// MurmurHash3 was written by Austin Appleby, and is placed in the public // domain. The author hereby disclaims copyright to this source code. #include #if defined(_MSC_VER) #define FORCE_INLINE __forceinline #include #define ROTL32(x,y) _rotl(x,y) #else #define FORCE_INLINE inline __attribute__((always_inline)) static inline uint32_t rotl32 ( uint32_t x, int8_t r ) { return (x << r) | (x >> (32 - r)); } #define ROTL32(x,y) rotl32(x,y) #endif //----------------------------------------------------------------------------- // Block read - if your platform needs to do endian-swapping or can only // handle aligned reads, do the conversion here static FORCE_INLINE uint32_t getblock32 ( const uint32_t * p, int i ) { return p[i]; } //----------------------------------------------------------------------------- // Finalization mix - force all bits of a hash block to avalanche static FORCE_INLINE uint32_t fmix32 (uint32_t h) { h ^= h >> 16; h *= 0x85ebca6b; h ^= h >> 13; h *= 0xc2b2ae35; h ^= h >> 16; return h; } //----------------------------------------------------------------------------- uint32_t hash32(const void* key, int len, uint32_t seed) { const uint8_t * data = (const uint8_t*)key; const int nblocks = len / 4; uint32_t h1 = seed; const uint32_t c1 = 0xcc9e2d51; const uint32_t c2 = 0x1b873593; //---------- // body const uint32_t * blocks = (const uint32_t *)(data + nblocks*4); for(int i = -nblocks; i; i++) { uint32_t k1 = getblock32(blocks,i); k1 *= c1; k1 = ROTL32(k1,15); k1 *= c2; h1 ^= k1; h1 = ROTL32(h1,13); h1 = h1*5+0xe6546b64; } //---------- // tail const uint8_t * tail = (const uint8_t*)(data + nblocks*4); uint32_t k1 = 0; switch(len & 3) { case 3: k1 ^= tail[2] << 16; case 2: k1 ^= tail[1] << 8; case 1: k1 ^= tail[0]; k1 *= c1; k1 = ROTL32(k1,15); k1 *= c2; h1 ^= k1; }; //---------- // finalization h1 ^= len; h1 = fmix32(h1); return h1; }