[shader] name=xBR-lv3 author=Hyllian description=xBR-lv3 upsampling filter passes=1 [pass.0] integerScaling=1 vertexShader=xbr.vs fragmentShader=xbr.fs [pass.0.uniform.XBR_Y_WEIGHT] type=float default=48 readableName=Y Weight min=0 max=100 [pass.0.uniform.XBR_EQ_THRESHOLD] type=float readableName=Eq Threshold default=10.0 min=0.0 max=50.0 [pass.0.uniform.XBR_EQ_THRESHOLD2] type=float readableName=Eq Threshold2 default=2.0 min=0.0 max=4.0 [pass.0.uniform.XBR_LV2_COEFFICIENT] type=float readableName=Lv2 Coefficient default=2.0 min=1.0 max=3.0