PSP2: Fix GBAInputMap* calls

This commit is contained in:
Jeffrey Pfau 2016-01-06 22:20:50 -08:00
parent d53e479fed
commit f759407308
1 changed files with 2 additions and 2 deletions

View File

@ -158,7 +158,7 @@ void GBAPSP2Setup(struct GBAGUIRunner* runner) {
GBAInputBindAxis(&runner->context.inputMap, PSP2_INPUT, 0, &desc);
desc = (struct GBAAxis) { GBA_KEY_RIGHT, GBA_KEY_LEFT, 192, 64 };
GBAInputBindAxis(&runner->context.inputMap, PSP2_INPUT, 1, &desc);
GBAInputMapLoad(&runner->context.inputMap, PSP2_INPUT, &runner->context.config);
GBAInputMapLoad(&runner->context.inputMap, PSP2_INPUT, GBAConfigGetInput(&runner->context.config));
tex = vita2d_create_empty_texture_format(256, 256, SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
screenshot = vita2d_create_empty_texture_format(256, 256, SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
@ -221,7 +221,7 @@ void GBAPSP2UnloadROM(struct GBAGUIRunner* runner) {
}
void GBAPSP2Teardown(struct GBAGUIRunner* runner) {
GBAInputMapSave(&runner->context.inputMap, PSP2_INPUT, &runner->context.config);
GBAInputMapSave(&runner->context.inputMap, PSP2_INPUT, GBAConfigGetInput(&runner->context.config));
vita2d_free_texture(tex);
vita2d_free_texture(screenshot);
}