mirror of https://github.com/mgba-emu/mgba.git
GBA Memory: Simplify prefetch logic (possibly more accurate, but more failing tests)
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@ -1505,33 +1505,32 @@ int32_t GBAMemoryStall(struct ARMCore* cpu, int32_t wait) {
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previousLoads = dist;
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}
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int32_t s = cpu->memory.activeSeqCycles16 + 1;
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int32_t n2s = cpu->memory.activeNonseqCycles16 - cpu->memory.activeSeqCycles16 + 1;
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int32_t s = cpu->memory.activeSeqCycles16;
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int32_t n2s = cpu->memory.activeNonseqCycles16 - cpu->memory.activeSeqCycles16;
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// Figure out how many sequential loads we can jam in
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int32_t stall = s;
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int32_t loads = 1;
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if (stall > wait && !previousLoads) {
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// We might need to stall a bit extra if we haven't finished the first S cycle
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wait = stall;
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} else {
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while (stall < wait) {
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if (stall < wait) {
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int32_t maxLoads = 8 - previousLoads;
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while (stall < wait && loads < maxLoads) {
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stall += s;
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++loads;
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}
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if (loads + previousLoads > 8) {
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loads = 8 - previousLoads;
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}
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}
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if (stall > wait) {
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// The wait cannot take less time than the prefetch stalls
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wait = stall;
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}
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// This instruction used to have an N, convert it to an S.
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wait -= n2s;
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// TODO: Invalidate prefetch on branch
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memory->lastPrefetchedPc = cpu->gprs[ARM_PC] + WORD_SIZE_THUMB * loads;
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memory->lastPrefetchedPc = cpu->gprs[ARM_PC] + WORD_SIZE_THUMB * (loads + previousLoads - 1);
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// The next |loads|S waitstates disappear entirely, so long as they're all in a row
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cpu->cycles -= (s - 1) * loads;
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cpu->cycles -= stall;
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return wait;
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}
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@ -83,13 +83,13 @@ void GBATimerInit(struct GBA* gba) {
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void GBATimerUpdateRegister(struct GBA* gba, int timer) {
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struct GBATimer* currentTimer = &gba->timers[timer];
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if (GBATimerFlagsIsEnable(currentTimer->flags) && !GBATimerFlagsIsCountUp(currentTimer->flags)) {
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int32_t prefetchSkew = 0;
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if (gba->memory.lastPrefetchedPc >= (uint32_t) gba->cpu->gprs[ARM_PC]) {
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prefetchSkew = (gba->memory.lastPrefetchedPc - gba->cpu->gprs[ARM_PC]) * (gba->cpu->memory.activeSeqCycles16 + 1) / WORD_SIZE_THUMB;
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int32_t prefetchSkew = -2;
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if (gba->memory.lastPrefetchedPc > (uint32_t) gba->cpu->gprs[ARM_PC]) {
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prefetchSkew += ((gba->memory.lastPrefetchedPc - gba->cpu->gprs[ARM_PC]) * gba->cpu->memory.activeSeqCycles16) / WORD_SIZE_THUMB;
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}
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// Reading this takes two cycles (1N+1I), so let's remove them preemptively
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int32_t diff = gba->cpu->cycles - (currentTimer->lastEvent - gba->timing.masterCycles);
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gba->memory.io[(REG_TM0CNT_LO + (timer << 2)) >> 1] = currentTimer->oldReload + ((diff - 2 + prefetchSkew) >> GBATimerFlagsGetPrescaleBits(currentTimer->flags));
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gba->memory.io[(REG_TM0CNT_LO + (timer << 2)) >> 1] = currentTimer->oldReload + ((diff + prefetchSkew) >> GBATimerFlagsGetPrescaleBits(currentTimer->flags));
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}
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}
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