mirror of https://github.com/mgba-emu/mgba.git
GBA Video: Improve GL reset
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@ -848,12 +848,21 @@ void GBAVideoGLRendererDeinit(struct GBAVideoRenderer* renderer) {
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void GBAVideoGLRendererReset(struct GBAVideoRenderer* renderer) {
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void GBAVideoGLRendererReset(struct GBAVideoRenderer* renderer) {
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struct GBAVideoGLRenderer* glRenderer = (struct GBAVideoGLRenderer*) renderer;
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struct GBAVideoGLRenderer* glRenderer = (struct GBAVideoGLRenderer*) renderer;
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#ifdef BUILD_GLES3
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int i;
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for (i = 0; i < 512; ++i) {
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renderer->writePalette(renderer, i << 1, renderer->palette[i]);
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}
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#else
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glRenderer->paletteDirty = true;
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glRenderer->paletteDirty = true;
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#endif
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glRenderer->vramDirty = 0xFFFFFF;
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glRenderer->vramDirty = 0xFFFFFF;
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glRenderer->firstAffine = -1;
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glRenderer->firstAffine = -1;
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glRenderer->firstY = -1;
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glRenderer->firstY = -1;
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glRenderer->dispcnt = 0;
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glRenderer->dispcnt = 0;
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glRenderer->mosaic = 0;
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glRenderer->mosaic = 0;
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memset(glRenderer->shadowRegs, 0, sizeof(glRenderer->shadowRegs));
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glRenderer->regsDirty = 0xFFFFFFFFFFFFULL;
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}
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}
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void GBAVideoGLRendererWriteVRAM(struct GBAVideoRenderer* renderer, uint32_t address) {
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void GBAVideoGLRendererWriteVRAM(struct GBAVideoRenderer* renderer, uint32_t address) {
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