[shader]
name=xBR-lv2
author=Hyllian
description=xBR-lv2 upsampling filter
passes=1

[pass.0]
integerScaling=1
vertexShader=xbr.vs
fragmentShader=xbr.fs

[pass.0.uniform.XBR_Y_WEIGHT]
type=float
default=48
readableName=Y Weight
min=0
max=100

[pass.0.uniform.XBR_EQ_THRESHOLD]
type=float
readableName=Eq Threshold
default=25.0
min=0.0
max=50.0

[pass.0.uniform.XBR_SCALE]
type=float
readableName=xBR Scale
default=4.0
min=1.0
max=5.0

[pass.0.uniform.XBR_LV2_COEFFICIENT]
type=float
readableName=Lv2 Coefficient
default=2.0
min=1.0
max=3.0