
- GBA: Fix keypad IRQs not firing when extra buttons are pressed
|
|
- GBA BIOS: Use core's VRAM variable instead of renderer's
|
|
- GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
|
|
- GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
|
|
- GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
|
|
- GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
|
|
- GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
|
|
- Python: Fix importing .gb or .gba before .core
|
|
- Qt: Fix command line debugger closing second game
|
|
- Qt: Fix LOG argument order
|
|
- Qt: Fix timezone issues with time overrides
|
|
- Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
|
|
- SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
|
|
Misc:
|
|
- CMake: Fix CPack dependencies for libpng 1.6
|
|
- GBA: Detect hardware for Pokémon FireRed ROM hacks
|
|
- GBA Cheats: Improve detection of raw cheats
|
|
- Qt: Don't rebuild library view if style hasn't changed
|
|
- Qt: Allow overrides to be saved before a game is loaded
|
|
- Qt: Hide mouse immediately when loading
|
|
- SDL: Fix 2.0.5 build on macOS under some circumstances
|
|
- VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
|
|
|
|
0.6.0: (2017-07-16)
|
|
Features:
|
|
- Library view
|
|
- Sprite viewer
|
|
- Debugging console
|
|
- Improved memory viewer
|
|
- Memory search
|
|
- Command line ability to override configuration values
|
|
- Add option to allow preloading the entire ROM before running
|
|
- Add option for whether rewinding restores save games
|
|
- Savestates now contain any RTC override data
|
|
- Add option to lock video to integer scaling
|
|
- LR35902: Watchpoints
|
|
- LR35902/GB-Z80 disassembler
|
|
- GB: Tile viewer
|
|
- GB: Video/audio channel enabling/disabling
|
|
- GB: Symbol table support
|
|
- GB MBC: Add MBC1 multicart support
|
|
- GBA: Support printing debug strings from inside a game
|
|
- GBA: Better cheat type autodetection
|
|
- Implement keypad interrupts
|
|
- Configuration of gamepad hats
|
|
- Video log recording for testing and bug reporting
|
|
- Debugger: Segment/bank support
|
|
- Debugger: Execution tracing
|
|
- Qt: German translation (by Lothar Serra Mari)
|
|
- Qt: Spanish translation (by Kevin López)
|
|
- Qt: Italian translation (by theheroGAC)
|
|
Bugfixes:
|
|
- ARM7: Fix MLA/*MULL/*MLAL timing
|
|
- Core: Fix crash with rewind if savestates shrink
|
|
- Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
|
|
- Core: Fix directory sets crashing on close if base isn't properly detached
|
|
- FFmpeg: Fix overflow and general issues with audio encoding
|
|
- GB: Fix flickering when screen is strobed quickly
|
|
- GB: Fix STAT blocking
|
|
- GB MBC: Fix ROM bank overflows getting set to bank 0
|
|
- GB MBC: Fix swapping carts not detect new MBC
|
|
- GB Timer: Improve DIV reset behavior
|
|
- GB Timer: Fix DIV batching if TAC changes
|
|
- GB Video: Reset renderer when loading state
|
|
- GBA: Fix multiboot ROM loading
|
|
- GBA: Fix multiboot loading resulting in too small WRAM
|
|
- GBA BIOS: Implement BitUnPack
|
|
- GBA BIOS: Fix ArcTan sign in HLE BIOS
|
|
- GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
|
|
- GBA BIOS: Fix INT_MIN/-1 crash
|
|
- GBA Hardware: Fix crash if a savestate lies about game hardware
|
|
- GBA I/O: Handle audio registers specially when deserializing
|
|
- GBA Memory: Improve initial skipped BIOS state
|
|
- GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
|
|
- GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
|
|
- GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
|
|
- GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
|
|
- Libretro: Fix saving in GB games (fixes mgba.io/i/486)
|
|
- LR35902: Fix core never exiting with certain event patterns
|
|
- LR35902: Fix pc overflowing current region off-by-one
|
|
- LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
|
|
- OpenGL: Fix some shaders causing offset graphics
|
|
- GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
|
|
- Qt: Fix window icon being stretched
|
|
- Qt: Fix data directory path
|
|
- Qt: Fix timing issues on high refresh rate monitors
|
|
- Qt: Fix linking after some windows have been closed
|
|
- Qt: Fix crash when changing audio settings after a game is closed
|
|
- Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
|
|
- Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
|
|
- Qt: Fix game unpausing after frame advancing and refocusing
|
|
- SDL: Fix game crash check
|
|
- SDL: Fix race condition with audio thread when starting
|
|
- SDL: Fix showing version number
|
|
- Test: Fix crash when loading invalid file
|
|
- Test: Fix crash when fuzzing fails to load a file
|
|
- Test: Don't rely on core for frames elapsed
|
|
- Test: Fix crash when loading invalid file
|
|
- Test: Fix crash when fuzzing fails to load a file
|
|
- Tools: Fix recurring multiple times over the same library
|
|
- Util: Fix overflow when loading invalid UPS patches
|
|
- Util: Fix highest-fd socket not being returned by SocketAccept
|
|
- Windows: Fix VDir.rewind
|
|
Misc:
|
|
- All: Add C++ header guards
|
|
- All: Move time.h include to common.h
|
|
- 3DS, PSP2, Wii: Last directory loaded is saved
|
|
- CMake: Add ability to just print version string
|
|
- Core: New, faster event timing subsystem
|
|
- Core: Clean up some thread state checks
|
|
- Core: Add generic checksum function
|
|
- Core: Cores can now have multiple sets of callbacks
|
|
- Core: Restore sleep callback
|
|
- Core: Move rewind diffing to its own thread
|
|
- Core: Ability to enumerate and modify video and audio channels
|
|
- Core: List memory segments in the core
|
|
- Core: Move savestate creation time to extdata
|
|
- Core: Config values can now be hexadecimal
|
|
- Core: Improved threading interrupted detection
|
|
- Debugger: Modularize CLI debugger
|
|
- Debugger: Make building with debugging aspects optional
|
|
- Debugger: Add functions for read- or write-only watchpoints
|
|
- Debugger: Make attaching a backend idempotent
|
|
- Debugger: Add mDebuggerRunFrame convenience function
|
|
- Feature: Move game database from flatfile to SQLite3
|
|
- Feature: Support ImageMagick 7
|
|
- Feature: Make -l option explicit
|
|
- FFmpeg: Return false if a file fails to open
|
|
- FFmpeg: Force MP4 files to YUV420P
|
|
- GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
|
|
- GB: Reset with initial state of DIV register
|
|
- GB MBC: New MBC7 implementation
|
|
- GB Audio: Simplify envelope code
|
|
- GB Audio: Improve initial envelope samples
|
|
- GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
|
|
- GB Video: Improved video timings
|
|
- GBA: Ignore invalid opcodes used by the Wii U VC emulator
|
|
- GBA, GB: ROM is now unloaded if a patch is applied
|
|
- GBA DMA: Refactor DMA out of memory.c
|
|
- GBA DMA: Move DMAs to using absolute timing
|
|
- GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
|
|
- GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
|
|
- GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
|
|
- GBA Memory: Support reading/writing POSTFLG
|
|
- GBA Memory: Remove unused prefetch cruft
|
|
- GBA Timer: Improve accuracy of timers
|
|
- GBA Video: Clean up unused timers
|
|
- GBA Video: Allow multiple handles into the same tile cache
|
|
- GBA Video, GB Video: Colors are now fully scaled
|
|
- GBA Video: Optimize when BLD* registers are written frequently
|
|
- OpenGL: Add xBR-lv2 shader
|
|
- Qt: Move last directory setting from qt.ini to config.ini
|
|
- Qt: Improved HiDPI support
|
|
- Qt: Expose configuration directory
|
|
- Qt: Merge "Save" and "OK" buttons in shader options
|
|
- Qt: Automatically load controller profile when plugged in
|
|
- Qt: Rename "Resample video" option to "Bilinear filtering"
|
|
- Qt: Remove audio thread
|
|
- Qt: Remove audio buffer sizing in AudioProcessorQt
|
|
- Qt: Re-enable QtMultimedia on Windows
|
|
- Qt: Make "Mute" able to be bound to a key
|
|
- Qt: Add .gb/.gbc files to the extension list in Info.plist
|
|
- Qt: Relax hard dependency on OpenGL
|
|
- Qt: Better highlight active key in control binding
|
|
- SDL: Remove scancode key input
|
|
- SDL: Automatically map controllers when plugged in
|
|
- Test: Add a basic test suite
|
|
- Util: Add size counting to Table
|
|
- Util: Add 8-bit PNG write support
|
|
- Util: Tune patch-fast extent sizes
|
|
- VFS: Call msync when syncing mapped data
|
|
- VFS: Allow truncating memory chunk VFiles
|
|
- VFS: Fix some minor VFile issues with FILEs
|
|
- VFS: Optimize expanding in-memory files
|
|
- VFS: Add VFileFIFO for operating on circle buffers
|
|
Changes from beta 1:
|
|
Features:
|
|
- Qt: Italian translation (by theheroGAC)
|
|
- Qt: Updated German translation
|
|
Bugfixes:
|
|
- GB Audio: Fix incorrect channel 4 iteration
|
|
- GB Audio: Fix zombie mode bit masking
|
|
- GB Serialize: Fix timer serialization
|
|
- GB Video: Fix LYC regression
|
|
- GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
|
|
- GBA Timer: Fix count-up timing overflowing timer 3
|
|
- PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
|
|
- Qt: Fix memory search close button (fixes mgba.io/i/769)
|
|
- Qt: Fix window icon being stretched
|
|
- Qt: Fix initial window size (fixes mgba.io/i/766)
|
|
- Qt: Fix data directory path
|
|
- Qt: Fix controls not saving on non-SDL builds
|
|
- Qt: Fix translation initialization (fixes mgba.io/i/776)
|
|
- Qt: Fix patch loading while a game is running
|
|
- Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
|
|
- Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
|
|
- Qt: Fix GL-less build
|
|
- Qt: Fix Software renderer not handling alpha bits properly
|
|
- Qt: Fix screen background improperly stretching
|
|
- SDL: Fix cheats not loading
|
|
Misc:
|
|
- GB Serialize: Add MBC state serialization
|
|
- GBA Memory: Call crash callbacks regardless of if hard crash is enabled
|
|
- GBA Timer: Improve accuracy of timers
|
|
- PSP2: Update toolchain to use vita.cmake
|
|
- Qt: Add language selector
|
|
- Qt: Minor test fixes
|
|
- Qt: Move shader settings into main settings window
|
|
- Qt: Dismiss game crashing/failing dialogs when a new game loads
|
|
- Qt: Properly ship Qt translations
|
|
- SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
|
|
|
|
0.6 beta 1: (2017-06-29)
|
|
- Initial beta for 0.6
|
|
|
|
0.5.2: (2016-12-31)
|
|
Bugfixes:
|
|
- All: Fix fullscreen config option being ignored
|
|
- ARM7: PSR mode bits should not get sign extended
|
|
- GB: Fix audio not being deinitialized
|
|
- GB: Fix crash when masking savedata
|
|
- GB: Properly initialize sramRealVf variable
|
|
- GB Audio: Fix serialization of channel 3 and NR52 properties
|
|
- GB Audio: Reset envelope timer when reseting sound channel
|
|
- GB MBC: Fix SRAM dangling pointer with RTC games
|
|
- GB MBC: Fix initializing MBC when no ROM is loaded
|
|
- GB Memory: Fix patching ROM bank 0
|
|
- GB Memory: Fix starting HDMAs during mode 0
|
|
- GB Memory: Fix HDMA5 value after DMA completes
|
|
- GB Video: Initialize LCDC in renderer
|
|
- GB Video: Hblank IRQs should mask LYC=LY IRQs
|
|
- GBA: Fix IRQs firing after already being cleared
|
|
- GBA: Only unhalt CPU if appropriate bit is set in IE
|
|
- GBA: Add savegame override for Crash Bandicoot 2
|
|
- GBA BIOS: Fix MidiKey2Freq BIOS reads
|
|
- GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
|
|
- GBA Cheats: Fix GameShark ROM patches
|
|
- GBA I/O: Mask off WAITCNT bits that cannot be written
|
|
- GBA Memory: Fix misaligned BIOS reads
|
|
- GBA Memory: Fix VCOUNT being writable
|
|
- GBA Video: Fix out of bounds sprite transforms
|
|
- Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
|
|
- Libretro: Fix disabling BIOS
|
|
- Libretro: Fix Game Boy savestates and audio
|
|
- Qt: Fix changing resolution of software renderer
|
|
- Qt: Fix setting overrides
|
|
- Qt: Fix cut off tiles and alignment issues in tile viewer
|
|
- Qt: Only reset window dimensions when first shown
|
|
- Qt: Fix Qt Multimedia audio driver on big endian
|
|
- Qt: Fix Apply button for key and controller configurations
|
|
- VFS: Fix resizing memory chunks when not needed
|
|
- Windows: Fix Unicode directory handling
|
|
Misc:
|
|
- GB, GBA: Prevent loading null ROMs
|
|
- GB Audio: Initialize wave RAM to GBC values
|
|
- GB Memory: Reset ROM bank when loading a ROM
|
|
- PSP2: Improved controller rumble
|
|
|
|
0.5.1: (2016-10-05)
|
|
Bugfixes:
|
|
- Core: Fix importing save games as read-only
|
|
- FFmpeg: Fix encoding AAC
|
|
- GB: Fix invalid STOP behavior on Game Boy Color
|
|
- GB: Initialize audio properly
|
|
- GB: Properly clear KEY1 bit 0 when switching speeds
|
|
- GB: Properly unload save files when unloading a ROM
|
|
- GB, GBA: Fix emulator hardlocking when halting with IRQs off
|
|
- GB MBC: Fix MBC7 when size is incorrectly specified
|
|
- GB MBC: Fix RTC access when no save file is loaded
|
|
- GB SIO: Don't auto-clock external shift clock
|
|
- GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
|
|
- GB Video: Fix video frames getting missed when LCDC is off
|
|
- GB Video: Clear screen when LCDC is off
|
|
- GBA Cheats: Fix holding onto pointers that may get invalidated
|
|
- GBA Cheats: Fix key-activated CodeBreaker cheats
|
|
- GBA Cheats: Fix uninitialized memory getting freed when saving
|
|
- GBA Hardware: Improve Game Boy Player rumble behavior
|
|
- GBA Memory: Fix several unused I/O register read values
|
|
- GBA Savedata: Fix loading savestates with 512Mb Flash saves
|
|
- LR35902: Fix events running with the wrong cycle active
|
|
- Qt: Fix "close" button on Overrides view
|
|
- Qt: Fix saving overrides
|
|
- Qt: Fix directory set unloading when replacing the ROM
|
|
- Qt: Fix patch loading
|
|
- Qt: Fix crash when saving an override if a game isn't loaded
|
|
- Qt: Fix showing default display driver as OpenGL (force 1.x)
|
|
- SDL: Attach rumble in SDL frontend
|
|
- Util: Fix PNG identification on files too small to be a PNG
|
|
Misc:
|
|
- All: Only update version info if needed
|
|
- All: Split out install locations for Libretro and OpenEmu
|
|
- FFmpeg: Encoding cleanup
|
|
- GB: Reset active region when reloading ROM
|
|
- GB Memory: Initialize RAM pattern for GBC
|
|
- GB Video: Improved video timings
|
|
- Qt: Manage window sizes slightly better
|
|
- Qt: Remember scale option independent of core dimensions
|
|
|
|
0.5.0: (2016-09-19)
|
|
Features:
|
|
- Game Boy support
|
|
- Support for encrypted CodeBreaker GBA cheats
|
|
- Emulation of Vast Fame protected GBA carts (taizou)
|
|
- Tile viewer
|
|
- Threaded rendering mode
|
|
- Libretro: Memory map and achievement support (leiradel)
|
|
- GUI: Add UI control remapping
|
|
- GUI: Add fast-forward
|
|
- Wii: 240p support
|
|
- 3DS: Adjustable screen darkening
|
|
- Ability to temporarily load a savegame
|
|
- Load specific files out of archives
|
|
- Automatic BIOS detection
|
|
Bugfixes:
|
|
- ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
|
|
- Debugger: Fix GDB breakpoints
|
|
- GBA: Fix losing IRQs when CPSR I bit isn't cleared
|
|
- GBA: Fix filehandle leak with savegames
|
|
- GBA: Timer 0 cannot be count up
|
|
- GBA: Count up timers should not count themselves
|
|
- GBA Memory: Fix mirror on non-overdumped Classic NES games
|
|
- GBA Memory: Fix ldm {pc}
|
|
- GBA Savedata: Fix savedata sync timer
|
|
- GBA Savedata: Only unmap savedata if present
|
|
- GBA Serialize: Savestates now properly store prefetch
|
|
- GBA Video: WIN0/1 take priority over OBJWIN
|
|
- GBA Video: Fix out-of-order OBJWIN
|
|
- PSP2: Fix GPU crash while exiting
|
|
- PSP2: Fix VSync
|
|
- PSP2: Fix accelerometer range
|
|
- PSP2: Actually load screen mode setting
|
|
- PSP2: Fix gyroscope direction
|
|
- PSP2: Delete threads after they return
|
|
- PSP2: Fix mapping/unmapping from not at 0
|
|
- Qt: Fix bug in software renderer scaling
|
|
- Qt: Fix hanging key press after disabling autofire
|
|
- Qt: Fix being unable to pause manually when using auto-pausing
|
|
- SDL: Fix axes being mapped wrong
|
|
- Util: Fix realloc semantics in utf16to8
|
|
- Util: Fix inserting too many items into a hash table
|
|
- VFS: Fix uninitialized varaible reading from 7z
|
|
- VFS: Fix reading multiple files from a 7z archive
|
|
- Wii: Fix framelimiting after a slowdown
|
|
- Wii: Fix garbage flash at startup
|
|
Misc:
|
|
- 3DS: Use blip_add_delta_fast for a small speed improvement
|
|
- 3DS: Allow UTF-16 filenames
|
|
- 3DS: Port to using citro3D
|
|
- 3DS: Use system font for menus
|
|
- 3DS: Attempt to use Core 2 for threads
|
|
- 3DS: Adjustable filering
|
|
- 3DS: 3D banner
|
|
- All: Add QUIET parameter to silence CMake
|
|
- All: Faster memory read/write
|
|
- ARM7: Support forcing Thumb mode via MSR
|
|
- ARM7: Flush prefetch cache when loading CPSR via MSR
|
|
- ARM7: Clean up instruction decoding for future expandability
|
|
- Debugger: Support register and memory writes via GDB stub
|
|
- Debugger: Add software breakpoint support to gdb
|
|
- FFmpeg: Full support for libavcodec 56+
|
|
- GBA: Better debug logging if event processing breaks
|
|
- GBA Audio: Force audio DMAs to not increment destination
|
|
- GBA BIOS: Use custom ArcTan, not relying on OS
|
|
- GBA Hardware: Clean up dead code in GBP
|
|
- GBA Memory: Optimize stalling behavior
|
|
- GBA Memory: Optimize Load-/StoreMultiple
|
|
- GBA Savedata: Add realistic timing for EEPROM
|
|
- GBA Serialize: Savestates now store if CPU was halted
|
|
- GBA Video: Remove old slow path fallback
|
|
- GBA Video: Optimize sprite drawing
|
|
- GBA Video: Optimize mode 0 rendering
|
|
- GBA Video: Optimize compositing cases slightly
|
|
- GUI: Screenshot dimensions are now passed through
|
|
- GUI: Add back logging
|
|
- GUI: Only reload config if manually saved
|
|
- GUI: Increase scrolling speed
|
|
- OpenGL: Log shader compilation failure
|
|
- OpenGL: Add texSize uniform
|
|
- Qt: Make -g flag work in Qt build
|
|
- Qt: Simplify OpenGL context creation
|
|
- Qt: Thread startup improvements
|
|
- Qt: Make audio channel/video layer options shortcut mappable
|
|
- Qt: Remove some C99isms from C++ code
|
|
- Qt: Remove default autofire mappings
|
|
- Qt: Make reseting when pasued frame-accurate
|
|
- Qt: Rearchitect game closing codepath
|
|
- PSP2: Use system font for menus
|
|
- PSP2: Add rumble for PS TV
|
|
- PSP2: Add fit-to-height screen mode
|
|
- PSP2: Sync files per descriptor
|
|
- PSP2: Allow UTF-8 filenames
|
|
- PSP2: Screenshots are now saved into the Photo Gallery
|
|
- PSP2: Stop underclocking when menuing
|
|
- SDL: Increase default audio buffer size to 1024 samples
|
|
- SDL: More responsive rumble
|
|
- Util: Add Vector GetConstPointer
|
|
- Util: Add rtrim
|
|
- Util: Add endswith
|
|
- VFS: Improve zip file detection
|
|
- Wii: Add pixelated resample filter
|
|
- Windows: Add native VDir support
|
|
- Util: Add PRIz macro for libc versions that don't support %z
|
|
|
|
0.4.1: (2016-07-11)
|
|
Bugfixes:
|
|
- All: Fix several file handle leaks
|
|
- All: Fix instruction tables getting zeroed when linking sometimes
|
|
- ARM7: Fix flags on SBC/RSC
|
|
- ARM7: Fix setting spsr privilege bits when spsr is empty
|
|
- GBA Audio: Reset audio FIFO DMA if an invalid destination is set
|
|
- GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
|
|
- GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
|
|
- GBA Memory: Fix executing code from OBJ region of VRAM
|
|
- GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
|
|
- GBA Serialize: Fix loading savegames from savestates
|
|
- OpenGL: Correct boolean vector strcmp strings for uniforms
|
|
- Qt: Fix sending gameStopped twice
|
|
- Qt: Fix hang if audio sync is enabled and audio fails to initialize
|
|
- Qt: Fix initial state of key mapping
|
|
- Qt: Initialize m_useBios
|
|
- SDL: Fix joystick initialization on BSD
|
|
- SDL: Fix potential joystick crash in games with rumble
|
|
- SDL: Fix SDL 1.2 build
|
|
- SDL: Fix sporadic crash when deinitializing audio
|
|
- Shaders: Fix AGS-001 shader with some bad drivers
|
|
- Util: Use closesocket on Windows
|
|
- Util: Fix socket bind addresses
|
|
- VFS: Fix reading 7z archives without rewinding first
|
|
- VFS: VFileFromFD should not open directories
|
|
- Wii: Fix tilting direction
|
|
- Util: Fix realloc semantics in utf16to8
|
|
Misc:
|
|
- All: Allow use of external minizip library
|
|
- Debugger: CLI debugger now exits when end-of-stream is reached
|
|
- FFmpeg: Update dependencies on Ubuntu
|
|
- GBA: Slightly optimize GBAProcessEvents
|
|
- GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
|
|
- GBA Video: Null renderer should return proper register values
|
|
- Libretro: Disable logging game errors, BIOS calls and stubs in release builds
|
|
- Qt: Add preset for DualShock 4
|
|
- Qt: Update 360 input profile on OS X to reflect newer drivers
|
|
- Qt: Remove use of NaN
|
|
- Qt: Canonicalize file paths when loading games
|
|
- Qt: Add refresh button to controller editing
|
|
- SDL: Remove default gamepad mappings
|
|
- Util: Fix intermittent build failure on OS X
|
|
- VFS: VFile.sync now updates modified time
|
|
|
|
0.4.0: (2016-02-02)
|
|
Features:
|
|
- Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
|
|
- I/O viewer
|
|
- Booting of multiboot images
|
|
- Customization of GIF recording
|
|
- Libretro: Cheat code support
|
|
- Support for GLSL shaders
|
|
- ROM information view
|
|
- Support for VBA-style cheat codes
|
|
- Savestates now store creation timestamps
|
|
- Key autofire
|
|
- Libretro: Allow blocking opposing directional input
|
|
- OpenEmu core for OS X
|
|
- Libretro: Settings for using BIOS and skipping intro
|
|
- Libretro: Customizable idle loop removal
|
|
- Implemented cycle counting for sprite rendering
|
|
- Cleaner, unified settings window
|
|
- Added a setting for pausing when the emulator is not in focus
|
|
- Customizable paths for save games, save states, screenshots and patches
|
|
- Controller hotplugging
|
|
- Ability to store save games and active cheats within savestates
|
|
Bugfixes:
|
|
- ARM7: Fix sign of unaligned LDRSH
|
|
- ARM7: Fix decoding of some ARM ALU instructions with shifters
|
|
- Debugger: Fix watchpoints in gdb
|
|
- GBA: Fix warnings when creating and loading savestates
|
|
- GBA: Fix Iridion II savetype
|
|
- GBA BIOS: Fix misaligned CpuSet
|
|
- GBA Cheats: Fix cheats setting the Action Replay version
|
|
- GBA Hardware: Fix GPIO on big endian
|
|
- GBA Memory: Fix DMA register writing behavior
|
|
- GBA Memory: Fix DMAs triggering two cycles early
|
|
- Libretro: Fix aspect ratio
|
|
- Qt: Fix some potential crashes with the gamepad mapping
|
|
- Qt: Fix keys being mapped incorrectly when loading configuration file
|
|
- Util: Fix PowerPC PNG read/write pixel order
|
|
- Util: Fix excessive memory allocation when decoding a PNG
|
|
- VFS: Fix VFileReadline and remove _vfdReadline
|
|
Misc:
|
|
- All: Improved PowerPC support
|
|
- All: Fix some undefined behavior warnings
|
|
- ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
|
|
- Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
|
|
- GBA: Implement bad I/O register loading
|
|
- GBA: Allow jumping to OAM and palette RAM
|
|
- GBA BIOS: Finish implementing RegisterRamReset
|
|
- GBA Config: Add "override" layer for better one-time configuration
|
|
- GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
|
|
- GBA Memory: Use a dynamically sized mask for ROM memory
|
|
- GBA Memory: Implement several unimplemented memory access types
|
|
- GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
|
|
- GBA RR: Starting from savestate now embeds the savegame
|
|
- GBA RR: Add preliminary SRAM support for VBM loading
|
|
- GBA RR: Add support for resets in movies
|
|
- GBA Video: Remove lastHblank, as it is implied
|
|
- Libretro: Use anonymous memory mappers for large blocks of memory
|
|
- Libretro: Add install target for libretro core
|
|
- Qt: Window size command line options are now supported
|
|
- Qt: Increase usability of key mapper
|
|
- Qt: Add 'Apply' button to settings window
|
|
- Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
|
|
- Qt: Allow use of modifier keys as input
|
|
- Qt: Optimize log viewer
|
|
- Qt: Added button for breaking into the GDB debugger
|
|
- Qt: Add box for showing duration of rewind
|
|
- SDL: Support fullscreen in SDL 1.2
|
|
- SDL: Allow GBASDLAudio to be used without a thread context
|
|
- Util: Use VFile for configuration
|
|
- Util: Add MutexTryLock
|
|
|
|
0.3.2: (2015-12-16)
|
|
Bugfixes:
|
|
- ARM7: Fix STRT/STRBT
|
|
- ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
|
|
- ARM7: Fix bank switching with LDR[B]T/STR[B]T
|
|
- Libretro: Fix problems with rumble not turning off
|
|
- GBA: Fix idle skip state being retained between games
|
|
- GBA: Initialize uninitialized pristineRom and pristineRomSize members
|
|
- GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
|
|
- GBA BIOS: Fix Sqrt sign
|
|
- GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
|
|
- GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
|
|
- GBA Memory: Fix DMA behavior for SRAM accesses
|
|
- GBA Memory: Fix Store8 to OBJ VRAM
|
|
- GBA Memory: Fix alignment of LDM/STM on SRAM
|
|
- GBA Memory: Fix unaligned out-of-bounds ROM loads
|
|
- GBA Memory: Fix timing of DMAs
|
|
- GBA Video: Fix _mix for 15-bit color
|
|
- GBA Video: Fix OAM and palette initialization
|
|
- OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
|
|
- Qt: Use safer isLoaded check in GameController
|
|
- Qt: Fix a race condition in PainterGL that could lead to a crash
|
|
- Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
|
|
- Qt: Fix font size in memory viewer
|
|
- Qt: Fix a crash in the memory viewer
|
|
- Qt: Add additional checks in CheatModel to prevent crashes
|
|
- Qt: Fix race condition with setting sample rate
|
|
- Qt: Fix crash when closing multiplayer windows
|
|
- Qt: Fix resetting while paused
|
|
Misc:
|
|
- GBA Audio: Implement missing flags on SOUNDCNT_X register
|
|
- Qt: Add mute option to menu
|
|
|
|
0.3.1: (2015-10-24)
|
|
Bugfixes:
|
|
- ARM7: Fix instruction decoding of Thumb shifts
|
|
- GBA: Deinit savegame when unloading a ROM
|
|
- GBA: Fix BIOS check on big endian
|
|
- GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
|
|
- GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
|
|
- GBA Audio: Fix audio channels being silenced at the wrong time
|
|
- GBA Memory: Fix bad BIOS Load16 on big endian
|
|
- GBA Memory: Fix bad Load8 on big endian
|
|
- GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
|
|
- GBA Video: Fix edge case with sprite blend modes and semitransparency
|
|
- GBA Video: Fix objwin and blending interaction on sprites
|
|
- GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
|
|
- Libretro: Fix a memory leak with the render buffer
|
|
- Qt: Windows no longer spawn in the top left on first launch
|
|
- Qt: Fix install path of XDG desktop file with DESTDIR
|
|
- Qt: Fix drag and drop on Windows
|
|
- Qt: Reenable double buffering, as disabling it broke some Windows configs
|
|
- VFS: Fix return values of VFileFILE.read and .write
|
|
Misc:
|
|
- All: Reset next event to cycles instead of zero to interrupt
|
|
- All: Add --version flag
|
|
- ARM7: Force disable LTO on two files to work around a GCC bug
|
|
- GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
|
|
- GBA: Better memory handling with PNG savestates
|
|
- GBA: Additional savestate sanity checks
|
|
- GBA: Check for cycle count being too high
|
|
- GBA Audio: Allow GBAAVStream to have no video callback
|
|
- GBA BIOS: Implement RegisterRamReset for SIO registers
|
|
- Qt: Remove useless help icons in dialogs
|
|
- Qt: Prevent savestate window from opening while in multiplayer
|
|
- Qt: Disable menu items in multiplayer that don't make sense to have enabled
|
|
- Qt: Dropping multiplayer windows works more cleanly now
|
|
|
|
0.3.0: (2015-08-16)
|
|
Features:
|
|
- Ability to hide individual background layers, or OBJs
|
|
- Ability to mute individual audio channels
|
|
- Palette viewer and exporter
|
|
- Volume control
|
|
- More shortcuts are editable (e.g. quick save/load)
|
|
- Rewind now shows the frame after rewinding
|
|
- Import/Export of GameShark/Action Replay snapshots
|
|
- Add "Step backwards" item for single increment rewind
|
|
- Deadzone estimation for game controllers
|
|
- Analog inputs can be used for shortcuts
|
|
- Menu items for specific solar sensor brightness levels
|
|
- Remappable controls for tilt and gyroscope sensors
|
|
- Status messages for actions taken while a game is running (e.g. save/load state)
|
|
- Memory inspector
|
|
- Screensaver can now be suspended while a game is running
|
|
- Load/save the most recent savestate slot
|
|
- Support varible speed (PWM) rumble
|
|
- Ability to cap fast forward speed
|
|
- Finer control over FPS target
|
|
- Holdable shortcut for rewinding one frame at a time
|
|
- Ability to boot directly into the BIOS
|
|
- Preliminary support for yanking out the game pak while a game is running
|
|
- Thumb-drive mode by putting a file called portable.ini in the same folder
|
|
- Configurable display driver, between software and OpenGL
|
|
- Undo-able savestate loading and saving
|
|
- Controller profiles now store shortcut settings
|
|
- Default controller profiles for several common controllers
|
|
- Libretro now supports BIOS, rumble and solar sensor
|
|
- Implement BIOS call Stop, for sleep mode
|
|
- Automatically load patches, if found
|
|
- Improved video synchronization
|
|
- Configurable audio output sample rate
|
|
Bugfixes:
|
|
- ARM7: Fix SWI and IRQ timings
|
|
- ARM7: Fix Thumb MUL timing
|
|
- ARM7: Fix timing of multiplies to use N cycles
|
|
- ARM7: ARMHotplugDetach should call deinit
|
|
- Debugger: Fix use-after-free in breakpoint clearing code
|
|
- GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
|
|
- GBA: Cap audio FIFO read size during deserialization
|
|
- GBA: Check for corrupted savestates when loading
|
|
- GBA: Check for improperly sized savestates when loading
|
|
- GBA: Check for savestates made from differently sized ROMs
|
|
- GBA: Fix calls to endian-independent loadstores
|
|
- GBA: Fix timing of reading from timer registers
|
|
- GBA: Ensure cycles never go negative
|
|
- GBA Audio: Force audio FIFOs to 32-bit
|
|
- GBA Audio: Fix audio pitch changing when adjusting buffer size
|
|
- GBA Audio: Fix sample order in audio channel 3
|
|
- GBA Audio: Fix 8-bit writes to audio channel 3 frequency
|
|
- GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
|
|
- GBA Memory: Improve Thumb open bus behavior
|
|
- GBA Memory: Fix potential DMA issue when loading a savestate
|
|
- GBA Memory: Fix load/store multiple video memory waitstates
|
|
- GBA SIO: Fix reseting when there are SIO devices attached
|
|
- GBA Video: Blended sprites should never have other effects applied
|
|
- GBA Video: Fix out-of-bounds tiles in mosaic
|
|
- GBA Video: Fix windows not affecting sprites
|
|
- GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
|
|
- GBA Video: Fix timing on first scanline
|
|
- Qt: Better cleanup when a game crashes
|
|
- Qt: Fix open ROM dialog filtering for archive formats
|
|
- Qt: Cap the maximum number of multiplayer windows
|
|
- Qt: Fix maximum year in sensor override
|
|
- Qt: Fix window being too tall after exiting fullscreen
|
|
- Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
|
|
- Qt: Fix analog buttons not getting unmapped
|
|
- Qt: Fix passing command line options
|
|
- Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
|
|
- SDL: Fix SDL build when OpenGL is missing
|
|
- Util: Allow loading IPS patches that grow the ROM
|
|
- VFS: Fix resource leaks if some allocations fail
|
|
- VFS: Fix line-reading to return proper values
|
|
- Video: Fix an issue with very long filenames
|
|
- Util: Fix formatting of floats
|
|
Misc:
|
|
- All: Add --help flag for command line programs
|
|
- All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
|
|
- All: Enable static linking for Windows
|
|
- All: Enable static linking for OS X
|
|
- All: Threads are now named
|
|
- All: Proper handling of Unicode file paths
|
|
- ARM7: Add emulation for Undefined CPU mode
|
|
- ARM7: Reduce the size of the Thumb instruction table
|
|
- GBA: Add status log level
|
|
- GBA: GBARewind now returns how many states it has rewound
|
|
- GBA: SIO logging layer
|
|
- GBA BIOS: Stub out SoundBias
|
|
- GBA: More accurate cycle estimation for ROM prefetch and flash save chips
|
|
- GBA: Don't include GBACLIDebugger struct unless needed
|
|
- GBA: Savedata is now synced shortly after data finishes being written
|
|
- GBA: Process multiple timer events at once, if necessary
|
|
- GBA Audio: Implement audio reset for channels A/B
|
|
- GBA Audio: Process multiple audio events at once, if necessary
|
|
- GBA Hardware: Backport generic RTC source into core
|
|
- GBA Input: Allow axes and buttons to be mapped to the same key
|
|
- GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
|
|
- GBA SIO: Add a dummy driver for Normal mode
|
|
- GBA Thread: Add functionality for running callbacks on the GBA thread
|
|
- GBA Thread: Split GBASync into a separate file
|
|
- GBA Video: Refactor software renderer into separate files
|
|
- GBA Video: Slightly optimize mode 0 mosaic rendering
|
|
- Debugger: Free watchpoints in addition to breakpoints
|
|
- Qt: Handle saving input settings better
|
|
- Qt: Move GL frame drawing back onto its own thread
|
|
- Qt: Fast forward (held) option moved from Other to Emulation menu
|
|
- Qt: Show version info in window title
|
|
- Qt: Migrate multiplayer window handling into GBAApp
|
|
- Qt: Unified file opening and saving with last location
|
|
- Qt: Fix windows being resizable when they shouldn't have been
|
|
- Qt: Only hide cursor in full screen
|
|
- Qt: Replace pause-after-frame mutex with an atomic
|
|
- Qt: Add application icon and XDG desktop files
|
|
- Qt: Rename "Fullscreen" to "Toggle fullscreen"
|
|
- Qt: Don't save window size when entering fullscreen
|
|
- Qt: Make the default fullscreen binding for Windows be Alt-Enter
|
|
- Qt: Gamepads can now have both buttons and analog axes mapped to the same key
|
|
- Qt: Increase usability of key mapper
|
|
- Qt: Show checkmark for window sizes
|
|
- Qt: Set window path to loaded ROM
|
|
- Perf: Ability to load savestates immediately on launch
|
|
- SDL: Properly check for initialization
|
|
- SDL: Clean up initialization functions
|
|
- SDL: Clean up GL context
|
|
- Util: Allow disabling the threading code entirely
|
|
- VFS: Add sync method to force syncing with backing
|
|
|
|
0.2.1: (2015-05-13)
|
|
Bugfixes:
|
|
- All: Fix sanitize-deb script not cleaning up after itself
|
|
- All: Fix dependencies for libavcodec on Debian-derived platforms
|
|
- ARM7: Handle writeback for PC in addressing modes 2 and 3
|
|
- ARM7: Make illegal instruction decoding consistent between ARM and Thumb
|
|
- ARM7: Fix ARM multiply instructions when PC is a destination register
|
|
- Debugger: Fix use-after-free in breakpoint clearing code
|
|
- Debugger: Fix boundary conditions in tab completion
|
|
- GBA: Fix timers not updating timing when writing to only the reload register
|
|
- GBA: Fix rewind boundary conditions
|
|
- GBA: Add initial I/O register settings for background matrix registers
|
|
- GBA: Fix hang when loading a savestate if sync to video is enabled
|
|
- GBA: Handle out-of-bounds I/O access
|
|
- GBA: Fix bounds-checking on EEPROM access
|
|
- GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
|
|
- GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
|
|
- GBA Memory: Allow SRAM to be 64kB
|
|
- GBA Memory: Fix 32-bit loads from unaddress cartridge space
|
|
- GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
|
|
- GBA Video: Fix second frame mode 5
|
|
- Perf: Fix race condition if a game crashes immediately on start
|
|
- Qt: Fix Display object leak when closing a window
|
|
- Qt: Fix .deb dependencies
|
|
- Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
|
|
- Qt: Fix window not regaining focus after exiting savestate window
|
|
- Qt: Fix regression where video would not record if the game had already started
|
|
- Qt: Fix potential crash if a gamepad causes focus to change
|
|
- Qt: Fix controller axis querying
|
|
- Qt: Fix multiplayer windows opening as the wrong size
|
|
- Qt: Fix controllers sometimes not loading the right profile
|
|
- SDL: Fix boundary conditions for joystick adjustments
|
|
- SDL: Allocate properly sized input maps
|
|
- SDL: Fix potential build issues when Qt and SDL2 are in use
|
|
- Util: Fix resource leak in UTF-8 handling code
|
|
- Util: Fix a null-pointer issue when attempting to delete a key
|
|
- VFS: Fix resource leaks if some allocations fail
|
|
- Video: Fix an issue with very long filenames
|
|
Misc:
|
|
- GBA Memory: Soft-crash if jumping past the end of a ROM
|
|
- Qt: Show multiplayer numbers in window title
|
|
- Qt: Solar sensor can have shortcuts set
|
|
|
|
0.2.0: (2015-04-03)
|
|
Features:
|
|
- Support for gamepad axes, e.g. analog sticks or triggers
|
|
- Add scale presets for up to 6x
|
|
- Settings window
|
|
- Bilinear resampling option
|
|
- Add option to skip BIOS start screen
|
|
- List of recently opened games
|
|
- Support for games using the Solar Sensor
|
|
- Better audio resampling via blip-buf
|
|
- Game Pak overrides dialog for setting savetype and sensor values
|
|
- Support for games using the tilt sensor
|
|
- Remappable shortcuts for keyboard and gamepad
|
|
- Rewinding of emulation
|
|
- Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
|
|
- Support IPv6
|
|
- Save directory of last loaded file
|
|
- Support BPS patches
|
|
- Automatically detect and optimize out idle loops
|
|
- Configurable game overrides
|
|
- Support loading 7-Zip files
|
|
- Drag and drop game loading
|
|
- Cheat code support
|
|
- Runtime configurable audio driver
|
|
- Libretro core for use with RetroArch and other front-ends
|
|
- Controller profiles for setting different bindings for different controllers
|
|
- Ability to lock aspect ratio
|
|
- Local link cable support
|
|
- Ability to switch which game controller is in use per instance
|
|
- Ability to prevent opposing directional input
|
|
- Warning dialog if an unimplemented BIOS feature is called
|
|
- Debugger: Add CLI "frame", frame advance command
|
|
- Debugger: Add CLI functions for writing to memory
|
|
- Debugger: Add CLI functions for examining memory regions
|
|
- Debugger: Add CLI function for writing a register
|
|
Bugfixes:
|
|
- ARM7: Extend prefetch by one stage
|
|
- ARM7: Fix cycle counting for loads
|
|
- Debugger: Disassembly now lists PSR bitmasks (fixes #191)
|
|
- GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
|
|
- GBA: Initialize gba.sync to null
|
|
- GBA: Fix timer initialization
|
|
- GBA Audio: Support 16-bit writes to FIFO audio
|
|
- GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
|
|
- GBA BIOS: Fix BIOS prefetch after returning from an IRQ
|
|
- GBA BIOS: Fix BIOS prefetch after reset
|
|
- GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
|
|
- GBA BIOS: Fix BIOS decompression routines with invalid source addresses
|
|
- GBA Memory: Fix alignment of open bus 8- and 16-bit loads
|
|
- GBA Memory: Fix I cycles that had been moved to ARM7 core
|
|
- GBA Memory: Fix cycle counting for 32-bit load/stores
|
|
- GBA RR: Fix fallthrough error when reading tags from a movie
|
|
- GBA Thread: Fix possible hang when loading an archive
|
|
- GBA Thread: Fix possible deadlock in video sync
|
|
- Perf: Fix crash when the GBA thread fails to start
|
|
- Qt: Fix crash starting a GDB stub if a game isn't loaded
|
|
- Qt: Fix crash when adjusting settings after closing a game
|
|
- Qt: Fix crash when starting GDB stub after closing a game
|
|
- Qt: Fix patch loading while a game is running
|
|
- Qt: Fix crash when loading a game after stopping GDB server
|
|
- Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
|
|
- Qt: Fix crash when attempting to pause if a game is not running
|
|
- SDL: Properly clean up if a game doesn't launch
|
|
- Util: Fix sockets on Windows
|
|
Misc:
|
|
- All: Enable link-time optimization
|
|
- Debugger: Watchpoints now work on STM/LDM instructions
|
|
- Debugger: Clean up GDB stub network interfacing
|
|
- Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
|
|
- Debugger: Merge Thumb BL instructions when disassembling
|
|
- Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
|
|
- Debugger: Watchpoints now report address watched (fixes #68)
|
|
- Debugger: Add support for soft breakpoints
|
|
- Debugger: Make I/O register names be addresses instead of values
|
|
- Debugger: Rename read/write commands
|
|
- GBA: Improve accuracy of event timing
|
|
- GBA: Add API for getting Configuration structs for overrides and input
|
|
- GBA: Refactor gba-sensors and gba-gpio into gba-hardware
|
|
- GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
|
|
- GBA: Move A/V stream interface into core
|
|
- GBA: Savestates now take into account savedata state machines (fixes #109)
|
|
- GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
|
|
- GBA Memory: Simplify memory API and use fixed bus width
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|
- GBA Thread: Make GBASyncWaitFrameStart time out
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|
- GBA Video: Start video at the last scanline instead of the first
|
|
- Qt: Optimize logo drawing
|
|
- Qt: Move frame upload back onto main thread
|
|
- Qt: Remember window position
|
|
- Qt: Double-clicking on the window toggles full screen
|
|
- Util: Use proper locale for reading and writing float values
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|
|
|
0.1.1: (2015-01-24)
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Bugfixes:
|
|
- ARM7: Fix LDM writeback to a register already written
|
|
- GBA: Fix timers 2 and 3 updating incorrectly
|
|
- GBA Audio: Make larger buffer sizes than 2048 actually work properly
|
|
- GBA Audio: Fix GB audio channels being too quiet (fixes #159)
|
|
- GBA Audio: Properly initialize audio FIFO channels
|
|
- GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
|
|
- GBA BIOS: Fix BIOS prefetch after returning from a SWI
|
|
- GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
|
|
- GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
|
|
- GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
|
|
- GBA BIOS: Fix HuffUnComp boundary conditions
|
|
- GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
|
|
- GBA Memory: Properly initialize 1 Mb flash, and add debug logging
|
|
- GBA Memory: Filter out top nybble of DMA addresses
|
|
- GBA Memory: Properly bounds-check VRAM accesses
|
|
- GBA Memory: Fix initial DMA state
|
|
- GBA Thread: Allow halted games to exit cleanly
|
|
- GBA Video: Fix blend issues with obscured middle layers
|
|
- GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
|
|
- GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
|
|
- GBA Video: Fix window interactions with 16-color mode 0 mosaic
|
|
- GBA Video: Fix sprite boundary conditions with mosaic
|
|
- GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
|
|
- Qt: Fix issue with set frame sizes being the wrong height
|
|
- Qt: Fix emulator crashing when full screen if a game is not running
|
|
- Qt: Fix window focus issues
|
|
- Qt: Properly set default video recording settings
|
|
- Qt: Fix a race condition when a game crashes immediately
|
|
- Qt: Fix some cases where key mapping can break if focus is adjusted
|
|
- Qt: Fix crash if a game pauses before any frames are shown
|
|
- Debugger: Negative PC-relative loads now properly subtract the offset
|
|
- Debugger: Align PC-relative loads in Thumb
|
|
- Debugger: Fix watchpoints triggering too late
|
|
- Debugger: Fix binary print putting spaces between digits
|
|
- Video: Ensure FFmpeg encoder has audio frames
|
|
- Video: Fix uncompressed PCM audio recording
|
|
- Video: Fix FFmpeg crashing when the file extension is wrong
|
|
- Util: Fix SOCKET_FAILED macro
|
|
Misc:
|
|
- GBA: Exit cleanly on FATAL if the port supports it
|
|
- GBA Memory: Implement 16- and 32-bit loads from SRAM
|
|
- Qt: Disable sync to video by default
|
|
- Qt: Handle a game crash without crashing
|
|
- Qt: Set default log level to FATAL, ERROR and WARN
|
|
- Qt: Clarify some phrasing in the menus
|
|
- Qt: Clear active buttons when focus is lost
|
|
|
|
0.1.0: (2014-12-13)
|
|
- Initial release
|