mirror of https://github.com/mgba-emu/mgba.git
933 lines
29 KiB
C
933 lines
29 KiB
C
/* Copyright (c) 2013-2015 Jeffrey Pfau
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "audio.h"
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#include "gba/gba.h"
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#include "gba/io.h"
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#include "gba/serialize.h"
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#include "gba/supervisor/thread.h"
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#include "gba/video.h"
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const unsigned GBA_AUDIO_SAMPLES = 2048;
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const unsigned BLIP_BUFFER_SIZE = 0x4000;
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const unsigned GBA_AUDIO_FIFO_SIZE = 8 * sizeof(int32_t);
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const int GBA_AUDIO_VOLUME_MAX = 0x100;
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#define SWEEP_CYCLES (GBA_ARM7TDMI_FREQUENCY / 128)
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#if RESAMPLE_LIBRARY == RESAMPLE_BLIP_BUF
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static const int CLOCKS_PER_FRAME = 0x400;
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#endif
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static bool _writeEnvelope(struct GBAAudioEnvelope* envelope, uint16_t value);
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static int32_t _updateSquareChannel(struct GBAAudioSquareControl* envelope, int duty);
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static void _updateEnvelope(struct GBAAudioEnvelope* envelope);
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static bool _updateSweep(struct GBAAudioChannel1* ch);
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static int32_t _updateChannel1(struct GBAAudioChannel1* ch);
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static int32_t _updateChannel2(struct GBAAudioChannel2* ch);
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static int32_t _updateChannel3(struct GBAAudioChannel3* ch);
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static int32_t _updateChannel4(struct GBAAudioChannel4* ch);
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static int _applyBias(struct GBAAudio* audio, int sample);
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static void _sample(struct GBAAudio* audio);
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void GBAAudioInit(struct GBAAudio* audio, size_t samples) {
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audio->samples = samples;
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#if RESAMPLE_LIBRARY != RESAMPLE_BLIP_BUF
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CircleBufferInit(&audio->left, samples * sizeof(int16_t));
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CircleBufferInit(&audio->right, samples * sizeof(int16_t));
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#else
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audio->left = blip_new(BLIP_BUFFER_SIZE);
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audio->right = blip_new(BLIP_BUFFER_SIZE);
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// Guess too large; we hang producing extra samples if we guess too low
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blip_set_rates(audio->left, GBA_ARM7TDMI_FREQUENCY, 96000);
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blip_set_rates(audio->right, GBA_ARM7TDMI_FREQUENCY, 96000);
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#endif
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CircleBufferInit(&audio->chA.fifo, GBA_AUDIO_FIFO_SIZE);
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CircleBufferInit(&audio->chB.fifo, GBA_AUDIO_FIFO_SIZE);
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audio->forceDisableCh[0] = false;
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audio->forceDisableCh[1] = false;
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audio->forceDisableCh[2] = false;
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audio->forceDisableCh[3] = false;
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audio->forceDisableChA = false;
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audio->forceDisableChB = false;
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audio->masterVolume = GBA_AUDIO_VOLUME_MAX;
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}
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void GBAAudioReset(struct GBAAudio* audio) {
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audio->nextEvent = 0;
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audio->nextCh1 = 0;
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audio->nextCh2 = 0;
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audio->nextCh3 = 0;
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audio->nextCh4 = 0;
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audio->ch1 = (struct GBAAudioChannel1) { .envelope = { .nextStep = INT_MAX }, .nextSweep = INT_MAX };
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audio->ch2 = (struct GBAAudioChannel2) { .envelope = { .nextStep = INT_MAX } };
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audio->ch3 = (struct GBAAudioChannel3) { .bank = { .bank = 0 } };
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audio->ch4 = (struct GBAAudioChannel4) { .envelope = { .nextStep = INT_MAX } };
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audio->chA.dmaSource = 1;
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audio->chB.dmaSource = 2;
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audio->chA.sample = 0;
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audio->chB.sample = 0;
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audio->eventDiff = 0;
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audio->nextSample = 0;
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audio->sampleRate = 0x8000;
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audio->soundbias = 0x200;
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audio->volumeRight = 0;
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audio->volumeLeft = 0;
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audio->ch1Right = false;
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audio->ch2Right = false;
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audio->ch3Right = false;
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audio->ch4Right = false;
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audio->ch1Left = false;
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audio->ch2Left = false;
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audio->ch3Left = false;
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audio->ch4Left = false;
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audio->volume = 0;
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audio->volumeChA = false;
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audio->volumeChB = false;
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audio->chARight = false;
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audio->chALeft = false;
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audio->chATimer = false;
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audio->chBRight = false;
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audio->chBLeft = false;
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audio->chBTimer = false;
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audio->playingCh1 = false;
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audio->playingCh2 = false;
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audio->playingCh3 = false;
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audio->playingCh4 = false;
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audio->enable = false;
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audio->sampleInterval = GBA_ARM7TDMI_FREQUENCY / audio->sampleRate;
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#if RESAMPLE_LIBRARY != RESAMPLE_BLIP_BUF
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CircleBufferClear(&audio->left);
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CircleBufferClear(&audio->right);
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#else
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blip_clear(audio->left);
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blip_clear(audio->right);
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audio->clock = 0;
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#endif
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CircleBufferClear(&audio->chA.fifo);
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CircleBufferClear(&audio->chB.fifo);
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}
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void GBAAudioDeinit(struct GBAAudio* audio) {
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#if RESAMPLE_LIBRARY != RESAMPLE_BLIP_BUF
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CircleBufferDeinit(&audio->left);
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CircleBufferDeinit(&audio->right);
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#else
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blip_delete(audio->left);
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blip_delete(audio->right);
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#endif
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CircleBufferDeinit(&audio->chA.fifo);
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CircleBufferDeinit(&audio->chB.fifo);
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}
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void GBAAudioResizeBuffer(struct GBAAudio* audio, size_t samples) {
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GBASyncLockAudio(audio->p->sync);
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audio->samples = samples;
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#if RESAMPLE_LIBRARY != RESAMPLE_BLIP_BUF
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size_t oldCapacity = audio->left.capacity;
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int16_t* buffer = malloc(oldCapacity);
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int16_t dummy;
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size_t read;
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size_t i;
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read = CircleBufferDump(&audio->left, buffer, oldCapacity);
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CircleBufferDeinit(&audio->left);
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CircleBufferInit(&audio->left, samples * sizeof(int16_t));
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for (i = 0; i * sizeof(int16_t) < read; ++i) {
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if (!CircleBufferWrite16(&audio->left, buffer[i])) {
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CircleBufferRead16(&audio->left, &dummy);
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CircleBufferWrite16(&audio->left, buffer[i]);
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}
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}
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read = CircleBufferDump(&audio->right, buffer, oldCapacity);
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CircleBufferDeinit(&audio->right);
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CircleBufferInit(&audio->right, samples * sizeof(int16_t));
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for (i = 0; i * sizeof(int16_t) < read; ++i) {
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if (!CircleBufferWrite16(&audio->right, buffer[i])) {
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CircleBufferRead16(&audio->right, &dummy);
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CircleBufferWrite16(&audio->right, buffer[i]);
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}
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}
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free(buffer);
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#else
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blip_clear(audio->left);
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blip_clear(audio->right);
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audio->clock = 0;
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#endif
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GBASyncConsumeAudio(audio->p->sync);
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}
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int32_t GBAAudioProcessEvents(struct GBAAudio* audio, int32_t cycles) {
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audio->nextEvent -= cycles;
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audio->eventDiff += cycles;
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while (audio->nextEvent <= 0) {
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audio->nextEvent = INT_MAX;
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if (audio->enable) {
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if (audio->playingCh1 && !audio->ch1.envelope.dead) {
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audio->nextCh1 -= audio->eventDiff;
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if (audio->ch1.envelope.nextStep != INT_MAX) {
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audio->ch1.envelope.nextStep -= audio->eventDiff;
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if (audio->ch1.envelope.nextStep <= 0) {
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int8_t sample = audio->ch1.control.hi * 0x10 - 0x8;
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_updateEnvelope(&audio->ch1.envelope);
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if (audio->ch1.envelope.nextStep < audio->nextEvent) {
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audio->nextEvent = audio->ch1.envelope.nextStep;
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}
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audio->ch1.sample = sample * audio->ch1.envelope.currentVolume;
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}
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}
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if (audio->ch1.nextSweep != INT_MAX) {
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audio->ch1.nextSweep -= audio->eventDiff;
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if (audio->ch1.nextSweep <= 0) {
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audio->playingCh1 = _updateSweep(&audio->ch1);
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if (audio->ch1.nextSweep < audio->nextEvent) {
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audio->nextEvent = audio->ch1.nextSweep;
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}
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}
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}
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if (audio->nextCh1 <= 0) {
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audio->nextCh1 += _updateChannel1(&audio->ch1);
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if (audio->nextCh1 < audio->nextEvent) {
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audio->nextEvent = audio->nextCh1;
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}
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}
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if (audio->ch1.control.stop) {
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audio->ch1.control.endTime -= audio->eventDiff;
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if (audio->ch1.control.endTime <= 0) {
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audio->playingCh1 = 0;
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}
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}
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}
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if (audio->playingCh2 && !audio->ch2.envelope.dead) {
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audio->nextCh2 -= audio->eventDiff;
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if (audio->ch2.envelope.nextStep != INT_MAX) {
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audio->ch2.envelope.nextStep -= audio->eventDiff;
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if (audio->ch2.envelope.nextStep <= 0) {
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int8_t sample = audio->ch2.control.hi * 0x10 - 0x8;
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_updateEnvelope(&audio->ch2.envelope);
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if (audio->ch2.envelope.nextStep < audio->nextEvent) {
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audio->nextEvent = audio->ch2.envelope.nextStep;
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}
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audio->ch2.sample = sample * audio->ch2.envelope.currentVolume;
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}
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}
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if (audio->nextCh2 <= 0) {
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audio->nextCh2 += _updateChannel2(&audio->ch2);
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if (audio->nextCh2 < audio->nextEvent) {
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audio->nextEvent = audio->nextCh2;
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}
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}
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if (audio->ch2.control.stop) {
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audio->ch2.control.endTime -= audio->eventDiff;
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if (audio->ch2.control.endTime <= 0) {
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audio->playingCh2 = 0;
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}
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}
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}
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if (audio->playingCh3) {
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audio->nextCh3 -= audio->eventDiff;
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if (audio->nextCh3 <= 0) {
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audio->nextCh3 += _updateChannel3(&audio->ch3);
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if (audio->nextCh3 < audio->nextEvent) {
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audio->nextEvent = audio->nextCh3;
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}
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}
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if (audio->ch3.control.stop) {
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audio->ch3.control.endTime -= audio->eventDiff;
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if (audio->ch3.control.endTime <= 0) {
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audio->playingCh3 = 0;
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}
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}
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}
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if (audio->playingCh4 && !audio->ch4.envelope.dead) {
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audio->nextCh4 -= audio->eventDiff;
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if (audio->ch4.envelope.nextStep != INT_MAX) {
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audio->ch4.envelope.nextStep -= audio->eventDiff;
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if (audio->ch4.envelope.nextStep <= 0) {
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int8_t sample = (audio->ch4.sample >> 31) * 0x8;
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_updateEnvelope(&audio->ch4.envelope);
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if (audio->ch4.envelope.nextStep < audio->nextEvent) {
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audio->nextEvent = audio->ch4.envelope.nextStep;
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}
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audio->ch4.sample = sample * audio->ch4.envelope.currentVolume;
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}
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}
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if (audio->nextCh4 <= 0) {
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audio->nextCh4 += _updateChannel4(&audio->ch4);
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if (audio->nextCh4 < audio->nextEvent) {
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audio->nextEvent = audio->nextCh4;
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}
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}
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if (audio->ch4.control.stop) {
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audio->ch4.control.endTime -= audio->eventDiff;
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if (audio->ch4.control.endTime <= 0) {
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audio->playingCh4 = 0;
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}
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}
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}
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}
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audio->nextSample -= audio->eventDiff;
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if (audio->nextSample <= 0) {
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_sample(audio);
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audio->nextSample += audio->sampleInterval;
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}
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if (audio->nextSample < audio->nextEvent) {
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audio->nextEvent = audio->nextSample;
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}
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audio->eventDiff = 0;
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}
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return audio->nextEvent;
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}
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void GBAAudioScheduleFifoDma(struct GBAAudio* audio, int number, struct GBADMA* info) {
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switch (info->dest) {
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case BASE_IO | REG_FIFO_A_LO:
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audio->chA.dmaSource = number;
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break;
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case BASE_IO | REG_FIFO_B_LO:
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audio->chB.dmaSource = number;
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break;
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default:
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GBALog(audio->p, GBA_LOG_GAME_ERROR, "Invalid FIFO destination: 0x%08X", info->dest);
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return;
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}
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info->reg = GBADMARegisterSetDestControl(info->reg, DMA_FIXED);
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}
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void GBAAudioWriteSOUND1CNT_LO(struct GBAAudio* audio, uint16_t value) {
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audio->ch1.sweep.shift = GBAAudioRegisterSquareSweepGetShift(value);
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audio->ch1.sweep.direction = GBAAudioRegisterSquareSweepGetDirection(value);
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audio->ch1.sweep.time = GBAAudioRegisterSquareSweepGetTime(value);
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if (audio->ch1.sweep.time) {
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audio->ch1.nextSweep = audio->ch1.sweep.time * SWEEP_CYCLES;
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} else {
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audio->ch1.nextSweep = INT_MAX;
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}
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}
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void GBAAudioWriteSOUND1CNT_HI(struct GBAAudio* audio, uint16_t value) {
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if (!_writeEnvelope(&audio->ch1.envelope, value)) {
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audio->ch1.sample = 0;
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}
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}
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void GBAAudioWriteSOUND1CNT_X(struct GBAAudio* audio, uint16_t value) {
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audio->ch1.control.frequency = GBAAudioRegisterControlGetFrequency(value);
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audio->ch1.control.stop = GBAAudioRegisterControlGetStop(value);
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audio->ch1.control.endTime = (GBA_ARM7TDMI_FREQUENCY * (64 - audio->ch1.envelope.length)) >> 8;
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if (GBAAudioRegisterControlIsRestart(value)) {
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if (audio->ch1.sweep.time) {
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audio->ch1.nextSweep = audio->ch1.sweep.time * SWEEP_CYCLES;
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} else {
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audio->ch1.nextSweep = INT_MAX;
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}
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if (!audio->playingCh1) {
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audio->nextCh1 = 0;
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}
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audio->playingCh1 = 1;
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if (audio->ch1.envelope.stepTime) {
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audio->ch1.envelope.nextStep = 0;
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} else {
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audio->ch1.envelope.nextStep = INT_MAX;
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}
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audio->ch1.envelope.currentVolume = audio->ch1.envelope.initialVolume;
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if (audio->ch1.envelope.stepTime) {
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audio->ch1.envelope.nextStep = 0;
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} else {
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audio->ch1.envelope.nextStep = INT_MAX;
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}
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}
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}
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void GBAAudioWriteSOUND2CNT_LO(struct GBAAudio* audio, uint16_t value) {
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if (!_writeEnvelope(&audio->ch2.envelope, value)) {
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audio->ch2.sample = 0;
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}
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}
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void GBAAudioWriteSOUND2CNT_HI(struct GBAAudio* audio, uint16_t value) {
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audio->ch2.control.frequency = GBAAudioRegisterControlGetFrequency(value);
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audio->ch2.control.stop = GBAAudioRegisterControlGetStop(value);
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audio->ch2.control.endTime = (GBA_ARM7TDMI_FREQUENCY * (64 - audio->ch2.envelope.length)) >> 8;
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if (GBAAudioRegisterControlIsRestart(value)) {
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audio->playingCh2 = 1;
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audio->ch2.envelope.currentVolume = audio->ch2.envelope.initialVolume;
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if (audio->ch2.envelope.stepTime) {
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audio->ch2.envelope.nextStep = 0;
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} else {
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audio->ch2.envelope.nextStep = INT_MAX;
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}
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audio->nextCh2 = 0;
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}
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}
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void GBAAudioWriteSOUND3CNT_LO(struct GBAAudio* audio, uint16_t value) {
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audio->ch3.bank.size = GBAAudioRegisterBankGetSize(value);
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audio->ch3.bank.bank = GBAAudioRegisterBankGetBank(value);
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audio->ch3.bank.enable = GBAAudioRegisterBankGetEnable(value);
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if (audio->ch3.control.endTime >= 0) {
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audio->playingCh3 = audio->ch3.bank.enable;
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}
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}
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void GBAAudioWriteSOUND3CNT_HI(struct GBAAudio* audio, uint16_t value) {
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audio->ch3.wave.length = GBAAudioRegisterBankWaveGetLength(value);
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audio->ch3.wave.volume = GBAAudioRegisterBankWaveGetVolume(value);
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}
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void GBAAudioWriteSOUND3CNT_X(struct GBAAudio* audio, uint16_t value) {
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audio->ch3.control.rate = GBAAudioRegisterControlGetRate(value);
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audio->ch3.control.stop = GBAAudioRegisterControlGetStop(value);
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audio->ch3.control.endTime = (GBA_ARM7TDMI_FREQUENCY * (256 - audio->ch3.wave.length)) >> 8;
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if (GBAAudioRegisterControlIsRestart(value)) {
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audio->playingCh3 = audio->ch3.bank.enable;
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}
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}
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void GBAAudioWriteSOUND4CNT_LO(struct GBAAudio* audio, uint16_t value) {
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if (!_writeEnvelope(&audio->ch4.envelope, value)) {
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audio->ch4.sample = 0;
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}
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}
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void GBAAudioWriteSOUND4CNT_HI(struct GBAAudio* audio, uint16_t value) {
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audio->ch4.control.ratio = GBAAudioRegisterCh4ControlGetRatio(value);
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audio->ch4.control.frequency = GBAAudioRegisterCh4ControlGetFrequency(value);
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audio->ch4.control.power = GBAAudioRegisterCh4ControlGetPower(value);
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audio->ch4.control.stop = GBAAudioRegisterCh4ControlGetStop(value);
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audio->ch4.control.endTime = (GBA_ARM7TDMI_FREQUENCY * (64 - audio->ch4.envelope.length)) >> 8;
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if (GBAAudioRegisterCh4ControlIsRestart(value)) {
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audio->playingCh4 = 1;
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audio->ch4.envelope.currentVolume = audio->ch4.envelope.initialVolume;
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if (audio->ch4.envelope.stepTime) {
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audio->ch4.envelope.nextStep = 0;
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} else {
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audio->ch4.envelope.nextStep = INT_MAX;
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}
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if (audio->ch4.control.power) {
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audio->ch4.lfsr = 0x40;
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} else {
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audio->ch4.lfsr = 0x4000;
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}
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audio->nextCh4 = 0;
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}
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}
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void GBAAudioWriteSOUNDCNT_LO(struct GBAAudio* audio, uint16_t value) {
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audio->volumeRight = GBARegisterSOUNDCNT_LOGetVolumeRight(value);
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audio->volumeLeft = GBARegisterSOUNDCNT_LOGetVolumeLeft(value);
|
|
audio->ch1Right = GBARegisterSOUNDCNT_LOGetCh1Right(value);
|
|
audio->ch2Right = GBARegisterSOUNDCNT_LOGetCh2Right(value);
|
|
audio->ch3Right = GBARegisterSOUNDCNT_LOGetCh3Right(value);
|
|
audio->ch4Right = GBARegisterSOUNDCNT_LOGetCh4Right(value);
|
|
audio->ch1Left = GBARegisterSOUNDCNT_LOGetCh1Left(value);
|
|
audio->ch2Left = GBARegisterSOUNDCNT_LOGetCh2Left(value);
|
|
audio->ch3Left = GBARegisterSOUNDCNT_LOGetCh3Left(value);
|
|
audio->ch4Left = GBARegisterSOUNDCNT_LOGetCh4Left(value);
|
|
}
|
|
|
|
void GBAAudioWriteSOUNDCNT_HI(struct GBAAudio* audio, uint16_t value) {
|
|
audio->volume = GBARegisterSOUNDCNT_HIGetVolume(value);
|
|
audio->volumeChA = GBARegisterSOUNDCNT_HIGetVolumeChA(value);
|
|
audio->volumeChB = GBARegisterSOUNDCNT_HIGetVolumeChB(value);
|
|
audio->chARight = GBARegisterSOUNDCNT_HIGetChARight(value);
|
|
audio->chALeft = GBARegisterSOUNDCNT_HIGetChALeft(value);
|
|
audio->chATimer = GBARegisterSOUNDCNT_HIGetChATimer(value);
|
|
audio->chBRight = GBARegisterSOUNDCNT_HIGetChBRight(value);
|
|
audio->chBLeft = GBARegisterSOUNDCNT_HIGetChBLeft(value);
|
|
audio->chBTimer = GBARegisterSOUNDCNT_HIGetChBTimer(value);
|
|
if (GBARegisterSOUNDCNT_HIIsChAReset(value)) {
|
|
CircleBufferClear(&audio->chA.fifo);
|
|
}
|
|
if (GBARegisterSOUNDCNT_HIIsChBReset(value)) {
|
|
CircleBufferClear(&audio->chB.fifo);
|
|
}
|
|
}
|
|
|
|
void GBAAudioWriteSOUNDCNT_X(struct GBAAudio* audio, uint16_t value) {
|
|
audio->enable = GBARegisterSOUNDCNT_XGetEnable(value);
|
|
}
|
|
|
|
void GBAAudioWriteSOUNDBIAS(struct GBAAudio* audio, uint16_t value) {
|
|
audio->soundbias = value;
|
|
}
|
|
|
|
void GBAAudioWriteWaveRAM(struct GBAAudio* audio, int address, uint32_t value) {
|
|
audio->ch3.wavedata[address | (!audio->ch3.bank.bank * 4)] = value;
|
|
}
|
|
|
|
void GBAAudioWriteFIFO(struct GBAAudio* audio, int address, uint32_t value) {
|
|
struct CircleBuffer* fifo;
|
|
switch (address) {
|
|
case REG_FIFO_A_LO:
|
|
fifo = &audio->chA.fifo;
|
|
break;
|
|
case REG_FIFO_B_LO:
|
|
fifo = &audio->chB.fifo;
|
|
break;
|
|
default:
|
|
GBALog(audio->p, GBA_LOG_ERROR, "Bad FIFO write to address 0x%03x", address);
|
|
return;
|
|
}
|
|
int i;
|
|
for (i = 0; i < 4; ++i) {
|
|
while (!CircleBufferWrite8(fifo, value >> (8 * i))) {
|
|
int8_t dummy;
|
|
CircleBufferRead8(fifo, &dummy);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GBAAudioSampleFIFO(struct GBAAudio* audio, int fifoId, int32_t cycles) {
|
|
struct GBAAudioFIFO* channel;
|
|
if (fifoId == 0) {
|
|
channel = &audio->chA;
|
|
} else if (fifoId == 1) {
|
|
channel = &audio->chB;
|
|
} else {
|
|
GBALog(audio->p, GBA_LOG_ERROR, "Bad FIFO write to address 0x%03x", fifoId);
|
|
return;
|
|
}
|
|
if (CircleBufferSize(&channel->fifo) <= 4 * sizeof(int32_t) && channel->dmaSource > 0) {
|
|
struct GBADMA* dma = &audio->p->memory.dma[channel->dmaSource];
|
|
if (GBADMARegisterGetTiming(dma->reg) == DMA_TIMING_CUSTOM) {
|
|
dma->nextCount = 4;
|
|
dma->nextEvent = 0;
|
|
dma->reg = GBADMARegisterSetWidth(dma->reg, 1);
|
|
GBAMemoryUpdateDMAs(audio->p, -cycles);
|
|
} else {
|
|
channel->dmaSource = 0;
|
|
}
|
|
}
|
|
CircleBufferRead8(&channel->fifo, &channel->sample);
|
|
}
|
|
|
|
#if RESAMPLE_LIBRARY != RESAMPLE_BLIP_BUF
|
|
unsigned GBAAudioCopy(struct GBAAudio* audio, void* left, void* right, unsigned nSamples) {
|
|
GBASyncLockAudio(audio->p->sync);
|
|
unsigned read = 0;
|
|
if (left) {
|
|
unsigned readL = CircleBufferRead(&audio->left, left, nSamples * sizeof(int16_t)) >> 1;
|
|
if (readL < nSamples) {
|
|
memset((int16_t*) left + readL, 0, nSamples - readL);
|
|
}
|
|
read = readL;
|
|
}
|
|
if (right) {
|
|
unsigned readR = CircleBufferRead(&audio->right, right, nSamples * sizeof(int16_t)) >> 1;
|
|
if (readR < nSamples) {
|
|
memset((int16_t*) right + readR, 0, nSamples - readR);
|
|
}
|
|
read = read >= readR ? read : readR;
|
|
}
|
|
GBASyncConsumeAudio(audio->p->sync);
|
|
return read;
|
|
}
|
|
|
|
unsigned GBAAudioResampleNN(struct GBAAudio* audio, float ratio, float* drift, struct GBAStereoSample* output, unsigned nSamples) {
|
|
int16_t left[GBA_AUDIO_SAMPLES];
|
|
int16_t right[GBA_AUDIO_SAMPLES];
|
|
|
|
// toRead is in GBA samples
|
|
// TODO: Do this with fixed-point math
|
|
unsigned toRead = ceilf(nSamples / ratio);
|
|
unsigned totalRead = 0;
|
|
while (nSamples) {
|
|
unsigned currentRead = GBA_AUDIO_SAMPLES;
|
|
if (currentRead > toRead) {
|
|
currentRead = toRead;
|
|
}
|
|
unsigned read = GBAAudioCopy(audio, left, right, currentRead);
|
|
toRead -= read;
|
|
unsigned i;
|
|
for (i = 0; i < read; ++i) {
|
|
*drift += ratio;
|
|
while (*drift >= 1.f) {
|
|
output->left = left[i];
|
|
output->right = right[i];
|
|
++output;
|
|
++totalRead;
|
|
--nSamples;
|
|
*drift -= 1.f;
|
|
if (!nSamples) {
|
|
return totalRead;
|
|
}
|
|
}
|
|
}
|
|
if (read < currentRead) {
|
|
memset(output, 0, nSamples * sizeof(struct GBAStereoSample));
|
|
break;
|
|
}
|
|
}
|
|
return totalRead;
|
|
}
|
|
#endif
|
|
|
|
bool _writeEnvelope(struct GBAAudioEnvelope* envelope, uint16_t value) {
|
|
envelope->length = GBAAudioRegisterEnvelopeGetLength(value);
|
|
envelope->duty = GBAAudioRegisterEnvelopeGetDuty(value);
|
|
envelope->stepTime = GBAAudioRegisterEnvelopeGetStepTime(value);
|
|
envelope->direction = GBAAudioRegisterEnvelopeGetDirection(value);
|
|
envelope->initialVolume = GBAAudioRegisterEnvelopeGetInitialVolume(value);
|
|
envelope->dead = 0;
|
|
if (envelope->stepTime) {
|
|
envelope->nextStep = 0;
|
|
} else {
|
|
envelope->nextStep = INT_MAX;
|
|
if (envelope->initialVolume == 0) {
|
|
envelope->dead = 1;
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static int32_t _updateSquareChannel(struct GBAAudioSquareControl* control, int duty) {
|
|
control->hi = !control->hi;
|
|
int period = 16 * (2048 - control->frequency);
|
|
switch (duty) {
|
|
case 0:
|
|
return control->hi ? period : period * 7;
|
|
case 1:
|
|
return control->hi ? period * 2 : period * 6;
|
|
case 2:
|
|
return period * 4;
|
|
case 3:
|
|
return control->hi ? period * 6 : period * 2;
|
|
default:
|
|
// This should never be hit
|
|
return period * 4;
|
|
}
|
|
}
|
|
|
|
static void _updateEnvelope(struct GBAAudioEnvelope* envelope) {
|
|
if (envelope->direction) {
|
|
++envelope->currentVolume;
|
|
} else {
|
|
--envelope->currentVolume;
|
|
}
|
|
if (envelope->currentVolume >= 15) {
|
|
envelope->currentVolume = 15;
|
|
envelope->nextStep = INT_MAX;
|
|
} else if (envelope->currentVolume <= 0) {
|
|
envelope->currentVolume = 0;
|
|
envelope->dead = 1;
|
|
envelope->nextStep = INT_MAX;
|
|
} else {
|
|
envelope->nextStep += envelope->stepTime * (GBA_ARM7TDMI_FREQUENCY >> 6);
|
|
}
|
|
}
|
|
|
|
static bool _updateSweep(struct GBAAudioChannel1* ch) {
|
|
if (ch->sweep.direction) {
|
|
int frequency = ch->control.frequency;
|
|
frequency -= frequency >> ch->sweep.shift;
|
|
if (frequency >= 0) {
|
|
ch->control.frequency = frequency;
|
|
}
|
|
} else {
|
|
int frequency = ch->control.frequency;
|
|
frequency += frequency >> ch->sweep.shift;
|
|
if (frequency < 2048) {
|
|
ch->control.frequency = frequency;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
ch->nextSweep += ch->sweep.time * SWEEP_CYCLES;
|
|
return true;
|
|
}
|
|
|
|
static int32_t _updateChannel1(struct GBAAudioChannel1* ch) {
|
|
int timing = _updateSquareChannel(&ch->control, ch->envelope.duty);
|
|
ch->sample = ch->control.hi * 0x10 - 0x8;
|
|
ch->sample *= ch->envelope.currentVolume;
|
|
return timing;
|
|
}
|
|
|
|
static int32_t _updateChannel2(struct GBAAudioChannel2* ch) {
|
|
int timing = _updateSquareChannel(&ch->control, ch->envelope.duty);
|
|
ch->sample = ch->control.hi * 0x10 - 0x8;
|
|
ch->sample *= ch->envelope.currentVolume;
|
|
return timing;
|
|
}
|
|
|
|
static int32_t _updateChannel3(struct GBAAudioChannel3* ch) {
|
|
int i;
|
|
int start;
|
|
int end;
|
|
int volume;
|
|
switch (ch->wave.volume) {
|
|
case 0:
|
|
volume = 0;
|
|
break;
|
|
case 1:
|
|
volume = 4;
|
|
break;
|
|
case 2:
|
|
volume = 2;
|
|
break;
|
|
case 3:
|
|
volume = 1;
|
|
break;
|
|
default:
|
|
volume = 3;
|
|
break;
|
|
}
|
|
if (ch->bank.size) {
|
|
start = 7;
|
|
end = 0;
|
|
} else if (ch->bank.bank) {
|
|
start = 7;
|
|
end = 4;
|
|
} else {
|
|
start = 3;
|
|
end = 0;
|
|
}
|
|
uint32_t bitsCarry = ch->wavedata[end] & 0x000000F0;
|
|
uint32_t bits;
|
|
for (i = start; i >= end; --i) {
|
|
bits = ch->wavedata[i] & 0x000000F0;
|
|
ch->wavedata[i] = ((ch->wavedata[i] & 0x0F0F0F0F) << 4) | ((ch->wavedata[i] & 0xF0F0F000) >> 12);
|
|
ch->wavedata[i] |= bitsCarry << 20;
|
|
bitsCarry = bits;
|
|
}
|
|
ch->sample = bitsCarry >> 4;
|
|
ch->sample -= 8;
|
|
ch->sample *= volume * 4;
|
|
return 8 * (2048 - ch->control.rate);
|
|
}
|
|
|
|
static int32_t _updateChannel4(struct GBAAudioChannel4* ch) {
|
|
int lsb = ch->lfsr & 1;
|
|
ch->sample = lsb * 0x10 - 0x8;
|
|
ch->sample *= ch->envelope.currentVolume;
|
|
ch->lfsr >>= 1;
|
|
ch->lfsr ^= (lsb * 0x60) << (ch->control.power ? 0 : 8);
|
|
int timing = ch->control.ratio ? 2 * ch->control.ratio : 1;
|
|
timing <<= ch->control.frequency;
|
|
timing *= 32;
|
|
return timing;
|
|
}
|
|
|
|
static int _applyBias(struct GBAAudio* audio, int sample) {
|
|
sample += GBARegisterSOUNDBIASGetBias(audio->soundbias);
|
|
if (sample >= 0x400) {
|
|
sample = 0x3FF;
|
|
} else if (sample < 0) {
|
|
sample = 0;
|
|
}
|
|
return ((sample - GBARegisterSOUNDBIASGetBias(audio->soundbias)) * audio->masterVolume) >> 3;
|
|
}
|
|
|
|
static void _sample(struct GBAAudio* audio) {
|
|
int16_t sampleLeft = 0;
|
|
int16_t sampleRight = 0;
|
|
int psgShift = 5 - audio->volume;
|
|
|
|
if (audio->playingCh1 && !audio->forceDisableCh[0]) {
|
|
if (audio->ch1Left) {
|
|
sampleLeft += audio->ch1.sample;
|
|
}
|
|
|
|
if (audio->ch1Right) {
|
|
sampleRight += audio->ch1.sample;
|
|
}
|
|
}
|
|
|
|
if (audio->playingCh2 && !audio->forceDisableCh[1]) {
|
|
if (audio->ch2Left) {
|
|
sampleLeft += audio->ch2.sample;
|
|
}
|
|
|
|
if (audio->ch2Right) {
|
|
sampleRight += audio->ch2.sample;
|
|
}
|
|
}
|
|
|
|
if (audio->playingCh3 && !audio->forceDisableCh[2]) {
|
|
if (audio->ch3Left) {
|
|
sampleLeft += audio->ch3.sample;
|
|
}
|
|
|
|
if (audio->ch3Right) {
|
|
sampleRight += audio->ch3.sample;
|
|
}
|
|
}
|
|
|
|
if (audio->playingCh4 && !audio->forceDisableCh[3]) {
|
|
if (audio->ch4Left) {
|
|
sampleLeft += audio->ch4.sample;
|
|
}
|
|
|
|
if (audio->ch4Right) {
|
|
sampleRight += audio->ch4.sample;
|
|
}
|
|
}
|
|
|
|
sampleLeft = (sampleLeft * (1 + audio->volumeLeft)) >> psgShift;
|
|
sampleRight = (sampleRight * (1 + audio->volumeRight)) >> psgShift;
|
|
|
|
if (!audio->forceDisableChA) {
|
|
if (audio->chALeft) {
|
|
sampleLeft += (audio->chA.sample << 2) >> !audio->volumeChA;
|
|
}
|
|
|
|
if (audio->chARight) {
|
|
sampleRight += (audio->chA.sample << 2) >> !audio->volumeChA;
|
|
}
|
|
}
|
|
|
|
if (!audio->forceDisableChB) {
|
|
if (audio->chBLeft) {
|
|
sampleLeft += (audio->chB.sample << 2) >> !audio->volumeChB;
|
|
}
|
|
|
|
if (audio->chBRight) {
|
|
sampleRight += (audio->chB.sample << 2) >> !audio->volumeChB;
|
|
}
|
|
}
|
|
|
|
sampleLeft = _applyBias(audio, sampleLeft);
|
|
sampleRight = _applyBias(audio, sampleRight);
|
|
|
|
GBASyncLockAudio(audio->p->sync);
|
|
unsigned produced;
|
|
#if RESAMPLE_LIBRARY != RESAMPLE_BLIP_BUF
|
|
CircleBufferWrite16(&audio->left, sampleLeft);
|
|
CircleBufferWrite16(&audio->right, sampleRight);
|
|
produced = CircleBufferSize(&audio->left) / 2;
|
|
#else
|
|
if ((size_t) blip_samples_avail(audio->left) < audio->samples) {
|
|
blip_add_delta(audio->left, audio->clock, sampleLeft - audio->lastLeft);
|
|
blip_add_delta(audio->right, audio->clock, sampleRight - audio->lastRight);
|
|
audio->lastLeft = sampleLeft;
|
|
audio->lastRight = sampleRight;
|
|
audio->clock += audio->sampleInterval;
|
|
if (audio->clock >= CLOCKS_PER_FRAME) {
|
|
blip_end_frame(audio->left, audio->clock);
|
|
blip_end_frame(audio->right, audio->clock);
|
|
audio->clock -= CLOCKS_PER_FRAME;
|
|
}
|
|
}
|
|
produced = blip_samples_avail(audio->left);
|
|
#endif
|
|
if (audio->p->stream && audio->p->stream->postAudioFrame) {
|
|
audio->p->stream->postAudioFrame(audio->p->stream, sampleLeft, sampleRight);
|
|
}
|
|
bool wait = produced >= audio->samples;
|
|
GBASyncProduceAudio(audio->p->sync, wait);
|
|
|
|
if (wait && audio->p->stream && audio->p->stream->postAudioBuffer) {
|
|
audio->p->stream->postAudioBuffer(audio->p->stream, audio);
|
|
}
|
|
}
|
|
|
|
void GBAAudioSerialize(const struct GBAAudio* audio, struct GBASerializedState* state) {
|
|
state->audio.ch1Volume = audio->ch1.envelope.currentVolume;
|
|
state->audio.ch1Dead = audio->ch1.envelope.dead;
|
|
state->audio.ch1Hi = audio->ch1.control.hi;
|
|
state->audio.ch1.envelopeNextStep = audio->ch1.envelope.nextStep;
|
|
state->audio.ch1.waveNextStep = audio->ch1.control.nextStep;
|
|
state->audio.ch1.sweepNextStep = audio->ch1.nextSweep;
|
|
state->audio.ch1.endTime = audio->ch1.control.endTime;
|
|
state->audio.ch1.nextEvent = audio->nextCh1;
|
|
|
|
state->audio.ch2Volume = audio->ch2.envelope.currentVolume;
|
|
state->audio.ch2Dead = audio->ch2.envelope.dead;
|
|
state->audio.ch2Hi = audio->ch2.control.hi;
|
|
state->audio.ch2.envelopeNextStep = audio->ch2.envelope.nextStep;
|
|
state->audio.ch2.waveNextStep = audio->ch2.control.nextStep;
|
|
state->audio.ch2.endTime = audio->ch2.control.endTime;
|
|
state->audio.ch2.nextEvent = audio->nextCh2;
|
|
|
|
memcpy(state->audio.ch3.wavebanks, audio->ch3.wavedata, sizeof(state->audio.ch3.wavebanks));
|
|
state->audio.ch3.endTime = audio->ch3.control.endTime;
|
|
state->audio.ch3.nextEvent = audio->nextCh3;
|
|
|
|
state->audio.ch4Volume = audio->ch4.envelope.currentVolume;
|
|
state->audio.ch4Dead = audio->ch4.envelope.dead;
|
|
state->audio.ch4.envelopeNextStep = audio->ch4.envelope.nextStep;
|
|
state->audio.ch4.lfsr = audio->ch4.lfsr;
|
|
state->audio.ch4.endTime = audio->ch4.control.endTime;
|
|
state->audio.ch4.nextEvent = audio->nextCh4;
|
|
|
|
CircleBufferDump(&audio->chA.fifo, state->audio.fifoA, sizeof(state->audio.fifoA));
|
|
CircleBufferDump(&audio->chB.fifo, state->audio.fifoB, sizeof(state->audio.fifoB));
|
|
state->audio.fifoSize = CircleBufferSize(&audio->chA.fifo);
|
|
|
|
state->audio.nextEvent = audio->nextEvent;
|
|
state->audio.eventDiff = audio->eventDiff;
|
|
state->audio.nextSample = audio->nextSample;
|
|
}
|
|
|
|
void GBAAudioDeserialize(struct GBAAudio* audio, const struct GBASerializedState* state) {
|
|
audio->ch1.envelope.currentVolume = state->audio.ch1Volume;
|
|
audio->ch1.envelope.dead = state->audio.ch1Dead;
|
|
audio->ch1.control.hi = state->audio.ch1Hi;
|
|
audio->ch1.envelope.nextStep = state->audio.ch1.envelopeNextStep;
|
|
audio->ch1.control.nextStep = state->audio.ch1.waveNextStep;
|
|
audio->ch1.nextSweep = state->audio.ch1.sweepNextStep;
|
|
audio->ch1.control.endTime = state->audio.ch1.endTime;
|
|
audio->nextCh1 = state->audio.ch1.nextEvent;
|
|
|
|
audio->ch2.envelope.currentVolume = state->audio.ch2Volume;
|
|
audio->ch2.envelope.dead = state->audio.ch2Dead;
|
|
audio->ch2.control.hi = state->audio.ch2Hi;
|
|
audio->ch2.envelope.nextStep = state->audio.ch2.envelopeNextStep;
|
|
audio->ch2.control.nextStep = state->audio.ch2.waveNextStep;
|
|
audio->ch2.control.endTime = state->audio.ch2.endTime;
|
|
audio->nextCh2 = state->audio.ch2.nextEvent;
|
|
|
|
memcpy(audio->ch3.wavedata, state->audio.ch3.wavebanks, sizeof(audio->ch3.wavedata));
|
|
audio->ch3.control.endTime = state->audio.ch3.endTime;
|
|
audio->nextCh3 = state->audio.ch3.nextEvent;
|
|
|
|
audio->ch4.envelope.currentVolume = state->audio.ch4Volume;
|
|
audio->ch4.envelope.dead = state->audio.ch4Dead;
|
|
audio->ch4.envelope.nextStep = state->audio.ch4.envelopeNextStep;
|
|
audio->ch4.lfsr = state->audio.ch4.lfsr;
|
|
audio->ch4.control.endTime = state->audio.ch4.endTime;
|
|
audio->nextCh4 = state->audio.ch4.nextEvent;
|
|
|
|
CircleBufferClear(&audio->chA.fifo);
|
|
CircleBufferClear(&audio->chB.fifo);
|
|
size_t fifoSize = state->audio.fifoSize;
|
|
if (state->audio.fifoSize > CircleBufferCapacity(&audio->chA.fifo)) {
|
|
fifoSize = CircleBufferCapacity(&audio->chA.fifo);
|
|
}
|
|
size_t i;
|
|
for (i = 0; i < fifoSize; ++i) {
|
|
CircleBufferWrite8(&audio->chA.fifo, state->audio.fifoA[i]);
|
|
CircleBufferWrite8(&audio->chB.fifo, state->audio.fifoB[i]);
|
|
}
|
|
|
|
audio->nextEvent = state->audio.nextEvent;
|
|
audio->eventDiff = state->audio.eventDiff;
|
|
audio->nextSample = state->audio.nextSample;
|
|
}
|
|
|
|
float GBAAudioCalculateRatio(float inputSampleRate, float desiredFPS, float desiredSampleRate) {
|
|
return desiredSampleRate * GBA_ARM7TDMI_FREQUENCY / (VIDEO_TOTAL_LENGTH * desiredFPS * inputSampleRate);
|
|
}
|