mgba/src/platform/qt/SettingsView.cpp

391 lines
14 KiB
C++

/* Copyright (c) 2013-2014 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "SettingsView.h"
#include "AudioProcessor.h"
#include "ConfigController.h"
#include "Display.h"
#include "GBAApp.h"
#include "GBAKeyEditor.h"
#include "InputController.h"
#include "ShortcutView.h"
#include <mgba/core/serialize.h>
#include <mgba/internal/gba/gba.h>
using namespace QGBA;
SettingsView::SettingsView(ConfigController* controller, InputController* inputController, ShortcutController* shortcutController, QWidget* parent)
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint)
, m_controller(controller)
{
m_ui.setupUi(this);
reloadConfig();
if (m_ui.savegamePath->text().isEmpty()) {
m_ui.savegameSameDir->setChecked(true);
}
connect(m_ui.savegameSameDir, &QAbstractButton::toggled, [this] (bool e) {
if (e) {
m_ui.savegamePath->clear();
}
});
connect(m_ui.savegameBrowse, &QAbstractButton::pressed, [this] () {
QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
if (!path.isNull()) {
m_ui.savegameSameDir->setChecked(false);
m_ui.savegamePath->setText(path);
}
});
if (m_ui.savestatePath->text().isEmpty()) {
m_ui.savestateSameDir->setChecked(true);
}
connect(m_ui.savestateSameDir, &QAbstractButton::toggled, [this] (bool e) {
if (e) {
m_ui.savestatePath->clear();
}
});
connect(m_ui.savestateBrowse, &QAbstractButton::pressed, [this] () {
QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
if (!path.isNull()) {
m_ui.savestateSameDir->setChecked(false);
m_ui.savestatePath->setText(path);
}
});
if (m_ui.screenshotPath->text().isEmpty()) {
m_ui.screenshotSameDir->setChecked(true);
}
connect(m_ui.screenshotSameDir, &QAbstractButton::toggled, [this] (bool e) {
if (e) {
m_ui.screenshotPath->clear();
}
});
connect(m_ui.screenshotBrowse, &QAbstractButton::pressed, [this] () {
QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
if (!path.isNull()) {
m_ui.screenshotSameDir->setChecked(false);
m_ui.screenshotPath->setText(path);
}
});
if (m_ui.patchPath->text().isEmpty()) {
m_ui.patchSameDir->setChecked(true);
}
connect(m_ui.patchSameDir, &QAbstractButton::toggled, [this] (bool e) {
if (e) {
m_ui.patchPath->clear();
}
});
connect(m_ui.patchBrowse, &QAbstractButton::pressed, [this] () {
QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
if (!path.isNull()) {
m_ui.patchSameDir->setChecked(false);
m_ui.patchPath->setText(path);
}
});
// TODO: Move to reloadConfig()
QVariant audioDriver = m_controller->getQtOption("audioDriver");
#ifdef BUILD_QT_MULTIMEDIA
m_ui.audioDriver->addItem(tr("Qt Multimedia"), static_cast<int>(AudioProcessor::Driver::QT_MULTIMEDIA));
if (!audioDriver.isNull() && audioDriver.toInt() == static_cast<int>(AudioProcessor::Driver::QT_MULTIMEDIA)) {
m_ui.audioDriver->setCurrentIndex(m_ui.audioDriver->count() - 1);
}
#endif
#ifdef BUILD_SDL
m_ui.audioDriver->addItem(tr("SDL"), static_cast<int>(AudioProcessor::Driver::SDL));
if (audioDriver.isNull() || audioDriver.toInt() == static_cast<int>(AudioProcessor::Driver::SDL)) {
m_ui.audioDriver->setCurrentIndex(m_ui.audioDriver->count() - 1);
}
#endif
// TODO: Move to reloadConfig()
QVariant displayDriver = m_controller->getQtOption("displayDriver");
m_ui.displayDriver->addItem(tr("Software (Qt)"), static_cast<int>(Display::Driver::QT));
if (!displayDriver.isNull() && displayDriver.toInt() == static_cast<int>(Display::Driver::QT)) {
m_ui.displayDriver->setCurrentIndex(m_ui.displayDriver->count() - 1);
}
#if defined(BUILD_GL) || defined(BUILD_GLES2) || defined(USE_EPOXY)
m_ui.displayDriver->addItem(tr("OpenGL"), static_cast<int>(Display::Driver::OPENGL));
if (displayDriver.isNull() || displayDriver.toInt() == static_cast<int>(Display::Driver::OPENGL)) {
m_ui.displayDriver->setCurrentIndex(m_ui.displayDriver->count() - 1);
}
#endif
#ifdef BUILD_GL
m_ui.displayDriver->addItem(tr("OpenGL (force version 1.x)"), static_cast<int>(Display::Driver::OPENGL1));
if (!displayDriver.isNull() && displayDriver.toInt() == static_cast<int>(Display::Driver::OPENGL1)) {
m_ui.displayDriver->setCurrentIndex(m_ui.displayDriver->count() - 1);
}
#endif
connect(m_ui.gbaBiosBrowse, &QPushButton::clicked, [this]() {
selectBios(m_ui.gbaBios);
});
connect(m_ui.gbBiosBrowse, &QPushButton::clicked, [this]() {
selectBios(m_ui.gbBios);
});
connect(m_ui.gbcBiosBrowse, &QPushButton::clicked, [this]() {
selectBios(m_ui.gbcBios);
});
GBAKeyEditor* editor = new GBAKeyEditor(inputController, InputController::KEYBOARD, QString(), this);
m_ui.stackedWidget->addWidget(editor);
m_ui.tabs->addItem(tr("Keyboard"));
connect(m_ui.buttonBox, SIGNAL(accepted()), editor, SLOT(save()));
GBAKeyEditor* buttonEditor = nullptr;
#ifdef BUILD_SDL
inputController->recalibrateAxes();
const char* profile = inputController->profileForType(SDL_BINDING_BUTTON);
buttonEditor = new GBAKeyEditor(inputController, SDL_BINDING_BUTTON, profile);
m_ui.stackedWidget->addWidget(buttonEditor);
m_ui.tabs->addItem(tr("Controllers"));
connect(m_ui.buttonBox, SIGNAL(accepted()), buttonEditor, SLOT(save()));
#endif
connect(m_ui.buttonBox, SIGNAL(accepted()), this, SLOT(updateConfig()));
connect(m_ui.buttonBox, &QDialogButtonBox::clicked, [this, editor, buttonEditor](QAbstractButton* button) {
if (m_ui.buttonBox->buttonRole(button) == QDialogButtonBox::ApplyRole) {
updateConfig();
editor->save();
if (buttonEditor) {
buttonEditor->save();
}
}
});
ShortcutView* shortcutView = new ShortcutView();
shortcutView->setController(shortcutController);
shortcutView->setInputController(inputController);
m_ui.stackedWidget->addWidget(shortcutView);
m_ui.tabs->addItem(tr("Shortcuts"));
}
void SettingsView::selectBios(QLineEdit* bios) {
QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
if (!filename.isEmpty()) {
bios->setText(filename);
}
}
void SettingsView::updateConfig() {
saveSetting("gba.bios", m_ui.gbaBios);
saveSetting("gb.bios", m_ui.gbBios);
saveSetting("gbc.bios", m_ui.gbcBios);
saveSetting("useBios", m_ui.useBios);
saveSetting("skipBios", m_ui.skipBios);
saveSetting("audioBuffers", m_ui.audioBufferSize);
saveSetting("sampleRate", m_ui.sampleRate);
saveSetting("videoSync", m_ui.videoSync);
saveSetting("audioSync", m_ui.audioSync);
saveSetting("frameskip", m_ui.frameskip);
saveSetting("fpsTarget", m_ui.fpsTarget);
saveSetting("lockAspectRatio", m_ui.lockAspectRatio);
saveSetting("lockIntegerScaling", m_ui.lockIntegerScaling);
saveSetting("volume", m_ui.volume);
saveSetting("mute", m_ui.mute);
saveSetting("rewindEnable", m_ui.rewind);
saveSetting("rewindBufferCapacity", m_ui.rewindCapacity);
saveSetting("rewindSave", m_ui.rewindSave);
saveSetting("resampleVideo", m_ui.resampleVideo);
saveSetting("allowOpposingDirections", m_ui.allowOpposingDirections);
saveSetting("suspendScreensaver", m_ui.suspendScreensaver);
saveSetting("pauseOnFocusLost", m_ui.pauseOnFocusLost);
saveSetting("savegamePath", m_ui.savegamePath);
saveSetting("savestatePath", m_ui.savestatePath);
saveSetting("screenshotPath", m_ui.screenshotPath);
saveSetting("patchPath", m_ui.patchPath);
saveSetting("libraryStyle", m_ui.libraryStyle->currentIndex());
saveSetting("showLibrary", m_ui.showLibrary);
saveSetting("preload", m_ui.preload);
if (m_ui.fastForwardUnbounded->isChecked()) {
saveSetting("fastForwardRatio", "-1");
} else {
saveSetting("fastForwardRatio", m_ui.fastForwardRatio);
}
switch (m_ui.idleOptimization->currentIndex() + IDLE_LOOP_IGNORE) {
case IDLE_LOOP_IGNORE:
saveSetting("idleOptimization", "ignore");
break;
case IDLE_LOOP_REMOVE:
saveSetting("idleOptimization", "remove");
break;
case IDLE_LOOP_DETECT:
saveSetting("idleOptimization", "detect");
break;
}
int loadState = SAVESTATE_RTC;
loadState |= m_ui.loadStateScreenshot->isChecked() ? SAVESTATE_SCREENSHOT : 0;
loadState |= m_ui.loadStateSave->isChecked() ? SAVESTATE_SAVEDATA : 0;
loadState |= m_ui.loadStateCheats->isChecked() ? SAVESTATE_CHEATS : 0;
saveSetting("loadStateExtdata", loadState);
int saveState = SAVESTATE_RTC;
saveState |= m_ui.saveStateScreenshot->isChecked() ? SAVESTATE_SCREENSHOT : 0;
saveState |= m_ui.saveStateSave->isChecked() ? SAVESTATE_SAVEDATA : 0;
saveState |= m_ui.saveStateCheats->isChecked() ? SAVESTATE_CHEATS : 0;
saveSetting("saveStateExtdata", saveState);
QVariant audioDriver = m_ui.audioDriver->itemData(m_ui.audioDriver->currentIndex());
if (audioDriver != m_controller->getQtOption("audioDriver")) {
m_controller->setQtOption("audioDriver", audioDriver);
AudioProcessor::setDriver(static_cast<AudioProcessor::Driver>(audioDriver.toInt()));
emit audioDriverChanged();
}
QVariant displayDriver = m_ui.displayDriver->itemData(m_ui.displayDriver->currentIndex());
if (displayDriver != m_controller->getQtOption("displayDriver")) {
m_controller->setQtOption("displayDriver", displayDriver);
Display::setDriver(static_cast<Display::Driver>(displayDriver.toInt()));
emit displayDriverChanged();
}
m_controller->write();
emit pathsChanged();
emit biosLoaded(PLATFORM_GBA, m_ui.gbaBios->text());
}
void SettingsView::reloadConfig() {
loadSetting("bios", m_ui.gbaBios);
loadSetting("gba.bios", m_ui.gbaBios);
loadSetting("gb.bios", m_ui.gbBios);
loadSetting("gbc.bios", m_ui.gbcBios);
loadSetting("useBios", m_ui.useBios);
loadSetting("skipBios", m_ui.skipBios);
loadSetting("audioBuffers", m_ui.audioBufferSize);
loadSetting("sampleRate", m_ui.sampleRate);
loadSetting("videoSync", m_ui.videoSync);
loadSetting("audioSync", m_ui.audioSync);
loadSetting("frameskip", m_ui.frameskip);
loadSetting("fpsTarget", m_ui.fpsTarget);
loadSetting("lockAspectRatio", m_ui.lockAspectRatio);
loadSetting("lockIntegerScaling", m_ui.lockIntegerScaling);
loadSetting("volume", m_ui.volume);
loadSetting("mute", m_ui.mute);
loadSetting("rewindEnable", m_ui.rewind);
loadSetting("rewindBufferCapacity", m_ui.rewindCapacity);
loadSetting("rewindSave", m_ui.rewindSave);
loadSetting("resampleVideo", m_ui.resampleVideo);
loadSetting("allowOpposingDirections", m_ui.allowOpposingDirections);
loadSetting("suspendScreensaver", m_ui.suspendScreensaver);
loadSetting("pauseOnFocusLost", m_ui.pauseOnFocusLost);
loadSetting("savegamePath", m_ui.savegamePath);
loadSetting("savestatePath", m_ui.savestatePath);
loadSetting("screenshotPath", m_ui.screenshotPath);
loadSetting("patchPath", m_ui.patchPath);
loadSetting("showLibrary", m_ui.showLibrary);
loadSetting("preload", m_ui.preload);
double fastForwardRatio = loadSetting("fastForwardRatio").toDouble();
if (fastForwardRatio <= 0) {
m_ui.fastForwardUnbounded->setChecked(true);
m_ui.fastForwardRatio->setEnabled(false);
} else {
m_ui.fastForwardUnbounded->setChecked(false);
m_ui.fastForwardRatio->setEnabled(true);
m_ui.fastForwardRatio->setValue(fastForwardRatio);
}
QString idleOptimization = loadSetting("idleOptimization");
if (idleOptimization == "ignore") {
m_ui.idleOptimization->setCurrentIndex(0);
} else if (idleOptimization == "remove") {
m_ui.idleOptimization->setCurrentIndex(1);
} else if (idleOptimization == "detect") {
m_ui.idleOptimization->setCurrentIndex(2);
}
bool ok;
int loadState = loadSetting("loadStateExtdata").toInt(&ok);
if (!ok) {
loadState = SAVESTATE_SCREENSHOT | SAVESTATE_RTC;
}
m_ui.loadStateScreenshot->setChecked(loadState & SAVESTATE_SCREENSHOT);
m_ui.loadStateSave->setChecked(loadState & SAVESTATE_SAVEDATA);
m_ui.loadStateCheats->setChecked(loadState & SAVESTATE_CHEATS);
int saveState = loadSetting("saveStateExtdata").toInt(&ok);
if (!ok) {
saveState = SAVESTATE_SCREENSHOT | SAVESTATE_SAVEDATA | SAVESTATE_CHEATS | SAVESTATE_RTC;
}
m_ui.saveStateScreenshot->setChecked(saveState & SAVESTATE_SCREENSHOT);
m_ui.saveStateSave->setChecked(saveState & SAVESTATE_SAVEDATA);
m_ui.saveStateCheats->setChecked(saveState & SAVESTATE_CHEATS);
}
void SettingsView::saveSetting(const char* key, const QAbstractButton* field) {
m_controller->setOption(key, field->isChecked());
m_controller->updateOption(key);
}
void SettingsView::saveSetting(const char* key, const QComboBox* field) {
saveSetting(key, field->lineEdit());
}
void SettingsView::saveSetting(const char* key, const QDoubleSpinBox* field) {
saveSetting(key, field->value());
}
void SettingsView::saveSetting(const char* key, const QLineEdit* field) {
saveSetting(key, field->text());
}
void SettingsView::saveSetting(const char* key, const QSlider* field) {
saveSetting(key, field->value());
}
void SettingsView::saveSetting(const char* key, const QSpinBox* field) {
saveSetting(key, field->value());
}
void SettingsView::saveSetting(const char* key, const QVariant& field) {
m_controller->setOption(key, field);
m_controller->updateOption(key);
}
void SettingsView::loadSetting(const char* key, QAbstractButton* field) {
QString option = loadSetting(key);
field->setChecked(!option.isNull() && option != "0");
}
void SettingsView::loadSetting(const char* key, QComboBox* field) {
loadSetting(key, field->lineEdit());
}
void SettingsView::loadSetting(const char* key, QDoubleSpinBox* field) {
QString option = loadSetting(key);
field->setValue(option.toDouble());
}
void SettingsView::loadSetting(const char* key, QLineEdit* field) {
QString option = loadSetting(key);
field->setText(option);
}
void SettingsView::loadSetting(const char* key, QSlider* field) {
QString option = loadSetting(key);
field->setValue(option.toInt());
}
void SettingsView::loadSetting(const char* key, QSpinBox* field) {
QString option = loadSetting(key);
field->setValue(option.toInt());
}
QString SettingsView::loadSetting(const char* key) {
return m_controller->getOption(key);
}