Core: Some texid plumbing

This commit is contained in:
Vicki Pfau 2019-05-10 15:33:54 -07:00
parent 36477ca40d
commit fab3091ed1
5 changed files with 35 additions and 24 deletions

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@ -70,6 +70,7 @@ struct mCore {
void (*desiredVideoDimensions)(struct mCore*, unsigned* width, unsigned* height);
void (*setVideoBuffer)(struct mCore*, color_t* buffer, size_t stride);
void (*setVideoGLTex)(struct mCore*, unsigned texid);
void (*getPixels)(struct mCore*, const void** buffer, size_t* stride);
void (*putPixels)(struct mCore*, const void* buffer, size_t stride);

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@ -62,10 +62,9 @@ struct GBAVideoGLRenderer {
struct GBAVideoGLBackground bg[4];
GLuint fbo[2];
GLuint layers[4];
GLuint layers[3];
color_t* outputBuffer;
int outputBufferStride;
GLuint outputTex;
GLuint paletteTex;
bool paletteDirty;

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@ -233,6 +233,11 @@ static void _GBCoreSetVideoBuffer(struct mCore* core, color_t* buffer, size_t st
gbcore->renderer.outputBufferStride = stride;
}
static void _GBCoreSetVideoGLTex(struct mCore* core, unsigned texid) {
UNUSED(core);
UNUSED(texid);
}
static void _GBCoreGetPixels(struct mCore* core, const void** buffer, size_t* stride) {
struct GBCore* gbcore = (struct GBCore*) core;
gbcore->renderer.d.getPixels(&gbcore->renderer.d, stride, buffer);
@ -887,6 +892,7 @@ struct mCore* GBCoreCreate(void) {
core->loadConfig = _GBCoreLoadConfig;
core->desiredVideoDimensions = _GBCoreDesiredVideoDimensions;
core->setVideoBuffer = _GBCoreSetVideoBuffer;
core->setVideoGLTex = _GBCoreSetVideoGLTex;
core->getPixels = _GBCoreGetPixels;
core->putPixels = _GBCorePutPixels;
core->getAudioChannel = _GBCoreGetAudioChannel;

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@ -168,9 +168,11 @@ static bool _GBACoreInit(struct mCore* core) {
gba->rtcSource = &core->rtc.d;
GBAVideoSoftwareRendererCreate(&gbacore->renderer);
GBAVideoGLRendererCreate(&gbacore->glRenderer);
gbacore->renderer.outputBuffer = NULL;
GBAVideoGLRendererCreate(&gbacore->glRenderer);
gbacore->glRenderer.outputTex = -1;
#ifndef DISABLE_THREADING
mVideoThreadProxyCreate(&gbacore->threadProxy);
#endif
@ -274,11 +276,14 @@ static void _GBACoreSetVideoBuffer(struct mCore* core, color_t* buffer, size_t s
struct GBACore* gbacore = (struct GBACore*) core;
gbacore->renderer.outputBuffer = buffer;
gbacore->renderer.outputBufferStride = stride;
gbacore->glRenderer.outputBuffer = buffer;
gbacore->glRenderer.outputBufferStride = stride;
memset(gbacore->renderer.scanlineDirty, 0xFFFFFFFF, sizeof(gbacore->renderer.scanlineDirty));
}
static void _GBACoreSetVideoGLTex(struct mCore* core, unsigned texid) {
struct GBACore* gbacore = (struct GBACore*) core;
gbacore->glRenderer.outputTex = texid;
}
static void _GBACoreGetPixels(struct mCore* core, const void** buffer, size_t* stride) {
struct GBACore* gbacore = (struct GBACore*) core;
gbacore->renderer.d.getPixels(&gbacore->renderer.d, stride, buffer);
@ -401,9 +406,16 @@ static void _GBACoreChecksum(const struct mCore* core, void* data, enum mCoreChe
static void _GBACoreReset(struct mCore* core) {
struct GBACore* gbacore = (struct GBACore*) core;
struct GBA* gba = (struct GBA*) core->board;
if (gbacore->renderer.outputBuffer) {
struct GBAVideoRenderer* renderer = &gbacore->renderer.d;
if (gbacore->renderer.outputBuffer || gbacore->glRenderer.outputTex != (unsigned) -1) {
struct GBAVideoRenderer* renderer;
if (gbacore->renderer.outputBuffer) {
renderer = &gbacore->renderer.d;
}
int fakeBool;
if (gbacore->glRenderer.outputTex != (unsigned) -1 && mCoreConfigGetIntValue(&core->config, "hwaccelVideo", &fakeBool) && fakeBool) {
renderer = &gbacore->glRenderer.d;
mCoreConfigGetIntValue(&core->config, "videoScale", &gbacore->glRenderer.scale);
}
#ifndef DISABLE_THREADING
if (mCoreConfigGetIntValue(&core->config, "threadedVideo", &fakeBool) && fakeBool) {
if (!core->videoLogger) {
@ -411,10 +423,6 @@ static void _GBACoreReset(struct mCore* core) {
}
}
#endif
if (mCoreConfigGetIntValue(&core->config, "hwaccelVideo", &fakeBool) && fakeBool) {
renderer = &gbacore->glRenderer.d;
mCoreConfigGetIntValue(&core->config, "videoScale", &gbacore->glRenderer.scale);
}
if (core->videoLogger) {
gbacore->proxyRenderer.logger = core->videoLogger;
GBAVideoProxyRendererCreate(&gbacore->proxyRenderer, renderer);
@ -951,6 +959,7 @@ struct mCore* GBACoreCreate(void) {
core->loadConfig = _GBACoreLoadConfig;
core->desiredVideoDimensions = _GBACoreDesiredVideoDimensions;
core->setVideoBuffer = _GBACoreSetVideoBuffer;
core->setVideoGLTex = _GBACoreSetVideoGLTex;
core->getPixels = _GBACoreGetPixels;
core->putPixels = _GBACorePutPixels;
core->getAudioChannel = _GBACoreGetAudioChannel;

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@ -229,7 +229,7 @@ void _compileBackground(struct GBAVideoGLRenderer* glRenderer, GLuint program, c
void GBAVideoGLRendererInit(struct GBAVideoRenderer* renderer) {
struct GBAVideoGLRenderer* glRenderer = (struct GBAVideoGLRenderer*) renderer;
glGenFramebuffers(2, glRenderer->fbo);
glGenTextures(4, glRenderer->layers);
glGenTextures(3, glRenderer->layers);
glGenTextures(1, &glRenderer->paletteTex);
glBindTexture(GL_TEXTURE_2D, glRenderer->paletteTex);
@ -248,21 +248,21 @@ void GBAVideoGLRendererInit(struct GBAVideoRenderer* renderer) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glBindFramebuffer(GL_FRAMEBUFFER, glRenderer->fbo[1]);
glBindTexture(GL_TEXTURE_2D, glRenderer->layers[2]);
glBindTexture(GL_TEXTURE_2D, glRenderer->outputTex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, GBA_VIDEO_HORIZONTAL_PIXELS * glRenderer->scale, GBA_VIDEO_VERTICAL_PIXELS * glRenderer->scale, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, glRenderer->layers[2], 0);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, glRenderer->outputTex, 0);
glBindTexture(GL_TEXTURE_2D, glRenderer->layers[3]);
glBindTexture(GL_TEXTURE_2D, glRenderer->layers[2]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, GBA_VIDEO_HORIZONTAL_PIXELS * glRenderer->scale, GBA_VIDEO_VERTICAL_PIXELS * glRenderer->scale, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, glRenderer->layers[3], 0);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, glRenderer->layers[2], 0);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
@ -331,7 +331,7 @@ void GBAVideoGLRendererInit(struct GBAVideoRenderer* renderer) {
void GBAVideoGLRendererDeinit(struct GBAVideoRenderer* renderer) {
struct GBAVideoGLRenderer* glRenderer = (struct GBAVideoGLRenderer*) renderer;
glDeleteFramebuffers(2, glRenderer->fbo);
glDeleteTextures(4, glRenderer->layers);
glDeleteTextures(3, glRenderer->layers);
glDeleteTextures(1, &glRenderer->paletteTex);
glDeleteTextures(1, &glRenderer->vramTex);
glDeleteTextures(1, &glRenderer->oamTex);
@ -652,12 +652,8 @@ void GBAVideoGLRendererDrawScanline(struct GBAVideoRenderer* renderer, int y) {
}
void GBAVideoGLRendererFinishFrame(struct GBAVideoRenderer* renderer) {
struct GBAVideoGLRenderer* glRenderer = (struct GBAVideoGLRenderer*) renderer;
glFinish();
glBindFramebuffer(GL_FRAMEBUFFER, glRenderer->fbo[1]);
glPixelStorei(GL_PACK_ROW_LENGTH, glRenderer->outputBufferStride);
glReadPixels(0, 0, GBA_VIDEO_HORIZONTAL_PIXELS * glRenderer->scale, GBA_VIDEO_VERTICAL_PIXELS * glRenderer->scale, GL_RGBA, GL_UNSIGNED_BYTE, glRenderer->outputBuffer);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
UNUSED(renderer);
glFlush();
}
void GBAVideoGLRendererGetPixels(struct GBAVideoRenderer* renderer, size_t* stride, const void** pixels) {