inputBuffer = console:createBuffer("Input") function readPad() inputBuffer:clear() if not input.activeGamepad then inputBuffer:print("No gamepad detected\n") return end local gamepad = input.activeGamepad local axes = gamepad.axes local buttons = gamepad.buttons local hats = gamepad.hats inputBuffer:print(gamepad.visibleName .. "\n") inputBuffer:print(string.format("%i buttons, %i axes, %i hats\n", #buttons, #axes, #hats)) local sbuttons = {} for k, v in ipairs(buttons) do if v then sbuttons[k] = "down" else sbuttons[k] = " up" end end inputBuffer:print(string.format("Buttons: %s\n", table.concat(sbuttons, ", "))) inputBuffer:print(string.format("Axes: %s\n", table.concat(axes, ", "))) inputBuffer:print(string.format("Hats: %s\n", table.concat(hats, ", "))) end callbacks:add("frame", readPad)