mgba/src/gba/renderers/software-bg.c

208 lines
6.7 KiB
C

/* Copyright (c) 2013-2015 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "gba/renderers/software-private.h"
#include <mgba/core/interface.h>
#include <mgba/internal/gba/gba.h>
#define BACKGROUND_BITMAP_ITERATE(W, H) \
x += background->dx; \
y += background->dy; \
\
if (x < 0 || y < 0 || (x >> 8) >= W || (y >> 8) >= H) { \
continue; \
} else { \
localX = x; \
localY = y; \
}
#define MODE_2_COORD_OVERFLOW \
localX = x & (sizeAdjusted - 1); \
localY = y & (sizeAdjusted - 1); \
#define MODE_2_COORD_NO_OVERFLOW \
if ((x | y) & ~(sizeAdjusted - 1)) { \
continue; \
} \
localX = x; \
localY = y;
#define MODE_2_NO_MOSAIC(COORD) \
COORD \
uint32_t screenBase = background->screenBase + (localX >> 11) + (((localY >> 7) & 0x7F0) << background->size); \
mapData = ((uint8_t*) renderer->d.vramBG[screenBase >> VRAM_BLOCK_OFFSET])[screenBase & VRAM_BLOCK_MASK]; \
uint32_t charBase = background->charBase + (mapData << 6) + ((localY & 0x700) >> 5) + ((localX & 0x700) >> 8); \
pixelData = ((uint8_t*) renderer->d.vramBG[charBase >> VRAM_BLOCK_OFFSET])[charBase & VRAM_BLOCK_MASK]; \
#define MODE_2_MOSAIC(COORD) \
if (!mosaicWait) { \
MODE_2_NO_MOSAIC(COORD) \
mosaicWait = mosaicH; \
} else { \
--mosaicWait; \
}
#define MODE_2_LOOP(MOSAIC, COORD, BLEND, OBJWIN) \
for (outX = renderer->start; outX < renderer->end; ++outX) { \
x += background->dx; \
y += background->dy; \
\
uint32_t current = renderer->row[outX]; \
MOSAIC(COORD) \
if (pixelData) { \
COMPOSITE_256_ ## OBJWIN (BLEND, 0); \
} \
}
#define DRAW_BACKGROUND_MODE_2(BLEND, OBJWIN) \
if (background->overflow) { \
if (mosaicH > 1) { \
MODE_2_LOOP(MODE_2_MOSAIC, MODE_2_COORD_OVERFLOW, BLEND, OBJWIN); \
} else { \
MODE_2_LOOP(MODE_2_NO_MOSAIC, MODE_2_COORD_OVERFLOW, BLEND, OBJWIN); \
} \
} else { \
if (mosaicH > 1) { \
MODE_2_LOOP(MODE_2_MOSAIC, MODE_2_COORD_NO_OVERFLOW, BLEND, OBJWIN); \
} else { \
MODE_2_LOOP(MODE_2_NO_MOSAIC, MODE_2_COORD_NO_OVERFLOW, BLEND, OBJWIN); \
} \
}
void GBAVideoSoftwareRendererDrawBackgroundMode2(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int inY) {
int sizeAdjusted = 0x8000 << background->size;
BACKGROUND_BITMAP_INIT;
uint8_t mapData;
uint8_t pixelData = 0;
int outX;
if (!objwinSlowPath) {
if (!(flags & FLAG_TARGET_2)) {
DRAW_BACKGROUND_MODE_2(NoBlend, NO_OBJWIN);
} else {
DRAW_BACKGROUND_MODE_2(Blend, NO_OBJWIN);
}
} else {
if (!(flags & FLAG_TARGET_2)) {
DRAW_BACKGROUND_MODE_2(NoBlend, OBJWIN);
} else {
DRAW_BACKGROUND_MODE_2(Blend, OBJWIN);
}
}
}
void GBAVideoSoftwareRendererDrawBackgroundMode3(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int inY) {
BACKGROUND_BITMAP_INIT;
uint32_t color = renderer->normalPalette[0];
int outX;
for (outX = renderer->start; outX < renderer->end; ++outX) {
BACKGROUND_BITMAP_ITERATE(renderer->masterEnd, GBA_VIDEO_VERTICAL_PIXELS);
if (!mosaicWait) {
LOAD_16(color, ((localX >> 8) + (localY >> 8) * renderer->masterEnd) << 1, renderer->d.vramBG[0]);
color = mColorFrom555(color);
mosaicWait = mosaicH;
} else {
--mosaicWait;
}
uint32_t current = renderer->row[outX];
if (!objwinSlowPath || (!(current & FLAG_OBJWIN)) != objwinOnly) {
unsigned mergedFlags = flags;
if (current & FLAG_OBJWIN) {
mergedFlags = objwinFlags;
}
if (!variant) {
_compositeBlendObjwin(renderer, outX, color | mergedFlags, current);
} else if (renderer->blendEffect == BLEND_BRIGHTEN) {
_compositeBlendObjwin(renderer, outX, _brighten(color, renderer->bldy) | mergedFlags, current);
} else if (renderer->blendEffect == BLEND_DARKEN) {
_compositeBlendObjwin(renderer, outX, _darken(color, renderer->bldy) | mergedFlags, current);
}
}
}
}
void GBAVideoSoftwareRendererDrawBackgroundMode4(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int inY) {
BACKGROUND_BITMAP_INIT;
uint16_t color = 0;
uint32_t offset = 0;
if (GBARegisterDISPCNTIsFrameSelect(renderer->dispcnt)) {
offset = 0xA000;
}
int outX;
for (outX = renderer->start; outX < renderer->end; ++outX) {
BACKGROUND_BITMAP_ITERATE(renderer->masterEnd, GBA_VIDEO_VERTICAL_PIXELS);
if (!mosaicWait) {
color = ((uint8_t*)renderer->d.vramBG[0])[offset + (localX >> 8) + (localY >> 8) * renderer->masterEnd];
mosaicWait = mosaicH;
} else {
--mosaicWait;
}
uint32_t current = renderer->row[outX];
if (color && IS_WRITABLE(current)) {
if (!objwinSlowPath) {
_compositeBlendNoObjwin(renderer, outX, palette[color] | flags, current);
} else if (objwinForceEnable || (!(current & FLAG_OBJWIN)) == objwinOnly) {
color_t* currentPalette = (current & FLAG_OBJWIN) ? objwinPalette : palette;
unsigned mergedFlags = flags;
if (current & FLAG_OBJWIN) {
mergedFlags = objwinFlags;
}
_compositeBlendObjwin(renderer, outX, currentPalette[color] | mergedFlags, current);
}
}
}
}
void GBAVideoSoftwareRendererDrawBackgroundMode5(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int inY) {
BACKGROUND_BITMAP_INIT;
uint32_t color = renderer->normalPalette[0];
uint32_t offset = 0;
if (GBARegisterDISPCNTIsFrameSelect(renderer->dispcnt)) {
offset = 0xA000;
}
int outX;
for (outX = renderer->start; outX < renderer->end; ++outX) {
BACKGROUND_BITMAP_ITERATE(160, 128);
if (!mosaicWait) {
LOAD_16(color, offset + (localX >> 8) * 2 + (localY >> 8) * 320, renderer->d.vramBG[0]);
color = mColorFrom555(color);
mosaicWait = mosaicH;
} else {
--mosaicWait;
}
uint32_t current = renderer->row[outX];
if (!objwinSlowPath || (!(current & FLAG_OBJWIN)) != objwinOnly) {
unsigned mergedFlags = flags;
if (current & FLAG_OBJWIN) {
mergedFlags = objwinFlags;
}
if (!variant) {
_compositeBlendObjwin(renderer, outX, color | mergedFlags, current);
} else if (renderer->blendEffect == BLEND_BRIGHTEN) {
_compositeBlendObjwin(renderer, outX, _brighten(color, renderer->bldy) | mergedFlags, current);
} else if (renderer->blendEffect == BLEND_DARKEN) {
_compositeBlendObjwin(renderer, outX, _darken(color, renderer->bldy) | mergedFlags, current);
}
}
}
}