From f3978f2858837514c28129de3224e37a42f906d1 Mon Sep 17 00:00:00 2001 From: Jeffrey Pfau Date: Sat, 24 Oct 2015 11:09:14 -0700 Subject: [PATCH] All: Update CHANGES for 0.3.1 --- CHANGES | 42 +++++++++++++++++++++--------------------- 1 file changed, 21 insertions(+), 21 deletions(-) diff --git a/CHANGES b/CHANGES index ffa699414..4a90fe923 100644 --- a/CHANGES +++ b/CHANGES @@ -1,37 +1,37 @@ -0.3.1: (Future) +0.3.1: (2015-10-24) Bugfixes: + - ARM7: Fix instruction decoding of Thumb shifts + - GBA: Deinit savegame when unloading a ROM + - GBA: Fix BIOS check on big endian + - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2 + - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers + - GBA Audio: Fix audio channels being silenced at the wrong time + - GBA Memory: Fix bad BIOS Load16 on big endian + - GBA Memory: Fix bad Load8 on big endian + - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded + - GBA Video: Fix edge case with sprite blend modes and semitransparency + - GBA Video: Fix objwin and blending interaction on sprites + - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops + - Libretro: Fix a memory leak with the render buffer - Qt: Windows no longer spawn in the top left on first launch - Qt: Fix install path of XDG desktop file with DESTDIR - Qt: Fix drag and drop on Windows - Qt: Reenable double buffering, as disabling it broke some Windows configs - - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded - - GBA: Deinit savegame when unloading a ROM - - GBA: Fix BIOS check on big endian - - Libretro: Fix a memory leak with the render buffer - - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers - - GBA Audio: Fix audio channels being silenced at the wrong time - VFS: Fix return values of VFileFILE.read and .write - - GBA Video: Fix edge case with sprite blend modes and semitransparency - - GBA Video: Fix objwin and blending interaction on sprites - - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops - - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2 - - GBA Memory: Fix bad BIOS Load16 on big endian - - GBA Memory: Fix bad Load8 on big endian - - ARM7: Fix instruction decoding of Thumb shifts Misc: - - Qt: Remove useless help icons in dialogs + - All: Reset next event to cycles instead of zero to interrupt + - All: Add --version flag + - ARM7: Force disable LTO on two files to work around a GCC bug - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng - GBA: Better memory handling with PNG savestates + - GBA: Additional savestate sanity checks + - GBA: Check for cycle count being too high - GBA Audio: Allow GBAAVStream to have no video callback - - ARM7: Force disable LTO on two files to work around a GCC bug + - GBA BIOS: Implement RegisterRamReset for SIO registers + - Qt: Remove useless help icons in dialogs - Qt: Prevent savestate window from opening while in multiplayer - Qt: Disable menu items in multiplayer that don't make sense to have enabled - Qt: Dropping multiplayer windows works more cleanly now - - GBA BIOS: Implement RegisterRamReset for SIO registers - - GBA: Additional savestate sanity checks - - GBA: Check for cycle count being too high - - All: Reset next event to cycles instead of zero to interrupt - - All: Add --version flag 0.3.0: (2015-08-16) Features: