mirror of https://github.com/mgba-emu/mgba.git
mGUI: Refactoring out common code
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85e66155f2
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@ -456,11 +456,7 @@ void mGUIRun(struct mGUIRunner* runner, const char* path) {
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runner->setup(runner);
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}
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if (runner->config.port && runner->keySources) {
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mLOG(GUI_RUNNER, DEBUG, "Loading key sources for %s...", runner->config.port);
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size_t i;
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for (i = 0; runner->keySources[i].id; ++i) {
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mInputMapLoad(&runner->core->inputMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
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}
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mGUILoadInputMaps(runner);
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}
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mLOG(GUI_RUNNER, DEBUG, "Reseting...");
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runner->core->reset(runner->core);
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@ -751,11 +747,7 @@ void mGUIRun(struct mGUIRunner* runner, const char* path) {
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void mGUIRunloop(struct mGUIRunner* runner) {
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if (runner->keySources) {
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mLOG(GUI_RUNNER, DEBUG, "Loading key sources for %s...", runner->config.port);
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size_t i;
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for (i = 0; runner->keySources[i].id; ++i) {
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mInputMapLoad(&runner->params.keyMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
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}
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mGUILoadInputMaps(runner);
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}
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while (!runner->running || runner->running(runner)) {
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char path[PATH_MAX];
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@ -776,6 +768,14 @@ void mGUIRunloop(struct mGUIRunner* runner) {
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}
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}
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void mGUILoadInputMaps(struct mGUIRunner* runner) {
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mLOG(GUI_RUNNER, DEBUG, "Loading key sources for %s...", runner->config.port);
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size_t i;
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for (i = 0; runner->keySources[i].id; ++i) {
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mInputMapLoad(&runner->params.keyMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
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}
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}
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#if defined(__3DS__) || defined(PSP2)
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bool mGUIGetRom(struct mGUIRunner* runner, char* out, size_t outLength) {
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#ifdef PSP2
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@ -95,6 +95,7 @@ struct mGUIRunner {
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void mGUIInit(struct mGUIRunner*, const char* port);
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void mGUIDeinit(struct mGUIRunner*);
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void mGUILoadInputMaps(struct mGUIRunner* runner);
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void mGUIRun(struct mGUIRunner*, const char* path);
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void mGUIRunloop(struct mGUIRunner*);
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@ -1067,10 +1067,7 @@ int main(int argc, char* argv[]) {
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}
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if (initialPath[0] == '/' || useRomfs) {
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size_t i;
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for (i = 0; runner.keySources[i].id; ++i) {
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mInputMapLoad(&runner.params.keyMap, runner.keySources[i].id, mCoreConfigGetInput(&runner.config));
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}
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mGUILoadInputMaps(&runner);
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mGUIRun(&runner, initialPath);
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} else {
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mGUIRunloop(&runner);
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@ -282,10 +282,7 @@ int main() {
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scePowerSetArmClockFrequency(444);
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if (mGUIGetRom(&runner, initialPath, sizeof(initialPath))) {
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size_t i;
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for (i = 0; runner.keySources[i].id; ++i) {
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mInputMapLoad(&runner.params.keyMap, runner.keySources[i].id, mCoreConfigGetInput(&runner.config));
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}
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mGUILoadInputMaps(&runner);
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mGUIRun(&runner, initialPath);
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} else {
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mGUIRunloop(&runner);
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@ -1061,10 +1061,7 @@ int main(int argc, char* argv[]) {
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}
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if (argc > 1) {
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size_t i;
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for (i = 0; runner.keySources[i].id; ++i) {
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mInputMapLoad(&runner.params.keyMap, runner.keySources[i].id, mCoreConfigGetInput(&runner.config));
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}
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mGUILoadInputMaps(&runner);
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mGUIRun(&runner, argv[1]);
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} else {
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mGUIRunloop(&runner);
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@ -653,10 +653,7 @@ int main(int argc, char* argv[]) {
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}
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if (argc > 1) {
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size_t i;
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for (i = 0; runner.keySources[i].id; ++i) {
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mInputMapLoad(&runner.params.keyMap, runner.keySources[i].id, mCoreConfigGetInput(&runner.config));
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}
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mGUILoadInputMaps(&runner);
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mGUIRun(&runner, argv[1]);
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} else {
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mGUIRunloop(&runner);
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