#include "gba.h" #include "gba-bios.h" #include "gba-io.h" #include "debugger.h" #include #include #include #include #include enum { SP_BASE_SYSTEM = 0x03FFFF00, SP_BASE_IRQ = 0x03FFFFA0, SP_BASE_SUPERVISOR = 0x03FFFFE0 }; static void GBAProcessEvents(struct ARMBoard* board); static void GBAHitStub(struct ARMBoard* board, uint32_t opcode); void GBAInit(struct GBA* gba) { gba->errno = GBA_NO_ERROR; gba->errstr = 0; ARMInit(&gba->cpu); gba->memory.p = gba; GBAMemoryInit(&gba->memory); ARMAssociateMemory(&gba->cpu, &gba->memory.d); gba->board.p = gba; GBABoardInit(&gba->board); ARMAssociateBoard(&gba->cpu, &gba->board.d); gba->video.p = gba; GBAVideoInit(&gba->video); GBAIOInit(gba); gba->springIRQ = 0; ARMReset(&gba->cpu); } void GBADeinit(struct GBA* gba) { GBAMemoryDeinit(&gba->memory); } void GBABoardInit(struct GBABoard* board) { board->d.reset = GBABoardReset; board->d.processEvents = GBAProcessEvents; board->d.swi16 = GBASwi16; board->d.swi32 = GBASwi32; board->d.hitStub = GBAHitStub; } void GBABoardReset(struct ARMBoard* board) { struct ARMCore* cpu = board->cpu; ARMSetPrivilegeMode(cpu, MODE_IRQ); cpu->gprs[ARM_SP] = SP_BASE_IRQ; ARMSetPrivilegeMode(cpu, MODE_SUPERVISOR); cpu->gprs[ARM_SP] = SP_BASE_SUPERVISOR; ARMSetPrivilegeMode(cpu, MODE_SYSTEM); cpu->gprs[ARM_SP] = SP_BASE_SYSTEM; } static void GBAProcessEvents(struct ARMBoard* board) { struct GBABoard* gbaBoard = (struct GBABoard*) board; int32_t cycles = board->cpu->cycles; int32_t nextEvent = INT_MAX; int32_t testEvent; testEvent = GBAVideoProcessEvents(&gbaBoard->p->video, cycles); if (testEvent < nextEvent) { nextEvent = testEvent; } testEvent = GBAMemoryProcessEvents(&gbaBoard->p->memory, cycles); if (testEvent < nextEvent) { nextEvent = testEvent; } board->cpu->cycles = 0; board->cpu->nextEvent = nextEvent; } void GBAAttachDebugger(struct GBA* gba, struct ARMDebugger* debugger) { ARMDebuggerInit(debugger, &gba->cpu); gba->debugger = debugger; } void GBALoadROM(struct GBA* gba, int fd) { gba->memory.rom = mmap(0, SIZE_CART0, PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_FILE, fd, 0); // TODO: error check } void GBAWriteIE(struct GBA* gba, uint16_t value) { if (value & ((1 << IRQ_TIMER0) | (1 << IRQ_TIMER1) | (1 << IRQ_TIMER2) | (1 << IRQ_TIMER3))) { GBALog(GBA_LOG_STUB, "Timer interrupts not implemented"); } if (value & (1 << IRQ_SIO)) { GBALog(GBA_LOG_STUB, "SIO interrupts not implemented"); } if (value & (1 << IRQ_KEYPAD)) { GBALog(GBA_LOG_STUB, "Keypad interrupts not implemented"); } if (value & (1 << IRQ_GAMEPAK)) { GBALog(GBA_LOG_STUB, "Gamepak interrupts not implemented"); } if (gba->memory.io[REG_IME >> 1] && value & gba->memory.io[REG_IF >> 1]) { ARMRaiseIRQ(&gba->cpu); } } void GBAWriteIME(struct GBA* gba, uint16_t value) { if (value && gba->memory.io[REG_IE >> 1] & gba->memory.io[REG_IF >> 1]) { ARMRaiseIRQ(&gba->cpu); } } void GBARaiseIRQ(struct GBA* gba, enum GBAIRQ irq) { gba->memory.io[REG_IF >> 1] |= 1 << irq; if (gba->memory.io[REG_IME >> 1] && (gba->memory.io[REG_IE >> 1] & 1 << irq)) { ARMRaiseIRQ(&gba->cpu); } } int GBATestIRQ(struct GBA* gba) { if (gba->memory.io[REG_IME >> 1] && gba->memory.io[REG_IE >> 1] & gba->memory.io[REG_IF >> 1]) { gba->springIRQ = 1; gba->cpu.nextEvent = gba->cpu.cycles; return 1; } return 0; } int GBAWaitForIRQ(struct GBA* gba) { while (1) { if (gba->cpu.nextEvent == INT_MAX) { return 0; } else { gba->cpu.cycles = gba->cpu.nextEvent; GBAProcessEvents(&gba->board.d); if (gba->memory.io[REG_IF >> 1]) { return 1; } } } } int GBAHalt(struct GBA* gba) { return GBAWaitForIRQ(gba); } void GBALog(int level, const char* format, ...) { va_list args; va_start(args, format); vprintf(format, args); va_end(args); printf("\n"); } void GBAHitStub(struct ARMBoard* board, uint32_t opcode) { GBALog(GBA_LOG_STUB, "Stub opcode: %08x", opcode); struct GBABoard* gbaBoard = (struct GBABoard*) board; if (!gbaBoard->p->debugger) { abort(); } else { ARMDebuggerEnter(gbaBoard->p->debugger); } }