mirror of https://github.com/mgba-emu/mgba.git
GB Core: Fix toggling WIN and OBJ being swapped
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@ -14,6 +14,7 @@ Other fixes:
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- CMake: Fix .deb imagemagick dependencies
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- CMake: Fix .deb imagemagick dependencies
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- Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
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- Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
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- 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
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- 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
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- GB Core: Fix toggling WIN and OBJ being swapped
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Misc:
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Misc:
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- Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
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- Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
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- Qt: Improve camera initialization
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- Qt: Improve camera initialization
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@ -816,10 +816,10 @@ static void _GBCoreEnableVideoLayer(struct mCore* core, size_t id, bool enable)
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gb->video.renderer->disableBG = !enable;
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gb->video.renderer->disableBG = !enable;
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break;
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break;
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case 1:
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case 1:
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gb->video.renderer->disableOBJ = !enable;
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gb->video.renderer->disableWIN = !enable;
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break;
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break;
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case 2:
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case 2:
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gb->video.renderer->disableWIN = !enable;
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gb->video.renderer->disableOBJ = !enable;
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break;
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break;
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default:
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default:
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break;
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break;
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