mirror of https://github.com/mgba-emu/mgba.git
OpenGL: Make video dimensions customizable
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parent
73b58ec7c4
commit
fae8ef7f42
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@ -21,7 +21,7 @@ static const GLint _glTexCoords[] = {
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0, 1
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};
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static void GBAGLContextInit(struct VideoBackend* v, unsigned width, unsigned height, WHandle handle) {
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static void GBAGLContextInit(struct VideoBackend* v, WHandle handle) {
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UNUSED(handle);
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struct GBAGLContext* context = (struct GBAGLContext*) v;
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glGenTextures(1, &context->tex);
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@ -31,9 +31,14 @@ static void GBAGLContextInit(struct VideoBackend* v, unsigned width, unsigned he
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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#endif
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}
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static void GBAGLContextSetDimensions(struct VideoBackend* v, unsigned width, unsigned height) {
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struct GBAGLContext* context = (struct GBAGLContext*) v;
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v->width = width;
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v->height = height;
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glBindTexture(GL_TEXTURE_2D, context->tex);
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#ifdef COLOR_16_BIT
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#ifdef COLOR_5_6_5
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, toPow2(width), toPow2(height), 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 0);
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@ -113,6 +118,7 @@ void GBAGLContextPostFrame(struct VideoBackend* v, const void* frame) {
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void GBAGLContextCreate(struct GBAGLContext* context) {
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context->d.init = GBAGLContextInit;
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context->d.deinit = GBAGLContextDeinit;
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context->d.setDimensions = GBAGLContextSetDimensions;
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context->d.resized = GBAGLContextResized;
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context->d.swap = 0;
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context->d.clear = GBAGLContextClear;
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@ -71,25 +71,13 @@ static const GLfloat _vertices[] = {
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1.f, -1.f,
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};
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static void GBAGLES2ContextInit(struct VideoBackend* v, unsigned width, unsigned height, WHandle handle) {
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static void GBAGLES2ContextInit(struct VideoBackend* v, WHandle handle) {
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UNUSED(handle);
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struct GBAGLES2Context* context = (struct GBAGLES2Context*) v;
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glGenTextures(1, &context->tex);
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glBindTexture(GL_TEXTURE_2D, context->tex);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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v->width = width;
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v->height = height;
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#ifdef COLOR_16_BIT
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#ifdef COLOR_5_6_5
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 0);
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#else
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 0);
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#endif
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#else
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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#endif
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glClearColor(0.f, 0.f, 0.f, 1.f);
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@ -144,6 +132,23 @@ static void GBAGLES2ContextInit(struct VideoBackend* v, unsigned width, unsigned
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context->finalShader.tex = 0;
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}
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static void GBAGLES2ContextSetDimensions(struct VideoBackend* v, unsigned width, unsigned height) {
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struct GBAGLES2Context* context = (struct GBAGLES2Context*) v;
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v->width = width;
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v->height = height;
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glBindTexture(GL_TEXTURE_2D, context->tex);
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#ifdef COLOR_16_BIT
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#ifdef COLOR_5_6_5
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 0);
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#else
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 0);
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#endif
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#else
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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#endif
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}
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static void GBAGLES2ContextDeinit(struct VideoBackend* v) {
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struct GBAGLES2Context* context = (struct GBAGLES2Context*) v;
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glDeleteTextures(1, &context->tex);
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@ -312,6 +317,7 @@ void GBAGLES2ContextPostFrame(struct VideoBackend* v, const void* frame) {
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void GBAGLES2ContextCreate(struct GBAGLES2Context* context) {
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context->d.init = GBAGLES2ContextInit;
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context->d.deinit = GBAGLES2ContextDeinit;
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context->d.setDimensions = GBAGLES2ContextSetDimensions;
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context->d.resized = GBAGLES2ContextResized;
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context->d.swap = 0;
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context->d.clear = GBAGLES2ContextClear;
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@ -221,7 +221,7 @@ PainterGL::PainterGL(QGLWidget* parent, QGLFormat::OpenGLVersionFlags glVersion)
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#if defined(_WIN32) && defined(USE_EPOXY)
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epoxy_handle_external_wglMakeCurrent();
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#endif
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m_backend->init(m_backend, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, reinterpret_cast<WHandle>(m_gl->winId()));
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m_backend->init(m_backend, reinterpret_cast<WHandle>(m_gl->winId()));
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#if !defined(_WIN32) || defined(USE_EPOXY)
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if (m_supportsShaders) {
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m_shader.preprocessShader = static_cast<void*>(&reinterpret_cast<GBAGLES2Context*>(m_backend)->initialShader);
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@ -262,6 +262,19 @@ PainterGL::~PainterGL() {
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void PainterGL::setContext(mCoreThread* context) {
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m_context = context;
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if (!context) {
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return;
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}
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m_gl->makeCurrent();
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#if defined(_WIN32) && defined(USE_EPOXY)
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epoxy_handle_external_wglMakeCurrent();
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#endif
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unsigned width, height;
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context->core->desiredVideoDimensions(context->core, &width, &height);
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m_backend->setDimensions(m_backend, width, height);
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m_gl->doneCurrent();
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}
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void PainterGL::setMessagePainter(MessagePainter* messagePainter) {
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@ -374,7 +387,9 @@ void PainterGL::enqueue(const uint32_t* backing) {
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} else {
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buffer = m_free.takeLast();
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}
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memcpy(buffer, backing, VIDEO_HORIZONTAL_PIXELS * VIDEO_VERTICAL_PIXELS * BYTES_PER_PIXEL);
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unsigned width, height;
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m_context->core->desiredVideoDimensions(m_context->core, &width, &height);
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memcpy(buffer, backing, width * height * BYTES_PER_PIXEL);
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m_queue.enqueue(buffer);
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m_mutex.unlock();
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}
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@ -34,8 +34,8 @@ using namespace std;
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GameController::GameController(QObject* parent)
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: QObject(parent)
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, m_drawContext(new uint32_t[VIDEO_VERTICAL_PIXELS * VIDEO_HORIZONTAL_PIXELS])
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, m_frontBuffer(new uint32_t[VIDEO_VERTICAL_PIXELS * VIDEO_HORIZONTAL_PIXELS])
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, m_drawContext(nullptr)
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, m_frontBuffer(nullptr)
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, m_threadContext()
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, m_activeKeys(0)
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, m_inactiveKeys(0)
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@ -116,7 +116,9 @@ GameController::GameController(QObject* parent)
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m_threadContext.frameCallback = [](mCoreThread* context) {
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GameController* controller = static_cast<GameController*>(context->userData);
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memcpy(controller->m_frontBuffer, controller->m_drawContext, VIDEO_VERTICAL_PIXELS * VIDEO_HORIZONTAL_PIXELS * BYTES_PER_PIXEL);
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unsigned width, height;
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controller->m_threadContext.core->desiredVideoDimensions(controller->m_threadContext.core, &width, &height);
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memcpy(controller->m_frontBuffer, controller->m_drawContext, width * height * BYTES_PER_PIXEL);
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QMetaObject::invokeMethod(controller, "frameAvailable", Q_ARG(const uint32_t*, controller->m_frontBuffer));
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if (controller->m_pauseAfterFrame.testAndSetAcquire(true, false)) {
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mCoreThreadPauseFromThread(context);
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@ -208,8 +210,6 @@ GameController::~GameController() {
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clearMultiplayerController();
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closeGame();
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GBACheatDeviceDestroy(&m_cheatDevice);
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delete[] m_drawContext;
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delete[] m_frontBuffer;
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delete m_backupLoadState;
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}
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@ -300,12 +300,17 @@ void GameController::openGame(bool biosOnly) {
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}
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m_threadContext.core->init(m_threadContext.core);
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unsigned width, height;
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m_threadContext.core->desiredVideoDimensions(m_threadContext.core, &width, &height);
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m_drawContext = new uint32_t[width * height];
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m_frontBuffer = new uint32_t[width * height];
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if (!biosOnly) {
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mCoreLoadFile(m_threadContext.core, m_fname.toUtf8().constData());
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mCoreAutoloadSave(m_threadContext.core);
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}
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m_threadContext.core->setVideoBuffer(m_threadContext.core, m_drawContext, VIDEO_HORIZONTAL_PIXELS);
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m_threadContext.core->setVideoBuffer(m_threadContext.core, m_drawContext, width);
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if (!m_bios.isNull() && m_useBios) {
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VFile* bios = VFileDevice::open(m_bios, O_RDONLY);
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@ -324,7 +329,7 @@ void GameController::openGame(bool biosOnly) {
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}
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m_inputController->recalibrateAxes();
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memset(m_drawContext, 0xF8, VIDEO_VERTICAL_PIXELS * VIDEO_HORIZONTAL_PIXELS * 4);
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memset(m_drawContext, 0xF8, width * height * 4);
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m_threadContext.core->setAVStream(m_threadContext.core, m_stream);
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@ -423,6 +428,9 @@ void GameController::closeGame() {
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// Make sure the event queue clears out before the thread is reused
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QCoreApplication::processEvents();
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delete[] m_drawContext;
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delete[] m_frontBuffer;
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m_patch = QString();
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for (size_t i = 0; i < GBACheatSetsSize(&m_cheatDevice.cheats); ++i) {
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@ -42,7 +42,8 @@ bool mSDLGLInit(struct mSDLRenderer* renderer) {
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renderer->gl.d.lockAspectRatio = renderer->lockAspectRatio;
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renderer->gl.d.filter = renderer->filter;
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renderer->gl.d.swap = mSDLGLCommonSwap;
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renderer->gl.d.init(&renderer->gl.d, renderer->width, renderer->height, 0);
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renderer->gl.d.init(&renderer->gl.d, 0);
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renderer->gl.d.setDimensions(&renderer->gl.d, renderer->width, renderer->height);
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_doViewport(renderer->viewportWidth, renderer->viewportHeight, &renderer->gl.d);
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return true;
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@ -102,6 +102,7 @@ bool mSDLGLES2Init(struct SDLSoftwareRenderer* renderer) {
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renderer->gl2.d.filter = renderer->filter;
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renderer->gl2.d.swap = mSDLGLCommonSwap;
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renderer->gl2.d.init(&renderer->gl2.d, 0);
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renderer->gl2.d.setDimensions(&renderer->gl2.d, renderer->width, renderer->height);
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return true;
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}
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@ -16,8 +16,9 @@ typedef void* WHandle;
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#endif
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struct VideoBackend {
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void (*init)(struct VideoBackend*, unsigned width, unsigned height, WHandle handle);
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void (*init)(struct VideoBackend*, WHandle handle);
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void (*deinit)(struct VideoBackend*);
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void (*setDimensions)(struct VideoBackend*, unsigned width, unsigned height);
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void (*swap)(struct VideoBackend*);
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void (*clear)(struct VideoBackend*);
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void (*resized)(struct VideoBackend*, unsigned w, unsigned h);
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