mirror of https://github.com/mgba-emu/mgba.git
Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
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@ -10,6 +10,7 @@ Bugfixes:
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- GBA Memory: Fix DMAs from BIOS while not in BIOS
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- GBA: Fix idle skip state being retained between games
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- Qt: Fix a race condition in PainterGL that could lead to a crash
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- Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
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Misc:
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- Qt: Window size command line options are now supported
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- Qt: Increase usability of key mapper
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@ -126,6 +126,7 @@ GBAKeyEditor::GBAKeyEditor(InputController* controller, int type, const QString&
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for (auto& key : m_keyOrder) {
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connect(key, SIGNAL(valueChanged(int)), this, SLOT(setNext()));
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connect(key, SIGNAL(axisChanged(int, int)), this, SLOT(setNext()));
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key->installEventFilter(this);
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}
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m_currentKey = m_keyOrder.end();
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@ -181,9 +182,15 @@ bool GBAKeyEditor::event(QEvent* event) {
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return QWidget::event(event);
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}
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void GBAKeyEditor::setNext() {
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findFocus();
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bool GBAKeyEditor::eventFilter(QObject* obj, QEvent* event) {
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if (event->type() != QEvent::FocusIn) {
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return false;
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}
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findFocus(static_cast<KeyEditor*>(obj));
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return true;
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}
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void GBAKeyEditor::setNext() {
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if (m_currentKey == m_keyOrder.end()) {
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return;
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}
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@ -280,18 +287,18 @@ void GBAKeyEditor::bindKey(const KeyEditor* keyEditor, GBAKey key) {
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m_controller->bindKey(m_type, keyEditor->value(), key);
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}
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bool GBAKeyEditor::findFocus() {
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bool GBAKeyEditor::findFocus(KeyEditor* needle) {
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if (m_currentKey != m_keyOrder.end() && (*m_currentKey)->hasFocus()) {
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return true;
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}
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for (auto key = m_keyOrder.begin(); key != m_keyOrder.end(); ++key) {
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if ((*key)->hasFocus()) {
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if ((*key)->hasFocus() || needle == *key) {
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m_currentKey = key;
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return true;
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}
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}
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return false;
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return m_currentKey != m_keyOrder.end();
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}
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#ifdef BUILD_SDL
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@ -37,6 +37,7 @@ protected:
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virtual void paintEvent(QPaintEvent*) override;
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virtual bool event(QEvent*) override;
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virtual void closeEvent(QCloseEvent*) override;
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virtual bool eventFilter(QObject* obj, QEvent* event) override;
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private slots:
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void setNext();
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@ -57,7 +58,7 @@ private:
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void lookupBinding(const GBAInputMap*, KeyEditor*, GBAKey);
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void bindKey(const KeyEditor*, GBAKey);
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bool findFocus();
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bool findFocus(KeyEditor* needle = nullptr);
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#ifdef BUILD_SDL
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void lookupAxes(const GBAInputMap*);
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