Commit Graph

37 Commits

Author SHA1 Message Date
Jeffrey Pfau ebca878c31 Qt: Replace remaining toLocal8Bit with toUtf8 2015-07-04 01:06:13 -07:00
Jeffrey Pfau b079c3bd56 SDL: Add ability to suspend screensaver 2015-05-05 22:43:57 -07:00
Jeffrey Pfau 711c7e9903 Qt: Refactor to make non-SDL gamepad input possible 2015-04-27 01:40:00 -07:00
Jeffrey Pfau e0185740f7 Qt: Handle saving input settings better 2015-04-21 21:18:21 -07:00
Jeffrey Pfau 6248e44e47 Qt: Remappable controls for tilt and gyroscope sensors 2015-04-21 21:04:25 -07:00
Jeffrey Pfau 3eb4c01515 Qt: Fix controllers sometimes not loading the right profile 2015-04-21 20:35:35 -07:00
Jeffrey Pfau d0a332ffd4 Qt: Add incomplete sensor mapping editor 2015-04-21 01:06:39 -07:00
Jeffrey Pfau b97be4b461 SDL: Add ability to control gyro sensor with left analog stick (currently hardcoded) 2015-04-21 00:38:20 -07:00
Jeffrey Pfau 7fa043cb50 SDL: Add ability to control tilt sensor with right analog stick (currently hardcoded) 2015-04-19 23:25:05 -07:00
Jeffrey Pfau 34512371bb Qt: Fix crash if no axes are found 2015-04-18 02:46:56 -07:00
Jeffrey Pfau 0c8a0cd0e4 Qt: Analog inputs can be used for shortcuts 2015-04-18 01:12:18 -07:00
Jeffrey Pfau a0a3ac191a Qt: Recalibrate axes in more places 2015-04-18 01:12:18 -07:00
Jeffrey Pfau 6750e7775e Qt: Rough deadzone estimation 2015-04-18 01:12:18 -07:00
Jeffrey Pfau 6b975dcbd3 Qt: Fix controller axis querying 2015-04-17 00:58:27 -07:00
Jeffrey Pfau ee6c9f71c2 SDL: Implement rumble using SDL2 haptic 2015-04-17 00:00:22 -07:00
Jeffrey Pfau 27a178fe3c Qt: Fix potential crash if a gamepad causes focus to change 2015-04-14 20:46:41 -07:00
Jeffrey Pfau 4b957cb66d Qt: Fix non-SDL build 2015-03-25 21:56:23 -07:00
Jeffrey Pfau 8fad1d136c Qt: Ability to prevent opposing directional input 2015-03-23 00:11:19 -07:00
Jeffrey Pfau 302b041507 Qt: Fix crash when initializing gamepads 2015-03-22 13:03:39 -07:00
Jeffrey Pfau afae3c8b80 Qt: Allow configuring arbitrary attached gamepads (fixes #204) 2015-03-21 17:09:15 -07:00
Jeffrey Pfau d4ef56cd16 SDL: Gamepads can now be preferentially loaded 2015-03-21 16:27:00 -07:00
Jeffrey Pfau e6377f2e6a GBA: Add player IDs to allow multiple controller profiles to be used at once 2015-03-15 23:48:35 -07:00
Jeffrey Pfau 0b38dd1289 GBA: Controller profiles 2015-03-15 19:33:38 -07:00
Jeffrey Pfau 12fce1fba0 Qt: Migrate axis bindings to GamepadAxisEvent 2015-01-08 00:24:43 -08:00
Jeffrey Pfau 4da22679b9 Qt: Only send button events if there is a widget in focus 2015-01-04 22:45:20 -08:00
Jeffrey Pfau 33c4b17941 Qt: Add GamepadButtonEvent and remove signal associated; use this for button controls in emulator 2015-01-04 04:23:20 -08:00
Jeffrey Pfau 53c586044d Qt: Allow shortcuts to be controlled with a gamepad 2015-01-04 02:16:43 -08:00
Jeffrey Pfau e80cf92eee Qt: Return active axis values as signs, to ensure sets are consistent 2014-12-18 01:20:08 -08:00
Jeffrey Pfau 412aa147ea Qt: Axis mapping 2014-12-14 21:16:17 -08:00
Jeffrey Pfau 2b6462c3a8 Qt: Fix axes overriding hats 2014-12-14 00:28:15 -08:00
Jeffrey Pfau a10a84aa89 SDL: Add gamepad axis support, not currently mappable 2014-12-14 00:00:48 -08:00
Jeffrey Pfau f6a7fedb28 All: Add MPL 2.0 license and associated headers 2014-12-03 00:39:06 -08:00
Jeffrey Pfau e6ea94d229 Qt: Rudimentary gamepad mapper 2014-12-03 00:07:56 -08:00
Jeffrey Pfau c2564c77a9 Qt: Init joystick bindings 2014-11-09 16:10:18 -08:00
Jeffrey Pfau 26a087d24e Qt: Keymap saving 2014-11-08 00:14:42 -08:00
Jeffrey Pfau 81e65c08d8 Qt: Add keyboard remapper 2014-11-07 03:11:44 -08:00
Jeffrey Pfau d75042ea38 GBA Input: Refactor SDL and Qt input code 2014-11-06 00:17:58 -08:00