OpenGL: Make video dimensions customizable

This commit is contained in:
Jeffrey Pfau 2016-02-08 20:48:01 -08:00
parent 73b58ec7c4
commit fae8ef7f42
7 changed files with 63 additions and 25 deletions

View File

@ -21,7 +21,7 @@ static const GLint _glTexCoords[] = {
0, 1
};
static void GBAGLContextInit(struct VideoBackend* v, unsigned width, unsigned height, WHandle handle) {
static void GBAGLContextInit(struct VideoBackend* v, WHandle handle) {
UNUSED(handle);
struct GBAGLContext* context = (struct GBAGLContext*) v;
glGenTextures(1, &context->tex);
@ -31,9 +31,14 @@ static void GBAGLContextInit(struct VideoBackend* v, unsigned width, unsigned he
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
#endif
}
static void GBAGLContextSetDimensions(struct VideoBackend* v, unsigned width, unsigned height) {
struct GBAGLContext* context = (struct GBAGLContext*) v;
v->width = width;
v->height = height;
glBindTexture(GL_TEXTURE_2D, context->tex);
#ifdef COLOR_16_BIT
#ifdef COLOR_5_6_5
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, toPow2(width), toPow2(height), 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 0);
@ -113,6 +118,7 @@ void GBAGLContextPostFrame(struct VideoBackend* v, const void* frame) {
void GBAGLContextCreate(struct GBAGLContext* context) {
context->d.init = GBAGLContextInit;
context->d.deinit = GBAGLContextDeinit;
context->d.setDimensions = GBAGLContextSetDimensions;
context->d.resized = GBAGLContextResized;
context->d.swap = 0;
context->d.clear = GBAGLContextClear;

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@ -71,25 +71,13 @@ static const GLfloat _vertices[] = {
1.f, -1.f,
};
static void GBAGLES2ContextInit(struct VideoBackend* v, unsigned width, unsigned height, WHandle handle) {
static void GBAGLES2ContextInit(struct VideoBackend* v, WHandle handle) {
UNUSED(handle);
struct GBAGLES2Context* context = (struct GBAGLES2Context*) v;
glGenTextures(1, &context->tex);
glBindTexture(GL_TEXTURE_2D, context->tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
v->width = width;
v->height = height;
#ifdef COLOR_16_BIT
#ifdef COLOR_5_6_5
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 0);
#else
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 0);
#endif
#else
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
#endif
glClearColor(0.f, 0.f, 0.f, 1.f);
@ -144,6 +132,23 @@ static void GBAGLES2ContextInit(struct VideoBackend* v, unsigned width, unsigned
context->finalShader.tex = 0;
}
static void GBAGLES2ContextSetDimensions(struct VideoBackend* v, unsigned width, unsigned height) {
struct GBAGLES2Context* context = (struct GBAGLES2Context*) v;
v->width = width;
v->height = height;
glBindTexture(GL_TEXTURE_2D, context->tex);
#ifdef COLOR_16_BIT
#ifdef COLOR_5_6_5
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 0);
#else
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 0);
#endif
#else
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
#endif
}
static void GBAGLES2ContextDeinit(struct VideoBackend* v) {
struct GBAGLES2Context* context = (struct GBAGLES2Context*) v;
glDeleteTextures(1, &context->tex);
@ -312,6 +317,7 @@ void GBAGLES2ContextPostFrame(struct VideoBackend* v, const void* frame) {
void GBAGLES2ContextCreate(struct GBAGLES2Context* context) {
context->d.init = GBAGLES2ContextInit;
context->d.deinit = GBAGLES2ContextDeinit;
context->d.setDimensions = GBAGLES2ContextSetDimensions;
context->d.resized = GBAGLES2ContextResized;
context->d.swap = 0;
context->d.clear = GBAGLES2ContextClear;

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@ -221,7 +221,7 @@ PainterGL::PainterGL(QGLWidget* parent, QGLFormat::OpenGLVersionFlags glVersion)
#if defined(_WIN32) && defined(USE_EPOXY)
epoxy_handle_external_wglMakeCurrent();
#endif
m_backend->init(m_backend, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, reinterpret_cast<WHandle>(m_gl->winId()));
m_backend->init(m_backend, reinterpret_cast<WHandle>(m_gl->winId()));
#if !defined(_WIN32) || defined(USE_EPOXY)
if (m_supportsShaders) {
m_shader.preprocessShader = static_cast<void*>(&reinterpret_cast<GBAGLES2Context*>(m_backend)->initialShader);
@ -262,6 +262,19 @@ PainterGL::~PainterGL() {
void PainterGL::setContext(mCoreThread* context) {
m_context = context;
if (!context) {
return;
}
m_gl->makeCurrent();
#if defined(_WIN32) && defined(USE_EPOXY)
epoxy_handle_external_wglMakeCurrent();
#endif
unsigned width, height;
context->core->desiredVideoDimensions(context->core, &width, &height);
m_backend->setDimensions(m_backend, width, height);
m_gl->doneCurrent();
}
void PainterGL::setMessagePainter(MessagePainter* messagePainter) {
@ -374,7 +387,9 @@ void PainterGL::enqueue(const uint32_t* backing) {
} else {
buffer = m_free.takeLast();
}
memcpy(buffer, backing, VIDEO_HORIZONTAL_PIXELS * VIDEO_VERTICAL_PIXELS * BYTES_PER_PIXEL);
unsigned width, height;
m_context->core->desiredVideoDimensions(m_context->core, &width, &height);
memcpy(buffer, backing, width * height * BYTES_PER_PIXEL);
m_queue.enqueue(buffer);
m_mutex.unlock();
}

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@ -34,8 +34,8 @@ using namespace std;
GameController::GameController(QObject* parent)
: QObject(parent)
, m_drawContext(new uint32_t[VIDEO_VERTICAL_PIXELS * VIDEO_HORIZONTAL_PIXELS])
, m_frontBuffer(new uint32_t[VIDEO_VERTICAL_PIXELS * VIDEO_HORIZONTAL_PIXELS])
, m_drawContext(nullptr)
, m_frontBuffer(nullptr)
, m_threadContext()
, m_activeKeys(0)
, m_inactiveKeys(0)
@ -116,7 +116,9 @@ GameController::GameController(QObject* parent)
m_threadContext.frameCallback = [](mCoreThread* context) {
GameController* controller = static_cast<GameController*>(context->userData);
memcpy(controller->m_frontBuffer, controller->m_drawContext, VIDEO_VERTICAL_PIXELS * VIDEO_HORIZONTAL_PIXELS * BYTES_PER_PIXEL);
unsigned width, height;
controller->m_threadContext.core->desiredVideoDimensions(controller->m_threadContext.core, &width, &height);
memcpy(controller->m_frontBuffer, controller->m_drawContext, width * height * BYTES_PER_PIXEL);
QMetaObject::invokeMethod(controller, "frameAvailable", Q_ARG(const uint32_t*, controller->m_frontBuffer));
if (controller->m_pauseAfterFrame.testAndSetAcquire(true, false)) {
mCoreThreadPauseFromThread(context);
@ -208,8 +210,6 @@ GameController::~GameController() {
clearMultiplayerController();
closeGame();
GBACheatDeviceDestroy(&m_cheatDevice);
delete[] m_drawContext;
delete[] m_frontBuffer;
delete m_backupLoadState;
}
@ -300,12 +300,17 @@ void GameController::openGame(bool biosOnly) {
}
m_threadContext.core->init(m_threadContext.core);
unsigned width, height;
m_threadContext.core->desiredVideoDimensions(m_threadContext.core, &width, &height);
m_drawContext = new uint32_t[width * height];
m_frontBuffer = new uint32_t[width * height];
if (!biosOnly) {
mCoreLoadFile(m_threadContext.core, m_fname.toUtf8().constData());
mCoreAutoloadSave(m_threadContext.core);
}
m_threadContext.core->setVideoBuffer(m_threadContext.core, m_drawContext, VIDEO_HORIZONTAL_PIXELS);
m_threadContext.core->setVideoBuffer(m_threadContext.core, m_drawContext, width);
if (!m_bios.isNull() && m_useBios) {
VFile* bios = VFileDevice::open(m_bios, O_RDONLY);
@ -324,7 +329,7 @@ void GameController::openGame(bool biosOnly) {
}
m_inputController->recalibrateAxes();
memset(m_drawContext, 0xF8, VIDEO_VERTICAL_PIXELS * VIDEO_HORIZONTAL_PIXELS * 4);
memset(m_drawContext, 0xF8, width * height * 4);
m_threadContext.core->setAVStream(m_threadContext.core, m_stream);
@ -423,6 +428,9 @@ void GameController::closeGame() {
// Make sure the event queue clears out before the thread is reused
QCoreApplication::processEvents();
delete[] m_drawContext;
delete[] m_frontBuffer;
m_patch = QString();
for (size_t i = 0; i < GBACheatSetsSize(&m_cheatDevice.cheats); ++i) {

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@ -42,7 +42,8 @@ bool mSDLGLInit(struct mSDLRenderer* renderer) {
renderer->gl.d.lockAspectRatio = renderer->lockAspectRatio;
renderer->gl.d.filter = renderer->filter;
renderer->gl.d.swap = mSDLGLCommonSwap;
renderer->gl.d.init(&renderer->gl.d, renderer->width, renderer->height, 0);
renderer->gl.d.init(&renderer->gl.d, 0);
renderer->gl.d.setDimensions(&renderer->gl.d, renderer->width, renderer->height);
_doViewport(renderer->viewportWidth, renderer->viewportHeight, &renderer->gl.d);
return true;

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@ -102,6 +102,7 @@ bool mSDLGLES2Init(struct SDLSoftwareRenderer* renderer) {
renderer->gl2.d.filter = renderer->filter;
renderer->gl2.d.swap = mSDLGLCommonSwap;
renderer->gl2.d.init(&renderer->gl2.d, 0);
renderer->gl2.d.setDimensions(&renderer->gl2.d, renderer->width, renderer->height);
return true;
}

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@ -16,8 +16,9 @@ typedef void* WHandle;
#endif
struct VideoBackend {
void (*init)(struct VideoBackend*, unsigned width, unsigned height, WHandle handle);
void (*init)(struct VideoBackend*, WHandle handle);
void (*deinit)(struct VideoBackend*);
void (*setDimensions)(struct VideoBackend*, unsigned width, unsigned height);
void (*swap)(struct VideoBackend*);
void (*clear)(struct VideoBackend*);
void (*resized)(struct VideoBackend*, unsigned w, unsigned h);