/* Copyright (c) 2013-2017 Jeffrey Pfau * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef QGBA_INPUT_MODEL #define QGBA_INPUT_MODEL #include #include "GamepadAxisEvent.h" #include "InputItem.h" #include #include class QAction; class QKeyEvent; class QMenu; class QString; namespace QGBA { class ConfigController; class InputProfile; class InputModel : public QAbstractItemModel { Q_OBJECT private: constexpr static const char* const KEY_SECTION = "shortcutKey"; constexpr static const char* const BUTTON_SECTION = "shortcutButton"; constexpr static const char* const AXIS_SECTION = "shortcutAxis"; constexpr static const char* const BUTTON_PROFILE_SECTION = "shortcutProfileButton."; constexpr static const char* const AXIS_PROFILE_SECTION = "shortcutProfileAxis."; private slots: void itemAdded(InputItem* parent, InputItem* child); public: InputModel(QObject* parent = nullptr); void setConfigController(ConfigController* controller); void setProfile(const QString& profile); virtual QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override; virtual QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const override; virtual QModelIndex index(int row, int column, const QModelIndex& parent) const override; virtual QModelIndex parent(const QModelIndex& index) const override; virtual int columnCount(const QModelIndex& parent = QModelIndex()) const override; virtual int rowCount(const QModelIndex& parent = QModelIndex()) const override; template InputItem* addItem(Args... params) { return m_rootMenu.addItem(params...); } InputItem* itemAt(const QString& name); const InputItem* itemAt(const QString& name) const; InputItem* itemAt(const QModelIndex& index); const InputItem* itemAt(const QModelIndex& index) const; InputItem* itemForKey(int key); const InputItem* itemForKey(int key) const; InputItem* itemForMenu(const QMenu* menu); const InputItem* itemForMenu(const QMenu* menu) const; static int toModifierShortcut(const QString& shortcut); static bool isModifierKey(int key); static int toModifierKey(int key); void loadProfile(const QString& profile); InputItem* root() { return &m_rootMenu; } private: bool loadShortcuts(InputItem*); void loadGamepadShortcuts(InputItem*); void onSubitems(InputItem*, std::function func); QModelIndex index(InputItem* item, int column = 0) const; InputItem m_rootMenu; QMap m_names; QMap m_menus; ConfigController* m_config; QString m_profileName; const InputProfile* m_profile; }; } #endif