mirror of https://github.com/mgba-emu/mgba.git
391 lines
14 KiB
C++
391 lines
14 KiB
C++
/* Copyright (c) 2013-2014 Jeffrey Pfau
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "SettingsView.h"
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#include "AudioProcessor.h"
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#include "ConfigController.h"
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#include "Display.h"
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#include "GBAApp.h"
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#include "GBAKeyEditor.h"
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#include "InputController.h"
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#include "ShortcutView.h"
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#include <mgba/core/serialize.h>
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#include <mgba/internal/gba/gba.h>
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using namespace QGBA;
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SettingsView::SettingsView(ConfigController* controller, InputController* inputController, ShortcutController* shortcutController, QWidget* parent)
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: QDialog(parent, Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint)
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, m_controller(controller)
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{
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m_ui.setupUi(this);
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reloadConfig();
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if (m_ui.savegamePath->text().isEmpty()) {
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m_ui.savegameSameDir->setChecked(true);
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}
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connect(m_ui.savegameSameDir, &QAbstractButton::toggled, [this] (bool e) {
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if (e) {
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m_ui.savegamePath->clear();
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}
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});
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connect(m_ui.savegameBrowse, &QAbstractButton::pressed, [this] () {
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QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
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if (!path.isNull()) {
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m_ui.savegameSameDir->setChecked(false);
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m_ui.savegamePath->setText(path);
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}
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});
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if (m_ui.savestatePath->text().isEmpty()) {
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m_ui.savestateSameDir->setChecked(true);
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}
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connect(m_ui.savestateSameDir, &QAbstractButton::toggled, [this] (bool e) {
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if (e) {
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m_ui.savestatePath->clear();
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}
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});
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connect(m_ui.savestateBrowse, &QAbstractButton::pressed, [this] () {
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QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
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if (!path.isNull()) {
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m_ui.savestateSameDir->setChecked(false);
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m_ui.savestatePath->setText(path);
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}
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});
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if (m_ui.screenshotPath->text().isEmpty()) {
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m_ui.screenshotSameDir->setChecked(true);
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}
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connect(m_ui.screenshotSameDir, &QAbstractButton::toggled, [this] (bool e) {
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if (e) {
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m_ui.screenshotPath->clear();
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}
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});
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connect(m_ui.screenshotBrowse, &QAbstractButton::pressed, [this] () {
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QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
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if (!path.isNull()) {
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m_ui.screenshotSameDir->setChecked(false);
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m_ui.screenshotPath->setText(path);
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}
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});
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if (m_ui.patchPath->text().isEmpty()) {
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m_ui.patchSameDir->setChecked(true);
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}
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connect(m_ui.patchSameDir, &QAbstractButton::toggled, [this] (bool e) {
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if (e) {
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m_ui.patchPath->clear();
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}
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});
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connect(m_ui.patchBrowse, &QAbstractButton::pressed, [this] () {
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QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
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if (!path.isNull()) {
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m_ui.patchSameDir->setChecked(false);
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m_ui.patchPath->setText(path);
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}
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});
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// TODO: Move to reloadConfig()
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QVariant audioDriver = m_controller->getQtOption("audioDriver");
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#ifdef BUILD_QT_MULTIMEDIA
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m_ui.audioDriver->addItem(tr("Qt Multimedia"), static_cast<int>(AudioProcessor::Driver::QT_MULTIMEDIA));
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if (!audioDriver.isNull() && audioDriver.toInt() == static_cast<int>(AudioProcessor::Driver::QT_MULTIMEDIA)) {
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m_ui.audioDriver->setCurrentIndex(m_ui.audioDriver->count() - 1);
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}
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#endif
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#ifdef BUILD_SDL
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m_ui.audioDriver->addItem(tr("SDL"), static_cast<int>(AudioProcessor::Driver::SDL));
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if (audioDriver.isNull() || audioDriver.toInt() == static_cast<int>(AudioProcessor::Driver::SDL)) {
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m_ui.audioDriver->setCurrentIndex(m_ui.audioDriver->count() - 1);
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}
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#endif
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// TODO: Move to reloadConfig()
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QVariant displayDriver = m_controller->getQtOption("displayDriver");
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m_ui.displayDriver->addItem(tr("Software (Qt)"), static_cast<int>(Display::Driver::QT));
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if (!displayDriver.isNull() && displayDriver.toInt() == static_cast<int>(Display::Driver::QT)) {
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m_ui.displayDriver->setCurrentIndex(m_ui.displayDriver->count() - 1);
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}
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#if defined(BUILD_GL) || defined(BUILD_GLES2) || defined(USE_EPOXY)
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m_ui.displayDriver->addItem(tr("OpenGL"), static_cast<int>(Display::Driver::OPENGL));
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if (displayDriver.isNull() || displayDriver.toInt() == static_cast<int>(Display::Driver::OPENGL)) {
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m_ui.displayDriver->setCurrentIndex(m_ui.displayDriver->count() - 1);
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}
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#endif
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#ifdef BUILD_GL
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m_ui.displayDriver->addItem(tr("OpenGL (force version 1.x)"), static_cast<int>(Display::Driver::OPENGL1));
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if (!displayDriver.isNull() && displayDriver.toInt() == static_cast<int>(Display::Driver::OPENGL1)) {
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m_ui.displayDriver->setCurrentIndex(m_ui.displayDriver->count() - 1);
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}
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#endif
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connect(m_ui.gbaBiosBrowse, &QPushButton::clicked, [this]() {
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selectBios(m_ui.gbaBios);
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});
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connect(m_ui.gbBiosBrowse, &QPushButton::clicked, [this]() {
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selectBios(m_ui.gbBios);
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});
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connect(m_ui.gbcBiosBrowse, &QPushButton::clicked, [this]() {
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selectBios(m_ui.gbcBios);
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});
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GBAKeyEditor* editor = new GBAKeyEditor(inputController, InputController::KEYBOARD, QString(), this);
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m_ui.stackedWidget->addWidget(editor);
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m_ui.tabs->addItem(tr("Keyboard"));
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connect(m_ui.buttonBox, SIGNAL(accepted()), editor, SLOT(save()));
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GBAKeyEditor* buttonEditor = nullptr;
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#ifdef BUILD_SDL
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inputController->recalibrateAxes();
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const char* profile = inputController->profileForType(SDL_BINDING_BUTTON);
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buttonEditor = new GBAKeyEditor(inputController, SDL_BINDING_BUTTON, profile);
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m_ui.stackedWidget->addWidget(buttonEditor);
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m_ui.tabs->addItem(tr("Controllers"));
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connect(m_ui.buttonBox, SIGNAL(accepted()), buttonEditor, SLOT(save()));
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#endif
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connect(m_ui.buttonBox, SIGNAL(accepted()), this, SLOT(updateConfig()));
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connect(m_ui.buttonBox, &QDialogButtonBox::clicked, [this, editor, buttonEditor](QAbstractButton* button) {
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if (m_ui.buttonBox->buttonRole(button) == QDialogButtonBox::ApplyRole) {
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updateConfig();
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editor->save();
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if (buttonEditor) {
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buttonEditor->save();
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}
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}
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});
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ShortcutView* shortcutView = new ShortcutView();
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shortcutView->setController(shortcutController);
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shortcutView->setInputController(inputController);
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m_ui.stackedWidget->addWidget(shortcutView);
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m_ui.tabs->addItem(tr("Shortcuts"));
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}
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void SettingsView::selectBios(QLineEdit* bios) {
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QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
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if (!filename.isEmpty()) {
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bios->setText(filename);
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}
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}
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void SettingsView::updateConfig() {
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saveSetting("gba.bios", m_ui.gbaBios);
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saveSetting("gb.bios", m_ui.gbBios);
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saveSetting("gbc.bios", m_ui.gbcBios);
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saveSetting("useBios", m_ui.useBios);
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saveSetting("skipBios", m_ui.skipBios);
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saveSetting("audioBuffers", m_ui.audioBufferSize);
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saveSetting("sampleRate", m_ui.sampleRate);
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saveSetting("videoSync", m_ui.videoSync);
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saveSetting("audioSync", m_ui.audioSync);
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saveSetting("frameskip", m_ui.frameskip);
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saveSetting("fpsTarget", m_ui.fpsTarget);
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saveSetting("lockAspectRatio", m_ui.lockAspectRatio);
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saveSetting("lockIntegerScaling", m_ui.lockIntegerScaling);
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saveSetting("volume", m_ui.volume);
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saveSetting("mute", m_ui.mute);
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saveSetting("rewindEnable", m_ui.rewind);
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saveSetting("rewindBufferCapacity", m_ui.rewindCapacity);
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saveSetting("rewindSave", m_ui.rewindSave);
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saveSetting("resampleVideo", m_ui.resampleVideo);
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saveSetting("allowOpposingDirections", m_ui.allowOpposingDirections);
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saveSetting("suspendScreensaver", m_ui.suspendScreensaver);
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saveSetting("pauseOnFocusLost", m_ui.pauseOnFocusLost);
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saveSetting("savegamePath", m_ui.savegamePath);
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saveSetting("savestatePath", m_ui.savestatePath);
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saveSetting("screenshotPath", m_ui.screenshotPath);
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saveSetting("patchPath", m_ui.patchPath);
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saveSetting("libraryStyle", m_ui.libraryStyle->currentIndex());
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saveSetting("showLibrary", m_ui.showLibrary);
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saveSetting("preload", m_ui.preload);
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if (m_ui.fastForwardUnbounded->isChecked()) {
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saveSetting("fastForwardRatio", "-1");
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} else {
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saveSetting("fastForwardRatio", m_ui.fastForwardRatio);
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}
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switch (m_ui.idleOptimization->currentIndex() + IDLE_LOOP_IGNORE) {
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case IDLE_LOOP_IGNORE:
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saveSetting("idleOptimization", "ignore");
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break;
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case IDLE_LOOP_REMOVE:
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saveSetting("idleOptimization", "remove");
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break;
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case IDLE_LOOP_DETECT:
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saveSetting("idleOptimization", "detect");
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break;
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}
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int loadState = SAVESTATE_RTC;
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loadState |= m_ui.loadStateScreenshot->isChecked() ? SAVESTATE_SCREENSHOT : 0;
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loadState |= m_ui.loadStateSave->isChecked() ? SAVESTATE_SAVEDATA : 0;
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loadState |= m_ui.loadStateCheats->isChecked() ? SAVESTATE_CHEATS : 0;
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saveSetting("loadStateExtdata", loadState);
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int saveState = SAVESTATE_RTC;
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saveState |= m_ui.saveStateScreenshot->isChecked() ? SAVESTATE_SCREENSHOT : 0;
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saveState |= m_ui.saveStateSave->isChecked() ? SAVESTATE_SAVEDATA : 0;
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saveState |= m_ui.saveStateCheats->isChecked() ? SAVESTATE_CHEATS : 0;
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saveSetting("saveStateExtdata", saveState);
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QVariant audioDriver = m_ui.audioDriver->itemData(m_ui.audioDriver->currentIndex());
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if (audioDriver != m_controller->getQtOption("audioDriver")) {
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m_controller->setQtOption("audioDriver", audioDriver);
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AudioProcessor::setDriver(static_cast<AudioProcessor::Driver>(audioDriver.toInt()));
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emit audioDriverChanged();
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}
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QVariant displayDriver = m_ui.displayDriver->itemData(m_ui.displayDriver->currentIndex());
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if (displayDriver != m_controller->getQtOption("displayDriver")) {
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m_controller->setQtOption("displayDriver", displayDriver);
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Display::setDriver(static_cast<Display::Driver>(displayDriver.toInt()));
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emit displayDriverChanged();
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}
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m_controller->write();
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emit pathsChanged();
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emit biosLoaded(PLATFORM_GBA, m_ui.gbaBios->text());
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}
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void SettingsView::reloadConfig() {
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loadSetting("bios", m_ui.gbaBios);
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loadSetting("gba.bios", m_ui.gbaBios);
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loadSetting("gb.bios", m_ui.gbBios);
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loadSetting("gbc.bios", m_ui.gbcBios);
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loadSetting("useBios", m_ui.useBios);
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loadSetting("skipBios", m_ui.skipBios);
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loadSetting("audioBuffers", m_ui.audioBufferSize);
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loadSetting("sampleRate", m_ui.sampleRate);
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loadSetting("videoSync", m_ui.videoSync);
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loadSetting("audioSync", m_ui.audioSync);
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loadSetting("frameskip", m_ui.frameskip);
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loadSetting("fpsTarget", m_ui.fpsTarget);
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loadSetting("lockAspectRatio", m_ui.lockAspectRatio);
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loadSetting("lockIntegerScaling", m_ui.lockIntegerScaling);
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loadSetting("volume", m_ui.volume);
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loadSetting("mute", m_ui.mute);
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loadSetting("rewindEnable", m_ui.rewind);
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loadSetting("rewindBufferCapacity", m_ui.rewindCapacity);
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loadSetting("rewindSave", m_ui.rewindSave);
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loadSetting("resampleVideo", m_ui.resampleVideo);
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loadSetting("allowOpposingDirections", m_ui.allowOpposingDirections);
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loadSetting("suspendScreensaver", m_ui.suspendScreensaver);
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loadSetting("pauseOnFocusLost", m_ui.pauseOnFocusLost);
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loadSetting("savegamePath", m_ui.savegamePath);
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loadSetting("savestatePath", m_ui.savestatePath);
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loadSetting("screenshotPath", m_ui.screenshotPath);
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loadSetting("patchPath", m_ui.patchPath);
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loadSetting("showLibrary", m_ui.showLibrary);
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loadSetting("preload", m_ui.preload);
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double fastForwardRatio = loadSetting("fastForwardRatio").toDouble();
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if (fastForwardRatio <= 0) {
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m_ui.fastForwardUnbounded->setChecked(true);
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m_ui.fastForwardRatio->setEnabled(false);
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} else {
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m_ui.fastForwardUnbounded->setChecked(false);
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m_ui.fastForwardRatio->setEnabled(true);
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m_ui.fastForwardRatio->setValue(fastForwardRatio);
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}
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QString idleOptimization = loadSetting("idleOptimization");
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if (idleOptimization == "ignore") {
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m_ui.idleOptimization->setCurrentIndex(0);
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} else if (idleOptimization == "remove") {
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m_ui.idleOptimization->setCurrentIndex(1);
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} else if (idleOptimization == "detect") {
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m_ui.idleOptimization->setCurrentIndex(2);
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}
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bool ok;
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int loadState = loadSetting("loadStateExtdata").toInt(&ok);
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if (!ok) {
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loadState = SAVESTATE_SCREENSHOT | SAVESTATE_RTC;
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}
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m_ui.loadStateScreenshot->setChecked(loadState & SAVESTATE_SCREENSHOT);
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m_ui.loadStateSave->setChecked(loadState & SAVESTATE_SAVEDATA);
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m_ui.loadStateCheats->setChecked(loadState & SAVESTATE_CHEATS);
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int saveState = loadSetting("saveStateExtdata").toInt(&ok);
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if (!ok) {
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saveState = SAVESTATE_SCREENSHOT | SAVESTATE_SAVEDATA | SAVESTATE_CHEATS | SAVESTATE_RTC;
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}
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m_ui.saveStateScreenshot->setChecked(saveState & SAVESTATE_SCREENSHOT);
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m_ui.saveStateSave->setChecked(saveState & SAVESTATE_SAVEDATA);
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m_ui.saveStateCheats->setChecked(saveState & SAVESTATE_CHEATS);
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}
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void SettingsView::saveSetting(const char* key, const QAbstractButton* field) {
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m_controller->setOption(key, field->isChecked());
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m_controller->updateOption(key);
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}
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void SettingsView::saveSetting(const char* key, const QComboBox* field) {
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saveSetting(key, field->lineEdit());
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}
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void SettingsView::saveSetting(const char* key, const QDoubleSpinBox* field) {
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saveSetting(key, field->value());
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}
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void SettingsView::saveSetting(const char* key, const QLineEdit* field) {
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saveSetting(key, field->text());
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}
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void SettingsView::saveSetting(const char* key, const QSlider* field) {
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saveSetting(key, field->value());
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}
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void SettingsView::saveSetting(const char* key, const QSpinBox* field) {
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saveSetting(key, field->value());
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}
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void SettingsView::saveSetting(const char* key, const QVariant& field) {
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m_controller->setOption(key, field);
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m_controller->updateOption(key);
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}
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void SettingsView::loadSetting(const char* key, QAbstractButton* field) {
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QString option = loadSetting(key);
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field->setChecked(!option.isNull() && option != "0");
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}
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void SettingsView::loadSetting(const char* key, QComboBox* field) {
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loadSetting(key, field->lineEdit());
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}
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void SettingsView::loadSetting(const char* key, QDoubleSpinBox* field) {
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QString option = loadSetting(key);
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field->setValue(option.toDouble());
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}
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void SettingsView::loadSetting(const char* key, QLineEdit* field) {
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QString option = loadSetting(key);
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field->setText(option);
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}
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void SettingsView::loadSetting(const char* key, QSlider* field) {
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QString option = loadSetting(key);
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field->setValue(option.toInt());
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}
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void SettingsView::loadSetting(const char* key, QSpinBox* field) {
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QString option = loadSetting(key);
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field->setValue(option.toInt());
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}
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QString SettingsView::loadSetting(const char* key) {
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return m_controller->getOption(key);
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}
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