DS GX: Retain translucent polygon ID when drawing opaque fragments (fixes #661)

This commit is contained in:
Vicki Pfau 2017-04-24 19:05:58 -07:00
parent 607a692168
commit fd7d85c140
2 changed files with 3 additions and 1 deletions

View File

@ -24,6 +24,7 @@ Bugfixes:
- DS: Fix exposed CPU frequencies and audio timing
- DS Audio: Fix audio sampling slightly too quickly
- Feature: Fix resizing GIF buffer (fixes mgba.io/i/695)
- DS GX: Retain translucent polygon ID when drawing opaque fragments (fixes mgba.io/i/661)
Misc:
- DS: Set boot complete bit in RAM on boot (fixes mgba.io/i/576, mgba.io/i/580, mgba.io/i/586)
- DS Memory: Ensure DS9 I/O is 8-byte aligned

View File

@ -645,7 +645,8 @@ static void _drawSpan(struct DSGXSoftwareRenderer* softwareRenderer, struct DSGX
if (a == 0x1F) {
depth[x] = span->ep[0].coord[softwareRenderer->sort];
scanline[x] = color;
stencil[x] = s & 0x3F00;
stencil[x] &= 0x00FF;
stencil[x] |= s & 0x3F00;
} else if (a) {
// TODO: Disable alpha?
if (b) {