#include "gba.h" #include "gba-bios.h" #include "gba-io.h" #include "gba-thread.h" #include "debugger.h" #include #include #include #include #include #include #include const uint32_t GBA_ARM7TDMI_FREQUENCY = 0x1000000; enum { SP_BASE_SYSTEM = 0x03FFFF00, SP_BASE_IRQ = 0x03FFFFA0, SP_BASE_SUPERVISOR = 0x03FFFFE0 }; static void GBAProcessEvents(struct ARMBoard* board); static int32_t GBATimersProcessEvents(struct GBA* gba, int32_t cycles); static void GBAHitStub(struct ARMBoard* board, uint32_t opcode); void GBAInit(struct GBA* gba) { gba->errno = GBA_NO_ERROR; gba->errstr = 0; ARMInit(&gba->cpu); gba->memory.p = gba; GBAMemoryInit(&gba->memory); ARMAssociateMemory(&gba->cpu, &gba->memory.d); gba->board.p = gba; GBABoardInit(&gba->board); ARMAssociateBoard(&gba->cpu, &gba->board.d); gba->video.p = gba; GBAVideoInit(&gba->video); gba->audio.p = gba; GBAAudioInit(&gba->audio); GBAIOInit(gba); memset(gba->timers, 0, sizeof(gba->timers)); gba->springIRQ = 0; gba->keySource = 0; gba->logLevel = GBA_LOG_INFO | GBA_LOG_WARN | GBA_LOG_ERROR; ARMReset(&gba->cpu); } void GBADeinit(struct GBA* gba) { GBAMemoryDeinit(&gba->memory); GBAVideoDeinit(&gba->video); } void GBABoardInit(struct GBABoard* board) { board->d.reset = GBABoardReset; board->d.processEvents = GBAProcessEvents; board->d.swi16 = GBASwi16; board->d.swi32 = GBASwi32; board->d.hitStub = GBAHitStub; } void GBABoardReset(struct ARMBoard* board) { struct ARMCore* cpu = board->cpu; ARMSetPrivilegeMode(cpu, MODE_IRQ); cpu->gprs[ARM_SP] = SP_BASE_IRQ; ARMSetPrivilegeMode(cpu, MODE_SUPERVISOR); cpu->gprs[ARM_SP] = SP_BASE_SUPERVISOR; ARMSetPrivilegeMode(cpu, MODE_SYSTEM); cpu->gprs[ARM_SP] = SP_BASE_SYSTEM; } static void GBAProcessEvents(struct ARMBoard* board) { struct GBABoard* gbaBoard = (struct GBABoard*) board; int32_t cycles = board->cpu->cycles; int32_t nextEvent = INT_MAX; int32_t testEvent; if (gbaBoard->p->springIRQ) { ARMRaiseIRQ(&gbaBoard->p->cpu); gbaBoard->p->springIRQ = 0; } testEvent = GBAVideoProcessEvents(&gbaBoard->p->video, cycles); if (testEvent < nextEvent) { nextEvent = testEvent; } testEvent = GBAAudioProcessEvents(&gbaBoard->p->audio, cycles); if (testEvent < nextEvent) { nextEvent = testEvent; } testEvent = GBAMemoryProcessEvents(&gbaBoard->p->memory, cycles); if (testEvent < nextEvent) { nextEvent = testEvent; } testEvent = GBATimersProcessEvents(gbaBoard->p, cycles); if (testEvent < nextEvent) { nextEvent = testEvent; } board->cpu->cycles = 0; board->cpu->nextEvent = nextEvent; } static int32_t GBATimersProcessEvents(struct GBA* gba, int32_t cycles) { int32_t nextEvent = INT_MAX; if (gba->timersEnabled) { struct GBATimer* timer; struct GBATimer* nextTimer; timer = &gba->timers[0]; if (timer->enable) { timer->nextEvent -= cycles; timer->lastEvent -= cycles; if (timer->nextEvent <= 0) { timer->lastEvent = timer->nextEvent; timer->nextEvent += timer->overflowInterval; gba->memory.io[REG_TM0CNT_LO >> 1] = timer->reload; timer->oldReload = timer->reload; if (timer->doIrq) { GBARaiseIRQ(gba, IRQ_TIMER0); } if (gba->audio.enable) { if ((gba->audio.chALeft || gba->audio.chARight) && gba->audio.chATimer == 0) { GBAAudioSampleFIFO(&gba->audio, 0); } if ((gba->audio.chBLeft || gba->audio.chBRight) && gba->audio.chBTimer == 0) { GBAAudioSampleFIFO(&gba->audio, 1); } } nextTimer = &gba->timers[1]; if (nextTimer->countUp) { ++gba->memory.io[REG_TM1CNT_LO >> 1]; if (!gba->memory.io[REG_TM1CNT_LO >> 1]) { nextTimer->nextEvent = 0; } } } nextEvent = timer->nextEvent; } timer = &gba->timers[1]; if (timer->enable) { timer->nextEvent -= cycles; timer->lastEvent -= cycles; if (timer->nextEvent <= 0) { timer->lastEvent = timer->nextEvent; timer->nextEvent += timer->overflowInterval; gba->memory.io[REG_TM1CNT_LO >> 1] = timer->reload; timer->oldReload = timer->reload; if (timer->doIrq) { GBARaiseIRQ(gba, IRQ_TIMER1); } if (gba->audio.enable) { if ((gba->audio.chALeft || gba->audio.chARight) && gba->audio.chATimer == 1) { GBAAudioSampleFIFO(&gba->audio, 0); } if ((gba->audio.chBLeft || gba->audio.chBRight) && gba->audio.chBTimer == 1) { GBAAudioSampleFIFO(&gba->audio, 1); } } if (timer->countUp) { timer->nextEvent = INT_MAX; } nextTimer = &gba->timers[2]; if (nextTimer->countUp) { ++gba->memory.io[REG_TM2CNT_LO >> 1]; if (!gba->memory.io[REG_TM2CNT_LO >> 1]) { nextTimer->nextEvent = 0; } } } if (timer->nextEvent < nextEvent) { nextEvent = timer->nextEvent; } } timer = &gba->timers[2]; if (timer->enable) { timer->nextEvent -= cycles; timer->lastEvent -= cycles; nextEvent = timer->nextEvent; if (timer->nextEvent <= 0) { timer->lastEvent = timer->nextEvent; timer->nextEvent += timer->overflowInterval; gba->memory.io[REG_TM2CNT_LO >> 1] = timer->reload; timer->oldReload = timer->reload; if (timer->doIrq) { GBARaiseIRQ(gba, IRQ_TIMER2); } if (timer->countUp) { timer->nextEvent = INT_MAX; } nextTimer = &gba->timers[3]; if (nextTimer->countUp) { ++gba->memory.io[REG_TM3CNT_LO >> 1]; if (!gba->memory.io[REG_TM3CNT_LO >> 1]) { nextTimer->nextEvent = 0; } } } if (timer->nextEvent < nextEvent) { nextEvent = timer->nextEvent; } } timer = &gba->timers[3]; if (timer->enable) { timer->nextEvent -= cycles; timer->lastEvent -= cycles; nextEvent = timer->nextEvent; if (timer->nextEvent <= 0) { timer->lastEvent = timer->nextEvent; timer->nextEvent += timer->overflowInterval; gba->memory.io[REG_TM3CNT_LO >> 1] = timer->reload; timer->oldReload = timer->reload; if (timer->doIrq) { GBARaiseIRQ(gba, IRQ_TIMER3); } if (timer->countUp) { timer->nextEvent = INT_MAX; } } if (timer->nextEvent < nextEvent) { nextEvent = timer->nextEvent; } } } return nextEvent; } void GBAAttachDebugger(struct GBA* gba, struct ARMDebugger* debugger) { ARMDebuggerInit(debugger, &gba->cpu); gba->debugger = debugger; } void GBALoadROM(struct GBA* gba, int fd, const char* fname) { struct stat info; gba->memory.rom = mmap(0, SIZE_CART0, PROT_READ | PROT_WRITE, MAP_PRIVATE, fd, 0); gba->activeFile = fname; fstat(fd, &info); gba->memory.romSize = info.st_size; // TODO: error check } void GBATimerUpdateRegister(struct GBA* gba, int timer) { struct GBATimer* currentTimer = &gba->timers[timer]; if (currentTimer->enable && !currentTimer->countUp) { gba->memory.io[(REG_TM0CNT_LO + (timer << 2)) >> 1] = currentTimer->oldReload + ((gba->cpu.cycles - currentTimer->lastEvent) >> currentTimer->prescaleBits); } } void GBATimerWriteTMCNT_LO(struct GBA* gba, int timer, uint16_t reload) { gba->timers[timer].reload = reload; } void GBATimerWriteTMCNT_HI(struct GBA* gba, int timer, uint16_t control) { struct GBATimer* currentTimer = &gba->timers[timer]; GBATimerUpdateRegister(gba, timer); int oldPrescale = currentTimer->prescaleBits; switch (control & 0x0003) { case 0x0000: currentTimer->prescaleBits = 0; break; case 0x0001: currentTimer->prescaleBits = 6; break; case 0x0002: currentTimer->prescaleBits = 8; break; case 0x0003: currentTimer->prescaleBits = 10; break; } currentTimer->countUp = !!(control & 0x0004); currentTimer->doIrq = !!(control & 0x0040); currentTimer->overflowInterval = (0x10000 - currentTimer->reload) << currentTimer->prescaleBits; int wasEnabled = currentTimer->enable; currentTimer->enable = !!(control & 0x0080); if (!wasEnabled && currentTimer->enable) { if (!currentTimer->countUp) { currentTimer->nextEvent = gba->cpu.cycles + currentTimer->overflowInterval; } else { currentTimer->nextEvent = INT_MAX; } gba->memory.io[(REG_TM0CNT_LO + (timer << 2)) >> 1] = currentTimer->reload; currentTimer->oldReload = currentTimer->reload; gba->timersEnabled |= 1 << timer; } else if (wasEnabled && !currentTimer->enable) { if (!currentTimer->countUp) { gba->memory.io[(REG_TM0CNT_LO + (timer << 2)) >> 1] = currentTimer->oldReload + ((gba->cpu.cycles - currentTimer->lastEvent) >> oldPrescale); } gba->timersEnabled &= ~(1 << timer); } else if (currentTimer->prescaleBits != oldPrescale && !currentTimer->countUp) { // FIXME: this might be before present currentTimer->nextEvent = currentTimer->lastEvent + currentTimer->overflowInterval; } if (currentTimer->nextEvent < gba->cpu.nextEvent) { gba->cpu.nextEvent = currentTimer->nextEvent; } }; void GBAWriteIE(struct GBA* gba, uint16_t value) { if (value & (1 << IRQ_SIO)) { GBALog(gba, GBA_LOG_STUB, "SIO interrupts not implemented"); } if (value & (1 << IRQ_KEYPAD)) { GBALog(gba, GBA_LOG_STUB, "Keypad interrupts not implemented"); } if (value & (1 << IRQ_GAMEPAK)) { GBALog(gba, GBA_LOG_STUB, "Gamepak interrupts not implemented"); } if (gba->memory.io[REG_IME >> 1] && value & gba->memory.io[REG_IF >> 1]) { ARMRaiseIRQ(&gba->cpu); } } void GBAWriteIME(struct GBA* gba, uint16_t value) { if (value && gba->memory.io[REG_IE >> 1] & gba->memory.io[REG_IF >> 1]) { ARMRaiseIRQ(&gba->cpu); } } void GBARaiseIRQ(struct GBA* gba, enum GBAIRQ irq) { gba->memory.io[REG_IF >> 1] |= 1 << irq; if (gba->memory.io[REG_IME >> 1] && (gba->memory.io[REG_IE >> 1] & 1 << irq)) { ARMRaiseIRQ(&gba->cpu); } } int GBATestIRQ(struct GBA* gba) { if (gba->memory.io[REG_IME >> 1] && gba->memory.io[REG_IE >> 1] & gba->memory.io[REG_IF >> 1]) { gba->springIRQ = 1; gba->cpu.nextEvent = gba->cpu.cycles; return 1; } return 0; } int GBAWaitForIRQ(struct GBA* gba) { int irqs = gba->memory.io[REG_IF >> 1]; int newIRQs = 0; gba->memory.io[REG_IF >> 1] = 0; while (1) { if (gba->cpu.nextEvent == INT_MAX) { break; } else { gba->cpu.cycles = gba->cpu.nextEvent; GBAProcessEvents(&gba->board.d); if (gba->memory.io[REG_IF >> 1]) { newIRQs = gba->memory.io[REG_IF >> 1]; break; } } } gba->memory.io[REG_IF >> 1] = newIRQs | irqs; return newIRQs; } int GBAHalt(struct GBA* gba) { return GBAWaitForIRQ(gba); } void GBALog(struct GBA* gba, enum GBALogLevel level, const char* format, ...) { if (!gba) { struct GBAThread* threadContext = GBAThreadGetContext(); if (threadContext) { gba = threadContext->gba; } } if (gba && !(level & gba->logLevel)) { return; } va_list args; va_start(args, format); vprintf(format, args); va_end(args); printf("\n"); } void GBAHitStub(struct ARMBoard* board, uint32_t opcode) { struct GBABoard* gbaBoard = (struct GBABoard*) board; GBALog(gbaBoard->p, GBA_LOG_STUB, "Stub opcode: %08x", opcode); if (!gbaBoard->p->debugger) { abort(); } else { ARMDebuggerEnter(gbaBoard->p->debugger); } }