mgba/src/gba/gba.h

190 lines
4.4 KiB
C

/* Copyright (c) 2013-2015 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GBA_H
#define GBA_H
#include "util/common.h"
#include "arm.h"
#include "debugger/debugger.h"
#include "gba/interface.h"
#include "gba/memory.h"
#include "gba/video.h"
#include "gba/audio.h"
#include "gba/sio.h"
extern const uint32_t GBA_ARM7TDMI_FREQUENCY;
enum GBAIRQ {
IRQ_VBLANK = 0x0,
IRQ_HBLANK = 0x1,
IRQ_VCOUNTER = 0x2,
IRQ_TIMER0 = 0x3,
IRQ_TIMER1 = 0x4,
IRQ_TIMER2 = 0x5,
IRQ_TIMER3 = 0x6,
IRQ_SIO = 0x7,
IRQ_DMA0 = 0x8,
IRQ_DMA1 = 0x9,
IRQ_DMA2 = 0xA,
IRQ_DMA3 = 0xB,
IRQ_KEYPAD = 0xC,
IRQ_GAMEPAK = 0xD
};
enum GBAComponent {
GBA_COMPONENT_DEBUGGER,
GBA_COMPONENT_CHEAT_DEVICE,
GBA_COMPONENT_MAX
};
enum GBAIdleLoopOptimization {
IDLE_LOOP_IGNORE = -1,
IDLE_LOOP_REMOVE = 0,
IDLE_LOOP_DETECT
};
enum {
SP_BASE_SYSTEM = 0x03007F00,
SP_BASE_IRQ = 0x03007FA0,
SP_BASE_SUPERVISOR = 0x03007FE0
};
struct GBA;
struct GBAThread;
struct Patch;
struct VFile;
struct GBATimer {
uint16_t reload;
uint16_t oldReload;
int32_t lastEvent;
int32_t nextEvent;
int32_t overflowInterval;
unsigned prescaleBits : 4;
unsigned countUp : 1;
unsigned doIrq : 1;
unsigned enable : 1;
};
struct GBA {
struct ARMComponent d;
struct ARMCore* cpu;
struct GBAMemory memory;
struct GBAVideo video;
struct GBAAudio audio;
struct GBASIO sio;
struct GBASync* sync;
struct ARMDebugger* debugger;
uint32_t bus;
bool performingDMA;
int timersEnabled;
struct GBATimer timers[4];
int springIRQ;
uint32_t biosChecksum;
int* keySource;
struct GBARotationSource* rotationSource;
struct GBALuminanceSource* luminanceSource;
struct GBARTCSource* rtcSource;
struct GBARumble* rumble;
struct GBARRContext* rr;
void* pristineRom;
size_t pristineRomSize;
size_t yankedRomSize;
uint32_t romCrc32;
struct VFile* romVf;
struct VFile* biosVf;
const char* activeFile;
GBALogHandler logHandler;
enum GBALogLevel logLevel;
struct GBAAVStream* stream;
struct GBAKeyCallback* keyCallback;
struct GBAStopCallback* stopCallback;
enum GBAIdleLoopOptimization idleOptimization;
uint32_t idleLoop;
uint32_t lastJump;
bool haltPending;
int idleDetectionStep;
int idleDetectionFailures;
int32_t cachedRegisters[16];
bool taintedRegisters[16];
bool realisticTiming;
bool hardCrash;
};
struct GBACartridge {
uint32_t entry;
uint8_t logo[156];
char title[12];
uint32_t id;
uint16_t maker;
uint8_t type;
uint8_t unit;
uint8_t device;
uint8_t reserved[7];
uint8_t version;
uint8_t checksum;
// And ROM data...
};
void GBACreate(struct GBA* gba);
void GBADestroy(struct GBA* gba);
void GBAReset(struct ARMCore* cpu);
void GBASkipBIOS(struct ARMCore* cpu);
void GBATimerUpdateRegister(struct GBA* gba, int timer);
void GBATimerWriteTMCNT_LO(struct GBA* gba, int timer, uint16_t value);
void GBATimerWriteTMCNT_HI(struct GBA* gba, int timer, uint16_t value);
void GBAWriteIE(struct GBA* gba, uint16_t value);
void GBAWriteIME(struct GBA* gba, uint16_t value);
void GBARaiseIRQ(struct GBA* gba, enum GBAIRQ irq);
void GBATestIRQ(struct ARMCore* cpu);
void GBAHalt(struct GBA* gba);
void GBAStop(struct GBA* gba);
void GBAAttachDebugger(struct GBA* gba, struct ARMDebugger* debugger);
void GBADetachDebugger(struct GBA* gba);
void GBASetBreakpoint(struct GBA* gba, struct ARMComponent* component, uint32_t address, enum ExecutionMode mode,
uint32_t* opcode);
void GBAClearBreakpoint(struct GBA* gba, uint32_t address, enum ExecutionMode mode, uint32_t opcode);
void GBALoadROM(struct GBA* gba, struct VFile* vf, struct VFile* sav, const char* fname);
void GBAYankROM(struct GBA* gba);
void GBAUnloadROM(struct GBA* gba);
void GBALoadBIOS(struct GBA* gba, struct VFile* vf);
void GBAApplyPatch(struct GBA* gba, struct Patch* patch);
bool GBAIsROM(struct VFile* vf);
bool GBAIsBIOS(struct VFile* vf);
void GBAGetGameCode(struct GBA* gba, char* out);
void GBAGetGameTitle(struct GBA* gba, char* out);
void GBAFrameStarted(struct GBA* gba);
void GBAFrameEnded(struct GBA* gba);
ATTRIBUTE_FORMAT(printf, 3, 4)
void GBALog(struct GBA* gba, enum GBALogLevel level, const char* format, ...);
ATTRIBUTE_FORMAT(printf, 3, 4)
void GBADebuggerLogShim(struct ARMDebugger* debugger, enum DebuggerLogLevel level, const char* format, ...);
#endif