mirror of https://github.com/mgba-emu/mgba.git
CHANGES: Update for 0.10.4
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CHANGES
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CHANGES
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@ -8,39 +8,20 @@ Features:
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- Debugger: Add range watchpoints
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Emulation fixes:
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- ARM: Add framework for coprocessor support
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- GB Audio: Fix audio envelope timing resetting too often (fixes mgba.io/i/3164)
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- GB I/O: Fix STAT writing IRQ trigger conditions (fixes mgba.io/i/2501)
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- GB Serialize: Add missing Pocket Cam state to savestates
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- GB Video: Implement DMG-style sprite ordering
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- GBA: Unhandled bkpt should be treated as an undefined exception
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- GBA: Add baseline CP0 (Wii U VC) and CP1 (DCC) implementations
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- GBA GPIO: Fix gyro read-out start (fixes mgba.io/i/3141)
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- GBA I/O: Fix HALTCNT access behavior (fixes mgba.io/i/2309)
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- GBA I/O: Fix audio register 8-bit write behavior (fixes mgba.io/i/3086)
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- GBA Serialize: Fix some minor save state edge cases
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- GBA Serialize: Properly restore GPIO register state (fixes mgba.io/i/3294)
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- GBA SIO: Fix MULTI mode SIOCNT bit 7 writes on secondary GBAs (fixes mgba.io/i/3110)
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- GBA Video: Disable BG target 1 blending when OBJ blending (fixes mgba.io/i/2722)
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- GBA Video: Improve emulation of window start/end conditions (fixes mgba.io/i/1945)
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Other fixes:
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- Core: Fix inconsistencies with setting game-specific overrides (fixes mgba.io/i/2963)
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- Core: Fix patch autoloading leaking the file handle
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- Debugger: Fix writing to specific segment in command-line debugger
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- GB: Fix uninitialized save data when loading undersized temporary saves
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- GB, GBA Core: Fix memory leak if reloading debug symbols
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- GB Serialize: Prevent loading invalid states where LY >= 144 in modes other than 1
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- GBA: Fix getting game info for multiboot ROMs
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- GBA Audio: Fix crash if audio FIFOs and timers get out of sync
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- GBA Audio: Fix crash in audio subsampling if timing lockstep breaks
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- GBA Core: Fix loading symbols from ELF files if the file doesn't end with .elf
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- GBA Memory: Let raw access read high MMIO addresses
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- Qt: Fix savestate preview sizes with different scales (fixes mgba.io/i/2560)
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- Qt: Fix potential crash when configuring shortcuts
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- Qt: Fix crash when applying changes to GB I/O registers in I/O view
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- Qt: Fix LCDC background priority/enable bit being mis-mapped in I/O view
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- Qt: Fix saving named states breaking when screenshot states disabled (fixes mgba.io/i/3320)
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- Qt: Fix installer updates if a version number is in the filename (fixes mgba.io/i/3109)
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- Updater: Fix updating appimage across filesystems
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Misc:
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- Core: Handle relative paths for saves, screenshots, etc consistently (fixes mgba.io/i/2826)
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- Core: Improve rumble emulation by averaging state over entire frame (fixes mgba.io/i/3232)
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@ -60,10 +41,36 @@ Misc:
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- Qt: Remove maligned double-click-to-fullscreen shortcut (closes mgba.io/i/2632)
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- Qt: Pass logging context through to video proxy thread (fixes mgba.io/i/3095)
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- Qt: Show maker code and game version in ROM info
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- Qt: Make window corners square on Windows 11 (fixes mgba.io/i/3285)
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- Qt: Show a dummy shader settings tab if shaders aren't supported
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- Res: Port NSO-gba-colors shader (closes mgba.io/i/2834)
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- Scripting: Add `callbacks:oneshot` for single-call callbacks
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0.10.4: (2024-12-07)
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Emulation fixes:
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- GB Audio: Fix audio envelope timing resetting too often (fixes mgba.io/i/3164)
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- GB I/O: Fix STAT writing IRQ trigger conditions (fixes mgba.io/i/2501)
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- GBA GPIO: Fix gyro read-out start (fixes mgba.io/i/3141)
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- GBA I/O: Fix HALTCNT access behavior (fixes mgba.io/i/2309)
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- GBA I/O: Fix audio register 8-bit write behavior (fixes mgba.io/i/3086)
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- GBA Serialize: Properly restore GPIO register state (fixes mgba.io/i/3294)
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- GBA SIO: Fix MULTI mode SIOCNT bit 7 writes on secondary GBAs (fixes mgba.io/i/3110)
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Other fixes:
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- Core: Fix patch autoloading leaking the file handle
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- GB: Fix uninitialized save data when loading undersized temporary saves
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- GB, GBA Core: Fix memory leak if reloading debug symbols
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- GB Serialize: Prevent loading invalid states where LY >= 144 in modes other than 1
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- GBA Audio: Fix crash if audio FIFOs and timers get out of sync
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- GBA Audio: Fix crash in audio subsampling if timing lockstep breaks
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- GBA Core: Fix loading symbols from ELF files if the file doesn't end with .elf
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- GBA Memory: Let raw access read high MMIO addresses
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- Qt: Fix crash when applying changes to GB I/O registers in I/O view
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- Qt: Fix LCDC background priority/enable bit being mis-mapped in I/O view
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- Qt: Fix saving named states breaking when screenshot states disabled (fixes mgba.io/i/3320)
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- Qt: Fix potential crash on Wayland with OpenGL (fixes mgba.io/i/3276)
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- Qt: Fix installer updates if a version number is in the filename (fixes mgba.io/i/3109)
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- Updater: Fix updating appimage across filesystems
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Misc:
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- Qt: Make window corners square on Windows 11 (fixes mgba.io/i/3285)
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- Switch: Add bilinear filtering option (closes mgba.io/i/3111)
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- Vita: Add imc0 and xmc0 mount point support
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