mirror of https://github.com/mgba-emu/mgba.git
110 lines
3.7 KiB
C++
110 lines
3.7 KiB
C++
/* Copyright (c) 2013-2015 Jeffrey Pfau
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "PaletteView.h"
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#include "GBAApp.h"
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#include "LogController.h"
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#include "VFileDevice.h"
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#include <QFileDialog>
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#include <QFontDatabase>
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extern "C" {
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#include "gba/supervisor/export.h"
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#include "util/vfs.h"
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}
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using namespace QGBA;
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PaletteView::PaletteView(GameController* controller, QWidget* parent)
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: QWidget(parent)
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, m_controller(controller)
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{
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m_ui.setupUi(this);
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connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(updatePalette()));
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m_ui.bgGrid->setDimensions(QSize(16, 16));
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m_ui.objGrid->setDimensions(QSize(16, 16));
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m_ui.selected->setSize(64);
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m_ui.selected->setDimensions(QSize(1, 1));
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updatePalette();
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const QFont font = QFontDatabase::systemFont(QFontDatabase::FixedFont);
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m_ui.hexcode->setFont(font);
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m_ui.value->setFont(font);
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m_ui.index->setFont(font);
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m_ui.r->setFont(font);
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m_ui.g->setFont(font);
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m_ui.b->setFont(font);
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connect(m_ui.bgGrid, SIGNAL(indexPressed(int)), this, SLOT(selectIndex(int)));
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connect(m_ui.objGrid, &Swatch::indexPressed, [this] (int index) { selectIndex(index + 256); });
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connect(m_ui.exportBG, &QAbstractButton::clicked, [this] () { exportPalette(0, 256); });
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connect(m_ui.exportOBJ, &QAbstractButton::clicked, [this] () { exportPalette(256, 256); });
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connect(controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(close()));
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}
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void PaletteView::updatePalette() {
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if (!m_controller->thread() || !m_controller->thread()->gba) {
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return;
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}
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const uint16_t* palette = m_controller->thread()->gba->video.palette;
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for (int i = 0; i < 256; ++i) {
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m_ui.bgGrid->setColor(i, palette[i]);
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m_ui.objGrid->setColor(i, palette[i + 256]);
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}
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m_ui.bgGrid->update();
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m_ui.objGrid->update();
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}
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void PaletteView::selectIndex(int index) {
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uint16_t color = m_controller->thread()->gba->video.palette[index];
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m_ui.selected->setColor(0, color);
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uint32_t r = GBA_R5(color);
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uint32_t g = GBA_G5(color);
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uint32_t b = GBA_B5(color);
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uint32_t hexcode = (r << 19) | (g << 11) | (b << 3);
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m_ui.hexcode->setText(tr("#%0").arg(hexcode, 6, 16, QChar('0')));
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m_ui.value->setText(tr("0x%0").arg(color, 4, 16, QChar('0')));
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m_ui.index->setText(tr("%0").arg(index, 3, 10, QChar('0')));
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m_ui.r->setText(tr("0x%0 (%1)").arg(r, 2, 16, QChar('0')).arg(r, 2, 10, QChar('0')));
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m_ui.g->setText(tr("0x%0 (%1)").arg(g, 2, 16, QChar('0')).arg(g, 2, 10, QChar('0')));
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m_ui.b->setText(tr("0x%0 (%1)").arg(b, 2, 16, QChar('0')).arg(b, 2, 10, QChar('0')));
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}
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void PaletteView::exportPalette(int start, int length) {
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if (start >= 512) {
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return;
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}
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if (start + length > 512) {
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length = 512 - start;
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}
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m_controller->threadInterrupt();
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QFileDialog* dialog = GBAApp::app()->getSaveFileDialog(this, tr("Export palette"),
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tr("Windows PAL (*.pal);;Adobe Color Table (*.act)"));
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if (!dialog->exec()) {
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m_controller->threadContinue();
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return;
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}
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QString filename = dialog->selectedFiles()[0];
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VFile* vf = VFileDevice::open(filename, O_WRONLY | O_CREAT | O_TRUNC);
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if (!vf) {
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LOG(ERROR) << tr("Failed to open output palette file: %1").arg(filename);
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m_controller->threadContinue();
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return;
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}
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QString filter = dialog->selectedNameFilter();
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if (filter.contains("*.pal")) {
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GBAExportPaletteRIFF(vf, length, &m_controller->thread()->gba->video.palette[start]);
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} else if (filter.contains("*.act")) {
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GBAExportPaletteACT(vf, length, &m_controller->thread()->gba->video.palette[start]);
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}
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vf->close(vf);
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m_controller->threadContinue();
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}
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