/* Copyright (c) 2013-2014 Jeffrey Pfau * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "KeyEditor.h" #include "GamepadAxisEvent.h" #include "GamepadButtonEvent.h" #include using namespace QGBA; KeyEditor::KeyEditor(QWidget* parent) : QLineEdit(parent) , m_direction(GamepadAxisEvent::NEUTRAL) , m_key(-1) , m_axis(-1) , m_button(false) { setAlignment(Qt::AlignCenter); } void KeyEditor::setValue(int key) { m_key = key; if (m_button) { updateButtonText(); } else { setText(QKeySequence(key).toString(QKeySequence::NativeText)); } emit valueChanged(key); } void KeyEditor::setValueKey(int key) { m_button = false; setValue(key); } void KeyEditor::setValueButton(int button) { m_button = true; setValue(button); } void KeyEditor::setValueAxis(int axis, int32_t value) { m_button = true; m_axis = axis; m_direction = value < 0 ? GamepadAxisEvent::NEGATIVE : GamepadAxisEvent::POSITIVE; updateButtonText(); emit axisChanged(axis, m_direction); } void KeyEditor::clearButton() { m_button = true; setValue(-1); } void KeyEditor::clearAxis() { m_button = true; m_axis = -1; m_direction = GamepadAxisEvent::NEUTRAL; updateButtonText(); emit axisChanged(m_axis, m_direction); } QSize KeyEditor::sizeHint() const { QSize hint = QLineEdit::sizeHint(); hint.setWidth(40); return hint; } void KeyEditor::keyPressEvent(QKeyEvent* event) { if (!m_button) { setValue(event->key()); } event->accept(); } bool KeyEditor::event(QEvent* event) { if (!m_button) { return QWidget::event(event); } if (event->type() == GamepadButtonEvent::Down()) { setValueButton(static_cast(event)->value()); event->accept(); return true; } if (event->type() == GamepadAxisEvent::Type()) { GamepadAxisEvent* gae = static_cast(event); if (gae->isNew()) { setValueAxis(gae->axis(), gae->direction()); } event->accept(); return true; } return QWidget::event(event); } void KeyEditor::updateButtonText() { QStringList text; if (m_key >= 0) { text.append(QString::number(m_key)); } if (m_direction != GamepadAxisEvent::NEUTRAL) { text.append((m_direction == GamepadAxisEvent::NEGATIVE ? "-" : "+") + QString::number(m_axis)); } if (text.isEmpty()) { setText(tr("---")); } else { setText(text.join("/")); } }