mirror of https://github.com/mgba-emu/mgba.git
GBA Video: Fix 512x512 backgrounds in GL
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@ -155,7 +155,7 @@ static const char* const _renderMode0 =
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" if ((size & 1) == 1) {\n"
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" coord.y += coord.x & 256;\n"
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" }\n"
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" coord &= ivec2(255, 511);\n"
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" coord &= ivec2(255, 1023);\n"
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" int mapAddress = screenBase + (coord.x >> 3) + (coord.y >> 3) * 32;\n"
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" vec4 map = texelFetch(vram, ivec2(mapAddress & 255, mapAddress >> 8), 0);\n"
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" int tileFlags = int(map.g * 15.9);\n"
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