mgba/res/shaders/ags001.shader/manifest.ini

33 lines
540 B
INI

[shader]
name=AGS-001
author=endrift
description=A pristine recreation of the illuminated Game Boy Advance SP
passes=2
[pass.0]
fragmentShader=ags001.fs
blend=1
width=960
height=640
[pass.1]
fragmentShader=ags001-light.fs
width=960
height=640
[pass.1.uniform.lightBrightness]
type=float
default=1
readableName=Light brightness
[pass.1.uniform.reflectionBrightness]
type=float
default=0.07
readableName=Reflection brightness
[pass.1.uniform.reflectionDistance]
type=float2
default[0]=0
default[1]=0.025
readableName=Reflection distance