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GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
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@ -51,6 +51,7 @@ Misc:
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- ARM7: Clean up instruction decoding for future expandability
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- Debugger: CLI debugger now exits when end-of-stream is reached
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- VFS: VFile.sync now updates modified time
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- GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
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0.4.0: (2016-02-02)
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Features:
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@ -32,6 +32,11 @@ static const struct GBACartridgeOverride _overrides[] = {
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// Dragon Ball Z - The Legacy of Goku
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{ "ALGP", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE, false },
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// Dragon Ball Z - The Legacy of Goku II
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{ "ALFJ", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE, false },
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{ "ALFE", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE, false },
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{ "ALFP", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE, false },
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// Dragon Ball Z - Taiketsu
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{ "BDBE", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE, false },
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{ "BDBP", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE, false },
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@ -151,6 +156,9 @@ static const struct GBACartridgeOverride _overrides[] = {
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// Top Gun - Combat Zones
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{ "A2YE", SAVEDATA_FORCE_NONE, HW_NONE, IDLE_LOOP_NONE, false },
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// Ueki no Housoku - Jingi Sakuretsu! Nouryokusha Battle
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{ "BUHJ", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE, false },
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// Wario Ware Twisted
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{ "RZWJ", SAVEDATA_SRAM, HW_RUMBLE | HW_GYRO, IDLE_LOOP_NONE, false },
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{ "RZWE", SAVEDATA_SRAM, HW_RUMBLE | HW_GYRO, IDLE_LOOP_NONE, false },
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