mirror of https://github.com/mgba-emu/mgba.git
GBA Video: Use memset instead of manually assigning
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@ -141,30 +141,11 @@ static void GBAVideoSoftwareRendererReset(struct GBAVideoRenderer* renderer) {
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for (i = 0; i < 4; ++i) {
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for (i = 0; i < 4; ++i) {
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struct GBAVideoSoftwareBackground* bg = &softwareRenderer->bg[i];
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struct GBAVideoSoftwareBackground* bg = &softwareRenderer->bg[i];
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memset(bg, 0, sizeof(*bg));
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bg->index = i;
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bg->index = i;
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bg->enabled = 0;
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bg->priority = 0;
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bg->charBase = 0;
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bg->mosaic = 0;
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bg->multipalette = 0;
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bg->screenBase = 0;
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bg->overflow = 0;
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bg->size = 0;
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bg->target1 = 0;
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bg->target2 = 0;
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bg->x = 0;
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bg->y = 0;
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bg->refx = 0;
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bg->refy = 0;
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bg->dx = 256;
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bg->dx = 256;
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bg->dmx = 0;
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bg->dy = 0;
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bg->dmy = 256;
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bg->dmy = 256;
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bg->sx = 0;
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bg->sy = 0;
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bg->yCache = -1;
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bg->yCache = -1;
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bg->offsetX = 0;
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bg->offsetY = 0;
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}
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}
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}
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}
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