mirror of https://github.com/mgba-emu/mgba.git
216 lines
5.0 KiB
C++
216 lines
5.0 KiB
C++
/* Copyright (c) 2013-2014 Jeffrey Pfau
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "KeyEditor.h"
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#include "GamepadAxisEvent.h"
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#include "GamepadButtonEvent.h"
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#include "ShortcutController.h"
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#include <QFontMetrics>
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#include <QKeyEvent>
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using namespace QGBA;
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KeyEditor::KeyEditor(QWidget* parent)
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: QLineEdit(parent)
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, m_direction(GamepadAxisEvent::NEUTRAL)
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, m_hatDirection(GamepadHatEvent::CENTER)
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, m_key(-1)
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, m_axis(-1)
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, m_hat(-1)
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, m_button(false)
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{
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setAlignment(Qt::AlignCenter);
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setFocusPolicy(Qt::ClickFocus);
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m_lastKey.setSingleShot(true);
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}
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void KeyEditor::setValue(int key) {
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m_key = key;
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if (m_button) {
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updateButtonText();
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} else {
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if (key < 0) {
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setText(tr("---"));
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} else {
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setText(QKeySequence(key).toString(QKeySequence::NativeText));
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}
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}
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emit valueChanged(key);
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}
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void KeyEditor::setValueKey(int key) {
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m_button = false;
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setValue(key);
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}
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void KeyEditor::setValueButton(int button) {
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m_button = true;
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setValue(button);
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}
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void KeyEditor::setValueAxis(int axis, int32_t value) {
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m_button = true;
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m_axis = axis;
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m_direction = value < 0 ? GamepadAxisEvent::NEGATIVE : GamepadAxisEvent::POSITIVE;
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updateButtonText();
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emit axisChanged(axis, m_direction);
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}
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void KeyEditor::setValueHat(int hat, GamepadHatEvent::Direction direction) {
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m_button = true;
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m_hat = hat;
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m_hatDirection = direction;
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updateButtonText();
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emit hatChanged(hat, m_hatDirection);
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}
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void KeyEditor::clearButton() {
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m_button = true;
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setValue(-1);
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}
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void KeyEditor::clearAxis() {
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m_button = true;
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m_axis = -1;
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m_direction = GamepadAxisEvent::NEUTRAL;
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updateButtonText();
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emit axisChanged(m_axis, m_direction);
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}
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void KeyEditor::clearHat() {
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m_button = true;
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m_hat = -1;
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m_hatDirection = GamepadHatEvent::CENTER;
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updateButtonText();
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emit hatChanged(m_hat, m_hatDirection);
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}
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QSize KeyEditor::sizeHint() const {
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QSize hint = QLineEdit::sizeHint();
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QFontMetrics fm(font());
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hint.setWidth(fm.height() * 4);
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return hint;
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}
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void KeyEditor::keyPressEvent(QKeyEvent* event) {
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if (!m_button) {
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if (m_key < 0 || !m_lastKey.isActive()) {
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m_key = 0;
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}
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m_lastKey.start(KEY_TIME);
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if (m_key) {
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if (ShortcutController::isModifierKey(m_key)) {
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switch (event->key()) {
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case Qt::Key_Shift:
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setValue(Qt::ShiftModifier);
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break;
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case Qt::Key_Control:
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setValue(Qt::ControlModifier);
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break;
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case Qt::Key_Alt:
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setValue(Qt::AltModifier);
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break;
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case Qt::Key_Meta:
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setValue(Qt::MetaModifier);
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break;
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}
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}
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if (ShortcutController::isModifierKey(event->key())) {
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switch (event->key()) {
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case Qt::Key_Shift:
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setValue(m_key | Qt::ShiftModifier);
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break;
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case Qt::Key_Control:
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setValue(m_key | Qt::ControlModifier);
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break;
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case Qt::Key_Alt:
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setValue(m_key | Qt::AltModifier);
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break;
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case Qt::Key_Meta:
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setValue(m_key | Qt::MetaModifier);
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break;
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}
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} else {
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setValue(event->key() | (m_key & (Qt::ShiftModifier | Qt::ControlModifier | Qt::AltModifier | Qt::MetaModifier)));
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}
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} else {
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setValue(event->key());
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}
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}
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event->accept();
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}
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bool KeyEditor::event(QEvent* event) {
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if (!m_button) {
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if (event->type() == QEvent::KeyPress) {
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QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
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if (keyEvent->key() != Qt::Key_Tab && keyEvent->key() != Qt::Key_Backtab) {
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return QWidget::event(event);
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}
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if (!(keyEvent->modifiers() & ~Qt::ShiftModifier)) {
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keyPressEvent(keyEvent);
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keyEvent->accept();
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return true;
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}
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}
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} else {
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if (event->type() == GamepadButtonEvent::Down()) {
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setValueButton(static_cast<GamepadButtonEvent*>(event)->value());
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event->accept();
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return true;
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}
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if (event->type() == GamepadHatEvent::Down()) {
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GamepadHatEvent* ghe = static_cast<GamepadHatEvent*>(event);
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setValueHat(ghe->hatId(), ghe->direction());
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event->accept();
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return true;
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}
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if (event->type() == GamepadAxisEvent::Type()) {
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GamepadAxisEvent* gae = static_cast<GamepadAxisEvent*>(event);
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if (gae->isNew()) {
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setValueAxis(gae->axis(), gae->direction());
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}
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event->accept();
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return true;
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}
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}
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return QWidget::event(event);
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}
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void KeyEditor::updateButtonText() {
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QStringList text;
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if (m_hat >= 0) {
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switch (m_hatDirection) {
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case GamepadHatEvent::UP:
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text.append(QString("↑%0").arg(m_hat));
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break;
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case GamepadHatEvent::RIGHT:
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text.append(QString("→%0").arg(m_hat));
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break;
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case GamepadHatEvent::DOWN:
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text.append(QString("↓%0").arg(m_hat));
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break;
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case GamepadHatEvent::LEFT:
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text.append(QString("←%0").arg(m_hat));
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break;
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default:
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break;
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}
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}
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if (m_key >= 0) {
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text.append(QString::number(m_key));
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}
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if (m_direction != GamepadAxisEvent::NEUTRAL) {
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text.append((m_direction == GamepadAxisEvent::NEGATIVE ? "-" : "+") + QString::number(m_axis));
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}
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if (text.isEmpty()) {
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setText(tr("---"));
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} else {
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setText(text.join("/"));
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}
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}
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