#include "gba-bios.h" #include "gba.h" #include "gba-io.h" #include "gba-memory.h" const uint32_t GBA_BIOS_CHECKSUM = 0xBAAE187F; const uint32_t GBA_DS_BIOS_CHECKSUM = 0xBAAE1880; static void _unLz77(struct GBA* gba, uint32_t source, uint8_t* dest); static void _unHuffman(struct GBA* gba, uint32_t source, uint32_t* dest); static void _unRl(struct GBA* gba, uint32_t source, uint8_t* dest); static void _RegisterRamReset(struct GBA* gba) { uint32_t registers = gba->cpu->gprs[0]; UNUSED(registers); GBALog(gba, GBA_LOG_STUB, "RegisterRamReset unimplemented"); } static void _BgAffineSet(struct GBA* gba) { struct ARMCore* cpu = gba->cpu; int i = cpu->gprs[2]; float ox, oy; float cx, cy; float sx, sy; float theta; int offset = cpu->gprs[0]; int destination = cpu->gprs[1]; float a, b, c, d; float rx, ry; while (i--) { // [ sx 0 0 ] [ cos(theta) -sin(theta) 0 ] [ 1 0 cx - ox ] [ A B rx ] // [ 0 sy 0 ] * [ sin(theta) cos(theta) 0 ] * [ 0 1 cy - oy ] = [ C D ry ] // [ 0 0 1 ] [ 0 0 1 ] [ 0 0 1 ] [ 0 0 1 ] ox = cpu->memory.load32(cpu, offset, 0) / 256.f; oy = cpu->memory.load32(cpu, offset + 4, 0) / 256.f; cx = cpu->memory.load16(cpu, offset + 8, 0); cy = cpu->memory.load16(cpu, offset + 10, 0); sx = cpu->memory.load16(cpu, offset + 12, 0) / 256.f; sy = cpu->memory.load16(cpu, offset + 14, 0) / 256.f; theta = (cpu->memory.loadU16(cpu, offset + 16, 0) >> 8) / 128.f * M_PI; offset += 20; // Rotation a = d = cosf(theta); b = c = sinf(theta); // Scale a *= sx; b *= -sx; c *= sy; d *= sy; // Translate rx = ox - (a * cx + b * cy); ry = oy - (c * cx + d * cy); cpu->memory.store16(cpu, destination, a * 256, 0); cpu->memory.store16(cpu, destination + 2, b * 256, 0); cpu->memory.store16(cpu, destination + 4, c * 256, 0); cpu->memory.store16(cpu, destination + 6, d * 256, 0); cpu->memory.store32(cpu, destination + 8, rx * 256, 0); cpu->memory.store32(cpu, destination + 12, ry * 256, 0); destination += 16; } } static void _ObjAffineSet(struct GBA* gba) { struct ARMCore* cpu = gba->cpu; int i = cpu->gprs[2]; float sx, sy; float theta; int offset = cpu->gprs[0]; int destination = cpu->gprs[1]; int diff = cpu->gprs[3]; float a, b, c, d; while (i--) { // [ sx 0 ] [ cos(theta) -sin(theta) ] [ A B ] // [ 0 sy ] * [ sin(theta) cos(theta) ] = [ C D ] sx = cpu->memory.load16(cpu, offset, 0) / 256.f; sy = cpu->memory.load16(cpu, offset + 2, 0) / 256.f; theta = (cpu->memory.loadU16(cpu, offset + 4, 0) >> 8) / 128.f * M_PI; offset += 8; // Rotation a = d = cosf(theta); b = c = sinf(theta); // Scale a *= sx; b *= -sx; c *= sy; d *= sy; cpu->memory.store16(cpu, destination, a * 256, 0); cpu->memory.store16(cpu, destination + diff, b * 256, 0); cpu->memory.store16(cpu, destination + diff * 2, c * 256, 0); cpu->memory.store16(cpu, destination + diff * 3, d * 256, 0); destination += diff * 4; } } static void _MidiKey2Freq(struct GBA* gba) { struct ARMCore* cpu = gba->cpu; uint32_t key = cpu->memory.load32(cpu, cpu->gprs[0] + 4, 0); cpu->gprs[0] = key / powf(2, (180.f - cpu->gprs[1] - cpu->gprs[2] / 256.f) / 12.f); } static void _Div(struct ARMCore* cpu, int32_t num, int32_t denom) { if (denom != 0) { div_t result = div(num, denom); cpu->gprs[0] = result.quot; cpu->gprs[1] = result.rem; cpu->gprs[3] = abs(result.quot); } else { // If abs(num) > 1, this should hang, but that would be painful to // emulate in HLE, and no game will get into a state where it hangs... cpu->gprs[0] = (num < 0) ? -1 : 1; cpu->gprs[1] = num; cpu->gprs[3] = 1; } } void GBASwi16(struct ARMCore* cpu, int immediate) { struct GBA* gba = (struct GBA*) cpu->master; GBALog(gba, GBA_LOG_DEBUG, "SWI: %02x", immediate); if (gba->memory.fullBios) { ARMRaiseSWI(cpu); return; } switch (immediate) { case 0x1: _RegisterRamReset(gba); break; case 0x2: GBAHalt(gba); break; case 0x05: // VBlankIntrWait // Fall through: case 0x04: // IntrWait ARMRaiseSWI(cpu); break; case 0x6: _Div(cpu, cpu->gprs[0], cpu->gprs[1]); break; case 0x7: _Div(cpu, cpu->gprs[1], cpu->gprs[0]); break; case 0x8: cpu->gprs[0] = sqrt(cpu->gprs[0]); break; case 0xA: cpu->gprs[0] = atan2f(cpu->gprs[1] / 16384.f, cpu->gprs[0] / 16384.f) / (2 * M_PI) * 0x10000; break; case 0xB: case 0xC: ARMRaiseSWI(cpu); break; case 0xD: cpu->gprs[0] = GBAChecksum(gba->memory.bios, SIZE_BIOS); case 0xE: _BgAffineSet(gba); break; case 0xF: _ObjAffineSet(gba); break; case 0x11: case 0x12: if (cpu->gprs[0] < BASE_WORKING_RAM) { GBALog(gba, GBA_LOG_GAME_ERROR, "Bad LZ77 source"); break; } switch (cpu->gprs[1] >> BASE_OFFSET) { case REGION_WORKING_RAM: _unLz77(gba, cpu->gprs[0], &((uint8_t*) gba->memory.wram)[(cpu->gprs[1] & (SIZE_WORKING_RAM - 1))]); break; case REGION_WORKING_IRAM: _unLz77(gba, cpu->gprs[0], &((uint8_t*) gba->memory.iwram)[(cpu->gprs[1] & (SIZE_WORKING_IRAM - 1))]); break; case REGION_VRAM: _unLz77(gba, cpu->gprs[0], &((uint8_t*) gba->video.renderer->vram)[(cpu->gprs[1] & 0x0001FFFF)]); break; default: GBALog(gba, GBA_LOG_GAME_ERROR, "Bad LZ77 destination"); break; } break; case 0x13: if (cpu->gprs[0] < BASE_WORKING_RAM) { GBALog(gba, GBA_LOG_GAME_ERROR, "Bad Huffman source"); break; } switch (cpu->gprs[1] >> BASE_OFFSET) { case REGION_WORKING_RAM: _unHuffman(gba, cpu->gprs[0], &((uint32_t*) gba->memory.wram)[(cpu->gprs[1] & (SIZE_WORKING_RAM - 3)) >> 2]); break; case REGION_WORKING_IRAM: _unHuffman(gba, cpu->gprs[0], &((uint32_t*) gba->memory.iwram)[(cpu->gprs[1] & (SIZE_WORKING_IRAM - 3)) >> 2]); break; case REGION_VRAM: _unHuffman(gba, cpu->gprs[0], &((uint32_t*) gba->video.renderer->vram)[(cpu->gprs[1] & 0x0001FFFC) >> 2]); break; default: GBALog(gba, GBA_LOG_GAME_ERROR, "Bad Huffman destination"); break; } break; case 0x14: case 0x15: if (cpu->gprs[0] < BASE_WORKING_RAM) { GBALog(gba, GBA_LOG_GAME_ERROR, "Bad RL source"); break; } switch (cpu->gprs[1] >> BASE_OFFSET) { case REGION_WORKING_RAM: _unRl(gba, cpu->gprs[0], &((uint8_t*) gba->memory.wram)[(cpu->gprs[1] & (SIZE_WORKING_RAM - 1))]); break; case REGION_WORKING_IRAM: _unRl(gba, cpu->gprs[0], &((uint8_t*) gba->memory.iwram)[(cpu->gprs[1] & (SIZE_WORKING_IRAM - 1))]); break; case REGION_VRAM: _unRl(gba, cpu->gprs[0], &((uint8_t*) gba->video.renderer->vram)[(cpu->gprs[1] & 0x0001FFFF)]); break; default: GBALog(gba, GBA_LOG_GAME_ERROR, "Bad RL destination"); break; } break; case 0x1F: _MidiKey2Freq(gba); break; default: GBALog(gba, GBA_LOG_STUB, "Stub software interrupt: %02x", immediate); } } void GBASwi32(struct ARMCore* cpu, int immediate) { GBASwi16(cpu, immediate >> 16); } uint32_t GBAChecksum(uint32_t* memory, size_t size) { size_t i; uint32_t sum = 0; for (i = 0; i < size; i += 4) { sum += memory[i >> 2]; } return sum; } static void _unLz77(struct GBA* gba, uint32_t source, uint8_t* dest) { struct ARMCore* cpu = gba->cpu; int remaining = (cpu->memory.load32(cpu, source, 0) & 0xFFFFFF00) >> 8; // We assume the signature byte (0x10) is correct int blockheader; uint32_t sPointer = source + 4; uint8_t* dPointer = dest; int blocksRemaining = 0; int block; uint8_t* disp; int bytes; while (remaining > 0) { if (blocksRemaining) { if (blockheader & 0x80) { // Compressed block = cpu->memory.loadU8(cpu, sPointer, 0) | (cpu->memory.loadU8(cpu, sPointer + 1, 0) << 8); sPointer += 2; disp = dPointer - (((block & 0x000F) << 8) | ((block & 0xFF00) >> 8)) - 1; bytes = ((block & 0x00F0) >> 4) + 3; while (bytes-- && remaining) { --remaining; *dPointer = *disp; ++disp; ++dPointer; } } else { // Uncompressed *dPointer = cpu->memory.loadU8(cpu, sPointer++, 0); ++dPointer; --remaining; } blockheader <<= 1; --blocksRemaining; } else { blockheader = cpu->memory.loadU8(cpu, sPointer++, 0); blocksRemaining = 8; } } } static void _unHuffman(struct GBA* gba, uint32_t source, uint32_t* dest) { struct ARMCore* cpu = gba->cpu; source = source & 0xFFFFFFFC; uint32_t header = cpu->memory.load32(cpu, source, 0); int remaining = header >> 8; int bits = header & 0xF; if (32 % bits) { GBALog(gba, GBA_LOG_STUB, "Unimplemented unaligned Huffman"); return; } int padding = (4 - remaining) & 0x3; remaining &= 0xFFFFFFFC; // We assume the signature byte (0x20) is correct //var tree = []; int treesize = (cpu->memory.loadU8(cpu, source + 4, 0) << 1) + 1; int block = 0; uint32_t treeBase = source + 5; uint32_t sPointer = source + 5 + treesize; uint32_t* dPointer = dest; uint32_t nPointer = treeBase; union HuffmanNode { struct { unsigned offset : 6; unsigned rTerm : 1; unsigned lTerm : 1; }; uint8_t packed; } node; int bitsRemaining; int readBits; int bitsSeen = 0; node.packed = cpu->memory.load8(cpu, nPointer, 0); while (remaining > 0) { uint32_t bitstream = cpu->memory.load32(cpu, sPointer, 0); sPointer += 4; for (bitsRemaining = 32; bitsRemaining > 0; --bitsRemaining, bitstream <<= 1) { uint32_t next = (nPointer & ~1) + node.offset * 2 + 2; if (bitstream & 0x80000000) { // Go right if (node.rTerm) { readBits = cpu->memory.load8(cpu, next + 1, 0); } else { nPointer = next + 1; node.packed = cpu->memory.load8(cpu, nPointer, 0); continue; } } else { // Go left if (node.lTerm) { readBits = cpu->memory.load8(cpu, next, 0); } else { nPointer = next; node.packed = cpu->memory.load8(cpu, nPointer, 0); continue; } } block |= (readBits & ((1 << bits) - 1)) << bitsSeen; bitsSeen += bits; nPointer = treeBase; node.packed = cpu->memory.load8(cpu, nPointer, 0); if (bitsSeen == 32) { bitsSeen = 0; *dPointer = block; ++dPointer; remaining -= 4; block = 0; } } } if (padding) { *dPointer = block; } } static void _unRl(struct GBA* gba, uint32_t source, uint8_t* dest) { struct ARMCore* cpu = gba->cpu; source = source & 0xFFFFFFFC; int remaining = (cpu->memory.load32(cpu, source, 0) & 0xFFFFFF00) >> 8; int padding = (4 - remaining) & 0x3; // We assume the signature byte (0x30) is correct int blockheader; int block; uint32_t sPointer = source + 4; uint8_t* dPointer = dest; while (remaining > 0) { blockheader = cpu->memory.loadU8(cpu, sPointer++, 0); if (blockheader & 0x80) { // Compressed blockheader &= 0x7F; blockheader += 3; block = cpu->memory.loadU8(cpu, sPointer++, 0); while (blockheader-- && remaining) { --remaining; *dPointer = block; ++dPointer; } } else { // Uncompressed blockheader++; while (blockheader-- && remaining) { --remaining; *dPointer = cpu->memory.loadU8(cpu, sPointer++, 0); ++dPointer; } } } while (padding--) { *dPointer = 0; ++dPointer; } }