mirror of https://github.com/mgba-emu/mgba.git
Remove SDL_WINDOW_OPENGL flag in mSDLSWInit
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09f456484c
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@ -22,7 +22,7 @@ void mSDLSWCreate(struct mSDLRenderer* renderer) {
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bool mSDLSWInit(struct mSDLRenderer* renderer) {
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bool mSDLSWInit(struct mSDLRenderer* renderer) {
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unsigned width, height;
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unsigned width, height;
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renderer->core->baseVideoSize(renderer->core, &width, &height);
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renderer->core->baseVideoSize(renderer->core, &width, &height);
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renderer->window = SDL_CreateWindow(projectName, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, renderer->viewportWidth, renderer->viewportHeight, SDL_WINDOW_OPENGL | (SDL_WINDOW_FULLSCREEN_DESKTOP * renderer->player.fullscreen));
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renderer->window = SDL_CreateWindow(projectName, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, renderer->viewportWidth, renderer->viewportHeight, SDL_WINDOW_FULLSCREEN_DESKTOP * renderer->player.fullscreen);
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SDL_GetWindowSize(renderer->window, &renderer->viewportWidth, &renderer->viewportHeight);
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SDL_GetWindowSize(renderer->window, &renderer->viewportWidth, &renderer->viewportHeight);
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renderer->player.window = renderer->window;
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renderer->player.window = renderer->window;
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renderer->sdlRenderer = SDL_CreateRenderer(renderer->window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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renderer->sdlRenderer = SDL_CreateRenderer(renderer->window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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