0.6.0: (Future) Features: - GBA: Support printing debug strings from inside a game - GBA: Better cheat type autodetection - GB: Tile viewer - Sprite viewer - Debugging console - Improved memory viewer Bugfixes: - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS - LR35902: Fix core never exiting with certain event patterns - GB Timer: Improve DIV reset behavior - GBA Memory: Fix misaligned BIOS reads - GBA BIOS: Fix MidiKey2Freq BIOS reads - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch - GB MBC: Fix SRAM dangling pointer with RTC games - Windows: Fix Unicode directory handling - Qt: Fix changing resolution of software renderer - Qt: Fix setting overrides - GBA Cheats: Fix GameShark ROM patches - Qt: Fix cut off tiles and alignment issues in tile viewer - GB MBC: Fix initializing MBC when no ROM is loaded - VFS: Fix resizing memory chunks when not needed - GB Memory: Fix patching ROM bank 0 - GB: Fix audio not being deinitialized - GBA Memory: Fix VCOUNT being writable - GBA Memory: Improve initial skipped BIOS state - Qt: Only reset window dimensions when first shown - GB Memory: Fix starting HDMAs during mode 0 - Qt: Fix Qt Multimedia audio driver on big endian - GBA: Fix IRQs firing after already being cleared - All: Fix fullscreen config option being ignored - GBA BIOS: Implement BitUnPack - GBA: Add savegame override for Crash Bandicoot 2 - ARM7: PSR mode bits should not get sign extended - GBA: Only unhalt CPU if appropriate bit is set in IE - GBA Video: Fix out of bounds sprite transforms - GB: Fix crash when masking savedata - GB Audio: Fix serialization of channel 3 and NR52 properties - GB: Properly initialize sramRealVf variable - Qt: Fix Apply button for key and controller configurations - GB Video: Initialize LCDC in renderer - GBA I/O: Mask off WAITCNT bits that cannot be written - GB Memory: Fix HDMA5 value after DMA completes - GB Video: Hblank IRQs should mask LYC=LY IRQs - GB Audio: Reset envelope timer when reseting sound channel - Libretro: Fix disabling BIOS Misc: - SDL: Remove scancode key input - GBA Video: Clean up unused timers - Test: Add a basic test suite - GBA Video: Allow multiple handles into the same tile cache - VFS: Call msync when syncing mapped data - GBA Video, GB Video: Colors are now fully scaled - PSP2: Improved controller rumble - GB, GBA: Prevent loading null ROMs - VFS: Allow truncating memory chunk VFiles - Debugger: Modularize CLI debugger - Core: Clean up some thread state checks - Debugger: Make building with debugging aspects optional - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou) - GBA Memory: Support reading/writing POSTFLG - Util: Add size counting to Table - Qt: Move last directory setting from qt.ini to config.ini - 3DS, PSP2, Wii: Last directory loaded is saved - GB Audio: Simplify envelope code - GB Audio: Improve initial envelope samples - GB Audio: Initialize wave RAM to GBC values - Debugger: Add functions for read- or write-only watchpoints - GB Memory: Reset ROM bank when loading a ROM - GBA DMA: Refactor DMA out of memory.c - GBA DMA: Move DMAs to using absolute timing - All: Add C++ header guards - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers 0.5.1: (2016-10-05) Bugfixes: - Core: Fix importing save games as read-only - FFmpeg: Fix encoding AAC - GB: Fix invalid STOP behavior on Game Boy Color - GB: Initialize audio properly - GB: Properly clear KEY1 bit 0 when switching speeds - GB: Properly unload save files when unloading a ROM - GB, GBA: Fix emulator hardlocking when halting with IRQs off - GB MBC: Fix MBC7 when size is incorrectly specified - GB MBC: Fix RTC access when no save file is loaded - GB SIO: Don't auto-clock external shift clock - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ - GB Video: Fix video frames getting missed when LCDC is off - GB Video: Clear screen when LCDC is off - GBA Cheats: Fix holding onto pointers that may get invalidated - GBA Cheats: Fix key-activated CodeBreaker cheats - GBA Cheats: Fix uninitialized memory getting freed when saving - GBA Hardware: Improve Game Boy Player rumble behavior - GBA Memory: Fix several unused I/O register read values - GBA Savedata: Fix loading savestates with 512Mb Flash saves - LR35902: Fix events running with the wrong cycle active - Qt: Fix "close" button on Overrides view - Qt: Fix saving overrides - Qt: Fix directory set unloading when replacing the ROM - Qt: Fix patch loading - Qt: Fix crash when saving an override if a game isn't loaded - Qt: Fix showing default display driver as OpenGL (force 1.x) - SDL: Attach rumble in SDL frontend - Util: Fix PNG identification on files too small to be a PNG Misc: - All: Only update version info if needed - All: Split out install locations for Libretro and OpenEmu - FFmpeg: Encoding cleanup - GB: Reset active region when reloading ROM - GB Memory: Initialize RAM pattern for GBC - GB Video: Improved video timings - Qt: Manage window sizes slightly better - Qt: Remember scale option independent of core dimensions 0.5.0: (2016-09-19) Features: - Game Boy support - Support for encrypted CodeBreaker GBA cheats - Emulation of Vast Fame protected GBA carts (taizou) - Tile viewer - Threaded rendering mode - Libretro: Memory map and achievement support (leiradel) - GUI: Add UI control remapping - GUI: Add fast-forward - Wii: 240p support - 3DS: Adjustable screen darkening - Ability to temporarily load a savegame - Load specific files out of archives - Automatic BIOS detection Bugfixes: - ARM7: Fix decoding of Thumb ADD (variants 5 and 6) - Debugger: Fix GDB breakpoints - GBA: Fix losing IRQs when CPSR I bit isn't cleared - GBA: Fix filehandle leak with savegames - GBA: Timer 0 cannot be count up - GBA: Count up timers should not count themselves - GBA Memory: Fix mirror on non-overdumped Classic NES games - GBA Memory: Fix ldm {pc} - GBA Savedata: Fix savedata sync timer - GBA Savedata: Only unmap savedata if present - GBA Serialize: Savestates now properly store prefetch - GBA Video: WIN0/1 take priority over OBJWIN - GBA Video: Fix out-of-order OBJWIN - PSP2: Fix GPU crash while exiting - PSP2: Fix VSync - PSP2: Fix accelerometer range - PSP2: Actually load screen mode setting - PSP2: Fix gyroscope direction - PSP2: Delete threads after they return - PSP2: Fix mapping/unmapping from not at 0 - Qt: Fix bug in software renderer scaling - Qt: Fix hanging key press after disabling autofire - Qt: Fix being unable to pause manually when using auto-pausing - SDL: Fix axes being mapped wrong - Util: Fix realloc semantics in utf16to8 - Util: Fix inserting too many items into a hash table - VFS: Fix uninitialized varaible reading from 7z - VFS: Fix reading multiple files from a 7z archive - Wii: Fix framelimiting after a slowdown - Wii: Fix garbage flash at startup Misc: - 3DS: Use blip_add_delta_fast for a small speed improvement - 3DS: Allow UTF-16 filenames - 3DS: Port to using citro3D - 3DS: Use system font for menus - 3DS: Attempt to use Core 2 for threads - 3DS: Adjustable filering - 3DS: 3D banner - All: Add QUIET parameter to silence CMake - All: Faster memory read/write - ARM7: Support forcing Thumb mode via MSR - ARM7: Flush prefetch cache when loading CPSR via MSR - ARM7: Clean up instruction decoding for future expandability - Debugger: Support register and memory writes via GDB stub - Debugger: Add software breakpoint support to gdb - FFmpeg: Full support for libavcodec 56+ - GBA: Better debug logging if event processing breaks - GBA Audio: Force audio DMAs to not increment destination - GBA BIOS: Use custom ArcTan, not relying on OS - GBA Hardware: Clean up dead code in GBP - GBA Memory: Optimize stalling behavior - GBA Memory: Optimize Load-/StoreMultiple - GBA Savedata: Add realistic timing for EEPROM - GBA Serialize: Savestates now store if CPU was halted - GBA Video: Remove old slow path fallback - GBA Video: Optimize sprite drawing - GBA Video: Optimize mode 0 rendering - GBA Video: Optimize compositing cases slightly - GUI: Screenshot dimensions are now passed through - GUI: Add back logging - GUI: Only reload config if manually saved - GUI: Increase scrolling speed - OpenGL: Log shader compilation failure - OpenGL: Add texSize uniform - Qt: Make -g flag work in Qt build - Qt: Simplify OpenGL context creation - Qt: Thread startup improvements - Qt: Make audio channel/video layer options shortcut mappable - Qt: Remove some C99isms from C++ code - Qt: Remove default autofire mappings - Qt: Make reseting when pasued frame-accurate - Qt: Rearchitect game closing codepath - PSP2: Use system font for menus - PSP2: Add rumble for PS TV - PSP2: Add fit-to-height screen mode - PSP2: Sync files per descriptor - PSP2: Allow UTF-8 filenames - PSP2: Screenshots are now saved into the Photo Gallery - PSP2: Stop underclocking when menuing - SDL: Increase default audio buffer size to 1024 samples - SDL: More responsive rumble - Util: Add Vector GetConstPointer - Util: Add rtrim - Util: Add endswith - VFS: Improve zip file detection - Wii: Add pixelated resample filter - Windows: Add native VDir support - Util: Add PRIz macro for libc versions that don't support %z 0.4.1: (2016-07-11) Bugfixes: - All: Fix several file handle leaks - All: Fix instruction tables getting zeroed when linking sometimes - ARM7: Fix flags on SBC/RSC - ARM7: Fix setting spsr privilege bits when spsr is empty - GBA Audio: Reset audio FIFO DMA if an invalid destination is set - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions - GBA Memory: Fix executing code from OBJ region of VRAM - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize - GBA Serialize: Fix loading savegames from savestates - OpenGL: Correct boolean vector strcmp strings for uniforms - Qt: Fix sending gameStopped twice - Qt: Fix hang if audio sync is enabled and audio fails to initialize - Qt: Fix initial state of key mapping - Qt: Initialize m_useBios - SDL: Fix joystick initialization on BSD - SDL: Fix potential joystick crash in games with rumble - SDL: Fix SDL 1.2 build - SDL: Fix sporadic crash when deinitializing audio - Shaders: Fix AGS-001 shader with some bad drivers - Util: Use closesocket on Windows - Util: Fix socket bind addresses - VFS: Fix reading 7z archives without rewinding first - VFS: VFileFromFD should not open directories - Wii: Fix tilting direction - Util: Fix realloc semantics in utf16to8 Misc: - All: Allow use of external minizip library - Debugger: CLI debugger now exits when end-of-stream is reached - FFmpeg: Update dependencies on Ubuntu - GBA: Slightly optimize GBAProcessEvents - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku - GBA Video: Null renderer should return proper register values - Libretro: Disable logging game errors, BIOS calls and stubs in release builds - Qt: Add preset for DualShock 4 - Qt: Update 360 input profile on OS X to reflect newer drivers - Qt: Remove use of NaN - Qt: Canonicalize file paths when loading games - Qt: Add refresh button to controller editing - SDL: Remove default gamepad mappings - Util: Fix intermittent build failure on OS X - VFS: VFile.sync now updates modified time 0.4.0: (2016-02-02) Features: - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita - I/O viewer - Booting of multiboot images - Customization of GIF recording - Libretro: Cheat code support - Support for GLSL shaders - ROM information view - Support for VBA-style cheat codes - Savestates now store creation timestamps - Key autofire - Libretro: Allow blocking opposing directional input - OpenEmu core for OS X - Libretro: Settings for using BIOS and skipping intro - Libretro: Customizable idle loop removal - Implemented cycle counting for sprite rendering - Cleaner, unified settings window - Added a setting for pausing when the emulator is not in focus - Customizable paths for save games, save states, screenshots and patches - Controller hotplugging - Ability to store save games and active cheats within savestates Bugfixes: - ARM7: Fix sign of unaligned LDRSH - ARM7: Fix decoding of some ARM ALU instructions with shifters - Debugger: Fix watchpoints in gdb - GBA: Fix warnings when creating and loading savestates - GBA: Fix Iridion II savetype - GBA BIOS: Fix misaligned CpuSet - GBA Cheats: Fix cheats setting the Action Replay version - GBA Hardware: Fix GPIO on big endian - GBA Memory: Fix DMA register writing behavior - GBA Memory: Fix DMAs triggering two cycles early - Libretro: Fix aspect ratio - Qt: Fix some potential crashes with the gamepad mapping - Qt: Fix keys being mapped incorrectly when loading configuration file - Util: Fix PowerPC PNG read/write pixel order - Util: Fix excessive memory allocation when decoding a PNG - VFS: Fix VFileReadline and remove _vfdReadline Misc: - All: Improved PowerPC support - All: Fix some undefined behavior warnings - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors - GBA: Implement bad I/O register loading - GBA: Allow jumping to OAM and palette RAM - GBA BIOS: Finish implementing RegisterRamReset - GBA Config: Add "override" layer for better one-time configuration - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING - GBA Memory: Use a dynamically sized mask for ROM memory - GBA Memory: Implement several unimplemented memory access types - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues - GBA RR: Starting from savestate now embeds the savegame - GBA RR: Add preliminary SRAM support for VBM loading - GBA RR: Add support for resets in movies - GBA Video: Remove lastHblank, as it is implied - Libretro: Use anonymous memory mappers for large blocks of memory - Libretro: Add install target for libretro core - Qt: Window size command line options are now supported - Qt: Increase usability of key mapper - Qt: Add 'Apply' button to settings window - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked - Qt: Allow use of modifier keys as input - Qt: Optimize log viewer - Qt: Added button for breaking into the GDB debugger - Qt: Add box for showing duration of rewind - SDL: Support fullscreen in SDL 1.2 - SDL: Allow GBASDLAudio to be used without a thread context - Util: Use VFile for configuration - Util: Add MutexTryLock 0.3.2: (2015-12-16) Bugfixes: - ARM7: Fix STRT/STRBT - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions - ARM7: Fix bank switching with LDR[B]T/STR[B]T - Libretro: Fix problems with rumble not turning off - GBA: Fix idle skip state being retained between games - GBA: Initialize uninitialized pristineRom and pristineRomSize members - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses - GBA BIOS: Fix Sqrt sign - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite* - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball - GBA Memory: Fix DMA behavior for SRAM accesses - GBA Memory: Fix Store8 to OBJ VRAM - GBA Memory: Fix alignment of LDM/STM on SRAM - GBA Memory: Fix unaligned out-of-bounds ROM loads - GBA Memory: Fix timing of DMAs - GBA Video: Fix _mix for 15-bit color - GBA Video: Fix OAM and palette initialization - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early - Qt: Use safer isLoaded check in GameController - Qt: Fix a race condition in PainterGL that could lead to a crash - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms - Qt: Fix font size in memory viewer - Qt: Fix a crash in the memory viewer - Qt: Add additional checks in CheatModel to prevent crashes - Qt: Fix race condition with setting sample rate - Qt: Fix crash when closing multiplayer windows - Qt: Fix resetting while paused Misc: - GBA Audio: Implement missing flags on SOUNDCNT_X register - Qt: Add mute option to menu 0.3.1: (2015-10-24) Bugfixes: - ARM7: Fix instruction decoding of Thumb shifts - GBA: Deinit savegame when unloading a ROM - GBA: Fix BIOS check on big endian - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers - GBA Audio: Fix audio channels being silenced at the wrong time - GBA Memory: Fix bad BIOS Load16 on big endian - GBA Memory: Fix bad Load8 on big endian - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded - GBA Video: Fix edge case with sprite blend modes and semitransparency - GBA Video: Fix objwin and blending interaction on sprites - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops - Libretro: Fix a memory leak with the render buffer - Qt: Windows no longer spawn in the top left on first launch - Qt: Fix install path of XDG desktop file with DESTDIR - Qt: Fix drag and drop on Windows - Qt: Reenable double buffering, as disabling it broke some Windows configs - VFS: Fix return values of VFileFILE.read and .write Misc: - All: Reset next event to cycles instead of zero to interrupt - All: Add --version flag - ARM7: Force disable LTO on two files to work around a GCC bug - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng - GBA: Better memory handling with PNG savestates - GBA: Additional savestate sanity checks - GBA: Check for cycle count being too high - GBA Audio: Allow GBAAVStream to have no video callback - GBA BIOS: Implement RegisterRamReset for SIO registers - Qt: Remove useless help icons in dialogs - Qt: Prevent savestate window from opening while in multiplayer - Qt: Disable menu items in multiplayer that don't make sense to have enabled - Qt: Dropping multiplayer windows works more cleanly now 0.3.0: (2015-08-16) Features: - Ability to hide individual background layers, or OBJs - Ability to mute individual audio channels - Palette viewer and exporter - Volume control - More shortcuts are editable (e.g. quick save/load) - Rewind now shows the frame after rewinding - Import/Export of GameShark/Action Replay snapshots - Add "Step backwards" item for single increment rewind - Deadzone estimation for game controllers - Analog inputs can be used for shortcuts - Menu items for specific solar sensor brightness levels - Remappable controls for tilt and gyroscope sensors - Status messages for actions taken while a game is running (e.g. save/load state) - Memory inspector - Screensaver can now be suspended while a game is running - Load/save the most recent savestate slot - Support varible speed (PWM) rumble - Ability to cap fast forward speed - Finer control over FPS target - Holdable shortcut for rewinding one frame at a time - Ability to boot directly into the BIOS - Preliminary support for yanking out the game pak while a game is running - Thumb-drive mode by putting a file called portable.ini in the same folder - Configurable display driver, between software and OpenGL - Undo-able savestate loading and saving - Controller profiles now store shortcut settings - Default controller profiles for several common controllers - Libretro now supports BIOS, rumble and solar sensor - Implement BIOS call Stop, for sleep mode - Automatically load patches, if found - Improved video synchronization - Configurable audio output sample rate Bugfixes: - ARM7: Fix SWI and IRQ timings - ARM7: Fix Thumb MUL timing - ARM7: Fix timing of multiplies to use N cycles - ARM7: ARMHotplugDetach should call deinit - Debugger: Fix use-after-free in breakpoint clearing code - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override - GBA: Cap audio FIFO read size during deserialization - GBA: Check for corrupted savestates when loading - GBA: Check for improperly sized savestates when loading - GBA: Check for savestates made from differently sized ROMs - GBA: Fix calls to endian-independent loadstores - GBA: Fix timing of reading from timer registers - GBA: Ensure cycles never go negative - GBA Audio: Force audio FIFOs to 32-bit - GBA Audio: Fix audio pitch changing when adjusting buffer size - GBA Audio: Fix sample order in audio channel 3 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together - GBA Memory: Improve Thumb open bus behavior - GBA Memory: Fix potential DMA issue when loading a savestate - GBA Memory: Fix load/store multiple video memory waitstates - GBA SIO: Fix reseting when there are SIO devices attached - GBA Video: Blended sprites should never have other effects applied - GBA Video: Fix out-of-bounds tiles in mosaic - GBA Video: Fix windows not affecting sprites - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5 - GBA Video: Fix timing on first scanline - Qt: Better cleanup when a game crashes - Qt: Fix open ROM dialog filtering for archive formats - Qt: Cap the maximum number of multiplayer windows - Qt: Fix maximum year in sensor override - Qt: Fix window being too tall after exiting fullscreen - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor - Qt: Fix analog buttons not getting unmapped - Qt: Fix passing command line options - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls - SDL: Fix SDL build when OpenGL is missing - Util: Allow loading IPS patches that grow the ROM - VFS: Fix resource leaks if some allocations fail - VFS: Fix line-reading to return proper values - Video: Fix an issue with very long filenames - Util: Fix formatting of floats Misc: - All: Add --help flag for command line programs - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root - All: Enable static linking for Windows - All: Enable static linking for OS X - All: Threads are now named - All: Proper handling of Unicode file paths - ARM7: Add emulation for Undefined CPU mode - ARM7: Reduce the size of the Thumb instruction table - GBA: Add status log level - GBA: GBARewind now returns how many states it has rewound - GBA: SIO logging layer - GBA BIOS: Stub out SoundBias - GBA: More accurate cycle estimation for ROM prefetch and flash save chips - GBA: Don't include GBACLIDebugger struct unless needed - GBA: Savedata is now synced shortly after data finishes being written - GBA: Process multiple timer events at once, if necessary - GBA Audio: Implement audio reset for channels A/B - GBA Audio: Process multiple audio events at once, if necessary - GBA Hardware: Backport generic RTC source into core - GBA Input: Allow axes and buttons to be mapped to the same key - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present - GBA SIO: Add a dummy driver for Normal mode - GBA Thread: Add functionality for running callbacks on the GBA thread - GBA Thread: Split GBASync into a separate file - GBA Video: Refactor software renderer into separate files - GBA Video: Slightly optimize mode 0 mosaic rendering - Debugger: Free watchpoints in addition to breakpoints - Qt: Handle saving input settings better - Qt: Move GL frame drawing back onto its own thread - Qt: Fast forward (held) option moved from Other to Emulation menu - Qt: Show version info in window title - Qt: Migrate multiplayer window handling into GBAApp - Qt: Unified file opening and saving with last location - Qt: Fix windows being resizable when they shouldn't have been - Qt: Only hide cursor in full screen - Qt: Replace pause-after-frame mutex with an atomic - Qt: Add application icon and XDG desktop files - Qt: Rename "Fullscreen" to "Toggle fullscreen" - Qt: Don't save window size when entering fullscreen - Qt: Make the default fullscreen binding for Windows be Alt-Enter - Qt: Gamepads can now have both buttons and analog axes mapped to the same key - Qt: Increase usability of key mapper - Qt: Show checkmark for window sizes - Qt: Set window path to loaded ROM - Perf: Ability to load savestates immediately on launch - SDL: Properly check for initialization - SDL: Clean up initialization functions - SDL: Clean up GL context - Util: Allow disabling the threading code entirely - VFS: Add sync method to force syncing with backing 0.2.1: (2015-05-13) Bugfixes: - All: Fix sanitize-deb script not cleaning up after itself - All: Fix dependencies for libavcodec on Debian-derived platforms - ARM7: Handle writeback for PC in addressing modes 2 and 3 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb - ARM7: Fix ARM multiply instructions when PC is a destination register - Debugger: Fix use-after-free in breakpoint clearing code - Debugger: Fix boundary conditions in tab completion - GBA: Fix timers not updating timing when writing to only the reload register - GBA: Fix rewind boundary conditions - GBA: Add initial I/O register settings for background matrix registers - GBA: Fix hang when loading a savestate if sync to video is enabled - GBA: Handle out-of-bounds I/O access - GBA: Fix bounds-checking on EEPROM access - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases - GBA Memory: Allow SRAM to be 64kB - GBA Memory: Fix 32-bit loads from unaddress cartridge space - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM - GBA Video: Fix second frame mode 5 - Perf: Fix race condition if a game crashes immediately on start - Qt: Fix Display object leak when closing a window - Qt: Fix .deb dependencies - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning - Qt: Fix window not regaining focus after exiting savestate window - Qt: Fix regression where video would not record if the game had already started - Qt: Fix potential crash if a gamepad causes focus to change - Qt: Fix controller axis querying - Qt: Fix multiplayer windows opening as the wrong size - Qt: Fix controllers sometimes not loading the right profile - SDL: Fix boundary conditions for joystick adjustments - SDL: Allocate properly sized input maps - SDL: Fix potential build issues when Qt and SDL2 are in use - Util: Fix resource leak in UTF-8 handling code - Util: Fix a null-pointer issue when attempting to delete a key - VFS: Fix resource leaks if some allocations fail - Video: Fix an issue with very long filenames Misc: - GBA Memory: Soft-crash if jumping past the end of a ROM - Qt: Show multiplayer numbers in window title - Qt: Solar sensor can have shortcuts set 0.2.0: (2015-04-03) Features: - Support for gamepad axes, e.g. analog sticks or triggers - Add scale presets for up to 6x - Settings window - Bilinear resampling option - Add option to skip BIOS start screen - List of recently opened games - Support for games using the Solar Sensor - Better audio resampling via blip-buf - Game Pak overrides dialog for setting savetype and sensor values - Support for games using the tilt sensor - Remappable shortcuts for keyboard and gamepad - Rewinding of emulation - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter - Support IPv6 - Save directory of last loaded file - Support BPS patches - Automatically detect and optimize out idle loops - Configurable game overrides - Support loading 7-Zip files - Drag and drop game loading - Cheat code support - Runtime configurable audio driver - Libretro core for use with RetroArch and other front-ends - Controller profiles for setting different bindings for different controllers - Ability to lock aspect ratio - Local link cable support - Ability to switch which game controller is in use per instance - Ability to prevent opposing directional input - Warning dialog if an unimplemented BIOS feature is called - Debugger: Add CLI "frame", frame advance command - Debugger: Add CLI functions for writing to memory - Debugger: Add CLI functions for examining memory regions - Debugger: Add CLI function for writing a register Bugfixes: - ARM7: Extend prefetch by one stage - ARM7: Fix cycle counting for loads - Debugger: Disassembly now lists PSR bitmasks (fixes #191) - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers - GBA: Initialize gba.sync to null - GBA: Fix timer initialization - GBA Audio: Support 16-bit writes to FIFO audio - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates - GBA BIOS: Fix BIOS prefetch after returning from an IRQ - GBA BIOS: Fix BIOS prefetch after reset - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184) - GBA BIOS: Fix BIOS decompression routines with invalid source addresses - GBA Memory: Fix alignment of open bus 8- and 16-bit loads - GBA Memory: Fix I cycles that had been moved to ARM7 core - GBA Memory: Fix cycle counting for 32-bit load/stores - GBA RR: Fix fallthrough error when reading tags from a movie - GBA Thread: Fix possible hang when loading an archive - GBA Thread: Fix possible deadlock in video sync - Perf: Fix crash when the GBA thread fails to start - Qt: Fix crash starting a GDB stub if a game isn't loaded - Qt: Fix crash when adjusting settings after closing a game - Qt: Fix crash when starting GDB stub after closing a game - Qt: Fix patch loading while a game is running - Qt: Fix crash when loading a game after stopping GDB server - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub) - Qt: Fix crash when attempting to pause if a game is not running - SDL: Properly clean up if a game doesn't launch - Util: Fix sockets on Windows Misc: - All: Enable link-time optimization - Debugger: Watchpoints now work on STM/LDM instructions - Debugger: Clean up GDB stub network interfacing - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop - Debugger: Merge Thumb BL instructions when disassembling - Debugger: Clean up debugger interface, removing obsolete state (fixes #67) - Debugger: Watchpoints now report address watched (fixes #68) - Debugger: Add support for soft breakpoints - Debugger: Make I/O register names be addresses instead of values - Debugger: Rename read/write commands - GBA: Improve accuracy of event timing - GBA: Add API for getting Configuration structs for overrides and input - GBA: Refactor gba-sensors and gba-gpio into gba-hardware - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory - GBA: Move A/V stream interface into core - GBA: Savestates now take into account savedata state machines (fixes #109) - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples - GBA Memory: Simplify memory API and use fixed bus width - GBA Thread: Make GBASyncWaitFrameStart time out - GBA Video: Start video at the last scanline instead of the first - Qt: Optimize logo drawing - Qt: Move frame upload back onto main thread - Qt: Remember window position - Qt: Double-clicking on the window toggles full screen - Util: Use proper locale for reading and writing float values 0.1.1: (2015-01-24) Bugfixes: - ARM7: Fix LDM writeback to a register already written - GBA: Fix timers 2 and 3 updating incorrectly - GBA Audio: Make larger buffer sizes than 2048 actually work properly - GBA Audio: Fix GB audio channels being too quiet (fixes #159) - GBA Audio: Properly initialize audio FIFO channels - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses - GBA BIOS: Fix BIOS prefetch after returning from a SWI - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS - GBA BIOS: Fix HuffUnComp boundary conditions - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent - GBA Memory: Properly initialize 1 Mb flash, and add debug logging - GBA Memory: Filter out top nybble of DMA addresses - GBA Memory: Properly bounds-check VRAM accesses - GBA Memory: Fix initial DMA state - GBA Thread: Allow halted games to exit cleanly - GBA Video: Fix blend issues with obscured middle layers - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161) - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168) - GBA Video: Fix window interactions with 16-color mode 0 mosaic - GBA Video: Fix sprite boundary conditions with mosaic - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range - Qt: Fix issue with set frame sizes being the wrong height - Qt: Fix emulator crashing when full screen if a game is not running - Qt: Fix window focus issues - Qt: Properly set default video recording settings - Qt: Fix a race condition when a game crashes immediately - Qt: Fix some cases where key mapping can break if focus is adjusted - Qt: Fix crash if a game pauses before any frames are shown - Debugger: Negative PC-relative loads now properly subtract the offset - Debugger: Align PC-relative loads in Thumb - Debugger: Fix watchpoints triggering too late - Debugger: Fix binary print putting spaces between digits - Video: Ensure FFmpeg encoder has audio frames - Video: Fix uncompressed PCM audio recording - Video: Fix FFmpeg crashing when the file extension is wrong - Util: Fix SOCKET_FAILED macro Misc: - GBA: Exit cleanly on FATAL if the port supports it - GBA Memory: Implement 16- and 32-bit loads from SRAM - Qt: Disable sync to video by default - Qt: Handle a game crash without crashing - Qt: Set default log level to FATAL, ERROR and WARN - Qt: Clarify some phrasing in the menus - Qt: Clear active buttons when focus is lost 0.1.0: (2014-12-13) - Initial release