mgba/src/platform/qt/Window.cpp

2063 lines
64 KiB
C++

/* Copyright (c) 2013-2017 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "Window.h"
#include <QDesktopWidget>
#include <QKeyEvent>
#include <QKeySequence>
#include <QMenuBar>
#include <QMessageBox>
#include <QMimeData>
#include <QPainter>
#include <QStackedLayout>
#ifdef USE_SQLITE3
#include "ArchiveInspector.h"
#include "library/LibraryController.h"
#endif
#include "AboutScreen.h"
#include "AudioProcessor.h"
#include "BattleChipView.h"
#include "CheatsView.h"
#include "ConfigController.h"
#include "CoreController.h"
#include "DebuggerConsole.h"
#include "DebuggerConsoleController.h"
#include "Display.h"
#include "CoreController.h"
#include "GBAApp.h"
#include "GDBController.h"
#include "GDBWindow.h"
#include "GIFView.h"
#include "InputModel.h"
#include "IOViewer.h"
#include "LoadSaveState.h"
#include "LogView.h"
#include "MapView.h"
#include "MemorySearch.h"
#include "MemoryView.h"
#include "MultiplayerController.h"
#include "OverrideView.h"
#include "ObjView.h"
#include "PaletteView.h"
#include "PlacementControl.h"
#include "PrinterView.h"
#include "ROMInfo.h"
#include "SensorView.h"
#include "SettingsView.h"
#include "ShaderSelector.h"
#include "TileView.h"
#include "VideoView.h"
#include <mgba/core/version.h>
#include <mgba/core/cheats.h>
#ifdef M_CORE_GB
#include <mgba/internal/gb/gb.h>
#include <mgba/internal/gb/input.h>
#include <mgba/internal/gb/video.h>
#endif
#ifdef M_CORE_GBA
#include <mgba/internal/gba/gba.h>
#include <mgba/internal/gba/input.h>
#include <mgba/internal/gba/video.h>
#endif
#ifdef M_CORE_DS
#include <mgba/internal/ds/input.h>
#endif
#include <mgba/feature/commandline.h>
#include "feature/sqlite3/no-intro.h"
#include <mgba-util/vfs.h>
#ifdef M_CORE_GB
#define SUPPORT_GB (1 << PLATFORM_GB)
#else
#define SUPPORT_GB 0
#endif
#ifdef M_CORE_GBA
#define SUPPORT_GBA (1 << PLATFORM_GBA)
#else
#define SUPPORT_GBA 0
#endif
#ifdef M_CORE_DS
#define SUPPORT_DS (1 << PLATFORM_DS)
#else
#define SUPPORT_DS 0
#endif
using namespace QGBA;
Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
: QMainWindow(parent)
, m_manager(manager)
, m_logView(new LogView(&m_log))
, m_screenWidget(new WindowBackground())
, m_config(config)
, m_inputController(playerId, this)
{
setFocusPolicy(Qt::StrongFocus);
setAcceptDrops(true);
setAttribute(Qt::WA_DeleteOnClose);
updateTitle();
m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
m_logo = m_logo; // Free memory left over in old pixmap
#if defined(M_CORE_GBA)
float i = 2;
#elif defined(M_CORE_GB)
float i = 3;
#endif
QVariant multiplier = m_config->getOption("scaleMultiplier");
if (!multiplier.isNull()) {
m_savedScale = multiplier.toInt();
i = m_savedScale;
}
#ifdef USE_SQLITE3
m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
ConfigOption* showLibrary = m_config->addOption("showLibrary");
showLibrary->connect([this](const QVariant& value) {
if (value.toBool()) {
if (m_controller) {
m_screenWidget->layout()->addWidget(m_libraryView);
} else {
attachWidget(m_libraryView);
}
} else {
detachWidget(m_libraryView);
}
}, this);
m_config->updateOption("showLibrary");
ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
libraryStyle->connect([this](const QVariant& value) {
m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
}, this);
m_config->updateOption("libraryStyle");
connect(m_libraryView, &LibraryController::startGame, [this]() {
VFile* output = m_libraryView->selectedVFile();
if (output) {
QPair<QString, QString> path = m_libraryView->selectedPath();
setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
}
});
#endif
#if defined(M_CORE_GBA)
resizeFrame(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
#elif defined(M_CORE_GB)
resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
#endif
m_screenWidget->setPixmap(m_logo);
m_screenWidget->setCenteredAspectRatio(m_logo.width(), m_logo.height());
m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
m_screenWidget->setLockIntegerScaling(false);
setCentralWidget(m_screenWidget);
connect(this, &Window::shutdown, m_logView, &QWidget::hide);
connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
m_log.load(m_config);
m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
m_focusCheck.setInterval(200);
setupMenu(menuBar());
#ifdef M_CORE_GBA
m_inputController.addPlatform(PLATFORM_GBA, &GBAInputInfo);
#endif
#ifdef M_CORE_GB
m_inputController.addPlatform(PLATFORM_GB, &GBInputInfo);
#endif
#ifdef M_CORE_DS
m_inputController.addPlatform(PLATFORM_DS, &DSInputInfo);
#endif
}
Window::~Window() {
delete m_logView;
#ifdef USE_FFMPEG
delete m_videoView;
#endif
#ifdef USE_MAGICK
delete m_gifView;
#endif
#ifdef USE_SQLITE3
delete m_libraryView;
#endif
}
void Window::argumentsPassed(mArguments* args) {
loadConfig();
if (args->patch) {
m_pendingPatch = args->patch;
}
if (args->savestate) {
m_pendingState = args->savestate;
}
if (args->fname) {
setController(m_manager->loadGame(args->fname), args->fname);
}
#ifdef USE_GDB_STUB
if (args->debuggerType == DEBUGGER_GDB) {
if (!m_gdbController) {
m_gdbController = new GDBController(this);
if (m_controller) {
m_gdbController->setController(m_controller);
}
m_gdbController->listen();
}
}
#endif
}
void Window::resizeFrame(const QSize& size) {
QSize newSize(size);
m_screenWidget->setSizeHint(newSize);
newSize -= m_screenWidget->size();
newSize += this->size();
if (!isFullScreen()) {
resize(newSize);
}
}
void Window::setConfig(ConfigController* config) {
m_config = config;
}
void Window::loadConfig() {
const mCoreOptions* opts = m_config->options();
reloadConfig();
if (opts->width && opts->height) {
resizeFrame(QSize(opts->width, opts->height));
}
if (opts->fullscreen) {
enterFullScreen();
}
m_mruFiles = m_config->getMRU();
updateMRU();
m_inputController.setConfiguration(m_config);
}
void Window::reloadConfig() {
const mCoreOptions* opts = m_config->options();
m_log.setLevels(opts->logLevel);
if (m_controller) {
m_controller->loadConfig(m_config);
if (m_audioProcessor) {
m_audioProcessor->setBufferSamples(opts->audioBuffers);
m_audioProcessor->requestSampleRate(opts->sampleRate);
}
m_display->resizeContext();
}
if (m_display) {
m_display->lockAspectRatio(opts->lockAspectRatio);
m_display->filter(opts->resampleVideo);
}
m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
}
void Window::saveConfig() {
m_inputController.saveConfiguration();
m_config->write();
}
QString Window::getFilters() const {
QStringList filters;
QStringList formats;
#ifdef M_CORE_GBA
QStringList gbaFormats{
"*.gba",
#if defined(USE_LIBZIP) || defined(USE_ZLIB)
"*.zip",
#endif
#ifdef USE_LZMA
"*.7z",
#endif
#ifdef USE_ELF
"*.elf",
#endif
"*.agb",
"*.mb",
"*.rom",
"*.bin"};
formats.append(gbaFormats);
filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
#endif
#ifdef M_CORE_DS
QStringList dsFormats{
"*.nds",
"*.srl",
#if defined(USE_LIBZIP) || defined(USE_ZLIB)
"*.zip",
#endif
#ifdef USE_LZMA
"*.7z",
#endif
"*.rom",
"*.bin"};
formats.append(dsFormats);
filters.append(tr("DS ROMs (%1)").arg(dsFormats.join(QChar(' '))));
#endif
#ifdef M_CORE_GB
QStringList gbFormats{
"*.gb",
"*.gbc",
"*.sgb",
#if defined(USE_LIBZIP) || defined(USE_ZLIB)
"*.zip",
#endif
#ifdef USE_LZMA
"*.7z",
#endif
"*.rom",
"*.bin"};
formats.append(gbFormats);
filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
#endif
formats.removeDuplicates();
filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
return filters.join(";;");
}
QString Window::getFiltersArchive() const {
QStringList filters;
QStringList formats{
#if defined(USE_LIBZIP) || defined(USE_ZLIB)
"*.zip",
#endif
#ifdef USE_LZMA
"*.7z",
#endif
};
filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
return filters.join(";;");
}
void Window::selectROM() {
QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
if (!filename.isEmpty()) {
setController(m_manager->loadGame(filename), filename);
}
}
#ifdef USE_SQLITE3
void Window::selectROMInArchive() {
QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
if (filename.isEmpty()) {
return;
}
ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
VFile* output = archiveInspector->selectedVFile();
QPair<QString, QString> path = archiveInspector->selectedPath();
if (output) {
setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
}
archiveInspector->close();
});
archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
archiveInspector->show();
}
void Window::addDirToLibrary() {
QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
if (filename.isEmpty()) {
return;
}
m_libraryView->addDirectory(filename);
}
#endif
void Window::replaceROM() {
QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
if (!filename.isEmpty()) {
m_controller->replaceGame(filename);
}
}
void Window::selectSave(bool temporary) {
QStringList formats{"*.sav"};
QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
if (!filename.isEmpty()) {
m_controller->loadSave(filename, temporary);
}
}
void Window::selectState(bool load) {
QStringList formats{"*.ss0", "*.ss1", "*.ss2", "*.ss3", "*.ss4", "*.ss5", "*.ss6", "*.ss7", "*.ss8", "*.ss9"};
QString filter = tr("mGBA savestate files (%1)").arg(formats.join(QChar(' ')));
if (load) {
QString filename = GBAApp::app()->getOpenFileName(this, tr("Select savestate"), filter);
if (!filename.isEmpty()) {
m_controller->loadState(filename);
}
} else {
QString filename = GBAApp::app()->getSaveFileName(this, tr("Select savestate"), filter);
if (!filename.isEmpty()) {
m_controller->saveState(filename);
}
}
}
void Window::multiplayerChanged() {
if (!m_controller) {
return;
}
int attached = 1;
MultiplayerController* multiplayer = m_controller->multiplayerController();
if (multiplayer) {
attached = multiplayer->attached();
}
for (QAction* action : m_nonMpActions) {
action->setDisabled(attached > 1);
}
}
void Window::selectPatch() {
QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
if (!filename.isEmpty()) {
if (m_controller) {
m_controller->loadPatch(filename);
} else {
m_pendingPatch = filename;
}
}
}
void Window::openView(QWidget* widget) {
connect(this, &Window::shutdown, widget, &QWidget::close);
widget->setAttribute(Qt::WA_DeleteOnClose);
widget->show();
}
void Window::loadCamImage() {
QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
if (!filename.isEmpty()) {
m_inputController.loadCamImage(filename);
}
}
void Window::importSharkport() {
QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
if (!filename.isEmpty()) {
m_controller->importSharkport(filename);
}
}
void Window::exportSharkport() {
QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
if (!filename.isEmpty()) {
m_controller->exportSharkport(filename);
}
}
void Window::openSettingsWindow() {
SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, &m_log);
#if defined(BUILD_GL) || defined(BUILD_GLES2)
if (m_display->supportsShaders()) {
settingsWindow->setShaderSelector(m_shaderView.get());
}
#endif
connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
#ifdef USE_SQLITE3
connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
#endif
openView(settingsWindow);
}
void Window::startVideoLog() {
QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
if (!filename.isEmpty()) {
m_controller->startVideoLog(filename);
}
}
template <typename T, typename... A>
std::function<void()> Window::openTView(A... arg) {
return [=]() {
T* view = new T(arg...);
openView(view);
};
}
template <typename T, typename... A>
std::function<void()> Window::openControllerTView(A... arg) {
return [=]() {
T* view = new T(m_controller, arg...);
openView(view);
};
}
#ifdef USE_FFMPEG
void Window::openVideoWindow() {
if (!m_videoView) {
m_videoView = new VideoView();
if (m_controller) {
m_videoView->setController(m_controller);
}
connect(this, &Window::shutdown, m_videoView, &QWidget::close);
}
m_videoView->show();
}
#endif
#ifdef USE_MAGICK
void Window::openGIFWindow() {
if (!m_gifView) {
m_gifView = new GIFView();
if (m_controller) {
m_gifView->setController(m_controller);
}
connect(this, &Window::shutdown, m_gifView, &QWidget::close);
}
m_gifView->show();
}
#endif
#ifdef USE_GDB_STUB
void Window::gdbOpen() {
if (!m_gdbController) {
m_gdbController = new GDBController(this);
}
GDBWindow* window = new GDBWindow(m_gdbController);
m_gdbController->setController(m_controller);
connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
openView(window);
}
#endif
#ifdef USE_DEBUGGERS
void Window::consoleOpen() {
if (!m_console) {
m_console = new DebuggerConsoleController(this);
}
DebuggerConsole* window = new DebuggerConsole(m_console);
if (m_controller) {
m_console->setController(m_controller);
}
openView(window);
}
#endif
void Window::resizeEvent(QResizeEvent* event) {
if (!isFullScreen()) {
m_config->setOption("height", m_screenWidget->height());
m_config->setOption("width", m_screenWidget->width());
}
int factor = 0;
QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
if (m_controller) {
size = m_controller->screenDimensions();
}
if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
factor = m_screenWidget->width() / size.width();
} else {
m_savedScale = 0;
}
for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
bool enableSignals = iter.value()->blockSignals(true);
iter.value()->setChecked(iter.key() == factor);
iter.value()->blockSignals(enableSignals);
}
m_config->setOption("fullscreen", isFullScreen());
}
void Window::showEvent(QShowEvent* event) {
if (m_wasOpened) {
return;
}
m_wasOpened = true;
resizeFrame(m_screenWidget->sizeHint());
QVariant windowPos = m_config->getQtOption("windowPos");
QRect geom = QApplication::desktop()->availableGeometry(this);
if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
move(windowPos.toPoint());
} else {
QRect rect = frameGeometry();
rect.moveCenter(geom.center());
move(rect.topLeft());
}
if (m_fullscreenOnStart) {
enterFullScreen();
m_fullscreenOnStart = false;
}
reloadDisplayDriver();
}
void Window::closeEvent(QCloseEvent* event) {
emit shutdown();
m_config->setQtOption("windowPos", pos());
if (m_savedScale > 0) {
m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
}
saveConfig();
m_display.reset();
QMainWindow::closeEvent(event);
}
void Window::focusInEvent(QFocusEvent*) {
m_display->forceDraw();
}
void Window::focusOutEvent(QFocusEvent*) {
}
void Window::dragEnterEvent(QDragEnterEvent* event) {
if (event->mimeData()->hasFormat("text/uri-list")) {
event->acceptProposedAction();
}
}
void Window::dropEvent(QDropEvent* event) {
QString uris = event->mimeData()->data("text/uri-list");
uris = uris.trimmed();
if (uris.contains("\n")) {
// Only one file please
return;
}
QUrl url(uris);
if (!url.isLocalFile()) {
// No remote loading
return;
}
event->accept();
setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
}
void Window::mouseMoveEvent(QMouseEvent* event) {
if (!m_controller) {
return;
}
QPoint pos = event->pos();
pos = m_screenWidget->mapFrom(this, pos);
QSize dimensions = m_controller->screenDimensions();
QSize viewportDimensions = m_display->viewportSize();
QSize screenDimensions = m_screenWidget->size();
int x = dimensions.width() * (pos.x() - (screenDimensions.width() - viewportDimensions.width()) / 2) / viewportDimensions.width();
int y = dimensions.height() * (pos.y() - (screenDimensions.height() - viewportDimensions.height()) / 2) / viewportDimensions.height();
mCore* core = m_controller->thread()->core;
core->setCursorLocation(core, x, y);
event->accept();
}
void Window::mousePressEvent(QMouseEvent* event) {
if (event->button() != Qt::LeftButton) {
return;
}
if (!m_controller) {
return;
}
mouseMoveEvent(event);
mCore* core = m_controller->thread()->core;
core->setCursorDown(core, true);
}
void Window::mouseReleaseEvent(QMouseEvent* event) {
if (event->button() != Qt::LeftButton) {
return;
}
if (!m_controller) {
return;
}
mouseMoveEvent(event);
mCore* core = m_controller->thread()->core;
core->setCursorDown(core, false);
}
void Window::enterFullScreen() {
if (!isVisible()) {
m_fullscreenOnStart = true;
return;
}
if (isFullScreen()) {
return;
}
showFullScreen();
#ifndef Q_OS_MAC
if (m_controller && !m_controller->isPaused()) {
menuBar()->hide();
}
#endif
}
void Window::exitFullScreen() {
if (!isFullScreen()) {
return;
}
m_screenWidget->unsetCursor();
menuBar()->show();
showNormal();
}
void Window::toggleFullScreen() {
if (isFullScreen()) {
exitFullScreen();
} else {
enterFullScreen();
}
}
void Window::gameStarted() {
for (QAction* action : m_gameActions) {
action->setDisabled(false);
}
int platform = 1 << m_controller->platform();
for (QPair<QAction*, int> action : m_platformActions) {
action.first->setEnabled(action.second & platform);
}
#ifdef M_CORE_DS
if ((platform & SUPPORT_DS) && (!m_config->getOption("useBios").toInt() || m_config->getOption("ds.bios7").isNull() || m_config->getOption("ds.bios9").isNull() || m_config->getOption("ds.firmware").isNull())) {
QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("BIOS required"),
tr("DS support requires dumps of the BIOS and firmware."),
QMessageBox::Ok, this, Qt::Sheet);
fail->setAttribute(Qt::WA_DeleteOnClose);
fail->show();
m_controller->stop();
return;
}
#endif
QSize size = m_controller->screenDimensions();
m_screenWidget->setDimensions(size.width(), size.height());
m_config->updateOption("lockIntegerScaling");
m_config->updateOption("lockAspectRatio");
if (m_savedScale > 0) {
resizeFrame(size * m_savedScale);
}
if (!m_display) {
reloadDisplayDriver();
}
attachWidget(m_display.get());
setMouseTracking(true);
m_display->setMinimumSize(size);
setFocus();
#ifndef Q_OS_MAC
if (isFullScreen()) {
menuBar()->hide();
}
#endif
m_display->startDrawing(m_controller);
reloadAudioDriver();
multiplayerChanged();
updateTitle();
m_hitUnimplementedBiosCall = false;
if (m_config->getOption("showFps", "1").toInt()) {
m_fpsTimer.start();
m_frameTimer.start();
}
m_focusCheck.start();
if (m_display->underMouse()) {
m_screenWidget->setCursor(Qt::BlankCursor);
}
CoreController::Interrupter interrupter(m_controller, true);
mCore* core = m_controller->thread()->core;
m_videoLayers->clear();
m_audioChannels->clear();
const mCoreChannelInfo* videoLayers;
const mCoreChannelInfo* audioChannels;
size_t nVideo = core->listVideoLayers(core, &videoLayers);
size_t nAudio = core->listAudioChannels(core, &audioChannels);
if (nVideo) {
for (size_t i = 0; i < nVideo; ++i) {
QAction* action = new QAction(videoLayers[i].visibleName, m_videoLayers);
action->setCheckable(true);
action->setChecked(true);
connect(action, &QAction::triggered, [this, videoLayers, i](bool enable) {
m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
});
m_videoLayers->addAction(action);
}
}
if (nAudio) {
for (size_t i = 0; i < nAudio; ++i) {
QAction* action = new QAction(audioChannels[i].visibleName, m_audioChannels);
action->setCheckable(true);
action->setChecked(true);
connect(action, &QAction::triggered, [this, audioChannels, i](bool enable) {
m_controller->thread()->core->enableAudioChannel(m_controller->thread()->core, audioChannels[i].id, enable);
});
m_audioChannels->addAction(action);
}
}
}
void Window::gameStopped() {
m_controller.reset();
for (QPair<QAction*, int> action : m_platformActions) {
action.first->setDisabled(false);
}
for (QAction* action : m_gameActions) {
action->setDisabled(true);
}
setWindowFilePath(QString());
updateTitle();
detachWidget(m_display.get());
m_screenWidget->setCenteredAspectRatio(m_logo.width(), m_logo.height());
m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
m_screenWidget->setLockIntegerScaling(false);
m_screenWidget->setPixmap(m_logo);
m_screenWidget->unsetCursor();
if (m_display) {
#ifdef M_CORE_GB
m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
#elif defined(M_CORE_GBA)
m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
#endif
}
setMouseTracking(false);
m_videoLayers->clear();
m_audioChannels->clear();
m_fpsTimer.stop();
m_focusCheck.stop();
if (m_audioProcessor) {
m_audioProcessor->stop();
m_audioProcessor.reset();
}
emit paused(false);
}
void Window::gameCrashed(const QString& errorMessage) {
QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
QMessageBox::Ok, this, Qt::Sheet);
crash->setAttribute(Qt::WA_DeleteOnClose);
crash->show();
}
void Window::gameFailed() {
QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
tr("Could not load game. Are you sure it's in the correct format?"),
QMessageBox::Ok, this, Qt::Sheet);
fail->setAttribute(Qt::WA_DeleteOnClose);
fail->show();
}
void Window::unimplementedBiosCall(int call) {
if (m_hitUnimplementedBiosCall) {
return;
}
m_hitUnimplementedBiosCall = true;
QMessageBox* fail = new QMessageBox(
QMessageBox::Warning, tr("Unimplemented BIOS call"),
tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
QMessageBox::Ok, this, Qt::Sheet);
fail->setAttribute(Qt::WA_DeleteOnClose);
fail->show();
}
void Window::reloadDisplayDriver() {
if (m_controller) {
m_display->stopDrawing();
detachWidget(m_display.get());
}
m_display = std::move(std::unique_ptr<Display>(Display::create(this)));
#if defined(BUILD_GL) || defined(BUILD_GLES2)
m_shaderView.reset();
m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
#endif
connect(this, &Window::shutdown, m_display.get(), &Display::stopDrawing);
connect(m_display.get(), &Display::hideCursor, [this]() {
if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
m_screenWidget->setCursor(Qt::BlankCursor);
}
});
connect(m_display.get(), &Display::showCursor, [this]() {
m_screenWidget->unsetCursor();
});
const mCoreOptions* opts = m_config->options();
m_display->lockAspectRatio(opts->lockAspectRatio);
m_display->filter(opts->resampleVideo);
#if defined(BUILD_GL) || defined(BUILD_GLES2)
if (opts->shader) {
struct VDir* shader = VDirOpen(opts->shader);
if (shader && m_display->supportsShaders()) {
m_display->setShaders(shader);
m_shaderView->refreshShaders();
shader->close(shader);
}
}
#endif
if (m_controller) {
m_display->setMinimumSize(m_controller->screenDimensions());
connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
attachWidget(m_display.get());
m_display->startDrawing(m_controller);
} else {
#ifdef M_CORE_GB
m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
#elif defined(M_CORE_GBA)
m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
#endif
}
}
void Window::reloadAudioDriver() {
if (!m_controller) {
return;
}
if (m_audioProcessor) {
m_audioProcessor->stop();
m_audioProcessor.reset();
}
const mCoreOptions* opts = m_config->options();
m_audioProcessor = std::move(std::unique_ptr<AudioProcessor>(AudioProcessor::create()));
m_audioProcessor->setInput(m_controller);
m_audioProcessor->setBufferSamples(opts->audioBuffers);
m_audioProcessor->requestSampleRate(opts->sampleRate);
m_audioProcessor->start();
connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
}
void Window::tryMakePortable() {
QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
confirm->setAttribute(Qt::WA_DeleteOnClose);
connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
confirm->show();
}
void Window::mustRestart() {
QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
tr("Some changes will not take effect until the emulator is restarted."),
QMessageBox::Ok, this, Qt::Sheet);
dialog->setAttribute(Qt::WA_DeleteOnClose);
dialog->show();
}
void Window::recordFrame() {
m_frameList.append(m_frameTimer.nsecsElapsed());
m_frameTimer.restart();
}
void Window::showFPS() {
if (m_frameList.isEmpty()) {
updateTitle();
return;
}
qint64 total = 0;
for (qint64 t : m_frameList) {
total += t;
}
double fps = (m_frameList.size() * 1e10) / total;
m_frameList.clear();
fps = round(fps) / 10.f;
updateTitle(fps);
}
void Window::updateTitle(float fps) {
QString title;
if (m_controller) {
CoreController::Interrupter interrupter(m_controller);
const NoIntroDB* db = GBAApp::app()->gameDB();
NoIntroGame game{};
uint32_t crc32 = 0;
m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
char gameTitle[17] = { '\0' };
mCore* core = m_controller->thread()->core;
core->getGameTitle(core, gameTitle);
title = gameTitle;
#ifdef USE_SQLITE3
if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
title = QLatin1String(game.name);
}
#endif
MultiplayerController* multiplayer = m_controller->multiplayerController();
if (multiplayer && multiplayer->attached() > 1) {
title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
for (QAction* action : m_nonMpActions) {
action->setDisabled(true);
}
} else {
for (QAction* action : m_nonMpActions) {
action->setDisabled(false);
}
}
}
if (title.isNull()) {
setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
} else if (fps < 0) {
setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
} else {
setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
}
}
void Window::openStateWindow(LoadSave ls) {
if (m_stateWindow) {
return;
}
MultiplayerController* multiplayer = m_controller->multiplayerController();
if (multiplayer && multiplayer->attached() > 1) {
return;
}
bool wasPaused = m_controller->isPaused();
m_stateWindow = new LoadSaveState(m_controller);
connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
connect(m_stateWindow, &LoadSaveState::closed, [this]() {
detachWidget(m_stateWindow);
m_stateWindow = nullptr;
QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
});
if (!wasPaused) {
m_controller->setPaused(true);
connect(m_stateWindow, &LoadSaveState::closed, [this]() {
if (m_controller) {
m_controller->setPaused(false);
}
});
}
m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
m_stateWindow->setMode(ls);
updateFrame();
attachWidget(m_stateWindow);
}
void Window::setupMenu(QMenuBar* menubar) {
menubar->clear();
installEventFilter(&m_inputController);
QMenu* fileMenu = menubar->addMenu(tr("&File"));
addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
"loadROM");
#ifdef USE_SQLITE3
addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
"loadROMInArchive");
addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
"addDirToLibrary");
#endif
QAction* loadAlternateSave = new QAction(tr("Load alternate save..."), fileMenu);
connect(loadAlternateSave, &QAction::triggered, [this]() { this->selectSave(false); });
m_gameActions.append(loadAlternateSave);
addControlledAction(fileMenu, loadAlternateSave, "loadAlternateSave");
QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
m_gameActions.append(loadTemporarySave);
addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
#ifdef M_CORE_GBA
QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
connect(bootBIOS, &QAction::triggered, [this]() {
setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
});
addControlledAction(fileMenu, bootBIOS, "bootBIOS");
#endif
addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
connect(romInfo, &QAction::triggered, openControllerTView<ROMInfo>());
m_gameActions.append(romInfo);
addControlledAction(fileMenu, romInfo, "romInfo");
m_mruMenu = fileMenu->addMenu(tr("Recent"));
fileMenu->addSeparator();
addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
fileMenu->addSeparator();
QAction* loadState = new QAction(tr("&Load state"), fileMenu);
loadState->setShortcut(tr("F10"));
connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
m_gameActions.append(loadState);
m_nonMpActions.append(loadState);
m_platformActions.append(qMakePair(loadState, SUPPORT_GB | SUPPORT_GBA));
addControlledAction(fileMenu, loadState, "loadState");
QAction* loadStateFile = new QAction(tr("Load state file..."), fileMenu);
connect(loadStateFile, &QAction::triggered, [this]() { this->selectState(true); });
m_gameActions.append(loadStateFile);
m_nonMpActions.append(loadStateFile);
addControlledAction(fileMenu, loadStateFile, "loadStateFile");
QAction* saveState = new QAction(tr("&Save state"), fileMenu);
saveState->setShortcut(tr("Shift+F10"));
connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
m_gameActions.append(saveState);
m_nonMpActions.append(saveState);
m_platformActions.append(qMakePair(saveState, SUPPORT_GB | SUPPORT_GBA));
addControlledAction(fileMenu, saveState, "saveState");
QAction* saveStateFile = new QAction(tr("Save state file..."), fileMenu);
connect(saveStateFile, &QAction::triggered, [this]() { this->selectState(false); });
m_gameActions.append(saveStateFile);
m_nonMpActions.append(saveStateFile);
addControlledAction(fileMenu, saveStateFile, "saveStateFile");
QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
connect(quickLoad, &QAction::triggered, [this] {
m_controller->loadState();
});
m_gameActions.append(quickLoad);
m_nonMpActions.append(quickLoad);
m_platformActions.append(qMakePair(quickLoad, SUPPORT_GB | SUPPORT_GBA));
addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
connect(quickSave, &QAction::triggered, [this] {
m_controller->saveState();
});
m_gameActions.append(quickSave);
m_nonMpActions.append(quickSave);
addControlledAction(quickSaveMenu, quickSave, "quickSave");
m_platformActions.append(qMakePair(quickSave, SUPPORT_GB | SUPPORT_GBA));
quickLoadMenu->addSeparator();
quickSaveMenu->addSeparator();
QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
undoLoadState->setShortcut(tr("F11"));
connect(undoLoadState, &QAction::triggered, [this]() {
m_controller->loadBackupState();
});
m_gameActions.append(undoLoadState);
m_nonMpActions.append(undoLoadState);
m_platformActions.append(qMakePair(undoLoadState, SUPPORT_GB | SUPPORT_GBA));
addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
undoSaveState->setShortcut(tr("Shift+F11"));
connect(undoSaveState, &QAction::triggered, [this]() {
m_controller->saveBackupState();
});
m_gameActions.append(undoSaveState);
m_nonMpActions.append(undoSaveState);
m_platformActions.append(qMakePair(undoSaveState, SUPPORT_GB | SUPPORT_GBA));
addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
quickLoadMenu->addSeparator();
quickSaveMenu->addSeparator();
int i;
for (i = 1; i < 10; ++i) {
quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
quickLoad->setShortcut(tr("F%1").arg(i));
connect(quickLoad, &QAction::triggered, [this, i]() {
m_controller->loadState(i);
});
m_gameActions.append(quickLoad);
m_nonMpActions.append(quickLoad);
m_platformActions.append(qMakePair(quickLoad, SUPPORT_GB | SUPPORT_GBA));
addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
quickSave->setShortcut(tr("Shift+F%1").arg(i));
connect(quickSave, &QAction::triggered, [this, i]() {
m_controller->saveState(i);
});
m_gameActions.append(quickSave);
m_nonMpActions.append(quickSave);
m_platformActions.append(qMakePair(quickSave, SUPPORT_GB | SUPPORT_GBA));
addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
}
fileMenu->addSeparator();
QAction* camImage = new QAction(tr("Load camera image..."), fileMenu);
connect(camImage, &QAction::triggered, this, &Window::loadCamImage);
addControlledAction(fileMenu, camImage, "loadCamImage");
#ifdef M_CORE_GBA
fileMenu->addSeparator();
QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
connect(importShark, &QAction::triggered, this, &Window::importSharkport);
m_gameActions.append(importShark);
m_platformActions.append(qMakePair(importShark, SUPPORT_GBA));
addControlledAction(fileMenu, importShark, "importShark");
QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
connect(exportShark, &QAction::triggered, this, &Window::exportSharkport);
m_gameActions.append(exportShark);
m_platformActions.append(qMakePair(exportShark, SUPPORT_GBA));
addControlledAction(fileMenu, exportShark, "exportShark");
#endif
fileMenu->addSeparator();
m_multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
connect(m_multiWindow, &QAction::triggered, [this]() {
GBAApp::app()->newWindow();
});
addControlledAction(fileMenu, m_multiWindow, "multiWindow");
#ifndef Q_OS_MAC
fileMenu->addSeparator();
#endif
QAction* about = new QAction(tr("About"), fileMenu);
connect(about, &QAction::triggered, openTView<AboutScreen>());
fileMenu->addAction(about);
#ifndef Q_OS_MAC
addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
#endif
QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
QAction* reset = new QAction(tr("&Reset"), emulationMenu);
reset->setShortcut(tr("Ctrl+R"));
connect(reset, &QAction::triggered, [this]() {
m_controller->reset();
});
m_gameActions.append(reset);
addControlledAction(emulationMenu, reset, "reset");
QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
connect(shutdown, &QAction::triggered, [this]() {
m_controller->stop();
});
m_gameActions.append(shutdown);
addControlledAction(emulationMenu, shutdown, "shutdown");
#ifdef M_CORE_GBA
QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
connect(yank, &QAction::triggered, [this]() {
m_controller->yankPak();
});
m_gameActions.append(yank);
m_platformActions.append(qMakePair(yank, SUPPORT_GBA));
addControlledAction(emulationMenu, yank, "yank");
#endif
emulationMenu->addSeparator();
QAction* pause = new QAction(tr("&Pause"), emulationMenu);
pause->setChecked(false);
pause->setCheckable(true);
pause->setShortcut(tr("Ctrl+P"));
connect(pause, &QAction::triggered, [this](bool paused) {
if (m_controller) {
m_controller->setPaused(paused);
} else {
m_pendingPause = paused;
}
});
connect(this, &Window::paused, [pause](bool paused) {
pause->setChecked(paused);
});
addControlledAction(emulationMenu, pause, "pause");
QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
frameAdvance->setShortcut(tr("Ctrl+N"));
connect(frameAdvance, &QAction::triggered, [this]() {
m_controller->frameAdvance();
});
m_gameActions.append(frameAdvance);
addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
emulationMenu->addSeparator();
m_inputController.inputIndex()->addItem(qMakePair([this]() {
if (m_controller) {
m_controller->setFastForward(true);
}
}, [this]() {
if (m_controller) {
m_controller->setFastForward(false);
}
}), tr("Fast forward (held)"), "holdFastForward", emulationMenu)->setShortcut(QKeySequence(Qt::Key_Tab)[0]);
QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
turbo->setCheckable(true);
turbo->setChecked(false);
turbo->setShortcut(tr("Shift+Tab"));
connect(turbo, &QAction::triggered, [this](bool value) {
m_controller->forceFastForward(value);
});
addControlledAction(emulationMenu, turbo, "fastForward");
m_gameActions.append(turbo);
QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
ffspeed->connect([this](const QVariant& value) {
reloadConfig();
}, this);
ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
ffspeed->setValue(QVariant(-1.0f));
ffspeedMenu->addSeparator();
for (i = 2; i < 11; ++i) {
ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
}
m_config->updateOption("fastForwardRatio");
m_inputController.inputIndex()->addItem(qMakePair([this]() {
if (m_controller) {
m_controller->setRewinding(true);
}
}, [this]() {
if (m_controller) {
m_controller->setRewinding(false);
}
}), tr("Rewind (held)"), "holdRewind", emulationMenu)->setShortcut(QKeySequence("`")[0]);
QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
rewind->setShortcut(tr("~"));
connect(rewind, &QAction::triggered, [this]() {
m_controller->rewind();
});
m_gameActions.append(rewind);
m_nonMpActions.append(rewind);
m_platformActions.append(qMakePair(rewind, SUPPORT_GB | SUPPORT_GBA));
addControlledAction(emulationMenu, rewind, "rewind");
QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
frameRewind->setShortcut(tr("Ctrl+B"));
connect(frameRewind, &QAction::triggered, [this] () {
m_controller->rewind(1);
});
m_gameActions.append(frameRewind);
m_nonMpActions.append(frameRewind);
m_platformActions.append(qMakePair(frameRewind, SUPPORT_GB | SUPPORT_GBA));
addControlledAction(emulationMenu, frameRewind, "frameRewind");
ConfigOption* videoSync = m_config->addOption("videoSync");
videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
videoSync->connect([this](const QVariant& value) {
reloadConfig();
}, this);
m_config->updateOption("videoSync");
ConfigOption* audioSync = m_config->addOption("audioSync");
audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
audioSync->connect([this](const QVariant& value) {
reloadConfig();
}, this);
m_config->updateOption("audioSync");
emulationMenu->addSeparator();
QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
connect(solarIncrease, &QAction::triggered, &m_inputController, &InputController::increaseLuminanceLevel);
addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
connect(solarDecrease, &QAction::triggered, &m_inputController, &InputController::decreaseLuminanceLevel);
addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
connect(maxSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(10); });
addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
connect(minSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(0); });
addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
solarMenu->addSeparator();
for (int i = 0; i <= 10; ++i) {
QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
connect(setSolar, &QAction::triggered, [this, i]() {
m_inputController.setLuminanceLevel(i);
});
addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
}
#ifdef M_CORE_GB
QAction* gbPrint = new QAction(tr("Game Boy Printer..."), emulationMenu);
connect(gbPrint, &QAction::triggered, [this]() {
PrinterView* view = new PrinterView(m_controller);
openView(view);
m_controller->attachPrinter();
});
addControlledAction(emulationMenu, gbPrint, "gbPrint");
m_gameActions.append(gbPrint);
#endif
#ifdef M_CORE_GBA
QAction* bcGate = new QAction(tr("BattleChip Gate..."), emulationMenu);
connect(bcGate, &QAction::triggered, openControllerTView<BattleChipView>(this));
addControlledAction(emulationMenu, bcGate, "bcGate");
m_platformActions.append(qMakePair(bcGate, SUPPORT_GBA));
m_gameActions.append(bcGate);
#endif
QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
for (int i = 1; i <= 6; ++i) {
QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
setSize->setCheckable(true);
if (m_savedScale == i) {
setSize->setChecked(true);
}
connect(setSize, &QAction::triggered, [this, i, setSize]() {
showNormal();
QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
if (m_controller) {
size = m_controller->screenDimensions();
}
size *= i;
m_savedScale = i;
m_config->setOption("scaleMultiplier", i); // TODO: Port to other
resizeFrame(size);
bool enableSignals = setSize->blockSignals(true);
setSize->setChecked(true);
setSize->blockSignals(enableSignals);
});
m_frameSizes[i] = setSize;
addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
}
QKeySequence fullscreenKeys;
#ifdef Q_OS_WIN
fullscreenKeys = QKeySequence("Alt+Return");
#else
fullscreenKeys = QKeySequence("Ctrl+F");
#endif
addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
lockAspectRatio->connect([this](const QVariant& value) {
if (m_display) {
m_display->lockAspectRatio(value.toBool());
}
if (m_controller) {
m_screenWidget->setLockAspectRatio(value.toBool());
}
}, this);
m_config->updateOption("lockAspectRatio");
ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
lockIntegerScaling->addBoolean(tr("Force integer scaling"), avMenu);
lockIntegerScaling->connect([this](const QVariant& value) {
if (m_display) {
m_display->lockIntegerScaling(value.toBool());
}
if (m_controller) {
m_screenWidget->setLockIntegerScaling(value.toBool());
}
}, this);
m_config->updateOption("lockIntegerScaling");
ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
resampleVideo->connect([this](const QVariant& value) {
if (m_display) {
m_display->filter(value.toBool());
}
}, this);
m_config->updateOption("resampleVideo");
QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
ConfigOption* skip = m_config->addOption("frameskip");
skip->connect([this](const QVariant& value) {
reloadConfig();
}, this);
for (int i = 0; i <= 10; ++i) {
skip->addValue(QString::number(i), i, skipMenu);
}
m_config->updateOption("frameskip");
avMenu->addSeparator();
ConfigOption* mute = m_config->addOption("mute");
QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
mute->connect([this](const QVariant& value) {
reloadConfig();
}, this);
m_config->updateOption("mute");
addControlledAction(avMenu, muteAction, "mute");
QMenu* target = avMenu->addMenu(tr("FPS target"));
ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
QMap<double, QAction*> fpsTargets;
for (int fps : {15, 30, 45, 60, 90, 120, 240}) {
fpsTargets[fps] = fpsTargetOption->addValue(QString::number(fps), fps, target);
}
target->addSeparator();
double nativeGB = double(GBA_ARM7TDMI_FREQUENCY) / double(VIDEO_TOTAL_LENGTH);
fpsTargets[nativeGB] = fpsTargetOption->addValue(tr("Native (59.7275)"), nativeGB, target);
fpsTargetOption->connect([this, fpsTargets](const QVariant& value) {
reloadConfig();
for (auto iter = fpsTargets.begin(); iter != fpsTargets.end(); ++iter) {
bool enableSignals = iter.value()->blockSignals(true);
iter.value()->setChecked(abs(iter.key() - value.toDouble()) < 0.001);
iter.value()->blockSignals(enableSignals);
}
}, this);
m_config->updateOption("fpsTarget");
avMenu->addSeparator();
#ifdef USE_PNG
QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
screenshot->setShortcut(tr("F12"));
connect(screenshot, &QAction::triggered, [this]() {
m_controller->screenshot();
});
m_gameActions.append(screenshot);
addControlledAction(avMenu, screenshot, "screenshot");
#endif
#ifdef USE_FFMPEG
QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
connect(recordOutput, &QAction::triggered, this, &Window::openVideoWindow);
addControlledAction(avMenu, recordOutput, "recordOutput");
m_gameActions.append(recordOutput);
#endif
#ifdef USE_MAGICK
QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
connect(recordGIF, &QAction::triggered, this, &Window::openGIFWindow);
addControlledAction(avMenu, recordGIF, "recordGIF");
#endif
QAction* recordVL = new QAction(tr("Record video log..."), avMenu);
connect(recordVL, &QAction::triggered, this, &Window::startVideoLog);
addControlledAction(avMenu, recordVL, "recordVL");
m_gameActions.append(recordVL);
QAction* stopVL = new QAction(tr("Stop video log"), avMenu);
connect(stopVL, &QAction::triggered, [this]() {
m_controller->endVideoLog();
});
addControlledAction(avMenu, stopVL, "stopVL");
m_gameActions.append(stopVL);
avMenu->addSeparator();
m_videoLayers = avMenu->addMenu(tr("Video layers"));
m_audioChannels = avMenu->addMenu(tr("Audio channels"));
QAction* placementControl = new QAction(tr("Adjust layer placement..."), avMenu);
connect(placementControl, &QAction::triggered, openControllerTView<PlacementControl>());
m_gameActions.append(placementControl);
addControlledAction(avMenu, placementControl, "placementControl");
QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
connect(viewLogs, &QAction::triggered, m_logView, &QWidget::show);
addControlledAction(toolsMenu, viewLogs, "viewLogs");
QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
connect(overrides, &QAction::triggered, [this]() {
if (!m_overrideView) {
m_overrideView = std::move(std::make_unique<OverrideView>(m_config));
if (m_controller) {
m_overrideView->setController(m_controller);
}
connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
}
m_overrideView->show();
m_overrideView->recheck();
});
addControlledAction(toolsMenu, overrides, "overrideWindow");
QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
connect(sensors, &QAction::triggered, [this]() {
if (!m_sensorView) {
m_sensorView = std::move(std::make_unique<SensorView>(&m_inputController));
if (m_controller) {
m_sensorView->setController(m_controller);
}
connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
}
m_sensorView->show();
});
addControlledAction(toolsMenu, sensors, "sensorWindow");
QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
connect(cheats, &QAction::triggered, openControllerTView<CheatsView>());
m_gameActions.append(cheats);
m_platformActions.append(qMakePair(cheats, SUPPORT_GB | SUPPORT_GBA));
addControlledAction(toolsMenu, cheats, "cheatsWindow");
toolsMenu->addSeparator();
addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
"settings");
toolsMenu->addSeparator();
#ifdef USE_DEBUGGERS
QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
connect(consoleWindow, &QAction::triggered, this, &Window::consoleOpen);
addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
#endif
#ifdef USE_GDB_STUB
QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
connect(gdbWindow, &QAction::triggered, this, &Window::gdbOpen);
m_platformActions.append(qMakePair(gdbWindow, SUPPORT_GBA | SUPPORT_DS));
m_gameActions.append(gdbWindow);
addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
#endif
toolsMenu->addSeparator();
QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
connect(paletteView, &QAction::triggered, openControllerTView<PaletteView>());
m_gameActions.append(paletteView);
m_platformActions.append(qMakePair(paletteView, SUPPORT_GB | SUPPORT_GBA));
addControlledAction(toolsMenu, paletteView, "paletteWindow");
QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
connect(objView, &QAction::triggered, openControllerTView<ObjView>());
m_gameActions.append(objView);
m_platformActions.append(qMakePair(objView, SUPPORT_GB | SUPPORT_GBA));
addControlledAction(toolsMenu, objView, "spriteWindow");
QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
connect(tileView, &QAction::triggered, openControllerTView<TileView>());
m_gameActions.append(tileView);
m_platformActions.append(qMakePair(tileView, SUPPORT_GB | SUPPORT_GBA));
addControlledAction(toolsMenu, tileView, "tileWindow");
QAction* mapView = new QAction(tr("View &map..."), toolsMenu);
connect(mapView, &QAction::triggered, openControllerTView<MapView>());
m_gameActions.append(mapView);
addControlledAction(toolsMenu, mapView, "mapWindow");
QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
connect(memoryView, &QAction::triggered, openControllerTView<MemoryView>());
m_gameActions.append(memoryView);
addControlledAction(toolsMenu, memoryView, "memoryView");
QAction* memorySearch = new QAction(tr("Search memory..."), toolsMenu);
connect(memorySearch, &QAction::triggered, openControllerTView<MemorySearch>());
m_gameActions.append(memorySearch);
addControlledAction(toolsMenu, memorySearch, "memorySearch");
#ifdef M_CORE_GBA
QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
connect(ioViewer, &QAction::triggered, openControllerTView<IOViewer>());
m_gameActions.append(ioViewer);
m_platformActions.append(qMakePair(ioViewer, SUPPORT_GBA));
addControlledAction(toolsMenu, ioViewer, "ioViewer");
#endif
ConfigOption* skipBios = m_config->addOption("skipBios");
skipBios->connect([this](const QVariant& value) {
reloadConfig();
}, this);
ConfigOption* useBios = m_config->addOption("useBios");
useBios->connect([this](const QVariant& value) {
reloadConfig();
}, this);
ConfigOption* buffers = m_config->addOption("audioBuffers");
buffers->connect([this](const QVariant& value) {
reloadConfig();
}, this);
ConfigOption* sampleRate = m_config->addOption("sampleRate");
sampleRate->connect([this](const QVariant& value) {
reloadConfig();
}, this);
ConfigOption* volume = m_config->addOption("volume");
volume->connect([this](const QVariant& value) {
reloadConfig();
}, this);
ConfigOption* volumeFf = m_config->addOption("fastForwardVolume");
volumeFf->connect([this](const QVariant& value) {
reloadConfig();
}, this);
ConfigOption* muteFf = m_config->addOption("fastForwardMute");
muteFf->connect([this](const QVariant& value) {
reloadConfig();
}, this);
ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
rewindEnable->connect([this](const QVariant& value) {
reloadConfig();
}, this);
ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
rewindBufferCapacity->connect([this](const QVariant& value) {
reloadConfig();
}, this);
ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
allowOpposingDirections->connect([this](const QVariant& value) {
reloadConfig();
}, this);
ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
saveStateExtdata->connect([this](const QVariant& value) {
reloadConfig();
}, this);
ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
loadStateExtdata->connect([this](const QVariant& value) {
reloadConfig();
}, this);
ConfigOption* preload = m_config->addOption("preload");
preload->connect([this](const QVariant& value) {
m_manager->setPreload(value.toBool());
}, this);
m_config->updateOption("preload");
ConfigOption* showFps = m_config->addOption("showFps");
showFps->connect([this](const QVariant& value) {
if (!value.toInt()) {
m_fpsTimer.stop();
updateTitle();
} else if (m_controller) {
m_fpsTimer.start();
m_frameTimer.start();
}
}, this);
QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
connect(exitFullScreen, &QAction::triggered, this, &Window::exitFullScreen);
exitFullScreen->setShortcut(QKeySequence("Esc"));
addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
m_inputController.inputIndex()->addItem(qMakePair([this]() {
if (m_controller) {
mCheatPressButton(m_controller->cheatDevice(), true);
}
}, [this]() {
if (m_controller) {
mCheatPressButton(m_controller->cheatDevice(), false);
}
}), tr("GameShark Button (held)"), "holdGSButton", toolsMenu)->setShortcut(QKeySequence(Qt::Key_Apostrophe)[0]);
for (QAction* action : m_gameActions) {
action->setDisabled(true);
}
m_inputController.rebuildIndex();
}
void Window::attachWidget(QWidget* widget) {
m_screenWidget->layout()->addWidget(widget);
m_screenWidget->unsetCursor();
static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
}
void Window::detachWidget(QWidget* widget) {
m_screenWidget->layout()->removeWidget(widget);
}
void Window::appendMRU(const QString& fname) {
int index = m_mruFiles.indexOf(fname);
if (index >= 0) {
m_mruFiles.removeAt(index);
}
m_mruFiles.prepend(fname);
while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
m_mruFiles.removeLast();
}
updateMRU();
}
void Window::updateMRU() {
if (!m_mruMenu) {
return;
}
for (QAction* action : m_mruMenu->actions()) {
delete action;
}
m_mruMenu->clear();
int i = 0;
for (const QString& file : m_mruFiles) {
QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
item->setShortcut(QString("Ctrl+%1").arg(i));
connect(item, &QAction::triggered, [this, file]() {
setController(m_manager->loadGame(file), file);
});
m_mruMenu->addAction(item);
++i;
}
m_config->setMRU(m_mruFiles);
m_config->write();
m_mruMenu->setEnabled(i > 0);
}
QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
addHiddenAction(menu, action, name);
menu->addAction(action);
return action;
}
QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
m_inputController.inputIndex()->addItem(action, name, menu);
action->setShortcutContext(Qt::WidgetShortcut);
addAction(action);
return action;
}
void Window::focusCheck() {
if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
return;
}
if (QGuiApplication::focusWindow() && m_autoresume) {
m_controller->setPaused(false);
m_autoresume = false;
} else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
m_autoresume = true;
m_controller->setPaused(true);
}
}
void Window::updateFrame() {
QSize size = m_controller->screenDimensions();
QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), size.width(), size.height(),
size.width() * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
QPixmap pixmap;
pixmap.convertFromImage(currentImage);
m_screenWidget->setPixmap(pixmap);
emit paused(true);
}
void Window::setController(CoreController* controller, const QString& fname) {
if (!controller) {
return;
}
if (m_controller) {
m_controller->stop();
QTimer::singleShot(0, this, [this, controller, fname]() {
setController(controller, fname);
});
return;
}
if (!fname.isEmpty()) {
setWindowFilePath(fname);
appendMRU(fname);
}
m_controller = std::shared_ptr<CoreController>(controller);
m_inputController.recalibrateAxes();
m_controller->setInputController(&m_inputController);
m_controller->setLogger(&m_log);
connect(this, &Window::shutdown, [this]() {
if (!m_controller) {
return;
}
m_controller->stop();
});
connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
{
connect(m_controller.get(), &CoreController::stopping, [this]() {
m_controller.reset();
});
}
connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
connect(m_controller.get(), &CoreController::paused, this, &Window::updateFrame);
#ifndef Q_OS_MAC
connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
connect(m_controller.get(), &CoreController::unpaused, [this]() {
if(isFullScreen()) {
menuBar()->hide();
}
});
#endif
connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
connect(m_controller.get(), &CoreController::unpaused, [this]() {
emit paused(false);
});
connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
#ifdef USE_GDB_STUB
if (m_gdbController) {
m_gdbController->setController(m_controller);
}
#endif
#ifdef USE_DEBUGGERS
if (m_console) {
m_console->setController(m_controller);
}
#endif
#ifdef USE_MAGICK
if (m_gifView) {
m_gifView->setController(m_controller);
}
#endif
#ifdef USE_FFMPEG
if (m_videoView) {
m_videoView->setController(m_controller);
}
#endif
if (m_sensorView) {
m_sensorView->setController(m_controller);
}
if (m_overrideView) {
m_overrideView->setController(m_controller);
}
if (!m_pendingPatch.isEmpty()) {
m_controller->loadPatch(m_pendingPatch);
m_pendingPatch = QString();
}
m_controller->loadConfig(m_config);
m_controller->start();
if (!m_pendingState.isEmpty()) {
m_controller->loadState(m_pendingState);
m_pendingState = QString();
}
if (m_pendingPause) {
m_controller->setPaused(true);
m_pendingPause = false;
}
}
WindowBackground::WindowBackground(QWidget* parent)
: QWidget(parent)
{
setLayout(new QStackedLayout());
layout()->setContentsMargins(0, 0, 0, 0);
}
void WindowBackground::setPixmap(const QPixmap& pmap) {
m_pixmap = pmap;
update();
}
void WindowBackground::setSizeHint(const QSize& hint) {
m_sizeHint = hint;
}
QSize WindowBackground::sizeHint() const {
return m_sizeHint;
}
void WindowBackground::setCenteredAspectRatio(int width, int height) {
m_centered = true;
m_lockAspectRatio = true;
setDimensions(width, height);
}
void WindowBackground::setDimensions(int width, int height) {
m_aspectWidth = width;
m_aspectHeight = height;
}
void WindowBackground::setLockIntegerScaling(bool lock) {
m_lockIntegerScaling = lock;
}
void WindowBackground::setLockAspectRatio(bool lock) {
m_centered = false;
m_lockAspectRatio = lock;
}
void WindowBackground::paintEvent(QPaintEvent* event) {
QWidget::paintEvent(event);
const QPixmap& logo = pixmap();
QPainter painter(this);
painter.setRenderHint(QPainter::SmoothPixmapTransform);
painter.fillRect(QRect(QPoint(), size()), Qt::black);
QSize s = size();
QSize ds = s;
if (m_centered) {
if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
} else if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
}
} else if (m_lockAspectRatio) {
if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
} else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
}
}
if (m_lockIntegerScaling) {
ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
}
QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
QRect full(origin, ds);
painter.drawPixmap(full, logo);
}