GBA SIO: Fix normal mode SI/SO semantics (fixes #2925)

This commit is contained in:
Vicki Pfau 2023-07-03 23:14:57 -07:00
parent 747158d5a6
commit fd84ceddda
2 changed files with 11 additions and 10 deletions

View File

@ -16,6 +16,7 @@ Emulation fixes:
- GBA Audio: Fix sample timing drifting when changing sample interval
- GBA Audio: Fix initial channel 3 wave RAM (fixes mgba.io/i/2947)
- GBA BIOS: Fix clobbering registers with word-sized CpuSet
- GBA SIO: Fix normal mode SI/SO semantics (fixes mgba.io/i/2925)
- GBA Video: Disable BG target 1 blending when OBJ blending (fixes mgba.io/i/2722)
Other fixes:
- Core: Fix inconsistencies with setting game-specific overrides (fixes mgba.io/i/2963)

View File

@ -127,10 +127,10 @@ bool GBASIOLockstepNodeLoad(struct GBASIODriver* driver) {
break;
case SIO_NORMAL_8:
case SIO_NORMAL_32:
if (ATOMIC_ADD(node->p->attachedNormal, 1) > node->id + 1 && node->id < 3) {
node->d.p->siocnt = GBASIONormalSetSi(node->d.p->siocnt, GBASIONormalGetIdleSo(node->p->players[node->id + 1]->d.p->siocnt));
if (ATOMIC_ADD(node->p->attachedNormal, 1) > node->id + 1 && node->id > 0) {
node->d.p->siocnt = GBASIONormalSetSi(node->d.p->siocnt, GBASIONormalGetIdleSo(node->p->players[node->id - 1]->d.p->siocnt));
} else {
node->d.p->siocnt = GBASIONormalFillSi(node->d.p->siocnt);
node->d.p->siocnt = GBASIONormalClearSi(node->d.p->siocnt);
}
node->d.writeRegister = GBASIOLockstepNodeNormalWriteRegister;
break;
@ -514,20 +514,20 @@ static uint16_t GBASIOLockstepNodeNormalWriteRegister(struct GBASIODriver* drive
int attached;
ATOMIC_LOAD(attached, node->p->attachedNormal);
value &= 0xFF8B;
if (node->id < 3 && attached > node->id + 1) {
value = GBASIONormalSetSi(value, GBASIONormalGetIdleSo(node->p->players[node->id + 1]->d.p->siocnt));
if (node->id > 0) {
value = GBASIONormalSetSi(value, GBASIONormalGetIdleSo(node->p->players[node->id - 1]->d.p->siocnt));
} else {
value = GBASIONormalFillSi(value);
value = GBASIONormalClearSi(value);
}
enum mLockstepPhase transferActive;
ATOMIC_LOAD(transferActive, node->p->d.transferActive);
if (node->id > 0 && transferActive == TRANSFER_IDLE) {
if (node->id < 3 && attached > node->id + 1 && transferActive == TRANSFER_IDLE) {
int try;
for (try = 0; try < 3; ++try) {
GBASIONormal parentSiocnt;
ATOMIC_LOAD(parentSiocnt, node->p->players[node->id - 1]->d.p->siocnt);
if (ATOMIC_CMPXCHG(node->p->players[node->id - 1]->d.p->siocnt, parentSiocnt, GBASIONormalSetSi(parentSiocnt, GBASIONormalGetIdleSo(value)))) {
GBASIONormal nextSiocnct;
ATOMIC_LOAD(nextSiocnct, node->p->players[node->id + 1]->d.p->siocnt);
if (ATOMIC_CMPXCHG(node->p->players[node->id + 1]->d.p->siocnt, nextSiocnct, GBASIONormalSetSi(nextSiocnct, GBASIONormalGetIdleSo(value)))) {
break;
}
}