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Qt: Fix audio context holding onto closed game controller
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@ -5,6 +5,7 @@ Bugfixes:
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- GBA Memory: Fix a few AGBPrint crashes
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- GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
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- GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
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- Qt: Fix audio context holding onto closed game controller
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Misc:
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- GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
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@ -795,6 +795,11 @@ void Window::gameStopped() {
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m_fpsTimer.stop();
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m_focusCheck.stop();
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if (m_audioProcessor) {
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m_audioProcessor->stop();
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m_audioProcessor.reset();
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}
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emit paused(false);
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}
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